CLASS cdy net/minecraft/fluid/Fluid
	FIELD a defaultState Lcdz;
	FIELD c STATE_IDS Lfc;
	FIELD d stateFactory Lbon;
	METHOD a getRenderLayer ()Lbaf;
	METHOD a appendProperties (Lbon$a;)V
	METHOD a matchesType (Lcdy;)Z
	METHOD a matches (Lxy;)Z
	METHOD b getBucketItem ()Lavp;
	METHOD b onRandomTick (Lbas;Let;Lcdz;Ljava/util/Random;)V
	METHOD b toBlockState (Lcdz;)Lbom;
	METHOD c isEmpty ()Z
	METHOD c isStill (Lcdz;)Z
	METHOD d getBlastResistance ()F
	METHOD f setDefaultState (Lcdz;)V
	METHOD h getStateFactory ()Lbon;
	METHOD i getDefaultState ()Lcdz;
	METHOD j getParticle ()Lft;
	METHOD k hasRandomTicks ()Z
