CLASS bml net/minecraft/block/Block
	CLASS bml$a NeighborGroup
		FIELD a self Lbvj;
		FIELD b other Lbvj;
		FIELD c facing Lfa;
		METHOD <init> (Lbvj;Lbvj;Lfa;)V
			ARG 1 self
			ARG 2 other
			ARG 3 facing
		METHOD equals (Ljava/lang/Object;)Z
			ARG 1 o
	CLASS bml$b OffsetType
		FIELD a NONE Lbml$b;
		FIELD b XZ Lbml$b;
		FIELD c XYZ Lbml$b;
	CLASS bml$c Settings
		FIELD a material Lcld;
		FIELD b materialColor Lcle;
		FIELD c collidable Z
		FIELD d soundGroup Lbro;
		FIELD e luminance I
		FIELD f resistance F
		FIELD g hardness F
		FIELD h randomTicks Z
		FIELD i friction F
		FIELD j dropTableId Lqs;
		FIELD k dynamicBounds Z
		METHOD <init> (Lcld;Lcle;)V
			ARG 1 material
			ARG 2 materialColor
		METHOD a noCollision ()Lbml$c;
		METHOD a friction (F)Lbml$c;
			ARG 1 friction
		METHOD a strength (FF)Lbml$c;
			ARG 1 hardness
			ARG 2 resistance
		METHOD a lightLevel (I)Lbml$c;
			ARG 1 luminance
		METHOD a copy (Lbml;)Lbml$c;
			ARG 0 source
		METHOD a sounds (Lbro;)Lbml$c;
			ARG 1 soundGroup
		METHOD a of (Lcld;)Lbml$c;
			ARG 0 material
		METHOD a of (Lcld;Lbax;)Lbml$c;
			ARG 0 material
			ARG 1 color
		METHOD a of (Lcld;Lcle;)Lbml$c;
			ARG 0 material
			ARG 1 color
		METHOD b breakInstantly ()Lbml$c;
		METHOD b strength (F)Lbml$c;
			ARG 1 strength
		METHOD b dropsLike (Lbml;)Lbml$c;
			ARG 1 source
		METHOD c ticksRandomly ()Lbml$c;
		METHOD d hasDynamicBounds ()Lbml$c;
		METHOD e dropsNothing ()Lbml$c;
	FIELD a FACINGS [Lfa;
	FIELD d friction F
	FIELD e defaultState Lbvj;
	FIELD f dynamicBounds Z
	FIELD g dropTableId Lqs;
	FIELD h translationKey Ljava/lang/String;
	FIELD i cachedItem Lbbv;
	FIELD j FACE_CULL_MAP Ljava/lang/ThreadLocal;
	FIELD l LOGGER Lorg/apache/logging/log4j/Logger;
	FIELD m STATE_IDS Lfe;
	FIELD n lightLevel I
	FIELD o hardness F
	FIELD p resistance F
	FIELD q randomTicks Z
	FIELD r soundGroup Lbro;
	FIELD s material Lcld;
	FIELD t materialColor Lcle;
	FIELD u stateFactory Lbvk;
	FIELD v collidable Z
	METHOD <init> (Lbml$c;)V
		ARG 1 settings
	METHOD S_ getOffsetType ()Lbml$b;
	METHOD T_ canMobSpawnInside ()Z
	METHOD a createCuboidShape (DDDDDD)Lcsp;
		ARG 0 xMin
		ARG 2 yMin
		ARG 4 zMin
		ARG 6 xMax
		ARG 8 yMax
		ARG 10 zMax
	METHOD a getStateFromRawId (I)Lbvj;
		ARG 0 stateId
	METHOD a getPlacementState (Lbae;)Lbvj;
		ARG 1 ctx
	METHOD a addStacksForDisplay (Lbar;Lfj;)V
		ARG 1 group
		ARG 2 list
	METHOD a getBlockFromItem (Lbbv;)Lbml;
		ARG 0 item
	METHOD a buildTooltip (Lbca;Lbgr;Ljava/util/List;Lbdi;)V
		ARG 1 stack
		ARG 2 view
		ARG 3 tooltip
		ARG 4 options
	METHOD a onEntityLand (Lbgr;Laif;)V
		ARG 1 world
		ARG 2 entity
	METHOD a getPickStack (Lbgr;Lev;Lbvj;)Lbca;
		ARG 1 world
		ARG 2 pos
		ARG 3 state
	METHOD a shouldDropItemsOnExplosion (Lbha;)Z
		ARG 1 explosion
	METHOD a afterBreak (Lbhh;Lavx;Lev;Lbvj;Lbtm;Lbca;)V
		ARG 1 world
		ARG 2 player
		ARG 3 pos
		ARG 4 state
		ARG 5 blockEntity
		ARG 6 stack
	METHOD a onProjectileHit (Lbhh;Lbvj;Lcrr;Laif;)V
		ARG 1 world
		ARG 2 state
		ARG 3 hitResult
		ARG 4 entity
	METHOD a dropExperience (Lbhh;Lev;I)V
		ARG 1 world
		ARG 2 pos
		ARG 3 size
	METHOD a onSteppedOn (Lbhh;Lev;Laif;)V
		ARG 1 world
		ARG 2 pos
		ARG 3 entity
	METHOD a onLandedUpon (Lbhh;Lev;Laif;F)V
		ARG 1 world
		ARG 2 pos
		ARG 3 entity
		ARG 4 distance
	METHOD a dropStack (Lbhh;Lev;Lbca;)V
		ARG 0 world
		ARG 1 pos
		ARG 2 stack
	METHOD a onDestroyedByExplosion (Lbhh;Lev;Lbha;)V
		ARG 1 world
		ARG 2 pos
		ARG 3 explosion
	METHOD a onPlaced (Lbhh;Lev;Lbvj;Laio;Lbca;)V
		ARG 1 world
		ARG 2 pos
		ARG 3 state
		ARG 4 placer
		ARG 5 itemStack
	METHOD a onBreak (Lbhh;Lev;Lbvj;Lavx;)V
		ARG 1 world
		ARG 2 pos
		ARG 3 state
		ARG 4 player
	METHOD a onBroken (Lbhi;Lev;Lbvj;)V
		ARG 1 world
		ARG 2 pos
		ARG 3 state
	METHOD a getTickRate (Lbhk;)I
		ARG 1 world
	METHOD a isSolidSmallSquare (Lbhk;Lev;Lfa;)Z
		ARG 0 world
		ARG 1 pos
		ARG 2 side
	METHOD a canConnect (Lbml;)Z
		ARG 0 block
	METHOD a getLuminance (Lbvj;)I
		ARG 1 state
	METHOD a calcBlockBreakingDelta (Lbvj;Lavx;Lbgr;Lev;)F
		ARG 1 state
		ARG 2 player
		ARG 3 world
		ARG 4 pos
	METHOD a canReplace (Lbvj;Lbae;)Z
		ARG 1 state
		ARG 2 ctx
	METHOD a getBlockBrightness (Lbvj;Lbgp;Lev;)I
		ARG 1 state
		ARG 2 view
		ARG 3 pos
	METHOD a getAmbientOcclusionLightLevel (Lbvj;Lbgr;Lev;)F
		ARG 1 state
		ARG 2 view
		ARG 3 pos
	METHOD a allowsSpawning (Lbvj;Lbgr;Lev;Laij;)Z
		ARG 1 state
	METHOD a canPlaceAtSide (Lbvj;Lbgr;Lev;Lcnh;)Z
		ARG 1 world
		ARG 2 view
		ARG 3 pos
		ARG 4 env
	METHOD a getOutlineShape (Lbvj;Lbgr;Lev;Lcsa;)Lcsp;
		ARG 1 state
		ARG 2 view
		ARG 3 pos
	METHOD a getWeakRedstonePower (Lbvj;Lbgr;Lev;Lfa;)I
		ARG 1 state
		ARG 2 view
		ARG 3 pos
		ARG 4 facing
	METHOD a getComparatorOutput (Lbvj;Lbhh;Lev;)I
		ARG 1 state
		ARG 2 world
		ARG 3 pos
	METHOD a onBlockAction (Lbvj;Lbhh;Lev;II)Z
		ARG 1 state
		ARG 2 world
		ARG 3 pos
		ARG 4 type
		ARG 5 data
	METHOD a onEntityCollision (Lbvj;Lbhh;Lev;Laif;)V
		ARG 1 state
		ARG 2 world
		ARG 3 pos
		ARG 4 entity
	METHOD a onBlockBreakStart (Lbvj;Lbhh;Lev;Lavx;)V
		ARG 1 state
		ARG 2 world
		ARG 3 pos
		ARG 4 player
	METHOD a activate (Lbvj;Lbhh;Lev;Lavx;Lagz;Lcrr;)Z
		ARG 1 state
		ARG 2 world
		ARG 3 pos
		ARG 4 player
		ARG 5 hand
	METHOD a onStacksDropped (Lbvj;Lbhh;Lev;Lbca;)V
		ARG 1 state
		ARG 2 world
		ARG 3 pos
		ARG 4 stack
	METHOD a neighborUpdate (Lbvj;Lbhh;Lev;Lbml;Lev;Z)V
		ARG 1 state
		ARG 2 world
		ARG 3 pos
		ARG 4 block
		ARG 5 neighborPos
	METHOD a dropStacks (Lbvj;Lbhh;Lev;Lbtm;)V
		ARG 0 state
		ARG 1 world
		ARG 2 pos
		ARG 3 blockEntity
	METHOD a dropStacks (Lbvj;Lbhh;Lev;Lbtm;Laif;Lbca;)V
		ARG 0 state
		ARG 1 world
		ARG 2 pos
		ARG 3 blockEntity
		ARG 4 entity
		ARG 5 stack
	METHOD a onBlockRemoved (Lbvj;Lbhh;Lev;Lbvj;Z)V
		ARG 1 state
		ARG 2 world
		ARG 3 pos
		ARG 4 newState
	METHOD a randomDisplayTick (Lbvj;Lbhh;Lev;Ljava/util/Random;)V
		ARG 1 state
		ARG 2 world
		ARG 3 pos
		ARG 4 rnd
	METHOD a updateNeighborStates (Lbvj;Lbhi;Lev;I)V
		ARG 1 state
		ARG 2 world
		ARG 3 pos
		ARG 4 flags
	METHOD a canPlaceAt (Lbvj;Lbhk;Lev;)Z
		ARG 1 state
		ARG 2 world
		ARG 3 pos
	METHOD a mirror (Lbvj;Lbpw;)Lbvj;
		ARG 1 state
		ARG 2 mirror
	METHOD a rotate (Lbvj;Lbqw;)Lbvj;
		ARG 1 state
		ARG 2 rotation
	METHOD a pushEntitiesUpBeforeBlockChange (Lbvj;Lbvj;Lbhh;Lev;)Lbvj;
		ARG 0 from
		ARG 1 to
		ARG 2 world
		ARG 3 pos
	METHOD a replaceBlock (Lbvj;Lbvj;Lbhi;Lev;I)V
		ARG 0 state
		ARG 1 newState
		ARG 2 world
		ARG 3 pos
		ARG 4 flags
	METHOD a skipRenderingSide (Lbvj;Lbvj;Lfa;)Z
		ARG 1 state
		ARG 2 neighbor
		ARG 3 facing
	METHOD a getDroppedStacks (Lbvj;Lcol$a;)Ljava/util/List;
		ARG 1 state
		ARG 2 builder
	METHOD a getRenderingSeed (Lbvj;Lev;)J
		ARG 1 state
		ARG 2 pos
	METHOD a getStateForNeighborUpdate (Lbvj;Lfa;Lbvj;Lbhi;Lev;Lev;)Lbvj;
		ARG 1 state
		ARG 2 facing
		ARG 3 neighborState
		ARG 4 world
		ARG 5 pos
		ARG 6 neighborPos
	METHOD a getDroppedStacks (Lbvj;Lvg;Lev;Lbtm;)Ljava/util/List;
		ARG 0 state
		ARG 1 world
		ARG 2 pos
		ARG 3 blockEntity
	METHOD a getDroppedStacks (Lbvj;Lvg;Lev;Lbtm;Laif;Lbca;)Ljava/util/List;
		ARG 0 state
		ARG 1 world
		ARG 2 pos
		ARG 3 blockEntity
		ARG 4 entity
		ARG 5 stack
	METHOD a appendProperties (Lbvk$a;)V
		ARG 1 builder
	METHOD a isShapeFullCube (Lcsp;)Z
		ARG 0 shape
	METHOD a isFaceFullSquare (Lcsp;Lfa;)Z
		ARG 0 shape
		ARG 1 side
	METHOD a matches (Lzb;)Z
		ARG 1 tag
	METHOD b isNaturalStone (Lbml;)Z
		ARG 0 block
	METHOD b hasComparatorOutput (Lbvj;)Z
		ARG 1 state
	METHOD b isTranslucent (Lbvj;Lbgr;Lev;)Z
		ARG 1 state
		ARG 2 view
		ARG 3 pos
	METHOD b getCollisionShape (Lbvj;Lbgr;Lev;Lcsa;)Lcsp;
		ARG 1 state
		ARG 2 view
		ARG 3 pos
		ARG 4 ePos
	METHOD b getStrongRedstonePower (Lbvj;Lbgr;Lev;Lfa;)I
		ARG 1 state
		ARG 2 view
		ARG 3 pos
		ARG 4 facing
	METHOD b createContainerProvider (Lbvj;Lbhh;Lev;)Lahd;
		ARG 1 state
		ARG 2 world
		ARG 3 pos
	METHOD b onBlockAdded (Lbvj;Lbhh;Lev;Lbvj;Z)V
		ARG 1 state
		ARG 2 world
		ARG 3 pos
		ARG 4 oldState
	METHOD b onScheduledTick (Lbvj;Lbhh;Lev;Ljava/util/Random;)V
		ARG 1 state
		ARG 2 world
		ARG 3 pos
		ARG 4 random
	METHOD b getRenderingState (Lbvj;Lbhi;Lev;)Lbvj;
		ARG 0 state
		ARG 1 world
		ARG 2 pos
	METHOD b (Lbvj;Lbhi;Lev;I)V
		ARG 1 state
		ARG 2 world
		ARG 3 pos
		ARG 4 flags
	METHOD b dropStacks (Lbvj;Lcol$a;)V
		ARG 0 state
		ARG 1 builder
	METHOD c getRenderLayer ()Lbgs;
	METHOD c isSolidMediumSquare (Lbgr;Lev;)Z
		ARG 0 world
		ARG 1 pos
	METHOD c onRainTick (Lbhh;Lev;)V
		ARG 1 world
		ARG 2 pos
	METHOD c isNaturalDirt (Lbml;)Z
		ARG 0 block
	METHOD c getRenderType (Lbvj;)Lbqt;
		ARG 1 state
	METHOD c canSuffocate (Lbvj;Lbgr;Lev;)Z
		ARG 1 state
		ARG 2 view
		ARG 3 pos
	METHOD c shouldDrawSide (Lbvj;Lbgr;Lev;Lfa;)Z
		ARG 0 state
		ARG 1 view
		ARG 2 pos
		ARG 3 facing
	METHOD c dropStacks (Lbvj;Lbhh;Lev;)V
		ARG 0 state
		ARG 1 world
		ARG 2 pos
	METHOD c onRandomTick (Lbvj;Lbhh;Lev;Ljava/util/Random;)V
		ARG 1 state
		ARG 2 world
		ARG 3 pos
		ARG 4 random
	METHOD d hasBlockEntityBreakingRender (Lbvj;)Z
		ARG 1 state
	METHOD d isSimpleFullBlock (Lbvj;Lbgr;Lev;)Z
		ARG 1 state
		ARG 2 view
		ARG 3 pos
	METHOD d isSolidFullSquare (Lbvj;Lbgr;Lev;Lfa;)Z
		ARG 0 state
		ARG 1 world
		ARG 2 pos
		ARG 3 side
	METHOD e isAir (Lbvj;)Z
		ARG 1 state
	METHOD e getMapColor (Lbvj;Lbgr;Lev;)Lcle;
		ARG 1 state
		ARG 2 view
		ARG 3 pos
	METHOD f isFullBoundsCubeForCulling (Lbvj;)Z
		ARG 1 state
	METHOD f getHardness (Lbvj;Lbgr;Lev;)F
		ARG 1 state
		ARG 2 world
		ARG 3 pos
	METHOD g getFluidState (Lbvj;)Lckz;
		ARG 1 state
	METHOD g shouldPostProcess (Lbvj;Lbgr;Lev;)Z
		ARG 1 state
		ARG 2 view
		ARG 3 pos
	METHOD h hasBlockEntity ()Z
	METHOD h emitsRedstonePower (Lbvj;)Z
		ARG 1 state
	METHOD h (Lbvj;Lbgr;Lev;)Lcsp;
		ARG 1 state
		ARG 2 view
		ARG 3 pos
	METHOD i getDropTableId ()Lqs;
	METHOD i getPistonBehavior (Lbvj;)Lclf;
		ARG 1 state
	METHOD i getRayTraceShape (Lbvj;Lbgr;Lev;)Lcsp;
		ARG 1 state
		ARG 2 view
		ARG 3 pos
	METHOD j getBlastResistance ()F
	METHOD j isFullOpaque (Lbvj;Lbgr;Lev;)Z
		ARG 1 state
		ARG 2 view
		ARG 3 pos
	METHOD k getTextComponent ()Ljm;
	METHOD k getRawIdFromState (Lbvj;)I
		ARG 0 state
	METHOD k getLightSubtracted (Lbvj;Lbgr;Lev;)I
		ARG 1 state
		ARG 2 view
		ARG 3 pos
	METHOD l getTranslationKey ()Ljava/lang/String;
	METHOD l getMaterial (Lbvj;)Lcld;
		ARG 1 state
	METHOD l getOffsetPos (Lbvj;Lbgr;Lev;)Lcrv;
		ARG 1 state
		ARG 2 view
		ARG 3 blockPos
	METHOD m getFrictionCoefficient ()F
	METHOD m hasRandomTicks (Lbvj;)Z
		ARG 1 state
	METHOD n getStateFactory ()Lbvk;
	METHOD n (Lbvj;)Z
		ARG 1 state
	METHOD o getDefaultState ()Lbvj;
	METHOD o setDefaultState (Lbvj;)V
		ARG 1 state
	METHOD p hasDynamicBounds ()Z
	METHOD p getSoundGroup (Lbvj;)Lbro;
		ARG 1 state
