CLASS bml net/minecraft/block/BellBlock
	FIELD a FACING Lbwg;
	FIELD b ATTACHMENT Lbwj;
	FIELD c NORTH_SOUTH_SHAPE Lcss;
	FIELD d EAST_WEST_SHAPE Lcss;
	FIELD e BELL_WAIST_SHAPE Lcss;
	FIELD f BELL_LIP_SHAPE Lcss;
	FIELD g BELL_SHAPE Lcss;
	FIELD h NORTH_SOUTH_WALLS_SHAPE Lcss;
	FIELD i EAST_WEST_WALLS_SHAPE Lcss;
	FIELD j WEST_WALL_SHAPE Lcss;
	FIELD k EAST_WALL_SHAPE Lcss;
	FIELD w NORTH_WALL_SHAPE Lcss;
	FIELD x SOUTH_WALL_SHAPE Lcss;
	FIELD y HANGING_SHAPE Lcss;
	METHOD <init> (Lbmn$c;)V
		ARG 1 settings
	METHOD a ring (Lbhj;Lbvl;Lbto;Lcru;Lavz;Z)Z
		ARG 1 world
		ARG 2 state
		ARG 3 blockEntity
		ARG 4 hitPosition
		ARG 5 player
		ARG 6 checkHitPosition
	METHOD a ring (Lbhj;Lev;)V
		ARG 1 world
		ARG 2 pos
	METHOD a isPointOnBell (Lbvl;Lfa;D)Z
		ARG 1 state
		ARG 2 side
		ARG 3 y
	METHOD j getShape (Lbvl;)Lcss;
		ARG 1 state
	METHOD q getPlacementSide (Lbvl;)Lfa;
		ARG 0 state
