CLASS dli net/minecraft/client/render/block/FluidRenderer
	FIELD a lavaSprites [Ldum;
	FIELD b waterSprites [Ldum;
	FIELD c waterOverlaySprite Ldum;
	METHOD a onResourceReload ()V
	METHOD a tesselate (Lbgt;Lev;Lcuo;Lcle;)Z
		ARG 1 world
		ARG 2 pos
		ARG 3 bufferBuilder
		ARG 4 state
	METHOD a getNorthWestCornerFluidHeight (Lbgv;Lev;Lcld;)F
		ARG 1 world
		ARG 2 pos
		ARG 3 fluid
	METHOD a isSameFluid (Lbgv;Lev;Lfa;Lcle;)Z
		ARG 0 world
		ARG 1 pos
		ARG 2 side
		ARG 3 state
