CLASS aio net/minecraft/entity/LivingEntity
	FIELD aA deathTime I
	FIELD aB lastHandSwingProgress F
	FIELD aC handSwingProgress F
	FIELD aE lastLimbDistance F
	FIELD aF limbDistance F
	FIELD aG limbAngle F
	FIELD aM headYaw F
	FIELD aN prevHeadYaw F
	FIELD aP attackingPlayer Lavx;
	FIELD aQ playerHitTimer I
	FIELD aR dead Z
	FIELD aS despawnCounter I
	FIELD ar LIVING_FLAGS Lqh;
	FIELD as SLEEPING_SIZE Laig;
	FIELD at isHandSwinging Z
	FIELD au preferredHand Lagz;
	FIELD av handSwingTicks I
	FIELD aw stuckArrowTimer I
	FIELD ax hurtTime I
	FIELD bA lastAttackedTime I
	FIELD bB attacking Laio;
	FIELD bC lastAttackTime I
	FIELD bD movementSpeed F
	FIELD bF absorptionAmount F
	FIELD bG lastBlockPos Lev;
	FIELD b ATTR_SPRINTING_SPEED_BOOST_ID Ljava/util/UUID;
	FIELD ba jumping Z
	FIELD bb sidewaysSpeed F
	FIELD bc upwardSpeed F
	FIELD bd forwardSpeed F
	FIELD bn activeItemStack Lbca;
	FIELD br brain Lajd;
	FIELD bs SLEEPING_POSITION Lqh;
	FIELD bt attributeContainer Laji;
	FIELD bu damageTracker Lahn;
	FIELD bv activeStatusEffects Ljava/util/Map;
	FIELD bw equippedHand Lfj;
	FIELD bx equippedArmor Lfj;
	FIELD bz attacker Laio;
	FIELD c ATTR_SPRINTING_SPEED_BOOST Lajg;
	FIELD d HEALTH Lqh;
	FIELD e POTION_SWIRLS_COLOR Lqh;
	FIELD f POTION_SWIRLS_AMBIENT Lqh;
	FIELD g STUCK_ARROWS Lqh;
	METHOD <init> (Laij;Lbhh;)V
		ARG 1 type
	METHOD A getAttackDistanceScalingFactor (Laif;)D
	METHOD C updatePotionVisibility ()V
	METHOD C attack (Laif;)Z
	METHOD D pushAway (Laif;)V
	METHOD E canSee (Laif;)Z
	METHOD a teleport (DDDZ)Z
		ARG 1 x
		ARG 3 y
		ARG 5 z
		ARG 7 particleEffects
	METHOD a swingHand (Lagz;)V
	METHOD a setStackInHand (Lagz;Lbca;)V
		ARG 1 hand
	METHOD a onDeath (Laho;)V
	METHOD a dropEquipment (Laho;IZ)V
		ARG 2 addedDropChance
		ARG 3 dropAllowed
	METHOD a dropLoot (Laho;Z)V
		ARG 1 source
		ARG 2 killedByPlayer
	METHOD a hasStatusEffect (Lahx;)Z
	METHOD a takeKnockback (Laif;FDD)V
		ARG 1 source
		ARG 2 scale
		ARG 3 x
		ARG 5 z
	METHOD a sendPickup (Laif;I)V
		ARG 1 item
		ARG 2 count
	METHOD a canTarget (Laij;)Z
	METHOD a isEquippedStackValid (Laik;)Z
	METHOD a setAttacker (Laio;)V
	METHOD a isTarget (Laio;Lapz;)Z
		ARG 1 target
		ARG 2 targetPredicate
	METHOD a getAttributeInstance (Laje;)Lajf;
	METHOD a spawnItemParticles (Lbca;I)V
		ARG 1 item
		ARG 2 count
	METHOD a applyFoodEffects (Lbca;Lbhh;Laio;)V
	METHOD a eatFood (Lbhh;Lbca;)Lbca;
	METHOD a deserializeBrain (Lcom/mojang/datafixers/Dynamic;)Lajd;
	METHOD a setPositionInBed (Lev;)V
		ARG 1 pos
	METHOD a setNearbySongPlaying (Lev;Z)V
		ARG 1 songSource
		ARG 2 playing
	METHOD a getLootContextBuilder (ZLaho;)Lcol$a;
		ARG 1 killedByPlayer
	METHOD a_ setJumping (Z)V
		ARG 1 jumping
	METHOD b heal (F)V
		ARG 1 amount
	METHOD b getStackInHand (Lagz;)Lbca;
	METHOD b applyArmorToDamage (Laho;F)F
		ARG 1 source
		ARG 2 damage
	METHOD b getStatusEffect (Lahx;)Lahz;
	METHOD b getEquippedStack (Laik;)Lbca;
	METHOD b getActiveEyeHeight (Laiy;Laig;)F
	METHOD b onEquipStack (Lbca;)V
		ARG 1 stack
	METHOD b spawnConsumptionEffects (Lbca;I)V
		ARG 1 item
		ARG 2 particleCount
	METHOD b applyFrostWalker (Lev;)V
		ARG 1 pos
	METHOD c setHealth (F)V
	METHOD c setLivingFlag (IZ)V
		ARG 1 mask
		ARG 2 value
	METHOD c setCurrentHand (Lagz;)V
	METHOD c playHurtSound (Laho;)V
	METHOD c applyEnchantmentsToDamage (Laho;F)F
		ARG 1 source
		ARG 2 amount
	METHOD c removePotionEffect (Lahx;)Lahz;
	METHOD c addPotionEffect (Lahz;)Z
	METHOD c sendEquipmentBreakStatus (Laik;)V
		ARG 1 slot
	METHOD c canTarget (Laio;)Z
		ARG 1 target
	METHOD c getDrinkSound (Lbca;)Lyj;
	METHOD c containsOnlyAmbientEffects (Ljava/util/Collection;)Z
		ARG 0 effects
	METHOD c swimUpward (Lzb;)V
		ARG 1 fluid
	METHOD cA getActiveStatusEffects ()Ljava/util/Map;
	METHOD cB isUndead ()Z
	METHOD cC getHealth ()F
	METHOD cD getRecentDamageSource ()Laho;
	METHOD cE dropInventory ()V
	METHOD cF getLootTable ()Lqs;
	METHOD cG getDeathSound ()Lyj;
	METHOD cI getArmor ()I
	METHOD cJ getDamageTracker ()Lahn;
	METHOD cL getHealthMaximum ()F
	METHOD cM getStuckArrows ()I
	METHOD cN tickHandSwing ()V
	METHOD cO getAttributeContainer ()Laji;
	METHOD cP getGroup ()Lais;
	METHOD cQ getMainHandStack ()Lbca;
	METHOD cR getOffHandStack ()Lbca;
	METHOD cT getSoundVolume ()F
	METHOD cU getSoundPitch ()F
	METHOD cV cannotMove ()Z
	METHOD cW getJumpVelocity ()F
	METHOD cX jump ()V
	METHOD cZ getBaseMovementSpeedMultiplier ()F
	METHOD cj getBrain ()Lajd;
	METHOD ck initAttributes ()V
	METHOD cl canBreatheInWater ()Z
	METHOD cm getScaleFactor ()F
	METHOD cn updatePostDeath ()V
	METHOD co canDropLootAndXp ()Z
	METHOD cp shouldAlwaysDropXp ()Z
	METHOD cq getRand ()Ljava/util/Random;
	METHOD cr getAttacker ()Laio;
	METHOD cs getLastAttackedTime ()I
	METHOD ct getAttacking ()Laio;
	METHOD cu getLastAttackTime ()I
	METHOD cv getDespawnCounter ()I
	METHOD cw spawnPotionParticles ()V
	METHOD cx clearPotionSwirls ()V
	METHOD cy clearPotionEffects ()Z
	METHOD cz getStatusEffects ()Ljava/util/Collection;
	METHOD d sendToolBreakStatus (Lagz;)V
	METHOD d drop (Laho;)V
	METHOD d applyDamage (Laho;F)V
		ARG 1 source
		ARG 2 damage
	METHOD d removeStatusEffect (Lahx;)Z
	METHOD d isPotionEffective (Lahz;)Z
	METHOD d getEquipmentBreakStatus (Laik;)B
	METHOD d takeShieldHit (Laio;)V
		ARG 1 source
	METHOD d getCurrentExperience (Lavx;)I
	METHOD d getEatSound (Lbca;)Lyj;
	METHOD d setSleepingPosition (Lev;)V
	METHOD da getMovementSpeed ()F
	METHOD db tickNewAi ()V
	METHOD dc doPushLogic ()V
	METHOD dd isUsingRiptide ()Z
	METHOD de canMoveVoluntarily ()Z
	METHOD df getAbsorptionAmount ()F
	METHOD dh getMainHand ()Lain;
	METHOD di isUsingItem ()Z
	METHOD dj getActiveHand ()Lagz;
	METHOD dl getActiveItem ()Lbca;
	METHOD do stopUsingItem ()V
	METHOD dr isFallFlying ()Z
	METHOD dv getSleepingPosition ()Ljava/util/Optional;
	METHOD dw clearSleepingPosition ()V
	METHOD dx isSleeping ()Z
	METHOD dy wakeUp ()V
	METHOD dz getSleepingDirection ()Lfa;
	METHOD e (FF)F
		ARG 1 yaw
	METHOD e getHurtSound (Laho;)Lyj;
		ARG 1 source
	METHOD e knockback (Laio;)V
		ARG 1 target
	METHOD e canPickUp (Lbca;)Z
	METHOD e travel (Lcrv;)V
		ARG 1 movementInput
	METHOD e sleep (Lev;)V
	METHOD f attackLivingEntity (Laio;)V
	METHOD f getArrowType (Lbca;)Lbca;
	METHOD g playEquipmentBreakEffects (Lbca;)V
		ARG 1 item
	METHOD k updateMovement ()V
	METHOD k getNextBreathInWater (I)I
		ARG 1 breath
	METHOD l getHandSwingDuration ()I
	METHOD l getNextBreathInAir (I)I
		ARG 1 breath
	METHOD m damageArmor (F)V
		ARG 1 amount
	METHOD m setDespawnCounter (I)V
		ARG 1 despawnCounter
	METHOD n initAi ()V
	METHOD n damageShield (F)V
		ARG 1 amount
	METHOD n getFallSound (I)Lyj;
	METHOD o setMovementSpeed (F)V
		ARG 1 movementSpeed
	METHOD o setStuckArrows (I)V
	METHOD p isSleepingInBed ()Z
	METHOD p getHandSwingProgress (F)F
		ARG 1 tickDelta
	METHOD q setAbsorptionAmount (F)V
	METHOD v_ isChild ()Z
	METHOD w_ isClimbing ()Z
	METHOD z onAttacking (Laif;)V
