@Environment(value=CLIENT) public class SleepingChatScreen extends ChatScreen
chatFieldbuttons, children, client, height, itemRenderer, passEvents, textRenderer, title, widthGUI_ICONS_TEXTURE, OPTIONS_BACKGROUND_TEXTURE, STATS_ICON_TEXTURE| Constructor and Description |
|---|
SleepingChatScreen() |
| Modifier and Type | Method and Description |
|---|---|
protected void |
init() |
boolean |
keyPressed(int keyCode,
int scanCode,
int modifiers)
Callback for when a key down event has been captured.
|
void |
onClose() |
private void |
stopSleeping() |
insertText, isPauseScreen, mouseClicked, mouseScrolled, removed, render, resize, setChatFromHistory, tickaddButton, addChild, children, filesDragged, getNarrationMessage, getTitle, getTooltipFromItem, handleTextClick, hasAltDown, hasControlDown, hasShiftDown, init, isCopy, isCut, isMouseOver, isPaste, isSelectAll, isValidCharacterForName, renderBackground, renderBackground, renderBackgroundTexture, renderOrderedTooltip, renderTextHoverEffect, renderTooltip, renderTooltip, renderTooltip, sendMessage, sendMessage, shouldCloseOnEsc, wrapScreenErrorgetFocused, isDragging, setDragging, setFocuseddrawCenteredString, drawCenteredText, drawHorizontalLine, drawSprite, drawStringWithShadow, drawTexture, drawTexture, drawTexture, drawTexture, drawTextWithShadow, drawVerticalLine, fill, fillGradient, fillGradient, getZOffset, method_29343, setZOffsetclone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, waitchangeFocus, charTyped, focusOn, hoveredElement, keyReleased, mouseDragged, mouseReleased, setInitialFocusmouseMovedprotected void init()
init in class ChatScreenpublic boolean keyPressed(int keyCode,
int scanCode,
int modifiers)
GLFW class.keyPressed in interface ElementkeyPressed in interface ParentElementkeyPressed in class ChatScreenkeyCode - the named key code of the event as described in the GLFW classscanCode - the unique/platform-specific scan code of the keyboard inputmodifiers - a GLFW bitfield describing the modifier keys that are held down (see GLFW Modifier key flags)true to indicate that the event handling is successful/validKeyboard.onKey(long, int, int, int, int),
GLFW.GLFW_KEY_Q,
GLFWKeyCallbackI.invoke(long, int, int, int, int)private void stopSleeping()