CLASS ur net/minecraft/server/world/ChunkHolder
	CLASS ur$a Unloaded
		FIELD b INSTANCE Lur$a;
	CLASS ur$b LevelType
		METHOD a isAfter (Lur$b;)Z
			ARG 1 levelType
	CLASS ur$c LevelUpdateListener
		METHOD a updateLevel (Lbgu;Ljava/util/function/IntSupplier;ILjava/util/function/IntConsumer;)V
			ARG 1 pos
			ARG 2 levelGetter
			ARG 3 targetLevel
			ARG 4 levelSetter
	CLASS ur$d PlayersWatchingChunkProvider
		METHOD a getPlayersWatchingChunk (Lbgu;Z)Ljava/util/stream/Stream;
			ARG 1 chunkPos
			ARG 2 onlyOnWatchDistanceEdge
	FIELD a UNLOADED_CHUNK Lcom/mojang/datafixers/util/Either;
	FIELD b UNLOADED_CHUNK_FUTURE Ljava/util/concurrent/CompletableFuture;
	FIELD c UNLOADED_WORLD_CHUNK Lcom/mojang/datafixers/util/Either;
	FIELD d UNLOADED_WORLD_CHUNK_FUTURE Ljava/util/concurrent/CompletableFuture;
	FIELD e CHUNK_STATUSES Ljava/util/List;
	FIELD f LEVEL_TYPES [Lur$b;
	FIELD g futuresByStatus Ljava/util/concurrent/atomic/AtomicReferenceArray;
	FIELD h borderFuture Ljava/util/concurrent/CompletableFuture;
	FIELD i tickingFuture Ljava/util/concurrent/CompletableFuture;
	FIELD j entityTickingFuture Ljava/util/concurrent/CompletableFuture;
	FIELD k future Ljava/util/concurrent/CompletableFuture;
	FIELD l lastTickLevel I
	FIELD m level I
	FIELD n completedLevel I
	FIELD o pos Lbgu;
	FIELD p blockUpdatePositions [S
	FIELD q blockUpdateCount I
	FIELD r sectionsNeedingUpdateMask I
	FIELD s lightSentWithBlocksBits I
	FIELD t blockLightUpdateBits I
	FIELD u skyLightUpdateBits I
	FIELD v lightingProvider Lcks;
	FIELD w levelUpdateListener Lur$c;
	FIELD x playersWatchingChunkProvider Lur$d;
	METHOD <init> (Lbgu;ILcks;Lur$c;Lur$d;)V
		ARG 1 pos
		ARG 2 level
		ARG 5 playersWatchingChunkProvider
	METHOD a getTickingFuture ()Ljava/util/concurrent/CompletableFuture;
	METHOD a setLevel (I)V
		ARG 1 level
	METHOD a markForBlockUpdate (III)V
		ARG 1 x
		ARG 2 y
		ARG 3 z
	METHOD a sendBlockEntityUpdatePacket (Lbhi;Lev;)V
		ARG 1 world
		ARG 2 pos
	METHOD a markForLightUpdate (Lbhr;I)V
		ARG 1 type
		ARG 2 y
	METHOD a getFuture (Lbxd;)Ljava/util/concurrent/CompletableFuture;
		ARG 1 leastStatus
	METHOD a createFuture (Lbxd;Lus;)Ljava/util/concurrent/CompletableFuture;
		ARG 1 targetStatus
		ARG 2 chunkStorage
	METHOD a flushUpdates (Lbxk;)V
	METHOD a updateFuture (Ljava/util/concurrent/CompletableFuture;)V
		ARG 1 newChunkFuture
	METHOD a sendPacketToPlayersWatching (Lka;Z)V
		ARG 2 onlyOnWatchDistanceEdge
	METHOD a tick (Lus;)V
		ARG 1 chunkStorage
	METHOD b getEntityTickingFuture ()Ljava/util/concurrent/CompletableFuture;
	METHOD b getTargetGenerationStatus (I)Lbxd;
		ARG 0 level
	METHOD c getWorldChunk ()Lbxk;
	METHOD c getLevelType (I)Lur$b;
		ARG 0 distance
	METHOD d getCompletedStatus ()Lbxd;
	METHOD d setCompletedLevel (I)V
		ARG 1 level
	METHOD e getCompletedChunk ()Lbwy;
	METHOD f getFuture ()Ljava/util/concurrent/CompletableFuture;
	METHOD g getLevelType ()Lur$b;
	METHOD h getPos ()Lbgu;
	METHOD i getLevel ()I
	METHOD j getCompletedLevel ()I
