CLASS cgg net/minecraft/entity/ai/pathing/Path
	FIELD a nodes [Lcge;
	FIELD e currentNodeIndex I
	FIELD f pathLength I
	METHOD a next ()V
	METHOD a getNode (I)Lcge;
	METHOD a setNode (ILcge;)V
		ARG 1 nodeIndex
	METHOD a getNodePosition (Lagk;)Lckz;
	METHOD a getNodePosition (Lagk;I)Lckz;
		ARG 1 entity
	METHOD a equalsPath (Lcgg;)Z
	METHOD b isFinished ()Z
	METHOD b setPathLength (I)V
	METHOD c getEnd ()Lcge;
	METHOD c setCurrentPosition (I)V
	METHOD d getPathLength ()I
	METHOD e getCurrentNodeIndex ()I
	METHOD f getCurrentPosition ()Lckz;
