CLASS dle net/minecraft/client/render/block/BlockModelRenderer
	CLASS dle$a NeighborData
		FIELD a DOWN Ldle$a;
		FIELD b UP Ldle$a;
		FIELD c NORTH Ldle$a;
		FIELD d SOUTH Ldle$a;
		FIELD e WEST Ldle$a;
		FIELD f EAST Ldle$a;
		FIELD g faces [Lfa;
		FIELD h nonCubicWeight Z
		METHOD a getData (Lfa;)Ldle$a;
	CLASS dle$b AmbientOcclusionCalculator
		FIELD b colorMultiplier [F
		FIELD c brightness [I
		METHOD a getAmbientOcclusionBrightness (IIII)I
		METHOD a getBrightness (IIIIFFFF)I
		METHOD a apply (Lbgp;Lbvj;Lev;Lfa;[FLjava/util/BitSet;)V
	CLASS dle$c Translation
		FIELD a DOWN Ldle$c;
		FIELD b UP Ldle$c;
		FIELD c NORTH Ldle$c;
		FIELD d SOUTH Ldle$c;
		FIELD e WEST Ldle$c;
		FIELD f EAST Ldle$c;
		FIELD g firstCorner I
		FIELD h secondCorner I
		FIELD i thirdCorner I
		FIELD j fourthCorner I
		FIELD k VALUES [Ldle$c;
		METHOD a getTranslations (Lfa;)Ldle$c;
	CLASS dle$d NeighborOrientation
		FIELD a DOWN Ldle$d;
		FIELD b UP Ldle$d;
		FIELD c NORTH Ldle$d;
		FIELD d SOUTH Ldle$d;
		FIELD e WEST Ldle$d;
		FIELD f EAST Ldle$d;
		FIELD g FLIP_DOWN Ldle$d;
		FIELD h FLIP_UP Ldle$d;
		FIELD i FLIP_NORTH Ldle$d;
		FIELD j FLIP_SOUTH Ldle$d;
		FIELD k FLIP_WEST Ldle$d;
		FIELD l FLIP_EAST Ldle$d;
		FIELD m shape I
	FIELD a colorMap Lcvv;
	FIELD b brightnessCache Ljava/lang/ThreadLocal;
	FIELD c brightnessCacheEnabled Ljava/lang/ThreadLocal;
	METHOD a enableBrightnessCache ()V
	METHOD a renderQuad (FFFFLjava/util/List;)V
		ARG 1 colorMultiplier
		ARG 2 red
		ARG 3 green
		ARG 4 blue
	METHOD a tesselateQuadsFlat (Lbgp;Lbvj;Lev;IZLcuj;Ljava/util/List;Ljava/util/BitSet;)V
		ARG 1 view
		ARG 2 state
		ARG 3 pos
		ARG 4 brightness
		ARG 5 checkBrightness
		ARG 6 buffer
		ARG 7 quads
	METHOD a tesselateQuadsSmooth (Lbgp;Lbvj;Lev;Lcuj;Ljava/util/List;[FLjava/util/BitSet;Ldle$b;)V
		ARG 1 view
		ARG 2 state
		ARG 3 pos
		ARG 4 buffer
		ARG 5 quads
		ARG 6 faceShape
		ARG 7 shapeState
	METHOD a updateShape (Lbgp;Lbvj;Lev;[ILfa;[FLjava/util/BitSet;)V
		ARG 3 state
		ARG 4 vertexData
		ARG 5 facing
		ARG 6 faceShape
	METHOD a tesselate (Lbgp;Ldvu;Lbvj;Lev;Lcuj;ZLjava/util/Random;J)Z
		ARG 1 view
		ARG 2 model
		ARG 3 state
		ARG 4 pos
		ARG 5 buffer
		ARG 6 testSides
	METHOD a render (Lbvj;Ldvu;FFFF)V
		ARG 1 state
		ARG 2 model
		ARG 3 colorMultiplier
		ARG 4 red
		ARG 5 green
	METHOD a render (Ldvu;FFFF)V
		ARG 1 model
		ARG 2 colorMultiplier
		ARG 3 red
		ARG 4 green
	METHOD a render (Ldvu;Lbvj;FZ)V
		ARG 1 model
		ARG 2 state
		ARG 3 colorMultiplier
	METHOD b disableBrightnessCache ()V
	METHOD b tesselateSmooth (Lbgp;Ldvu;Lbvj;Lev;Lcuj;ZLjava/util/Random;J)Z
		ARG 1 view
		ARG 2 model
		ARG 3 state
		ARG 4 pos
		ARG 5 buffer
		ARG 6 testSides
	METHOD c tesselateFlat (Lbgp;Ldvu;Lbvj;Lev;Lcuj;ZLjava/util/Random;J)Z
		ARG 1 view
		ARG 2 model
		ARG 3 state
		ARG 4 pos
		ARG 5 buffer
		ARG 6 testSides
		ARG 8 seed
