CLASS bvl net/minecraft/block/BlockState
	CLASS bvl$a ShapeCache
		FIELD a DIRECTIONS [Lfa;
		FIELD b opaque Z
		FIELD c fullOpaque Z
		FIELD d translucent Z
		FIELD e lightSubtracted I
		FIELD f shapes [Lcss;
		METHOD <init> (Lbvl;)V
			ARG 1 state
	FIELD c shapeCache Lbvl$a;
	FIELD d luminance I
	FIELD e hasSidedTransparency Z
	METHOD <init> (Lbmn;Lcom/google/common/collect/ImmutableMap;)V
		ARG 1 block
		ARG 2 propertyMap
	METHOD a calcBlockBreakingDelta (Lavz;Lbgt;Lev;)F
		ARG 1 player
		ARG 2 view
		ARG 3 pos
	METHOD a canReplace (Lbag;)Z
		ARG 1 ctx
	METHOD a getBlockBrightness (Lbgr;Lev;)I
		ARG 1 view
		ARG 2 pos
	METHOD a isTranslucent (Lbgt;Lev;)Z
		ARG 1 view
		ARG 2 pos
	METHOD a hasSolidTopSurface (Lbgt;Lev;Laij;)Z
		ARG 1 view
		ARG 2 pos
		ARG 3 entity
	METHOD a allowsSpawning (Lbgt;Lev;Lain;)Z
		ARG 1 view
		ARG 2 pos
		ARG 3 type
	METHOD a canPlaceAtSide (Lbgt;Lev;Lcnk;)Z
		ARG 1 view
		ARG 2 pos
		ARG 3 env
	METHOD a getOutlineShape (Lbgt;Lev;Lcsd;)Lcss;
		ARG 1 view
		ARG 2 pos
	METHOD a getCullShape (Lbgt;Lev;Lfa;)Lcss;
		ARG 1 view
		ARG 2 pos
		ARG 3 facing
	METHOD a activate (Lbhj;Lavz;Lahd;Lcru;)Z
		ARG 1 world
		ARG 2 player
		ARG 3 hand
		ARG 4 hit
	METHOD a onProjectileHit (Lbhj;Lbvl;Lcru;Laij;)V
		ARG 1 world
		ARG 2 state
		ARG 3 hitResult
		ARG 4 projectile
	METHOD a getComparatorOutput (Lbhj;Lev;)I
		ARG 1 world
		ARG 2 pos
	METHOD a onBlockAction (Lbhj;Lev;II)Z
		ARG 1 world
		ARG 2 pos
		ARG 3 type
		ARG 4 data
	METHOD a onEntityCollision (Lbhj;Lev;Laij;)V
		ARG 1 world
		ARG 2 pos
		ARG 3 entity
	METHOD a onBlockBreakStart (Lbhj;Lev;Lavz;)V
		ARG 1 world
		ARG 2 pos
		ARG 3 player
	METHOD a onStacksDropped (Lbhj;Lev;Lbcc;)V
		ARG 1 world
		ARG 2 pos
		ARG 3 stack
	METHOD a neighborUpdate (Lbhj;Lev;Lbmn;Lev;Z)V
		ARG 1 world
		ARG 2 pos
		ARG 3 neighborBlock
		ARG 4 neighborPos
	METHOD a onBlockAdded (Lbhj;Lev;Lbvl;Z)V
		ARG 1 world
		ARG 2 pos
		ARG 3 oldState
		ARG 4 moved
	METHOD a scheduledTick (Lbhj;Lev;Ljava/util/Random;)V
		ARG 1 world
		ARG 2 pos
		ARG 3 rnd
	METHOD a updateNeighborStates (Lbhk;Lev;I)V
		ARG 1 world
		ARG 2 pos
		ARG 3 flags
	METHOD a canPlaceAt (Lbhm;Lev;)Z
		ARG 1 world
		ARG 2 pos
	METHOD a mirror (Lbpy;)Lbvl;
		ARG 1 mirror
	METHOD a rotate (Lbqy;)Lbvl;
		ARG 1 rotation
	METHOD a isSideInvisible (Lbvl;Lfa;)Z
		ARG 1 neighbor
		ARG 2 facing
	METHOD a deserialize (Lcom/mojang/datafixers/Dynamic;)Lbvl;
		ARG 0 dynamic
	METHOD a serialize (Lcom/mojang/datafixers/types/DynamicOps;Lbvl;)Lcom/mojang/datafixers/Dynamic;
		ARG 0 ops
		ARG 1 state
	METHOD a getDroppedStacks (Lcop$a;)Ljava/util/List;
		ARG 1 builder
	METHOD a getRenderingSeed (Lev;)J
		ARG 1 pos
	METHOD a getStateForNeighborUpdate (Lfa;Lbvl;Lbhk;Lev;Lev;)Lbvl;
		ARG 1 facing
		ARG 2 neighborState
		ARG 3 world
		ARG 4 pos
		ARG 5 neighborPos
	METHOD a matches (Lzc;)Z
		ARG 1 tag
	METHOD b getLightSubtracted (Lbgt;Lev;)I
		ARG 1 view
		ARG 2 pos
	METHOD b getCollisionShape (Lbgt;Lev;Lcsd;)Lcss;
		ARG 1 view
		ARG 2 pos
		ARG 3 ePos
	METHOD b getWeakRedstonePower (Lbgt;Lev;Lfa;)I
		ARG 1 view
		ARG 2 pos
		ARG 3 facing
	METHOD b createContainerProvider (Lbhj;Lev;)Lahh;
		ARG 1 world
		ARG 2 pos
	METHOD b onBlockRemoved (Lbhj;Lev;Lbvl;Z)V
		ARG 1 world
		ARG 2 pos
		ARG 3 newState
		ARG 4 moved
	METHOD b onRandomTick (Lbhj;Lev;Ljava/util/Random;)V
		ARG 1 world
		ARG 2 pos
		ARG 3 rnd
	METHOD b (Lbhk;Lev;I)V
		ARG 1 world
		ARG 2 pos
		ARG 3 flags
	METHOD c initShapeCache ()V
	METHOD c getTopMaterialColor (Lbgt;Lev;)Lclh;
		ARG 1 view
		ARG 2 pos
	METHOD c getStrongRedstonePower (Lbgt;Lev;Lfa;)I
		ARG 1 view
		ARG 2 pos
		ARG 3 facing
	METHOD d getBlock ()Lbmn;
	METHOD d getAmbientOcclusionLightLevel (Lbgt;Lev;)F
		ARG 1 view
		ARG 2 pos
	METHOD e getMaterial ()Lclg;
	METHOD e isSimpleFullBlock (Lbgt;Lev;)Z
		ARG 1 view
		ARG 2 pos
	METHOD f getHardness (Lbgt;Lev;)F
		ARG 1 view
		ARG 2 pos
	METHOD g hasSidedTransparency ()Z
	METHOD g isFullOpaque (Lbgt;Lev;)Z
		ARG 1 view
		ARG 2 pos
	METHOD h getLuminance ()I
	METHOD h getOutlineShape (Lbgt;Lev;)Lcss;
		ARG 1 view
		ARG 2 pos
	METHOD i isAir ()Z
	METHOD i getCollisionShape (Lbgt;Lev;)Lcss;
	METHOD j hasBlockEntityBreakingRender ()Z
	METHOD j (Lbgt;Lev;)Lcss;
		ARG 1 view
		ARG 2 pos
	METHOD k getRenderType ()Lbqv;
	METHOD k getRayTraceShape (Lbgt;Lev;)Lcss;
		ARG 1 view
		ARG 2 pos
	METHOD l emitsRedstonePower ()Z
	METHOD l getOffsetPos (Lbgt;Lev;)Lcry;
		ARG 1 view
		ARG 2 pos
	METHOD m hasComparatorOutput ()Z
	METHOD m canSuffocate (Lbgt;Lev;)Z
		ARG 1 view
		ARG 2 pos
	METHOD n getPistonBehavior ()Lcli;
	METHOD n shouldPostProcess (Lbgt;Lev;)Z
		ARG 1 view
		ARG 2 pos
	METHOD o isOpaque ()Z
	METHOD p getFluidState ()Lclc;
	METHOD q hasRandomTicks ()Z
	METHOD r getSoundGroup ()Lbrq;
