CLASS ang net/minecraft/entity/ai/goal/MeleeAttackGoal
	FIELD a mob Laiz;
	FIELD b ticksUntilAttack I
	FIELD d speed D
	FIELD h targetX D
	FIELD i targetY D
	FIELD j targetZ D
	METHOD <init> (Laiz;DZ)V
		ARG 1 mob
		ARG 2 speed
	METHOD a getSquaredMaxAttackDistance (Lais;)D
		ARG 1 entity
	METHOD a attack (Lais;D)V
		ARG 1 target
		ARG 2 squaredDistance
