CLASS bmn net/minecraft/block/BubbleColumnBlock
	FIELD a DRAG Lbvz;
	METHOD <init> (Lbmj$c;)V
		ARG 1 settings
	METHOD a calculateDrag (Lbgq;Lev;)Z
		ARG 0 world
		ARG 1 pos
	METHOD a isStillWater (Lbhg;Lev;)Z
		ARG 0 world
		ARG 1 pos
	METHOD a update (Lbhg;Lev;Z)V
		ARG 0 world
		ARG 1 pos
		ARG 2 drag
