CLASS bwa net/minecraft/state/property/Properties
	FIELD A TRIGGERED Lbwb;
	FIELD B UNSTABLE Lbwb;
	FIELD C WATERLOGGED Lbwb;
	FIELD D AXIS_XZ Lbwh;
	FIELD E AXIS_XYZ Lbwh;
	FIELD F UP_BOOL Lbwb;
	FIELD G DOWN_BOOL Lbwb;
	FIELD H NORTH_BOOL Lbwb;
	FIELD I EAST_BOOL Lbwb;
	FIELD J SOUTH_BOOL Lbwb;
	FIELD K WEST_BOOL Lbwb;
	FIELD L FACING Lbwe;
	FIELD M HOPPER_FACING Lbwe;
	FIELD N FACING_HORIZONTAL Lbwe;
	FIELD O WALL_MOUNT_LOCATION Lbwh;
	FIELD P ATTACHMENT Lbwh;
	FIELD Q WIRE_CONNECTION_EAST Lbwh;
	FIELD R WIRE_CONNECTION_NORTH Lbwh;
	FIELD S WIRE_CONNECTION_SOUTH Lbwh;
	FIELD T WIRE_CONNECTION_WEST Lbwh;
	FIELD U DOUBLE_BLOCK_HALF Lbwh;
	FIELD V BLOCK_HALF Lbwh;
	FIELD W RAIL_SHAPE Lbwh;
	FIELD X STRAIGHT_RAIL_SHAPE Lbwh;
	FIELD Y AGE_1 Lbwj;
	FIELD Z AGE_2 Lbwj;
	FIELD aA INSTRUMENT Lbwh;
	FIELD aB PISTON_TYPE Lbwh;
	FIELD aC SLAB_TYPE Lbwh;
	FIELD aD STAIR_SHAPE Lbwh;
	FIELD aE STRUCTURE_BLOCK_MODE Lbwh;
	FIELD aF BAMBOO_LEAVES Lbwh;
	FIELD a ATTACHED Lbwb;
	FIELD aa AGE_3 Lbwj;
	FIELD ab AGE_5 Lbwj;
	FIELD ac AGE_7 Lbwj;
	FIELD ad AGE_15 Lbwj;
	FIELD ae AGE_25 Lbwj;
	FIELD af BITES Lbwj;
	FIELD ag DELAY Lbwj;
	FIELD ah DISTANCE_1_7 Lbwj;
	FIELD ai EGGS Lbwj;
	FIELD aj HATCH Lbwj;
	FIELD ak LAYERS Lbwj;
	FIELD al CAULDRON_LEVEL Lbwj;
	FIELD am COMPOSTER_LEVEL Lbwj;
	FIELD an FLUID_LEVEL Lbwj;
	FIELD ao FLUID_BLOCK_LEVEL Lbwj;
	FIELD ap MOISTURE Lbwj;
	FIELD aq NOTE Lbwj;
	FIELD ar PICKLES Lbwj;
	FIELD as POWER Lbwj;
	FIELD at SAPLING_STAGE Lbwj;
	FIELD au DISTANCE_0_7 Lbwj;
	FIELD av ROTATION_16 Lbwj;
	FIELD aw BED_PART Lbwh;
	FIELD ax CHEST_TYPE Lbwh;
	FIELD ay COMPARATOR_MODE Lbwh;
	FIELD az DOOR_HINGE Lbwh;
	FIELD b BOTTOM Lbwb;
	FIELD c CONDITIONAL Lbwb;
	FIELD d DISARMED Lbwb;
	FIELD e DRAG Lbwb;
	FIELD f ENABLED Lbwb;
	FIELD g EXTENDED Lbwb;
	FIELD h EYE Lbwb;
	FIELD i FALLING Lbwb;
	FIELD j HANGING Lbwb;
	FIELD k HAS_BOTTLE_0 Lbwb;
	FIELD l HAS_BOTTLE_1 Lbwb;
	FIELD m HAS_BOTTLE_2 Lbwb;
	FIELD n HAS_RECORD Lbwb;
	FIELD o HAS_BOOK Lbwb;
	FIELD p INVERTED Lbwb;
	FIELD q IN_WALL Lbwb;
	FIELD r LIT Lbwb;
	FIELD s LOCKED Lbwb;
	FIELD t OCCUPIED Lbwb;
	FIELD u OPEN Lbwb;
	FIELD v PERSISTENT Lbwb;
	FIELD w POWERED Lbwb;
	FIELD x SHORT Lbwb;
	FIELD y SIGNAL_FIRE Lbwb;
	FIELD z SNOWY Lbwb;
