CLASS bmt net/minecraft/block/BubbleColumnBlock
	FIELD a DRAG Lbwf;
	METHOD <init> (Lbmp$c;)V
		ARG 1 settings
	METHOD a calculateDrag (Lbgv;Lev;)Z
		ARG 0 world
		ARG 1 pos
	METHOD a isStillWater (Lbhm;Lev;)Z
		ARG 0 world
		ARG 1 pos
	METHOD a update (Lbhm;Lev;Z)V
		ARG 0 world
		ARG 1 pos
		ARG 2 drag
