Class WoodlandMansionFeature

java.lang.Object
net.minecraft.world.gen.feature.StructureFeature<DefaultFeatureConfig>
net.minecraft.world.gen.feature.WoodlandMansionFeature

public class WoodlandMansionFeature extends StructureFeature<DefaultFeatureConfig>
Mappings:
Namespace Name
official cvy
intermediary net/minecraft/class_3223
named net/minecraft/world/gen/feature/WoodlandMansionFeature
  • Constructor Details

    • WoodlandMansionFeature

      public WoodlandMansionFeature(com.mojang.serialization.Codec<DefaultFeatureConfig> codec)
      Mappings:
      Namespace Name Mixin selector
      official <init> Lcvl;<init>(Lcom/mojang/serialization/Codec;)V
      intermediary <init> Lnet/minecraft/class_3195;<init>(Lcom/mojang/serialization/Codec;)V
      named <init> Lnet/minecraft/world/gen/feature/StructureFeature;<init>(Lcom/mojang/serialization/Codec;)V
  • Method Details

    • isUniformDistribution

      protected boolean isUniformDistribution()
      If true, this structure's start position will be uniformly distributed within a placement grid cell. If false, the structure's starting point will be biased towards the center of the cell.
      Overrides:
      isUniformDistribution in class StructureFeature<DefaultFeatureConfig>
      Mappings:
      Namespace Name Mixin selector
      official b Lcvl;b()Z
      intermediary method_27219 Lnet/minecraft/class_3195;method_27219()Z
      named isUniformDistribution Lnet/minecraft/world/gen/feature/StructureFeature;isUniformDistribution()Z
    • getStructureStartFactory

      Specified by:
      getStructureStartFactory in class StructureFeature<DefaultFeatureConfig>
      Mappings:
      Namespace Name Mixin selector
      official a Lcvl;a()Lcvl$a;
      intermediary method_14016 Lnet/minecraft/class_3195;method_14016()Lnet/minecraft/class_3195$class_3774;
      named getStructureStartFactory Lnet/minecraft/world/gen/feature/StructureFeature;getStructureStartFactory()Lnet/minecraft/world/gen/feature/StructureFeature$StructureStartFactory;