CLASS ame net/minecraft/entity/ai/control/MoveControl
	CLASS ame$a State
	FIELD a entity Laiv;
	FIELD b targetX D
	FIELD c targetY D
	FIELD d targetZ D
	FIELD e speed D
	FIELD h state Lame$a;
	METHOD <init> (Laiv;)V
		ARG 1 entity
	METHOD a tick ()V
	METHOD a moveTo (DDDD)V
		ARG 1 x
		ARG 3 y
		ARG 5 z
		ARG 7 speed
	METHOD a changeAngle (FFF)F
		ARG 1 from
		ARG 2 to
		ARG 3 max
	METHOD b isMoving ()Z
	METHOD c getSpeed ()D
	METHOD d getTargetX ()D
	METHOD e getTargetY ()D
	METHOD f getTargetZ ()D
