public class MegaPineFoliagePlacer extends FoliagePlacer
FoliagePlacer.TreeNode| Modifier and Type | Field and Description |
|---|---|
static com.mojang.serialization.Codec<MegaPineFoliagePlacer> |
CODEC |
private UniformIntDistribution |
crownHeight |
offset, radius| Constructor and Description |
|---|
MegaPineFoliagePlacer(UniformIntDistribution uniformIntDistribution,
UniformIntDistribution uniformIntDistribution2,
UniformIntDistribution uniformIntDistribution3) |
| Modifier and Type | Method and Description |
|---|---|
protected void |
generate(ModifiableTestableWorld world,
Random random,
TreeFeatureConfig config,
int trunkHeight,
FoliagePlacer.TreeNode treeNode,
int foliageHeight,
int radius,
Set<BlockPos> leaves,
int int2,
BlockBox blockBox)
This is the main method used to generate foliage.
|
int |
getHeight(Random random,
int trunkHeight,
TreeFeatureConfig config) |
protected FoliagePlacerType<?> |
getType() |
protected boolean |
isInvalidForLeaves(Random random,
int baseHeight,
int dx,
int dy,
int dz,
boolean bool) |
generate, generate, getRadius, method_27387, method_30411public static final com.mojang.serialization.Codec<MegaPineFoliagePlacer> CODEC
private final UniformIntDistribution crownHeight
public MegaPineFoliagePlacer(UniformIntDistribution uniformIntDistribution, UniformIntDistribution uniformIntDistribution2, UniformIntDistribution uniformIntDistribution3)
protected FoliagePlacerType<?> getType()
getType in class FoliagePlacerprotected void generate(ModifiableTestableWorld world, Random random, TreeFeatureConfig config, int trunkHeight, FoliagePlacer.TreeNode treeNode, int foliageHeight, int radius, Set<BlockPos> leaves, int int2, BlockBox blockBox)
generate in class FoliagePlacerpublic int getHeight(Random random, int trunkHeight, TreeFeatureConfig config)
getHeight in class FoliagePlacerprotected boolean isInvalidForLeaves(Random random, int baseHeight, int dx, int dy, int dz, boolean bool)
isInvalidForLeaves in class FoliagePlacer