Package net.minecraft.structure
Class WoodlandMansionGenerator.FlagMatrix
java.lang.Object
net.minecraft.structure.WoodlandMansionGenerator.FlagMatrix
- Enclosing class:
WoodlandMansionGenerator
A matrix used to store floor information. Each element in this matrix
corresponds to the cell on the floor.
- Mappings:
Namespace Name intermediary net/minecraft/class_3471$class_3478official dul$gnamed net/minecraft/structure/WoodlandMansionGenerator$FlagMatrix
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Field Summary
Fields -
Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionbooleananyMatchAround(int i, int j, int value) voidfill(int i0, int j0, int i1, int j1, int value) intget(int i, int j) voidset(int i, int j, int value) voidupdate(int i, int j, int expected, int newValue) Updates the element in(i, j)tonewValueif the current value is equal toexpected.
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Field Details
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array
private final int[][] array- Mappings:
Namespace Name Mixin selector intermediary field_15451Lnet/minecraft/class_3471$class_3478;field_15451:[[Iofficial aLdul$g;a:[[Inamed arrayLnet/minecraft/structure/WoodlandMansionGenerator$FlagMatrix;array:[[I
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n
final int n- Mappings:
Namespace Name Mixin selector intermediary field_15454Lnet/minecraft/class_3471$class_3478;field_15454:Iofficial bLdul$g;b:Inamed nLnet/minecraft/structure/WoodlandMansionGenerator$FlagMatrix;n:I
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m
final int m- Mappings:
Namespace Name Mixin selector intermediary field_15453Lnet/minecraft/class_3471$class_3478;field_15453:Iofficial cLdul$g;c:Inamed mLnet/minecraft/structure/WoodlandMansionGenerator$FlagMatrix;m:I
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fallback
private final int fallback- Mappings:
Namespace Name Mixin selector intermediary field_15452Lnet/minecraft/class_3471$class_3478;field_15452:Iofficial dLdul$g;d:Inamed fallbackLnet/minecraft/structure/WoodlandMansionGenerator$FlagMatrix;fallback:I
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Constructor Details
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FlagMatrix
public FlagMatrix(int n, int m, int fallback) - Mappings:
Namespace Name Mixin selector intermediary <init>Lnet/minecraft/class_3471$class_3478;<init>(III)Vofficial <init>Ldul$g;<init>(III)Vnamed <init>Lnet/minecraft/structure/WoodlandMansionGenerator$FlagMatrix;<init>(III)V
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Method Details
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set
public void set(int i, int j, int value) - Mappings:
Namespace Name Mixin selector intermediary method_15065Lnet/minecraft/class_3471$class_3478;method_15065(III)Vofficial aLdul$g;a(III)Vnamed setLnet/minecraft/structure/WoodlandMansionGenerator$FlagMatrix;set(III)V
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fill
public void fill(int i0, int j0, int i1, int j1, int value) - Mappings:
Namespace Name Mixin selector intermediary method_15062Lnet/minecraft/class_3471$class_3478;method_15062(IIIII)Vofficial aLdul$g;a(IIIII)Vnamed fillLnet/minecraft/structure/WoodlandMansionGenerator$FlagMatrix;fill(IIIII)V
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get
public int get(int i, int j) - Mappings:
Namespace Name Mixin selector intermediary method_15066Lnet/minecraft/class_3471$class_3478;method_15066(II)Iofficial aLdul$g;a(II)Inamed getLnet/minecraft/structure/WoodlandMansionGenerator$FlagMatrix;get(II)I
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update
public void update(int i, int j, int expected, int newValue) Updates the element in(i, j)tonewValueif the current value is equal toexpected.- Mappings:
Namespace Name Mixin selector intermediary method_15061Lnet/minecraft/class_3471$class_3478;method_15061(IIII)Vofficial aLdul$g;a(IIII)Vnamed updateLnet/minecraft/structure/WoodlandMansionGenerator$FlagMatrix;update(IIII)V
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anyMatchAround
public boolean anyMatchAround(int i, int j, int value) - Mappings:
Namespace Name Mixin selector intermediary method_15067Lnet/minecraft/class_3471$class_3478;method_15067(III)Zofficial bLdul$g;b(III)Znamed anyMatchAroundLnet/minecraft/structure/WoodlandMansionGenerator$FlagMatrix;anyMatchAround(III)Z
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