CLASS au net/minecraft/advancement/criterion/EntityHurtPlayerCriterion
	CLASS au$a Handler
		FIELD a manager Lrb;
		FIELD b conditions Ljava/util/Set;
		METHOD a isEmpty ()Z
		METHOD a handle (Lvh;Lahs;FFZ)V
			ARG 1 source
			ARG 2 dealt
			ARG 3 taken
			ARG 4 blocked
		METHOD a addCondition (Lx$a;)V
		METHOD b removeCondition (Lx$a;)V
	CLASS au$b Conditions
		FIELD a damage Lal;
		METHOD a create (Lal$a;)Lau$b;
		METHOD a matches (Lvh;Lahs;FFZ)Z
	FIELD a ID Lqs;
	FIELD b handlers Ljava/util/Map;
	METHOD a handle (Lvh;Lahs;FFZ)V
		ARG 1 player
		ARG 2 source
		ARG 3 dealt
		ARG 4 taken
