CLASS cxe net/minecraft/client/render/entity/model/BipedEntityModel
	CLASS cxe$a ArmPose
	FIELD c head Lczk;
	FIELD d headwear Lczk;
	FIELD e body Lczk;
	FIELD f armRight Lczk;
	FIELD g armLeft Lczk;
	FIELD h legRight Lczk;
	FIELD i legLeft Lczk;
	FIELD j armPoseLeft Lcxe$a;
	FIELD k armPoseRight Lcxe$a;
	FIELD l isSneaking Z
	METHOD <init> (FFII)V
		ARG 1 scale
		ARG 3 textureWidth
	METHOD a setRotationAngles (FFFFFFLagk;)V
		ARG 1 limbMoveAngle
		ARG 2 limbMoveAmount
		ARG 3 age
		ARG 4 headYaw
		ARG 5 headPitch
		ARG 6 scale
	METHOD a getPreferedHand (Lagk;)Lags;
	METHOD a render (Lagk;FFFFFF)V
		ARG 0 entity
		ARG 1 entity
		ARG 2 limbMoveAngle
		ARG 3 limbMoveAmount
		ARG 4 age
		ARG 5 headYaw
		ARG 6 headPitch
	METHOD a getArm (Lags;)Lczk;
	METHOD a animateModel (Lagt;FFF)V
		ARG 1 entity
		ARG 2 swingAmount
		ARG 3 swingDelta
	METHOD a setAttributes (Lcxo;)V
	METHOD a setVisible (Z)V
