CLASS cld net/minecraft/fluid/Fluid
	FIELD a defaultState Lcle;
	FIELD c STATE_IDS Lfe;
	FIELD d stateFactory Lbvo;
	METHOD a getRenderLayer ()Lbgw;
	METHOD a getVelocity (Lbgv;Lev;Lcle;)Lcsa;
		ARG 1 world
		ARG 2 pos
		ARG 3 state
	METHOD a onScheduledTick (Lbhl;Lev;Lcle;)V
		ARG 1 world
		ARG 2 pos
		ARG 3 state
	METHOD a randomDisplayTick (Lbhl;Lev;Lcle;Ljava/util/Random;)V
	METHOD a getTickRate (Lbho;)I
	METHOD a appendProperties (Lbvo$a;)V
	METHOD a matchesType (Lcld;)Z
	METHOD a getHeight (Lcle;Lbgv;Lev;)F
	METHOD a matches (Lze;)Z
	METHOD b getBucketItem ()Lbbz;
	METHOD b onRandomTick (Lbhl;Lev;Lcle;Ljava/util/Random;)V
	METHOD b toBlockState (Lcle;)Lbvn;
	METHOD b getShape (Lcle;Lbgv;Lev;)Lcsu;
	METHOD c isEmpty ()Z
	METHOD c isStill (Lcle;)Z
	METHOD d getBlastResistance ()F
	METHOD d getLevel (Lcle;)I
	METHOD f setDefaultState (Lcle;)V
	METHOD h getStateFactory ()Lbvo;
	METHOD i getDefaultState ()Lcle;
	METHOD j getParticle ()Lge;
	METHOD k hasRandomTicks ()Z
