CLASS bvt net/minecraft/state/property/Properties
	FIELD A TRIGGERED Lbvu;
	FIELD B UNSTABLE Lbvu;
	FIELD C WATERLOGGED Lbvu;
	FIELD D AXIS_XZ Lbwa;
	FIELD E AXIS_XYZ Lbwa;
	FIELD F UP_BOOL Lbvu;
	FIELD G DOWN_BOOL Lbvu;
	FIELD H NORTH_BOOL Lbvu;
	FIELD I EAST_BOOL Lbvu;
	FIELD J SOUTH_BOOL Lbvu;
	FIELD K WEST_BOOL Lbvu;
	FIELD L FACING Lbvx;
	FIELD M HOPPER_FACING Lbvx;
	FIELD N FACING_HORIZONTAL Lbvx;
	FIELD O WALL_MOUNT_LOCATION Lbwa;
	FIELD P ATTACHMENT Lbwa;
	FIELD Q WIRE_CONNECTION_EAST Lbwa;
	FIELD R WIRE_CONNECTION_NORTH Lbwa;
	FIELD S WIRE_CONNECTION_SOUTH Lbwa;
	FIELD T WIRE_CONNECTION_WEST Lbwa;
	FIELD U DOUBLE_BLOCK_HALF Lbwa;
	FIELD V BLOCK_HALF Lbwa;
	FIELD W RAIL_SHAPE Lbwa;
	FIELD X STRAIGHT_RAIL_SHAPE Lbwa;
	FIELD Y AGE_1 Lbwc;
	FIELD Z AGE_2 Lbwc;
	FIELD aA INSTRUMENT Lbwa;
	FIELD aB PISTON_TYPE Lbwa;
	FIELD aC SLAB_TYPE Lbwa;
	FIELD aD STAIR_SHAPE Lbwa;
	FIELD aE STRUCTURE_BLOCK_MODE Lbwa;
	FIELD aF BAMBOO_LEAVES Lbwa;
	FIELD a ATTACHED Lbvu;
	FIELD aa AGE_3 Lbwc;
	FIELD ab AGE_5 Lbwc;
	FIELD ac AGE_7 Lbwc;
	FIELD ad AGE_15 Lbwc;
	FIELD ae AGE_25 Lbwc;
	FIELD af BITES Lbwc;
	FIELD ag DELAY Lbwc;
	FIELD ah DISTANCE_1_7 Lbwc;
	FIELD ai EGGS Lbwc;
	FIELD aj HATCH Lbwc;
	FIELD ak LAYERS Lbwc;
	FIELD al CAULDRON_LEVEL Lbwc;
	FIELD am COMPOSTER_LEVEL Lbwc;
	FIELD an FLUID_LEVEL Lbwc;
	FIELD ao FLUID_BLOCK_LEVEL Lbwc;
	FIELD ap MOISTURE Lbwc;
	FIELD aq NOTE Lbwc;
	FIELD ar PICKLES Lbwc;
	FIELD as POWER Lbwc;
	FIELD at SAPLING_STAGE Lbwc;
	FIELD au DISTANCE_0_7 Lbwc;
	FIELD av ROTATION_16 Lbwc;
	FIELD aw BED_PART Lbwa;
	FIELD ax CHEST_TYPE Lbwa;
	FIELD ay COMPARATOR_MODE Lbwa;
	FIELD az DOOR_HINGE Lbwa;
	FIELD b BOTTOM Lbvu;
	FIELD c CONDITIONAL Lbvu;
	FIELD d DISARMED Lbvu;
	FIELD e DRAG Lbvu;
	FIELD f ENABLED Lbvu;
	FIELD g EXTENDED Lbvu;
	FIELD h EYE Lbvu;
	FIELD i FALLING Lbvu;
	FIELD j HANGING Lbvu;
	FIELD k HAS_BOTTLE_0 Lbvu;
	FIELD l HAS_BOTTLE_1 Lbvu;
	FIELD m HAS_BOTTLE_2 Lbvu;
	FIELD n HAS_RECORD Lbvu;
	FIELD o HAS_BOOK Lbvu;
	FIELD p INVERTED Lbvu;
	FIELD q IN_WALL Lbvu;
	FIELD r LIT Lbvu;
	FIELD s LOCKED Lbvu;
	FIELD t OCCUPIED Lbvu;
	FIELD u OPEN Lbvu;
	FIELD v PERSISTENT Lbvu;
	FIELD w POWERED Lbvu;
	FIELD x SHORT Lbvu;
	FIELD y SIGNAL_FIRE Lbvu;
	FIELD z SNOWY Lbvu;
