CLASS any net/minecraft/entity/ai/goal/CrossbowAttackGoal
	CLASS any$a Stage
	FIELD a actor Laul;
	FIELD b stage Lany$a;
	FIELD c speed D
	FIELD d squaredRange F
	METHOD <init> (Laul;DF)V
		ARG 1 actor
		ARG 2 speed
		ARG 4 range
	METHOD g isEntityHoldingCrossbow ()Z
	METHOD j isUncharged ()Z
