CLASS bvy net/minecraft/state/property/Properties
	FIELD A TRIGGERED Lbvz;
	FIELD B UNSTABLE Lbvz;
	FIELD C WATERLOGGED Lbvz;
	FIELD D AXIS_XZ Lbwf;
	FIELD E AXIS_XYZ Lbwf;
	FIELD F UP_BOOL Lbvz;
	FIELD G DOWN_BOOL Lbvz;
	FIELD H NORTH_BOOL Lbvz;
	FIELD I EAST_BOOL Lbvz;
	FIELD J SOUTH_BOOL Lbvz;
	FIELD K WEST_BOOL Lbvz;
	FIELD L FACING Lbwc;
	FIELD M HOPPER_FACING Lbwc;
	FIELD N FACING_HORIZONTAL Lbwc;
	FIELD O WALL_MOUNT_LOCATION Lbwf;
	FIELD P ATTACHMENT Lbwf;
	FIELD Q WIRE_CONNECTION_EAST Lbwf;
	FIELD R WIRE_CONNECTION_NORTH Lbwf;
	FIELD S WIRE_CONNECTION_SOUTH Lbwf;
	FIELD T WIRE_CONNECTION_WEST Lbwf;
	FIELD U DOUBLE_BLOCK_HALF Lbwf;
	FIELD V BLOCK_HALF Lbwf;
	FIELD W RAIL_SHAPE Lbwf;
	FIELD X STRAIGHT_RAIL_SHAPE Lbwf;
	FIELD Y AGE_1 Lbwh;
	FIELD Z AGE_2 Lbwh;
	FIELD aA INSTRUMENT Lbwf;
	FIELD aB PISTON_TYPE Lbwf;
	FIELD aC SLAB_TYPE Lbwf;
	FIELD aD STAIR_SHAPE Lbwf;
	FIELD aE STRUCTURE_BLOCK_MODE Lbwf;
	FIELD aF BAMBOO_LEAVES Lbwf;
	FIELD a ATTACHED Lbvz;
	FIELD aa AGE_3 Lbwh;
	FIELD ab AGE_5 Lbwh;
	FIELD ac AGE_7 Lbwh;
	FIELD ad AGE_15 Lbwh;
	FIELD ae AGE_25 Lbwh;
	FIELD af BITES Lbwh;
	FIELD ag DELAY Lbwh;
	FIELD ah DISTANCE_1_7 Lbwh;
	FIELD ai EGGS Lbwh;
	FIELD aj HATCH Lbwh;
	FIELD ak LAYERS Lbwh;
	FIELD al CAULDRON_LEVEL Lbwh;
	FIELD am COMPOSTER_LEVEL Lbwh;
	FIELD an FLUID_LEVEL Lbwh;
	FIELD ao FLUID_BLOCK_LEVEL Lbwh;
	FIELD ap MOISTURE Lbwh;
	FIELD aq NOTE Lbwh;
	FIELD ar PICKLES Lbwh;
	FIELD as POWER Lbwh;
	FIELD at SAPLING_STAGE Lbwh;
	FIELD au DISTANCE_0_7 Lbwh;
	FIELD av ROTATION_16 Lbwh;
	FIELD aw BED_PART Lbwf;
	FIELD ax CHEST_TYPE Lbwf;
	FIELD ay COMPARATOR_MODE Lbwf;
	FIELD az DOOR_HINGE Lbwf;
	FIELD b BOTTOM Lbvz;
	FIELD c CONDITIONAL Lbvz;
	FIELD d DISARMED Lbvz;
	FIELD e DRAG Lbvz;
	FIELD f ENABLED Lbvz;
	FIELD g EXTENDED Lbvz;
	FIELD h EYE Lbvz;
	FIELD i FALLING Lbvz;
	FIELD j HANGING Lbvz;
	FIELD k HAS_BOTTLE_0 Lbvz;
	FIELD l HAS_BOTTLE_1 Lbvz;
	FIELD m HAS_BOTTLE_2 Lbvz;
	FIELD n HAS_RECORD Lbvz;
	FIELD o HAS_BOOK Lbvz;
	FIELD p INVERTED Lbvz;
	FIELD q IN_WALL Lbvz;
	FIELD r LIT Lbvz;
	FIELD s LOCKED Lbvz;
	FIELD t OCCUPIED Lbvz;
	FIELD u OPEN Lbvz;
	FIELD v PERSISTENT Lbvz;
	FIELD w POWERED Lbvz;
	FIELD x SHORT Lbvz;
	FIELD y SIGNAL_FIRE Lbvz;
	FIELD z SNOWY Lbvz;
