CLASS dld net/minecraft/client/render/block/FluidRenderer
	FIELD a lavaSprites [Ldug;
	FIELD b waterSprites [Ldug;
	FIELD c waterOverlaySprite Ldug;
	METHOD a onResourceReload ()V
	METHOD a tesselate (Lbgp;Lev;Lcuj;Lckz;)Z
		ARG 1 world
		ARG 2 pos
		ARG 3 bufferBuilder
		ARG 4 state
	METHOD a getNorthWestCornerFluidHeight (Lbgr;Lev;Lcky;)F
		ARG 1 world
		ARG 2 pos
		ARG 3 fluid
	METHOD a isSameFluid (Lbgr;Lev;Lfa;Lckz;)Z
		ARG 0 world
		ARG 1 pos
		ARG 2 side
		ARG 3 state
