CLASS cho net/minecraft/world/loot/LootTables
	FIELD H ENTITY_SHEEP_WHITE Lpz;
	FIELD I ENTITY_SHEEP_ORANGE Lpz;
	FIELD J ENTITY_SHEEP_MAGENTA Lpz;
	FIELD K ENTITY_SHEEP_LIGHT_BLUE Lpz;
	FIELD L ENTITY_SHEEP_YELLOW Lpz;
	FIELD M ENTITY_SHEEP_LIME Lpz;
	FIELD N ENTITY_SHEEP_PINK Lpz;
	FIELD O ENTITY_SHEEP_GRAY Lpz;
	FIELD Q ENTITY_SHEEP_CYAN Lpz;
	FIELD R ENTITY_SHEEP_PURPLE Lpz;
	FIELD S ENTITY_SHEEP_BLUE Lpz;
	FIELD T ENTITY_SHEEP_BROWN Lpz;
	FIELD U ENTITY_SHEEP_GREEN Lpz;
	FIELD V ENTITY_SHEEP_RED Lpz;
	FIELD W ENTITY_SHEEP_BLACK Lpz;
	FIELD Y GAMEPLAY_FISHING Lpz;
	FIELD a EMPTY Lpz;
	FIELD ac LOOT_TABLES Ljava/util/Set;
	FIELD ad LOOT_TABLES_READ_ONLY Ljava/util/Set;
	FIELD b CHEST_SPAWN_BONUS Lpz;
	FIELD c CHEST_END_CITY_TREASURE Lpz;
	FIELD d CHEST_SIMPLE_DUNGEON Lpz;
	FIELD e CHEST_VILLAGE_BLACKSMITH Lpz;
	FIELD q CHEST_ABANDONED_MINESHAFT Lpz;
	FIELD r CHEST_NETHER_BRIDGE Lpz;
	FIELD s CHEST_STRONGHOLD_LIBRARY Lpz;
	FIELD t CHEST_STRONGHOLD_CROSSING Lpz;
	FIELD u CHEST_STRONGHOLD_CORRIDOR Lpz;
	FIELD v CHEST_DESERT_PYRAMID Lpz;
	FIELD w CHEST_JUNGLE_TEMPLE Lpz;
	FIELD x DISPENSER_JUNGLE_TEMPLE Lpz;
	FIELD y CHEST_IGLOO Lpz;
	FIELD z CHEST_WOODLAND_MANSION Lpz;
	METHOD a getAll ()Ljava/util/Set;
	METHOD a registerLootTable (Lpz;)Lpz;
		ARG 0 id
