Class HorseScreenHandler
- Mappings:
Namespace Name intermediary net/minecraft/class_1724official ccbnamed net/minecraft/screen/HorseScreenHandler
-
Field Summary
FieldsFields inherited from class net.minecraft.screen.ScreenHandler
EMPTY_SPACE_SLOT_INDEX, field_30731, field_30732, field_30733, field_30734, field_30735, field_30736, field_30737, slots, syncId -
Constructor Summary
ConstructorsConstructorDescriptionHorseScreenHandler(int syncId, PlayerInventory playerInventory, Inventory inventory, AbstractHorseEntity entity) -
Method Summary
Modifier and TypeMethodDescriptionbooleancanUse(PlayerEntity player) Returns whether the screen handler can be used.private booleanhasChest(AbstractHorseEntity horse) voidonClosed(PlayerEntity player) Called when this screen handler is closed.quickMove(PlayerEntity player, int slot) Quick-moves the stack atslotto other slots of the screen handler that belong to a different inventory or another section of the same inventory.Methods inherited from class net.minecraft.screen.ScreenHandler
addListener, addProperties, addProperty, addSlot, calculateComparatorOutput, calculateComparatorOutput, calculateStackSize, canInsertIntoSlot, canInsertIntoSlot, canInsertItemIntoSlot, canUse, checkDataCount, checkSize, copySharedSlots, disableSyncing, dropInventory, enableSyncing, endQuickCraft, getCursorStack, getRevision, getSlot, getSlotIndex, getStacks, getType, insertItem, isValid, nextRevision, onButtonClick, onContentChanged, onSlotClick, packQuickCraftData, removeListener, sendContentUpdates, setCursorStack, setPreviousCursorStack, setPreviousTrackedSlot, setPreviousTrackedSlotMutable, setProperty, setStackInSlot, shouldQuickCraftContinue, syncState, unpackQuickCraftButton, unpackQuickCraftStage, updateSlotStacks, updateSyncHandler, updateToClient
-
Field Details
-
inventory
- Mappings:
Namespace Name Mixin selector intermediary field_7836Lnet/minecraft/class_1724;field_7836:Lnet/minecraft/class_1263;official kLccb;k:Lbdp;named inventoryLnet/minecraft/screen/HorseScreenHandler;inventory:Lnet/minecraft/inventory/Inventory;
-
entity
- Mappings:
Namespace Name Mixin selector intermediary field_7837Lnet/minecraft/class_1724;field_7837:Lnet/minecraft/class_1496;official lLccb;l:Lbti;named entityLnet/minecraft/screen/HorseScreenHandler;entity:Lnet/minecraft/entity/passive/AbstractHorseEntity;
-
-
Constructor Details
-
HorseScreenHandler
public HorseScreenHandler(int syncId, PlayerInventory playerInventory, Inventory inventory, AbstractHorseEntity entity) - Mappings:
Namespace Name Mixin selector intermediary <init>Lnet/minecraft/class_1724;<init>(ILnet/minecraft/class_1661;Lnet/minecraft/class_1263;Lnet/minecraft/class_1496;)Vofficial <init>Lccb;<init>(ILbyl;Lbdp;Lbti;)Vnamed <init>Lnet/minecraft/screen/HorseScreenHandler;<init>(ILnet/minecraft/entity/player/PlayerInventory;Lnet/minecraft/inventory/Inventory;Lnet/minecraft/entity/passive/AbstractHorseEntity;)V
-
-
Method Details
-
canUse
Returns whether the screen handler can be used.Subclasses should call #canUse(ScreenHandlerContext, PlayerEntity, Block)} or implement the check itself. The implementation should check that the player is near the screen handler's source position (e.g. block position) and that the source (e.g. block) is not destroyed.
- Specified by:
canUsein classScreenHandler- Returns:
- whether the screen handler can be used
- Mappings:
Namespace Name Mixin selector intermediary method_7597Lnet/minecraft/class_1703;method_7597(Lnet/minecraft/class_1657;)Zofficial aLcbd;a(Lbym;)Znamed canUseLnet/minecraft/screen/ScreenHandler;canUse(Lnet/minecraft/entity/player/PlayerEntity;)Z
-
hasChest
- Mappings:
Namespace Name Mixin selector intermediary method_33354Lnet/minecraft/class_1724;method_33354(Lnet/minecraft/class_1496;)Zofficial aLccb;a(Lbti;)Znamed hasChestLnet/minecraft/screen/HorseScreenHandler;hasChest(Lnet/minecraft/entity/passive/AbstractHorseEntity;)Z
-
quickMove
Quick-moves the stack atslotto other slots of the screen handler that belong to a different inventory or another section of the same inventory. For example, items can be quick-moved between a chest's slots and the player inventory or between the main player inventory and the hotbar.Subclasses should call
ScreenHandler.insertItem(net.minecraft.item.ItemStack, int, int, boolean), and if the insertion was successful, clear the slot (if the stack is exhausted) or mark it as dirty. See the vanilla subclasses for basic implementation.Quick-moving is also known as "shift-clicking" since it's usually triggered using Shift+left click.
- Specified by:
quickMovein classScreenHandler- Parameters:
slot- the index of the slot to quick-move from- Returns:
ItemStack.EMPTYwhen no stack can be transferred, otherwise the original stack- See Also:
- Mappings:
Namespace Name Mixin selector intermediary method_7601Lnet/minecraft/class_1703;method_7601(Lnet/minecraft/class_1657;I)Lnet/minecraft/class_1799;official aLcbd;a(Lbym;I)Lcfx;named quickMoveLnet/minecraft/screen/ScreenHandler;quickMove(Lnet/minecraft/entity/player/PlayerEntity;I)Lnet/minecraft/item/ItemStack;
-
onClosed
Called when this screen handler is closed.To close a screen handler, call
PlayerEntity.closeHandledScreen()on the server instead of this method.This drops the cursor stack by default. Subclasses that have slots not backed by a persistent inventory should call
ScreenHandler.dropInventory(net.minecraft.entity.player.PlayerEntity, net.minecraft.inventory.Inventory)to drop the stacks.- Overrides:
onClosedin classScreenHandler- Mappings:
Namespace Name Mixin selector intermediary method_7595Lnet/minecraft/class_1703;method_7595(Lnet/minecraft/class_1657;)Vofficial bLcbd;b(Lbym;)Vnamed onClosedLnet/minecraft/screen/ScreenHandler;onClosed(Lnet/minecraft/entity/player/PlayerEntity;)V
-