Package com.mojang.blaze3d.platform
Class GlStateManager
java.lang.Object
com.mojang.blaze3d.platform.GlStateManager
- Mappings:
Namespace Name intermediary com/mojang/blaze3d/platform/GlStateManagerofficial com/mojang/blaze3d/platform/GlStateManagernamed com/mojang/blaze3d/platform/GlStateManager
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Nested Class Summary
Nested ClassesModifier and TypeClassDescriptionprivate static classprivate static classprivate static classprivate static classprivate static classstatic enumstatic enumprivate static classprivate static classprivate static classstatic enumprivate static classprivate static classprivate static classstatic enum -
Field Summary
FieldsModifier and TypeFieldDescriptionprivate static intprivate static final GlStateManager.BlendFuncStateprivate static final GlStateManager.LogicOpStateprivate static final GlStateManager.ColorMaskprivate static final GlStateManager.CullFaceStateprivate static final GlStateManager.DepthTestStateprivate static final booleanprivate static final GlStateManager.PolygonOffsetStateprivate static final GlStateManager.ScissorTestStateprivate static final GlStateManager.StencilStatestatic final intprivate static final GlStateManager.Texture2DState[] -
Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionstatic void_activeTexture(int texture) static void_bindTexture(int texture) static void_blendEquation(int mode) static void_blendFunc(int srcFactor, int dstFactor) static void_blendFuncSeparate(int srcFactorRGB, int dstFactorRGB, int srcFactorAlpha, int dstFactorAlpha) static void_clear(int mask, boolean getError) static void_clearColor(float red, float green, float blue, float alpha) static void_clearDepth(double depth) static void_clearStencil(int stencil) static void_colorMask(boolean red, boolean green, boolean blue, boolean alpha) static void_deleteTexture(int texture) static void_deleteTextures(int[] textures) static void_depthFunc(int func) static void_depthMask(boolean mask) static voidstatic voidstatic voidstatic voidstatic voidstatic voidstatic void_disableVertexAttribArray(int index) static void_drawElements(int mode, int count, int type, long indices) static voidstatic voidstatic voidstatic voidstatic voidstatic voidstatic void_enableVertexAttribArray(int index) static intstatic void_genTextures(int[] textures) static intstatic intstatic int_getInteger(int pname) static String_getString(int name) static void_getTexImage(int target, int level, int format, int type, long pixels) static int_getTexLevelParameter(int target, int level, int pname) static void_glBindAttribLocation(int program, int index, CharSequence name) static void_glBindBuffer(int target, int buffer) static void_glBindFramebuffer(int target, int framebuffer) static void_glBindRenderbuffer(int target, int renderbuffer) static void_glBindVertexArray(int array) static void_glBlitFrameBuffer(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter) static void_glBufferData(int target, long size, int usage) static void_glBufferData(int target, ByteBuffer data, int usage) static void_glCopyTexSubImage2D(int target, int level, int xOffset, int yOffset, int x, int y, int width, int height) static void_glDeleteBuffers(int buffer) static void_glDeleteFramebuffers(int framebuffer) static void_glDeleteRenderbuffers(int renderbuffer) static void_glDeleteVertexArrays(int array) static void_glDrawPixels(int width, int height, int format, int type, long pixels) static void_glFramebufferRenderbuffer(int target, int attachment, int renderbufferTarget, int renderbuffer) static void_glFramebufferTexture2D(int target, int attachment, int textureTarget, int texture, int level) static intstatic intstatic int_glGetAttribLocation(int program, CharSequence name) static int_glGetUniformLocation(int program, CharSequence name) static void_glRenderbufferStorage(int target, int internalFormat, int width, int height) static void_glUniform1(int location, FloatBuffer value) static void_glUniform1(int location, IntBuffer value) static void_glUniform1i(int location, int value) static void_glUniform2(int location, FloatBuffer value) static void_glUniform2(int location, IntBuffer value) static void_glUniform3(int location, FloatBuffer value) static void_glUniform3(int location, IntBuffer value) static void_glUniform4(int location, FloatBuffer value) static void_glUniform4(int location, IntBuffer value) static void_glUniformMatrix2(int location, boolean transpose, FloatBuffer value) static void_glUniformMatrix3(int location, boolean transpose, FloatBuffer value) static void_glUniformMatrix4(int location, boolean transpose, FloatBuffer value) static void_glUnmapBuffer(int target) static void_glUseProgram(int program) static void_logicOp(int op) static void_pixelStore(int pname, int param) static void_polygonMode(int face, int mode) static void_polygonOffset(float factor, float units) static void_readPixels(int x, int y, int width, int height, int format, int type, long pixels) static void_readPixels(int x, int y, int width, int height, int format, int type, ByteBuffer pixels) static void_scissorBox(int x, int y, int width, int height) static void_stencilFunc(int func, int ref, int mask) static void_stencilMask(int mask) static void_stencilOp(int sfail, int dpfail, int dppass) static void_texImage2D(int target, int level, int internalFormat, int width, int height, int border, int format, int type, @Nullable IntBuffer pixels) static void_texParameter(int target, int pname, float param) static void_texParameter(int target, int pname, int param) static void_texSubImage2D(int target, int level, int offsetX, int offsetY, int width, int height, int format, int type, long pixels) private static void_upload(int level, int offsetX, int offsetY, int width, int height, NativeImage.Format format, IntBuffer pixels, Consumer<IntBuffer> consumer) static void_vertexAttribIPointer(int index, int size, int type, int stride, long pointer) static void_vertexAttribPointer(int index, int size, int type, boolean normalized, int stride, long pointer) static void_viewport(int x, int y, int width, int height) static intstatic voidglActiveTexture(int texture) static voidglAttachShader(int program, int shader) static voidglBlendFuncSeparate(int srcFactorRGB, int dstFactorRGB, int srcFactorAlpha, int dstFactorAlpha) static intglCheckFramebufferStatus(int target) static voidglCompileShader(int shader) static intstatic intglCreateShader(int type) static voidglDeleteProgram(int program) static voidglDeleteShader(int shader) static intstatic intstatic intglGetProgrami(int program, int pname) static StringglGetProgramInfoLog(int program, int maxLength) static intglGetShaderi(int shader, int pname) static StringglGetShaderInfoLog(int shader, int maxLength) static voidglLinkProgram(int program) static voidglShaderSource(int shader, List<String> strings) static @Nullable ByteBuffermapBuffer(int target, int access) static voidsetupGui3DDiffuseLighting(Vector3f vector3f, Vector3f vector3f2) static voidsetupGuiFlatDiffuseLighting(Vector3f vector3f, Vector3f vector3f2) static voidsetupLevelDiffuseLighting(Vector3f vector3f, Vector3f vector3f2, Matrix4f matrix4f) static voidupload(int level, int offsetX, int offsetY, int width, int height, NativeImage.Format format, IntBuffer pixels, Consumer<IntBuffer> consumer)
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Field Details
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ON_LINUX
private static final boolean ON_LINUX -
TEXTURE_COUNT
public static final int TEXTURE_COUNT- See Also:
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BLEND
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DEPTH
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CULL
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POLY_OFFSET
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COLOR_LOGIC
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STENCIL
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SCISSOR
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activeTexture
private static int activeTexture -
TEXTURES
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COLOR_MASK
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Constructor Details
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GlStateManager
public GlStateManager()
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Method Details
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_disableScissorTest
public static void _disableScissorTest() -
_enableScissorTest
public static void _enableScissorTest() -
_scissorBox
public static void _scissorBox(int x, int y, int width, int height) - Mappings:
Namespace Name Mixin selector intermediary _scissorBoxLcom/mojang/blaze3d/platform/GlStateManager;_scissorBox(IIII)Vofficial _scissorBoxLcom/mojang/blaze3d/platform/GlStateManager;_scissorBox(IIII)Vnamed _scissorBoxLcom/mojang/blaze3d/platform/GlStateManager;_scissorBox(IIII)V
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_disableDepthTest
public static void _disableDepthTest() -
_enableDepthTest
public static void _enableDepthTest() -
_depthFunc
public static void _depthFunc(int func) - Mappings:
Namespace Name Mixin selector intermediary _depthFuncLcom/mojang/blaze3d/platform/GlStateManager;_depthFunc(I)Vofficial _depthFuncLcom/mojang/blaze3d/platform/GlStateManager;_depthFunc(I)Vnamed _depthFuncLcom/mojang/blaze3d/platform/GlStateManager;_depthFunc(I)V
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_depthMask
public static void _depthMask(boolean mask) - Mappings:
Namespace Name Mixin selector intermediary _depthMaskLcom/mojang/blaze3d/platform/GlStateManager;_depthMask(Z)Vofficial _depthMaskLcom/mojang/blaze3d/platform/GlStateManager;_depthMask(Z)Vnamed _depthMaskLcom/mojang/blaze3d/platform/GlStateManager;_depthMask(Z)V
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_disableBlend
public static void _disableBlend() -
_enableBlend
public static void _enableBlend() -
_blendFunc
public static void _blendFunc(int srcFactor, int dstFactor) - Mappings:
Namespace Name Mixin selector intermediary _blendFuncLcom/mojang/blaze3d/platform/GlStateManager;_blendFunc(II)Vofficial _blendFuncLcom/mojang/blaze3d/platform/GlStateManager;_blendFunc(II)Vnamed _blendFuncLcom/mojang/blaze3d/platform/GlStateManager;_blendFunc(II)V
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_blendFuncSeparate
public static void _blendFuncSeparate(int srcFactorRGB, int dstFactorRGB, int srcFactorAlpha, int dstFactorAlpha) - Mappings:
Namespace Name Mixin selector intermediary _blendFuncSeparateLcom/mojang/blaze3d/platform/GlStateManager;_blendFuncSeparate(IIII)Vofficial _blendFuncSeparateLcom/mojang/blaze3d/platform/GlStateManager;_blendFuncSeparate(IIII)Vnamed _blendFuncSeparateLcom/mojang/blaze3d/platform/GlStateManager;_blendFuncSeparate(IIII)V
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_blendEquation
public static void _blendEquation(int mode) - Mappings:
Namespace Name Mixin selector intermediary _blendEquationLcom/mojang/blaze3d/platform/GlStateManager;_blendEquation(I)Vofficial _blendEquationLcom/mojang/blaze3d/platform/GlStateManager;_blendEquation(I)Vnamed _blendEquationLcom/mojang/blaze3d/platform/GlStateManager;_blendEquation(I)V
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glGetProgrami
public static int glGetProgrami(int program, int pname) - Mappings:
Namespace Name Mixin selector intermediary glGetProgramiLcom/mojang/blaze3d/platform/GlStateManager;glGetProgrami(II)Iofficial glGetProgramiLcom/mojang/blaze3d/platform/GlStateManager;glGetProgrami(II)Inamed glGetProgramiLcom/mojang/blaze3d/platform/GlStateManager;glGetProgrami(II)I
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glAttachShader
public static void glAttachShader(int program, int shader) - Mappings:
Namespace Name Mixin selector intermediary glAttachShaderLcom/mojang/blaze3d/platform/GlStateManager;glAttachShader(II)Vofficial glAttachShaderLcom/mojang/blaze3d/platform/GlStateManager;glAttachShader(II)Vnamed glAttachShaderLcom/mojang/blaze3d/platform/GlStateManager;glAttachShader(II)V
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glDeleteShader
public static void glDeleteShader(int shader) - Mappings:
Namespace Name Mixin selector intermediary glDeleteShaderLcom/mojang/blaze3d/platform/GlStateManager;glDeleteShader(I)Vofficial glDeleteShaderLcom/mojang/blaze3d/platform/GlStateManager;glDeleteShader(I)Vnamed glDeleteShaderLcom/mojang/blaze3d/platform/GlStateManager;glDeleteShader(I)V
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glCreateShader
public static int glCreateShader(int type) - Mappings:
Namespace Name Mixin selector intermediary glCreateShaderLcom/mojang/blaze3d/platform/GlStateManager;glCreateShader(I)Iofficial glCreateShaderLcom/mojang/blaze3d/platform/GlStateManager;glCreateShader(I)Inamed glCreateShaderLcom/mojang/blaze3d/platform/GlStateManager;glCreateShader(I)I
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glShaderSource
- Mappings:
Namespace Name Mixin selector intermediary glShaderSourceLcom/mojang/blaze3d/platform/GlStateManager;glShaderSource(ILjava/util/List;)Vofficial glShaderSourceLcom/mojang/blaze3d/platform/GlStateManager;glShaderSource(ILjava/util/List;)Vnamed glShaderSourceLcom/mojang/blaze3d/platform/GlStateManager;glShaderSource(ILjava/util/List;)V
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glCompileShader
public static void glCompileShader(int shader) - Mappings:
Namespace Name Mixin selector intermediary glCompileShaderLcom/mojang/blaze3d/platform/GlStateManager;glCompileShader(I)Vofficial glCompileShaderLcom/mojang/blaze3d/platform/GlStateManager;glCompileShader(I)Vnamed glCompileShaderLcom/mojang/blaze3d/platform/GlStateManager;glCompileShader(I)V
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glGetShaderi
public static int glGetShaderi(int shader, int pname) - Mappings:
Namespace Name Mixin selector intermediary glGetShaderiLcom/mojang/blaze3d/platform/GlStateManager;glGetShaderi(II)Iofficial glGetShaderiLcom/mojang/blaze3d/platform/GlStateManager;glGetShaderi(II)Inamed glGetShaderiLcom/mojang/blaze3d/platform/GlStateManager;glGetShaderi(II)I
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_glUseProgram
public static void _glUseProgram(int program) - Mappings:
Namespace Name Mixin selector intermediary _glUseProgramLcom/mojang/blaze3d/platform/GlStateManager;_glUseProgram(I)Vofficial _glUseProgramLcom/mojang/blaze3d/platform/GlStateManager;_glUseProgram(I)Vnamed _glUseProgramLcom/mojang/blaze3d/platform/GlStateManager;_glUseProgram(I)V
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glCreateProgram
public static int glCreateProgram() -
glDeleteProgram
public static void glDeleteProgram(int program) - Mappings:
Namespace Name Mixin selector intermediary glDeleteProgramLcom/mojang/blaze3d/platform/GlStateManager;glDeleteProgram(I)Vofficial glDeleteProgramLcom/mojang/blaze3d/platform/GlStateManager;glDeleteProgram(I)Vnamed glDeleteProgramLcom/mojang/blaze3d/platform/GlStateManager;glDeleteProgram(I)V
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glLinkProgram
public static void glLinkProgram(int program) - Mappings:
Namespace Name Mixin selector intermediary glLinkProgramLcom/mojang/blaze3d/platform/GlStateManager;glLinkProgram(I)Vofficial glLinkProgramLcom/mojang/blaze3d/platform/GlStateManager;glLinkProgram(I)Vnamed glLinkProgramLcom/mojang/blaze3d/platform/GlStateManager;glLinkProgram(I)V
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_glGetUniformLocation
- Mappings:
Namespace Name Mixin selector intermediary _glGetUniformLocationLcom/mojang/blaze3d/platform/GlStateManager;_glGetUniformLocation(ILjava/lang/CharSequence;)Iofficial _glGetUniformLocationLcom/mojang/blaze3d/platform/GlStateManager;_glGetUniformLocation(ILjava/lang/CharSequence;)Inamed _glGetUniformLocationLcom/mojang/blaze3d/platform/GlStateManager;_glGetUniformLocation(ILjava/lang/CharSequence;)I
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_glUniform1
- Mappings:
Namespace Name Mixin selector intermediary _glUniform1Lcom/mojang/blaze3d/platform/GlStateManager;_glUniform1(ILjava/nio/IntBuffer;)Vofficial _glUniform1Lcom/mojang/blaze3d/platform/GlStateManager;_glUniform1(ILjava/nio/IntBuffer;)Vnamed _glUniform1Lcom/mojang/blaze3d/platform/GlStateManager;_glUniform1(ILjava/nio/IntBuffer;)V
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_glUniform1i
public static void _glUniform1i(int location, int value) - Mappings:
Namespace Name Mixin selector intermediary _glUniform1iLcom/mojang/blaze3d/platform/GlStateManager;_glUniform1i(II)Vofficial _glUniform1iLcom/mojang/blaze3d/platform/GlStateManager;_glUniform1i(II)Vnamed _glUniform1iLcom/mojang/blaze3d/platform/GlStateManager;_glUniform1i(II)V
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_glUniform1
- Mappings:
Namespace Name Mixin selector intermediary _glUniform1Lcom/mojang/blaze3d/platform/GlStateManager;_glUniform1(ILjava/nio/FloatBuffer;)Vofficial _glUniform1Lcom/mojang/blaze3d/platform/GlStateManager;_glUniform1(ILjava/nio/FloatBuffer;)Vnamed _glUniform1Lcom/mojang/blaze3d/platform/GlStateManager;_glUniform1(ILjava/nio/FloatBuffer;)V
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_glUniform2
- Mappings:
Namespace Name Mixin selector intermediary _glUniform2Lcom/mojang/blaze3d/platform/GlStateManager;_glUniform2(ILjava/nio/IntBuffer;)Vofficial _glUniform2Lcom/mojang/blaze3d/platform/GlStateManager;_glUniform2(ILjava/nio/IntBuffer;)Vnamed _glUniform2Lcom/mojang/blaze3d/platform/GlStateManager;_glUniform2(ILjava/nio/IntBuffer;)V
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_glUniform2
- Mappings:
Namespace Name Mixin selector intermediary _glUniform2Lcom/mojang/blaze3d/platform/GlStateManager;_glUniform2(ILjava/nio/FloatBuffer;)Vofficial _glUniform2Lcom/mojang/blaze3d/platform/GlStateManager;_glUniform2(ILjava/nio/FloatBuffer;)Vnamed _glUniform2Lcom/mojang/blaze3d/platform/GlStateManager;_glUniform2(ILjava/nio/FloatBuffer;)V
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_glUniform3
- Mappings:
Namespace Name Mixin selector intermediary _glUniform3Lcom/mojang/blaze3d/platform/GlStateManager;_glUniform3(ILjava/nio/IntBuffer;)Vofficial _glUniform3Lcom/mojang/blaze3d/platform/GlStateManager;_glUniform3(ILjava/nio/IntBuffer;)Vnamed _glUniform3Lcom/mojang/blaze3d/platform/GlStateManager;_glUniform3(ILjava/nio/IntBuffer;)V
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_glUniform3
- Mappings:
Namespace Name Mixin selector intermediary _glUniform3Lcom/mojang/blaze3d/platform/GlStateManager;_glUniform3(ILjava/nio/FloatBuffer;)Vofficial _glUniform3Lcom/mojang/blaze3d/platform/GlStateManager;_glUniform3(ILjava/nio/FloatBuffer;)Vnamed _glUniform3Lcom/mojang/blaze3d/platform/GlStateManager;_glUniform3(ILjava/nio/FloatBuffer;)V
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_glUniform4
- Mappings:
Namespace Name Mixin selector intermediary _glUniform4Lcom/mojang/blaze3d/platform/GlStateManager;_glUniform4(ILjava/nio/IntBuffer;)Vofficial _glUniform4Lcom/mojang/blaze3d/platform/GlStateManager;_glUniform4(ILjava/nio/IntBuffer;)Vnamed _glUniform4Lcom/mojang/blaze3d/platform/GlStateManager;_glUniform4(ILjava/nio/IntBuffer;)V
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_glUniform4
- Mappings:
Namespace Name Mixin selector intermediary _glUniform4Lcom/mojang/blaze3d/platform/GlStateManager;_glUniform4(ILjava/nio/FloatBuffer;)Vofficial _glUniform4Lcom/mojang/blaze3d/platform/GlStateManager;_glUniform4(ILjava/nio/FloatBuffer;)Vnamed _glUniform4Lcom/mojang/blaze3d/platform/GlStateManager;_glUniform4(ILjava/nio/FloatBuffer;)V
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_glUniformMatrix2
- Mappings:
Namespace Name Mixin selector intermediary _glUniformMatrix2Lcom/mojang/blaze3d/platform/GlStateManager;_glUniformMatrix2(IZLjava/nio/FloatBuffer;)Vofficial _glUniformMatrix2Lcom/mojang/blaze3d/platform/GlStateManager;_glUniformMatrix2(IZLjava/nio/FloatBuffer;)Vnamed _glUniformMatrix2Lcom/mojang/blaze3d/platform/GlStateManager;_glUniformMatrix2(IZLjava/nio/FloatBuffer;)V
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_glUniformMatrix3
- Mappings:
Namespace Name Mixin selector intermediary _glUniformMatrix3Lcom/mojang/blaze3d/platform/GlStateManager;_glUniformMatrix3(IZLjava/nio/FloatBuffer;)Vofficial _glUniformMatrix3Lcom/mojang/blaze3d/platform/GlStateManager;_glUniformMatrix3(IZLjava/nio/FloatBuffer;)Vnamed _glUniformMatrix3Lcom/mojang/blaze3d/platform/GlStateManager;_glUniformMatrix3(IZLjava/nio/FloatBuffer;)V
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_glUniformMatrix4
- Mappings:
Namespace Name Mixin selector intermediary _glUniformMatrix4Lcom/mojang/blaze3d/platform/GlStateManager;_glUniformMatrix4(IZLjava/nio/FloatBuffer;)Vofficial _glUniformMatrix4Lcom/mojang/blaze3d/platform/GlStateManager;_glUniformMatrix4(IZLjava/nio/FloatBuffer;)Vnamed _glUniformMatrix4Lcom/mojang/blaze3d/platform/GlStateManager;_glUniformMatrix4(IZLjava/nio/FloatBuffer;)V
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_glGetAttribLocation
- Mappings:
Namespace Name Mixin selector intermediary _glGetAttribLocationLcom/mojang/blaze3d/platform/GlStateManager;_glGetAttribLocation(ILjava/lang/CharSequence;)Iofficial _glGetAttribLocationLcom/mojang/blaze3d/platform/GlStateManager;_glGetAttribLocation(ILjava/lang/CharSequence;)Inamed _glGetAttribLocationLcom/mojang/blaze3d/platform/GlStateManager;_glGetAttribLocation(ILjava/lang/CharSequence;)I
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_glBindAttribLocation
- Mappings:
Namespace Name Mixin selector intermediary _glBindAttribLocationLcom/mojang/blaze3d/platform/GlStateManager;_glBindAttribLocation(IILjava/lang/CharSequence;)Vofficial _glBindAttribLocationLcom/mojang/blaze3d/platform/GlStateManager;_glBindAttribLocation(IILjava/lang/CharSequence;)Vnamed _glBindAttribLocationLcom/mojang/blaze3d/platform/GlStateManager;_glBindAttribLocation(IILjava/lang/CharSequence;)V
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_glGenBuffers
public static int _glGenBuffers() -
_glGenVertexArrays
public static int _glGenVertexArrays() -
_glBindBuffer
public static void _glBindBuffer(int target, int buffer) - Mappings:
Namespace Name Mixin selector intermediary _glBindBufferLcom/mojang/blaze3d/platform/GlStateManager;_glBindBuffer(II)Vofficial _glBindBufferLcom/mojang/blaze3d/platform/GlStateManager;_glBindBuffer(II)Vnamed _glBindBufferLcom/mojang/blaze3d/platform/GlStateManager;_glBindBuffer(II)V
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_glBindVertexArray
public static void _glBindVertexArray(int array) - Mappings:
Namespace Name Mixin selector intermediary _glBindVertexArrayLcom/mojang/blaze3d/platform/GlStateManager;_glBindVertexArray(I)Vofficial _glBindVertexArrayLcom/mojang/blaze3d/platform/GlStateManager;_glBindVertexArray(I)Vnamed _glBindVertexArrayLcom/mojang/blaze3d/platform/GlStateManager;_glBindVertexArray(I)V
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_glBufferData
- Mappings:
Namespace Name Mixin selector intermediary _glBufferDataLcom/mojang/blaze3d/platform/GlStateManager;_glBufferData(ILjava/nio/ByteBuffer;I)Vofficial _glBufferDataLcom/mojang/blaze3d/platform/GlStateManager;_glBufferData(ILjava/nio/ByteBuffer;I)Vnamed _glBufferDataLcom/mojang/blaze3d/platform/GlStateManager;_glBufferData(ILjava/nio/ByteBuffer;I)V
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_glBufferData
public static void _glBufferData(int target, long size, int usage) - Mappings:
Namespace Name Mixin selector intermediary _glBufferDataLcom/mojang/blaze3d/platform/GlStateManager;_glBufferData(IJI)Vofficial _glBufferDataLcom/mojang/blaze3d/platform/GlStateManager;_glBufferData(IJI)Vnamed _glBufferDataLcom/mojang/blaze3d/platform/GlStateManager;_glBufferData(IJI)V
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mapBuffer
- Mappings:
Namespace Name Mixin selector intermediary _glMapBufferLcom/mojang/blaze3d/platform/GlStateManager;_glMapBuffer(II)Ljava/nio/ByteBuffer;official _glMapBufferLcom/mojang/blaze3d/platform/GlStateManager;_glMapBuffer(II)Ljava/nio/ByteBuffer;named mapBufferLcom/mojang/blaze3d/platform/GlStateManager;mapBuffer(II)Ljava/nio/ByteBuffer;
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_glUnmapBuffer
public static void _glUnmapBuffer(int target) - Mappings:
Namespace Name Mixin selector intermediary _glUnmapBufferLcom/mojang/blaze3d/platform/GlStateManager;_glUnmapBuffer(I)Vofficial _glUnmapBufferLcom/mojang/blaze3d/platform/GlStateManager;_glUnmapBuffer(I)Vnamed _glUnmapBufferLcom/mojang/blaze3d/platform/GlStateManager;_glUnmapBuffer(I)V
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_glDeleteBuffers
public static void _glDeleteBuffers(int buffer) - Mappings:
Namespace Name Mixin selector intermediary _glDeleteBuffersLcom/mojang/blaze3d/platform/GlStateManager;_glDeleteBuffers(I)Vofficial _glDeleteBuffersLcom/mojang/blaze3d/platform/GlStateManager;_glDeleteBuffers(I)Vnamed _glDeleteBuffersLcom/mojang/blaze3d/platform/GlStateManager;_glDeleteBuffers(I)V
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_glCopyTexSubImage2D
public static void _glCopyTexSubImage2D(int target, int level, int xOffset, int yOffset, int x, int y, int width, int height) - Mappings:
Namespace Name Mixin selector intermediary _glCopyTexSubImage2DLcom/mojang/blaze3d/platform/GlStateManager;_glCopyTexSubImage2D(IIIIIIII)Vofficial _glCopyTexSubImage2DLcom/mojang/blaze3d/platform/GlStateManager;_glCopyTexSubImage2D(IIIIIIII)Vnamed _glCopyTexSubImage2DLcom/mojang/blaze3d/platform/GlStateManager;_glCopyTexSubImage2D(IIIIIIII)V
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_glDeleteVertexArrays
public static void _glDeleteVertexArrays(int array) - Mappings:
Namespace Name Mixin selector intermediary _glDeleteVertexArraysLcom/mojang/blaze3d/platform/GlStateManager;_glDeleteVertexArrays(I)Vofficial _glDeleteVertexArraysLcom/mojang/blaze3d/platform/GlStateManager;_glDeleteVertexArrays(I)Vnamed _glDeleteVertexArraysLcom/mojang/blaze3d/platform/GlStateManager;_glDeleteVertexArrays(I)V
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_glBindFramebuffer
public static void _glBindFramebuffer(int target, int framebuffer) - Mappings:
Namespace Name Mixin selector intermediary _glBindFramebufferLcom/mojang/blaze3d/platform/GlStateManager;_glBindFramebuffer(II)Vofficial _glBindFramebufferLcom/mojang/blaze3d/platform/GlStateManager;_glBindFramebuffer(II)Vnamed _glBindFramebufferLcom/mojang/blaze3d/platform/GlStateManager;_glBindFramebuffer(II)V
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_glBlitFrameBuffer
public static void _glBlitFrameBuffer(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter) - Mappings:
Namespace Name Mixin selector intermediary _glBlitFrameBufferLcom/mojang/blaze3d/platform/GlStateManager;_glBlitFrameBuffer(IIIIIIIIII)Vofficial _glBlitFrameBufferLcom/mojang/blaze3d/platform/GlStateManager;_glBlitFrameBuffer(IIIIIIIIII)Vnamed _glBlitFrameBufferLcom/mojang/blaze3d/platform/GlStateManager;_glBlitFrameBuffer(IIIIIIIIII)V
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_glBindRenderbuffer
public static void _glBindRenderbuffer(int target, int renderbuffer) - Mappings:
Namespace Name Mixin selector intermediary _glBindRenderbufferLcom/mojang/blaze3d/platform/GlStateManager;_glBindRenderbuffer(II)Vofficial _glBindRenderbufferLcom/mojang/blaze3d/platform/GlStateManager;_glBindRenderbuffer(II)Vnamed _glBindRenderbufferLcom/mojang/blaze3d/platform/GlStateManager;_glBindRenderbuffer(II)V
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_glDeleteRenderbuffers
public static void _glDeleteRenderbuffers(int renderbuffer) - Mappings:
Namespace Name Mixin selector intermediary _glDeleteRenderbuffersLcom/mojang/blaze3d/platform/GlStateManager;_glDeleteRenderbuffers(I)Vofficial _glDeleteRenderbuffersLcom/mojang/blaze3d/platform/GlStateManager;_glDeleteRenderbuffers(I)Vnamed _glDeleteRenderbuffersLcom/mojang/blaze3d/platform/GlStateManager;_glDeleteRenderbuffers(I)V
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_glDeleteFramebuffers
public static void _glDeleteFramebuffers(int framebuffer) - Mappings:
Namespace Name Mixin selector intermediary _glDeleteFramebuffersLcom/mojang/blaze3d/platform/GlStateManager;_glDeleteFramebuffers(I)Vofficial _glDeleteFramebuffersLcom/mojang/blaze3d/platform/GlStateManager;_glDeleteFramebuffers(I)Vnamed _glDeleteFramebuffersLcom/mojang/blaze3d/platform/GlStateManager;_glDeleteFramebuffers(I)V
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glGenFramebuffers
public static int glGenFramebuffers() -
glGenRenderbuffers
public static int glGenRenderbuffers() -
_glRenderbufferStorage
public static void _glRenderbufferStorage(int target, int internalFormat, int width, int height) - Mappings:
Namespace Name Mixin selector intermediary _glRenderbufferStorageLcom/mojang/blaze3d/platform/GlStateManager;_glRenderbufferStorage(IIII)Vofficial _glRenderbufferStorageLcom/mojang/blaze3d/platform/GlStateManager;_glRenderbufferStorage(IIII)Vnamed _glRenderbufferStorageLcom/mojang/blaze3d/platform/GlStateManager;_glRenderbufferStorage(IIII)V
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_glFramebufferRenderbuffer
public static void _glFramebufferRenderbuffer(int target, int attachment, int renderbufferTarget, int renderbuffer) - Mappings:
Namespace Name Mixin selector intermediary _glFramebufferRenderbufferLcom/mojang/blaze3d/platform/GlStateManager;_glFramebufferRenderbuffer(IIII)Vofficial _glFramebufferRenderbufferLcom/mojang/blaze3d/platform/GlStateManager;_glFramebufferRenderbuffer(IIII)Vnamed _glFramebufferRenderbufferLcom/mojang/blaze3d/platform/GlStateManager;_glFramebufferRenderbuffer(IIII)V
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glCheckFramebufferStatus
public static int glCheckFramebufferStatus(int target) - Mappings:
Namespace Name Mixin selector intermediary glCheckFramebufferStatusLcom/mojang/blaze3d/platform/GlStateManager;glCheckFramebufferStatus(I)Iofficial glCheckFramebufferStatusLcom/mojang/blaze3d/platform/GlStateManager;glCheckFramebufferStatus(I)Inamed glCheckFramebufferStatusLcom/mojang/blaze3d/platform/GlStateManager;glCheckFramebufferStatus(I)I
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_glFramebufferTexture2D
public static void _glFramebufferTexture2D(int target, int attachment, int textureTarget, int texture, int level) - Mappings:
Namespace Name Mixin selector intermediary _glFramebufferTexture2DLcom/mojang/blaze3d/platform/GlStateManager;_glFramebufferTexture2D(IIIII)Vofficial _glFramebufferTexture2DLcom/mojang/blaze3d/platform/GlStateManager;_glFramebufferTexture2D(IIIII)Vnamed _glFramebufferTexture2DLcom/mojang/blaze3d/platform/GlStateManager;_glFramebufferTexture2D(IIIII)V
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getBoundFramebuffer
public static int getBoundFramebuffer() -
glActiveTexture
public static void glActiveTexture(int texture) - Mappings:
Namespace Name Mixin selector intermediary glActiveTextureLcom/mojang/blaze3d/platform/GlStateManager;glActiveTexture(I)Vofficial glActiveTextureLcom/mojang/blaze3d/platform/GlStateManager;glActiveTexture(I)Vnamed glActiveTextureLcom/mojang/blaze3d/platform/GlStateManager;glActiveTexture(I)V
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glBlendFuncSeparate
public static void glBlendFuncSeparate(int srcFactorRGB, int dstFactorRGB, int srcFactorAlpha, int dstFactorAlpha) - Mappings:
Namespace Name Mixin selector intermediary glBlendFuncSeparateLcom/mojang/blaze3d/platform/GlStateManager;glBlendFuncSeparate(IIII)Vofficial glBlendFuncSeparateLcom/mojang/blaze3d/platform/GlStateManager;glBlendFuncSeparate(IIII)Vnamed glBlendFuncSeparateLcom/mojang/blaze3d/platform/GlStateManager;glBlendFuncSeparate(IIII)V
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glGetShaderInfoLog
- Mappings:
Namespace Name Mixin selector intermediary glGetShaderInfoLogLcom/mojang/blaze3d/platform/GlStateManager;glGetShaderInfoLog(II)Ljava/lang/String;official glGetShaderInfoLogLcom/mojang/blaze3d/platform/GlStateManager;glGetShaderInfoLog(II)Ljava/lang/String;named glGetShaderInfoLogLcom/mojang/blaze3d/platform/GlStateManager;glGetShaderInfoLog(II)Ljava/lang/String;
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glGetProgramInfoLog
- Mappings:
Namespace Name Mixin selector intermediary glGetProgramInfoLogLcom/mojang/blaze3d/platform/GlStateManager;glGetProgramInfoLog(II)Ljava/lang/String;official glGetProgramInfoLogLcom/mojang/blaze3d/platform/GlStateManager;glGetProgramInfoLog(II)Ljava/lang/String;named glGetProgramInfoLogLcom/mojang/blaze3d/platform/GlStateManager;glGetProgramInfoLog(II)Ljava/lang/String;
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setupLevelDiffuseLighting
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setupGuiFlatDiffuseLighting
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setupGui3DDiffuseLighting
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_enableCull
public static void _enableCull() -
_disableCull
public static void _disableCull() -
_polygonMode
public static void _polygonMode(int face, int mode) - Mappings:
Namespace Name Mixin selector intermediary _polygonModeLcom/mojang/blaze3d/platform/GlStateManager;_polygonMode(II)Vofficial _polygonModeLcom/mojang/blaze3d/platform/GlStateManager;_polygonMode(II)Vnamed _polygonModeLcom/mojang/blaze3d/platform/GlStateManager;_polygonMode(II)V
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_enablePolygonOffset
public static void _enablePolygonOffset() -
_disablePolygonOffset
public static void _disablePolygonOffset() -
_polygonOffset
public static void _polygonOffset(float factor, float units) - Mappings:
Namespace Name Mixin selector intermediary _polygonOffsetLcom/mojang/blaze3d/platform/GlStateManager;_polygonOffset(FF)Vofficial _polygonOffsetLcom/mojang/blaze3d/platform/GlStateManager;_polygonOffset(FF)Vnamed _polygonOffsetLcom/mojang/blaze3d/platform/GlStateManager;_polygonOffset(FF)V
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_enableColorLogicOp
public static void _enableColorLogicOp() -
_disableColorLogicOp
public static void _disableColorLogicOp() -
_logicOp
public static void _logicOp(int op) - Mappings:
Namespace Name Mixin selector intermediary _logicOpLcom/mojang/blaze3d/platform/GlStateManager;_logicOp(I)Vofficial _logicOpLcom/mojang/blaze3d/platform/GlStateManager;_logicOp(I)Vnamed _logicOpLcom/mojang/blaze3d/platform/GlStateManager;_logicOp(I)V
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_activeTexture
public static void _activeTexture(int texture) - Mappings:
Namespace Name Mixin selector intermediary _activeTextureLcom/mojang/blaze3d/platform/GlStateManager;_activeTexture(I)Vofficial _activeTextureLcom/mojang/blaze3d/platform/GlStateManager;_activeTexture(I)Vnamed _activeTextureLcom/mojang/blaze3d/platform/GlStateManager;_activeTexture(I)V
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_texParameter
public static void _texParameter(int target, int pname, float param) - Mappings:
Namespace Name Mixin selector intermediary _texParameterLcom/mojang/blaze3d/platform/GlStateManager;_texParameter(IIF)Vofficial _texParameterLcom/mojang/blaze3d/platform/GlStateManager;_texParameter(IIF)Vnamed _texParameterLcom/mojang/blaze3d/platform/GlStateManager;_texParameter(IIF)V
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_texParameter
public static void _texParameter(int target, int pname, int param) - Mappings:
Namespace Name Mixin selector intermediary _texParameterLcom/mojang/blaze3d/platform/GlStateManager;_texParameter(III)Vofficial _texParameterLcom/mojang/blaze3d/platform/GlStateManager;_texParameter(III)Vnamed _texParameterLcom/mojang/blaze3d/platform/GlStateManager;_texParameter(III)V
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_getTexLevelParameter
public static int _getTexLevelParameter(int target, int level, int pname) - Mappings:
Namespace Name Mixin selector intermediary _getTexLevelParameterLcom/mojang/blaze3d/platform/GlStateManager;_getTexLevelParameter(III)Iofficial _getTexLevelParameterLcom/mojang/blaze3d/platform/GlStateManager;_getTexLevelParameter(III)Inamed _getTexLevelParameterLcom/mojang/blaze3d/platform/GlStateManager;_getTexLevelParameter(III)I
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_genTexture
public static int _genTexture() -
_genTextures
public static void _genTextures(int[] textures) - Mappings:
Namespace Name Mixin selector intermediary _genTexturesLcom/mojang/blaze3d/platform/GlStateManager;_genTextures([I)Vofficial _genTexturesLcom/mojang/blaze3d/platform/GlStateManager;_genTextures([I)Vnamed _genTexturesLcom/mojang/blaze3d/platform/GlStateManager;_genTextures([I)V
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_deleteTexture
public static void _deleteTexture(int texture) - Mappings:
Namespace Name Mixin selector intermediary _deleteTextureLcom/mojang/blaze3d/platform/GlStateManager;_deleteTexture(I)Vofficial _deleteTextureLcom/mojang/blaze3d/platform/GlStateManager;_deleteTexture(I)Vnamed _deleteTextureLcom/mojang/blaze3d/platform/GlStateManager;_deleteTexture(I)V
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_deleteTextures
public static void _deleteTextures(int[] textures) - Mappings:
Namespace Name Mixin selector intermediary _deleteTexturesLcom/mojang/blaze3d/platform/GlStateManager;_deleteTextures([I)Vofficial _deleteTexturesLcom/mojang/blaze3d/platform/GlStateManager;_deleteTextures([I)Vnamed _deleteTexturesLcom/mojang/blaze3d/platform/GlStateManager;_deleteTextures([I)V
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_bindTexture
public static void _bindTexture(int texture) - Mappings:
Namespace Name Mixin selector intermediary _bindTextureLcom/mojang/blaze3d/platform/GlStateManager;_bindTexture(I)Vofficial _bindTextureLcom/mojang/blaze3d/platform/GlStateManager;_bindTexture(I)Vnamed _bindTextureLcom/mojang/blaze3d/platform/GlStateManager;_bindTexture(I)V
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_getActiveTexture
public static int _getActiveTexture() -
_texImage2D
public static void _texImage2D(int target, int level, int internalFormat, int width, int height, int border, int format, int type, @Nullable @Nullable IntBuffer pixels) - Mappings:
Namespace Name Mixin selector intermediary _texImage2DLcom/mojang/blaze3d/platform/GlStateManager;_texImage2D(IIIIIIIILjava/nio/IntBuffer;)Vofficial _texImage2DLcom/mojang/blaze3d/platform/GlStateManager;_texImage2D(IIIIIIIILjava/nio/IntBuffer;)Vnamed _texImage2DLcom/mojang/blaze3d/platform/GlStateManager;_texImage2D(IIIIIIIILjava/nio/IntBuffer;)V
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_texSubImage2D
public static void _texSubImage2D(int target, int level, int offsetX, int offsetY, int width, int height, int format, int type, long pixels) - Mappings:
Namespace Name Mixin selector intermediary _texSubImage2DLcom/mojang/blaze3d/platform/GlStateManager;_texSubImage2D(IIIIIIIIJ)Vofficial _texSubImage2DLcom/mojang/blaze3d/platform/GlStateManager;_texSubImage2D(IIIIIIIIJ)Vnamed _texSubImage2DLcom/mojang/blaze3d/platform/GlStateManager;_texSubImage2D(IIIIIIIIJ)V
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upload
public static void upload(int level, int offsetX, int offsetY, int width, int height, NativeImage.Format format, IntBuffer pixels, Consumer<IntBuffer> consumer) - Mappings:
Namespace Name Mixin selector intermediary uploadLcom/mojang/blaze3d/platform/GlStateManager;upload(IIIIILnet/minecraft/class_1011$class_1012;Ljava/nio/IntBuffer;Ljava/util/function/Consumer;)Vofficial uploadLcom/mojang/blaze3d/platform/GlStateManager;upload(IIIIILehc$a;Ljava/nio/IntBuffer;Ljava/util/function/Consumer;)Vnamed uploadLcom/mojang/blaze3d/platform/GlStateManager;upload(IIIIILnet/minecraft/client/texture/NativeImage$Format;Ljava/nio/IntBuffer;Ljava/util/function/Consumer;)V
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_upload
private static void _upload(int level, int offsetX, int offsetY, int width, int height, NativeImage.Format format, IntBuffer pixels, Consumer<IntBuffer> consumer) - Mappings:
Namespace Name Mixin selector intermediary _uploadLcom/mojang/blaze3d/platform/GlStateManager;_upload(IIIIILnet/minecraft/class_1011$class_1012;Ljava/nio/IntBuffer;Ljava/util/function/Consumer;)Vofficial _uploadLcom/mojang/blaze3d/platform/GlStateManager;_upload(IIIIILehc$a;Ljava/nio/IntBuffer;Ljava/util/function/Consumer;)Vnamed _uploadLcom/mojang/blaze3d/platform/GlStateManager;_upload(IIIIILnet/minecraft/client/texture/NativeImage$Format;Ljava/nio/IntBuffer;Ljava/util/function/Consumer;)V
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_getTexImage
public static void _getTexImage(int target, int level, int format, int type, long pixels) - Mappings:
Namespace Name Mixin selector intermediary _getTexImageLcom/mojang/blaze3d/platform/GlStateManager;_getTexImage(IIIIJ)Vofficial _getTexImageLcom/mojang/blaze3d/platform/GlStateManager;_getTexImage(IIIIJ)Vnamed _getTexImageLcom/mojang/blaze3d/platform/GlStateManager;_getTexImage(IIIIJ)V
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_viewport
public static void _viewport(int x, int y, int width, int height) - Mappings:
Namespace Name Mixin selector intermediary _viewportLcom/mojang/blaze3d/platform/GlStateManager;_viewport(IIII)Vofficial _viewportLcom/mojang/blaze3d/platform/GlStateManager;_viewport(IIII)Vnamed _viewportLcom/mojang/blaze3d/platform/GlStateManager;_viewport(IIII)V
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_colorMask
public static void _colorMask(boolean red, boolean green, boolean blue, boolean alpha) - Mappings:
Namespace Name Mixin selector intermediary _colorMaskLcom/mojang/blaze3d/platform/GlStateManager;_colorMask(ZZZZ)Vofficial _colorMaskLcom/mojang/blaze3d/platform/GlStateManager;_colorMask(ZZZZ)Vnamed _colorMaskLcom/mojang/blaze3d/platform/GlStateManager;_colorMask(ZZZZ)V
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_stencilFunc
public static void _stencilFunc(int func, int ref, int mask) - Mappings:
Namespace Name Mixin selector intermediary _stencilFuncLcom/mojang/blaze3d/platform/GlStateManager;_stencilFunc(III)Vofficial _stencilFuncLcom/mojang/blaze3d/platform/GlStateManager;_stencilFunc(III)Vnamed _stencilFuncLcom/mojang/blaze3d/platform/GlStateManager;_stencilFunc(III)V
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_stencilMask
public static void _stencilMask(int mask) - Mappings:
Namespace Name Mixin selector intermediary _stencilMaskLcom/mojang/blaze3d/platform/GlStateManager;_stencilMask(I)Vofficial _stencilMaskLcom/mojang/blaze3d/platform/GlStateManager;_stencilMask(I)Vnamed _stencilMaskLcom/mojang/blaze3d/platform/GlStateManager;_stencilMask(I)V
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_stencilOp
public static void _stencilOp(int sfail, int dpfail, int dppass) - Mappings:
Namespace Name Mixin selector intermediary _stencilOpLcom/mojang/blaze3d/platform/GlStateManager;_stencilOp(III)Vofficial _stencilOpLcom/mojang/blaze3d/platform/GlStateManager;_stencilOp(III)Vnamed _stencilOpLcom/mojang/blaze3d/platform/GlStateManager;_stencilOp(III)V
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_clearDepth
public static void _clearDepth(double depth) - Mappings:
Namespace Name Mixin selector intermediary _clearDepthLcom/mojang/blaze3d/platform/GlStateManager;_clearDepth(D)Vofficial _clearDepthLcom/mojang/blaze3d/platform/GlStateManager;_clearDepth(D)Vnamed _clearDepthLcom/mojang/blaze3d/platform/GlStateManager;_clearDepth(D)V
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_clearColor
public static void _clearColor(float red, float green, float blue, float alpha) - Mappings:
Namespace Name Mixin selector intermediary _clearColorLcom/mojang/blaze3d/platform/GlStateManager;_clearColor(FFFF)Vofficial _clearColorLcom/mojang/blaze3d/platform/GlStateManager;_clearColor(FFFF)Vnamed _clearColorLcom/mojang/blaze3d/platform/GlStateManager;_clearColor(FFFF)V
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_clearStencil
public static void _clearStencil(int stencil) - Mappings:
Namespace Name Mixin selector intermediary _clearStencilLcom/mojang/blaze3d/platform/GlStateManager;_clearStencil(I)Vofficial _clearStencilLcom/mojang/blaze3d/platform/GlStateManager;_clearStencil(I)Vnamed _clearStencilLcom/mojang/blaze3d/platform/GlStateManager;_clearStencil(I)V
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_clear
public static void _clear(int mask, boolean getError) - Mappings:
Namespace Name Mixin selector intermediary _clearLcom/mojang/blaze3d/platform/GlStateManager;_clear(IZ)Vofficial _clearLcom/mojang/blaze3d/platform/GlStateManager;_clear(IZ)Vnamed _clearLcom/mojang/blaze3d/platform/GlStateManager;_clear(IZ)V
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_glDrawPixels
public static void _glDrawPixels(int width, int height, int format, int type, long pixels) - Mappings:
Namespace Name Mixin selector intermediary _glDrawPixelsLcom/mojang/blaze3d/platform/GlStateManager;_glDrawPixels(IIIIJ)Vofficial _glDrawPixelsLcom/mojang/blaze3d/platform/GlStateManager;_glDrawPixels(IIIIJ)Vnamed _glDrawPixelsLcom/mojang/blaze3d/platform/GlStateManager;_glDrawPixels(IIIIJ)V
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_vertexAttribPointer
public static void _vertexAttribPointer(int index, int size, int type, boolean normalized, int stride, long pointer) - Mappings:
Namespace Name Mixin selector intermediary _vertexAttribPointerLcom/mojang/blaze3d/platform/GlStateManager;_vertexAttribPointer(IIIZIJ)Vofficial _vertexAttribPointerLcom/mojang/blaze3d/platform/GlStateManager;_vertexAttribPointer(IIIZIJ)Vnamed _vertexAttribPointerLcom/mojang/blaze3d/platform/GlStateManager;_vertexAttribPointer(IIIZIJ)V
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_vertexAttribIPointer
public static void _vertexAttribIPointer(int index, int size, int type, int stride, long pointer) - Mappings:
Namespace Name Mixin selector intermediary _vertexAttribIPointerLcom/mojang/blaze3d/platform/GlStateManager;_vertexAttribIPointer(IIIIJ)Vofficial _vertexAttribIPointerLcom/mojang/blaze3d/platform/GlStateManager;_vertexAttribIPointer(IIIIJ)Vnamed _vertexAttribIPointerLcom/mojang/blaze3d/platform/GlStateManager;_vertexAttribIPointer(IIIIJ)V
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_enableVertexAttribArray
public static void _enableVertexAttribArray(int index) - Mappings:
Namespace Name Mixin selector intermediary _enableVertexAttribArrayLcom/mojang/blaze3d/platform/GlStateManager;_enableVertexAttribArray(I)Vofficial _enableVertexAttribArrayLcom/mojang/blaze3d/platform/GlStateManager;_enableVertexAttribArray(I)Vnamed _enableVertexAttribArrayLcom/mojang/blaze3d/platform/GlStateManager;_enableVertexAttribArray(I)V
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_disableVertexAttribArray
public static void _disableVertexAttribArray(int index) - Mappings:
Namespace Name Mixin selector intermediary _disableVertexAttribArrayLcom/mojang/blaze3d/platform/GlStateManager;_disableVertexAttribArray(I)Vofficial _disableVertexAttribArrayLcom/mojang/blaze3d/platform/GlStateManager;_disableVertexAttribArray(I)Vnamed _disableVertexAttribArrayLcom/mojang/blaze3d/platform/GlStateManager;_disableVertexAttribArray(I)V
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_drawElements
public static void _drawElements(int mode, int count, int type, long indices) - Mappings:
Namespace Name Mixin selector intermediary _drawElementsLcom/mojang/blaze3d/platform/GlStateManager;_drawElements(IIIJ)Vofficial _drawElementsLcom/mojang/blaze3d/platform/GlStateManager;_drawElements(IIIJ)Vnamed _drawElementsLcom/mojang/blaze3d/platform/GlStateManager;_drawElements(IIIJ)V
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_pixelStore
public static void _pixelStore(int pname, int param) - Mappings:
Namespace Name Mixin selector intermediary _pixelStoreLcom/mojang/blaze3d/platform/GlStateManager;_pixelStore(II)Vofficial _pixelStoreLcom/mojang/blaze3d/platform/GlStateManager;_pixelStore(II)Vnamed _pixelStoreLcom/mojang/blaze3d/platform/GlStateManager;_pixelStore(II)V
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_readPixels
public static void _readPixels(int x, int y, int width, int height, int format, int type, ByteBuffer pixels) - Mappings:
Namespace Name Mixin selector intermediary _readPixelsLcom/mojang/blaze3d/platform/GlStateManager;_readPixels(IIIIIILjava/nio/ByteBuffer;)Vofficial _readPixelsLcom/mojang/blaze3d/platform/GlStateManager;_readPixels(IIIIIILjava/nio/ByteBuffer;)Vnamed _readPixelsLcom/mojang/blaze3d/platform/GlStateManager;_readPixels(IIIIIILjava/nio/ByteBuffer;)V
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_readPixels
public static void _readPixels(int x, int y, int width, int height, int format, int type, long pixels) - Mappings:
Namespace Name Mixin selector intermediary _readPixelsLcom/mojang/blaze3d/platform/GlStateManager;_readPixels(IIIIIIJ)Vofficial _readPixelsLcom/mojang/blaze3d/platform/GlStateManager;_readPixels(IIIIIIJ)Vnamed _readPixelsLcom/mojang/blaze3d/platform/GlStateManager;_readPixels(IIIIIIJ)V
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_getError
public static int _getError() -
_getString
- Mappings:
Namespace Name Mixin selector intermediary _getStringLcom/mojang/blaze3d/platform/GlStateManager;_getString(I)Ljava/lang/String;official _getStringLcom/mojang/blaze3d/platform/GlStateManager;_getString(I)Ljava/lang/String;named _getStringLcom/mojang/blaze3d/platform/GlStateManager;_getString(I)Ljava/lang/String;
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_getInteger
public static int _getInteger(int pname) - Mappings:
Namespace Name Mixin selector intermediary _getIntegerLcom/mojang/blaze3d/platform/GlStateManager;_getInteger(I)Iofficial _getIntegerLcom/mojang/blaze3d/platform/GlStateManager;_getInteger(I)Inamed _getIntegerLcom/mojang/blaze3d/platform/GlStateManager;_getInteger(I)I
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