CLASS blq net/minecraft/block/AnvilBlock
	FIELD a FACING Lbwe;
	FIELD i X_AXIS_SHAPE Lcsp;
	FIELD j Z_AXIS_SHAPE Lcsp;
	FIELD k CONTAINER_NAME Ljw;
	METHOD <init> (Lbml$c;)V
		ARG 1 settings
	METHOD a_ getLandingState (Lbvj;)Lbvj;
		ARG 0 fallingState
