CLASS blj net/minecraft/block/AnvilBlock
	FIELD a FACING Lbvx;
	FIELD i X_AXIS_SHAPE Lcsi;
	FIELD j Z_AXIS_SHAPE Lcsi;
	FIELD k CONTAINER_NAME Ljw;
	METHOD <init> (Lbme$c;)V
		ARG 1 settings
	METHOD a_ getLandingState (Lbvc;)Lbvc;
		ARG 0 fallingState
