CLASS bmp net/minecraft/block/BubbleColumnBlock
	FIELD a DRAG Lbwb;
	METHOD <init> (Lbml$c;)V
		ARG 1 settings
	METHOD a calculateDrag (Lbgr;Lev;)Z
		ARG 0 world
		ARG 1 pos
	METHOD a isStillWater (Lbhi;Lev;)Z
		ARG 0 world
		ARG 1 pos
	METHOD a update (Lbhi;Lev;Z)V
		ARG 0 world
		ARG 1 pos
		ARG 2 drag
