CLASS cir net/minecraft/structure/WoodlandMansionGenerator
	CLASS cir$a FirstFloorRoomPool
	CLASS cir$b RoomPool
		METHOD a getSmallRoom (Ljava/util/Random;)Ljava/lang/String;
			ARG 1 random
		METHOD a getMediumFunctionalRoom (Ljava/util/Random;Z)Ljava/lang/String;
			ARG 1 random
			ARG 2 staircase
		METHOD b getSmallSecretRoom (Ljava/util/Random;)Ljava/lang/String;
			ARG 1 random
		METHOD b getMediumGenericRoom (Ljava/util/Random;Z)Ljava/lang/String;
			ARG 1 random
			ARG 2 staircase
		METHOD c getMediumSecretRoom (Ljava/util/Random;)Ljava/lang/String;
			ARG 1 random
		METHOD d getBigRoom (Ljava/util/Random;)Ljava/lang/String;
			ARG 1 random
		METHOD e getBigSecretRoom (Ljava/util/Random;)Ljava/lang/String;
			ARG 1 random
	CLASS cir$d LayoutGenerator
		FIELD a manager Lcjh;
		FIELD b random Ljava/util/Random;
		METHOD <init> (Lcjh;Ljava/util/Random;)V
			ARG 1 manager
			ARG 2 random
		METHOD a generate (Lev;Lbqy;Ljava/util/List;Lcir$c;)V
			ARG 1 pos
			ARG 2 rotation
			ARG 3 pieces
		METHOD a addEntrance (Ljava/util/List;Lcir$e;)V
		METHOD a addRoof (Ljava/util/List;Lcir$e;Lcir$g;Lfa;IIII)V
		METHOD a addBigSecretRoom (Ljava/util/List;Lev;Lbqy;Lcir$b;)V
		METHOD a addSmallRoom (Ljava/util/List;Lev;Lbqy;Lfa;Lcir$b;)V
		METHOD a addBigRoom (Ljava/util/List;Lev;Lbqy;Lfa;Lfa;Lcir$b;)V
		METHOD a addMediumRoom (Ljava/util/List;Lev;Lbqy;Lfa;Lfa;Lcir$b;Z)V
			ARG 7 staircase
	CLASS cir$e GenerationPiece
		FIELD a rotation Lbqy;
		FIELD b position Lev;
		FIELD c template Ljava/lang/String;
	CLASS cir$f SecondFloorRoomPool
	CLASS cir$h ThirdFloorRoomPool
	CLASS cir$i Piece
		FIELD d template Ljava/lang/String;
		FIELD e rotation Lbqy;
		FIELD f mirror Lbpy;
	METHOD a addPieces (Lcjh;Lev;Lbqy;Ljava/util/List;Ljava/util/Random;)V
		ARG 0 manager
		ARG 1 pos
		ARG 2 rotation
		ARG 3 pieces
		ARG 4 random
