CLASS ckz net/minecraft/util/math/Vec3d
	FIELD a ZERO Lckz;
	FIELD b x D
	FIELD c y D
	FIELD d z D
	METHOD <init> (DDD)V
		ARG 1 x
	METHOD a normalize ()Lckz;
	METHOD a multiply (D)Lckz;
	METHOD a subtract (DDD)Lckz;
		ARG 1 x
	METHOD a rotateX (F)Lckz;
	METHOD a fromPolar (FF)Lckz;
		ARG 0 pitch
		ARG 1 yaw
	METHOD a fromPolar (Lcky;)Lckz;
		ARG 0 polar
	METHOD a reverseSubtract (Lckz;)Lckz;
	METHOD b length ()D
	METHOD b add (DDD)Lckz;
		ARG 1 x
	METHOD b rotateY (F)Lckz;
	METHOD b dotProduct (Lckz;)D
	METHOD c lengthSquared ()D
	METHOD c squaredDistanceTo (DDD)D
		ARG 1 x
	METHOD c crossProduct (Lckz;)Lckz;
	METHOD d subtract (Lckz;)Lckz;
	METHOD e add (Lckz;)Lckz;
	METHOD equals (Ljava/lang/Object;)Z
		ARG 0 object
	METHOD f distanceTo (Lckz;)D
	METHOD g squaredDistanceTo (Lckz;)D
