CLASS dkn net/minecraft/client/render/GameRenderer
	FIELD C floatingItem Lbce;
	FIELD D floatingItemTimeLeft I
	FIELD E floatingItemWidth F
	FIELD F floatingItemHeight F
	FIELD G shader Ldkw;
	FIELD H SHADERS_LOCATIONS [Lqt;
	FIELD I forcedShaderIndex I
	FIELD J shadersEnabled Z
	FIELD L camera Lcvc;
	FIELD a firstPersonRenderer Ldkp;
	FIELD b SHADER_COUNT I
	FIELD c LOGGER Lorg/apache/logging/log4j/Logger;
	FIELD d RAIN_LOC Lqt;
	FIELD e SNOW_LOC Lqt;
	FIELD f client Lcvn;
	FIELD g resourceContainer Lxg;
	FIELD h random Ljava/util/Random;
	FIELD i viewDistance F
	FIELD j mapRenderer Lcwi;
	FIELD k ticks I
	FIELD l movementFovMultiplier F
	FIELD m lastMovementFovMultiplier F
	FIELD n skyDarkness F
	FIELD o lastSkyDarkness F
	FIELD p renderHand Z
	FIELD q blockOutlineEnabled Z
	FIELD r lastWorldIconUpdate J
	FIELD s lastWindowFocusedTime J
	FIELD t lightmapTextureManager Ldks;
	FIELD x backgroundRenderer Ldkm;
	METHOD <init> (Lcvn;Lxg;)V
		ARG 1 client
	METHOD a isShaderEnabled ()Z
	METHOD a updateTargetedEntity (F)V
		ARG 1 tickDelta
	METHOD a renderWorld (FJ)V
		ARG 1 tickDelta
		ARG 2 endTime
	METHOD a render (FJZ)V
		ARG 1 tickDelta
		ARG 2 startTime
		ARG 4 fullRender
	METHOD a onResized (II)V
	METHOD a renderFloatingItem (IIF)V
		ARG 1 scaledWidth
		ARG 2 scaledHeight
		ARG 3 tickDelta
	METHOD a onCameraEntitySet (Lail;)V
	METHOD a getNightVisionStrength (Laiu;F)F
		ARG 1 entity
		ARG 2 tickDelta
	METHOD a showFloatingItem (Lbce;)V
		ARG 1 floatingItem
	METHOD a renderHand (Lcvc;F)V
		ARG 1 camera
		ARG 2 tickDelta
	METHOD a getFov (Lcvc;FZ)D
		ARG 2 tickDelta
	METHOD a renderAboveClouds (Lcvc;Ldkr;FDDD)V
		ARG 1 camera
		ARG 2 worldRenderer
		ARG 3 tickDelta
		ARG 4 cameraX
		ARG 6 cameraY
		ARG 8 cameraZ
	METHOD a renderFloatingText (Lcwf;Ljava/lang/String;FFFIFFZ)V
		ARG 0 textRenderer
		ARG 1 text
		ARG 2 x
		ARG 3 y
		ARG 4 z
		ARG 5 verticalOffset
		ARG 6 yaw
		ARG 7 pitch
		ARG 8 translucent
	METHOD a loadShader (Lqt;)V
	METHOD b disableShader ()V
	METHOD b renderWeather (F)V
	METHOD b renderCenter (FJ)V
		ARG 1 tickDelta
		ARG 2 endTime
	METHOD c toggleShadersEnabled ()V
	METHOD c getSkyDarkness (F)F
		ARG 1 tickDelta
	METHOD d bobViewWhenHurt (F)V
		ARG 1 tickDelta
	METHOD d setFogBlack (Z)V
		ARG 1 fogBlack
	METHOD e tick ()V
	METHOD e bobView (F)V
		ARG 1 tickDelta
	METHOD f getShader ()Ldkw;
	METHOD f applyCameraTransformations (F)V
		ARG 1 tickDelta
	METHOD h disableLightmap ()V
	METHOD i enableLightmap ()V
	METHOD j reset ()V
	METHOD k getMapRenderer ()Lcwi;
	METHOD l getClient ()Lcvn;
	METHOD m getViewDistance ()F
	METHOD n getCamera ()Lcvc;
	METHOD o updateMovementFovMultiplier ()V
	METHOD p updateWorldIcon ()V
	METHOD q shouldRenderBlockOutline ()Z
	METHOD r renderRain ()V
