CLASS anj net/minecraft/entity/ai/goal/EscapeDangerGoal
	FIELD a owner Lait;
	FIELD b speed D
	FIELD c targetX D
	FIELD d targetY D
	FIELD e targetZ D
	METHOD <init> (Lait;D)V
		ARG 1 owner
		ARG 2 speed
	METHOD a locateClosestWater (Lbgl;Laid;II)Lev;
		ARG 3 rangeX
		ARG 4 rangeY
	METHOD g findTarget ()Z
