CLASS apy net/minecraft/village/ZombieSiegeManager
	CLASS apy$a State
	FIELD a world Lvf;
	FIELD b spawned Z
	FIELD c state Lapy$a;
	FIELD d remaining I
	FIELD e countdown I
	FIELD f startX I
	FIELD g startY I
	FIELD h startZ I
	METHOD a tick ()V
	METHOD a getSpawnVector (Lev;)Lcro;
	METHOD b spawn ()Z
	METHOD c trySpawnZombie ()V
