public class DefaultBiomeCreator extends Object
| Constructor and Description |
|---|
DefaultBiomeCreator() |
| Modifier and Type | Method and Description |
|---|---|
private static Biome |
createBadlands(String parent,
ConfiguredSurfaceBuilder<TernarySurfaceConfig> surfaceBuilder,
float depth,
float scale,
boolean plateau,
boolean trees) |
private static Biome |
createBambooJungle(float depth,
float scale,
int parrotWeight,
int parrotMaxGroupSize) |
static Biome |
createBambooJungleHills() |
static Biome |
createBasaltDeltas() |
static Biome |
createBeach(float depth,
float scale,
float temperature,
float downfall,
int waterColor,
boolean snowy,
boolean stony) |
static Biome |
createBirchForest(float depth,
float scale,
String parent,
boolean tallTrees) |
static Biome |
createColdOcean(boolean deep) |
static Biome |
createCrimsonForest() |
static Biome |
createDarkForest(String parent,
float depth,
float scale,
boolean redMushrooms) |
static Biome |
createDeepWarmOcean() |
static Biome |
createDesert(String parent,
float depth,
float scale,
boolean illagerStructures,
boolean pyramids,
boolean fossils) |
static Biome |
createEndBarrens() |
static Biome |
createEndHighlands() |
static Biome |
createEndMidlands() |
static Biome |
createErodedBadlands() |
static Biome |
createFlowerForest() |
private static Biome |
createForest(String parent,
float depth,
float scale,
boolean flower,
SpawnSettings.Builder builder) |
static Biome |
createFrozenOcean(boolean monument) |
static Biome |
createGiantTreeTaiga(float depth,
float scale,
float temperature,
boolean spruce,
String parent) |
static Biome |
createJungle() |
private static Biome |
createJungle(float depth,
float scale,
int parrotWeight,
int parrotMaxGroupSize,
int ocelotMaxGroupSize) |
static Biome |
createJungleEdge() |
private static Biome |
createJungleFeatures(String parent,
float depth,
float scale,
float downfall,
boolean bambooTrees,
boolean edge,
boolean modified,
SpawnSettings.Builder builder) |
static Biome |
createJungleHills() |
static Biome |
createLukewarmOcean(boolean deep) |
static Biome |
createModifiedJungle() |
static Biome |
createModifiedJungleEdge() |
static Biome |
createMountains(float depth,
float scale,
ConfiguredSurfaceBuilder<TernarySurfaceConfig> surfaceBuilder,
boolean extraTrees,
String parent) |
static Biome |
createMushroomFields(float depth,
float scale) |
static Biome |
createNetherWastes() |
static Biome |
createNormalBadlands(String parent,
float depth,
float scale,
boolean plateau) |
static Biome |
createNormalBambooJungle() |
static Biome |
createNormalForest(float depth,
float scale) |
static Biome |
createNormalOcean(boolean deep) |
private static Biome |
createOcean(SpawnSettings.Builder builder,
int waterColor,
int waterFogColor,
boolean deep,
GenerationSettings.Builder builder2) |
static Biome |
createPlains(String parent,
boolean sunflower) |
static Biome |
createRiver(float depth,
float scale,
float temperature,
int int2,
boolean bool) |
static Biome |
createSavanna(String parent,
float depth,
float scale,
float temperature,
boolean tall,
boolean shattered) |
static Biome |
createSavannaPlateau() |
static Biome |
createSmallEndIslands() |
static Biome |
createSnowyTundra(String parent,
float depth,
float scale,
boolean iceSpikes,
boolean snowyMountains) |
static Biome |
createSoulSandValley() |
static Biome |
createSwamp(String parent,
float depth,
float scale,
boolean hills) |
static Biome |
createTaiga(String parent,
float depth,
float scale,
boolean snowy,
boolean mountains,
boolean villages,
boolean igloos) |
static Biome |
createTheEnd() |
static Biome |
createTheVoid() |
static Biome |
createWarmOcean() |
static Biome |
createWarpedForest() |
static Biome |
createWoodedBadlandsPlateau(String parent,
float depth,
float scale) |
private static int |
getSkyColor(float temperature) |
private static Biome |
method_31065(GenerationSettings.Builder builder) |
private static GenerationSettings.Builder |
method_31066(ConfiguredSurfaceBuilder<TernarySurfaceConfig> configuredSurfaceBuilder,
boolean bool,
boolean bool2,
boolean bool3) |
private static Biome |
method_31067(String string,
float float2,
float float3,
float float4,
boolean bool,
boolean bool2,
SpawnSettings.Builder builder) |
private static SpawnSettings.Builder |
method_31068() |
private static SpawnSettings.Builder |
method_31069() |
private static int getSkyColor(float temperature)
public static Biome createGiantTreeTaiga(float depth, float scale, float temperature, boolean spruce, @Nullable String parent)
public static Biome createBirchForest(float depth, float scale, @Nullable String parent, boolean tallTrees)
public static Biome createJungle()
public static Biome createJungleEdge()
public static Biome createModifiedJungleEdge()
public static Biome createModifiedJungle()
public static Biome createJungleHills()
public static Biome createNormalBambooJungle()
public static Biome createBambooJungleHills()
private static Biome createJungle(float depth, float scale, int parrotWeight, int parrotMaxGroupSize, int ocelotMaxGroupSize)
private static Biome createBambooJungle(float depth, float scale, int parrotWeight, int parrotMaxGroupSize)
private static Biome createJungleFeatures(@Nullable String parent, float depth, float scale, float downfall, boolean bambooTrees, boolean edge, boolean modified, SpawnSettings.Builder builder)
public static Biome createMountains(float depth, float scale, ConfiguredSurfaceBuilder<TernarySurfaceConfig> surfaceBuilder, boolean extraTrees, @Nullable String parent)
public static Biome createDesert(@Nullable String parent, float depth, float scale, boolean illagerStructures, boolean pyramids, boolean fossils)
private static Biome method_31065(GenerationSettings.Builder builder)
public static Biome createEndBarrens()
public static Biome createTheEnd()
public static Biome createEndMidlands()
public static Biome createEndHighlands()
public static Biome createSmallEndIslands()
public static Biome createMushroomFields(float depth, float scale)
private static Biome method_31067(@Nullable String string, float float2, float float3, float float4, boolean bool, boolean bool2, SpawnSettings.Builder builder)
public static Biome createSavanna(@Nullable String parent, float depth, float scale, float temperature, boolean tall, boolean shattered)
private static SpawnSettings.Builder method_31068()
public static Biome createSavannaPlateau()
private static Biome createBadlands(@Nullable String parent, ConfiguredSurfaceBuilder<TernarySurfaceConfig> surfaceBuilder, float depth, float scale, boolean plateau, boolean trees)
public static Biome createNormalBadlands(@Nullable String parent, float depth, float scale, boolean plateau)
public static Biome createWoodedBadlandsPlateau(@Nullable String parent, float depth, float scale)
public static Biome createErodedBadlands()
private static Biome createOcean(SpawnSettings.Builder builder, int waterColor, int waterFogColor, boolean deep, GenerationSettings.Builder builder2)
private static GenerationSettings.Builder method_31066(ConfiguredSurfaceBuilder<TernarySurfaceConfig> configuredSurfaceBuilder, boolean bool, boolean bool2, boolean bool3)
public static Biome createColdOcean(boolean deep)
public static Biome createNormalOcean(boolean deep)
public static Biome createLukewarmOcean(boolean deep)
public static Biome createWarmOcean()
public static Biome createDeepWarmOcean()
public static Biome createFrozenOcean(boolean monument)
private static Biome createForest(@Nullable String parent, float depth, float scale, boolean flower, SpawnSettings.Builder builder)
private static SpawnSettings.Builder method_31069()
public static Biome createNormalForest(float depth, float scale)
public static Biome createFlowerForest()
public static Biome createTaiga(@Nullable String parent, float depth, float scale, boolean snowy, boolean mountains, boolean villages, boolean igloos)
public static Biome createDarkForest(@Nullable String parent, float depth, float scale, boolean redMushrooms)
public static Biome createSwamp(@Nullable String parent, float depth, float scale, boolean hills)
public static Biome createSnowyTundra(@Nullable String parent, float depth, float scale, boolean iceSpikes, boolean snowyMountains)
public static Biome createRiver(float depth, float scale, float temperature, int int2, boolean bool)
public static Biome createBeach(float depth, float scale, float temperature, float downfall, int waterColor, boolean snowy, boolean stony)
public static Biome createTheVoid()
public static Biome createNetherWastes()
public static Biome createSoulSandValley()
public static Biome createBasaltDeltas()
public static Biome createCrimsonForest()
public static Biome createWarpedForest()