Package net.minecraft.client.particle
Interface ParticleTextureSheet
Defines rendering setup and draw logic for particles based on their requirements for depth checking, textures, and transparency.
Each Particle returns a sheet in Particle.getType().
When particles are rendered, each sheet will be drawn once.
begin(BufferBuilder, TextureManager) is first called to set up render state, and after each particle has emitted geometry, draw(Tessellator) is called to draw to a target buffer.
- Mappings:
Namespace Name intermediary net/minecraft/class_3999official fhfnamed net/minecraft/client/particle/ParticleTextureSheet
-
Field Summary
FieldsModifier and TypeFieldDescriptionstatic final ParticleTextureSheetstatic final ParticleTextureSheetstatic final ParticleTextureSheetstatic final ParticleTextureSheetstatic final ParticleTextureSheetstatic final ParticleTextureSheet -
Method Summary
Modifier and TypeMethodDescriptionvoidbegin(BufferBuilder builder, TextureManager textureManager) Called to set up OpenGL render state for drawing particles of a given type.voiddraw(Tessellator tessellator) Called after all particles of a sheet have finished drawing.
-
Field Details
-
TERRAIN_SHEET
- Mappings:
Namespace Name Mixin selector intermediary field_17827Lnet/minecraft/class_3999;field_17827:Lnet/minecraft/class_3999;official aLfhf;a:Lfhf;named TERRAIN_SHEETLnet/minecraft/client/particle/ParticleTextureSheet;TERRAIN_SHEET:Lnet/minecraft/client/particle/ParticleTextureSheet;
-
PARTICLE_SHEET_OPAQUE
- Mappings:
Namespace Name Mixin selector intermediary field_17828Lnet/minecraft/class_3999;field_17828:Lnet/minecraft/class_3999;official bLfhf;b:Lfhf;named PARTICLE_SHEET_OPAQUELnet/minecraft/client/particle/ParticleTextureSheet;PARTICLE_SHEET_OPAQUE:Lnet/minecraft/client/particle/ParticleTextureSheet;
-
PARTICLE_SHEET_TRANSLUCENT
- Mappings:
Namespace Name Mixin selector intermediary field_17829Lnet/minecraft/class_3999;field_17829:Lnet/minecraft/class_3999;official cLfhf;c:Lfhf;named PARTICLE_SHEET_TRANSLUCENTLnet/minecraft/client/particle/ParticleTextureSheet;PARTICLE_SHEET_TRANSLUCENT:Lnet/minecraft/client/particle/ParticleTextureSheet;
-
PARTICLE_SHEET_LIT
- Mappings:
Namespace Name Mixin selector intermediary field_17830Lnet/minecraft/class_3999;field_17830:Lnet/minecraft/class_3999;official dLfhf;d:Lfhf;named PARTICLE_SHEET_LITLnet/minecraft/client/particle/ParticleTextureSheet;PARTICLE_SHEET_LIT:Lnet/minecraft/client/particle/ParticleTextureSheet;
-
CUSTOM
- Mappings:
Namespace Name Mixin selector intermediary field_17831Lnet/minecraft/class_3999;field_17831:Lnet/minecraft/class_3999;official eLfhf;e:Lfhf;named CUSTOMLnet/minecraft/client/particle/ParticleTextureSheet;CUSTOM:Lnet/minecraft/client/particle/ParticleTextureSheet;
-
NO_RENDER
- Mappings:
Namespace Name Mixin selector intermediary field_17832Lnet/minecraft/class_3999;field_17832:Lnet/minecraft/class_3999;official fLfhf;f:Lfhf;named NO_RENDERLnet/minecraft/client/particle/ParticleTextureSheet;NO_RENDER:Lnet/minecraft/client/particle/ParticleTextureSheet;
-
-
Method Details
-
begin
Called to set up OpenGL render state for drawing particles of a given type.- Parameters:
builder- the buffer particles will draw to inParticle.buildGeometry(VertexConsumer, Camera, float)textureManager- texture loading context- Mappings:
Namespace Name Mixin selector intermediary method_18130Lnet/minecraft/class_3999;method_18130(Lnet/minecraft/class_287;Lnet/minecraft/class_1060;)Vofficial aLfhf;a(Lehw;Lful;)Vnamed beginLnet/minecraft/client/particle/ParticleTextureSheet;begin(Lnet/minecraft/client/render/BufferBuilder;Lnet/minecraft/client/texture/TextureManager;)V
-
draw
Called after all particles of a sheet have finished drawing.- Parameters:
tessellator- theTessellatorall particles in this sheet drew to- Mappings:
Namespace Name Mixin selector intermediary method_18131Lnet/minecraft/class_3999;method_18131(Lnet/minecraft/class_289;)Vofficial aLfhf;a(Leid;)Vnamed drawLnet/minecraft/client/particle/ParticleTextureSheet;draw(Lnet/minecraft/client/render/Tessellator;)V
-