CLASS ddi net/minecraft/client/render/block/BlockRenderer
	CLASS ddi$a NeighborData
		FIELD a DOWN Lddi$a;
		FIELD b UP Lddi$a;
		FIELD c NORTH Lddi$a;
		FIELD d SOUTH Lddi$a;
		FIELD e WEST Lddi$a;
		FIELD f EAST Lddi$a;
		FIELD g faces [Ley;
		FIELD h nonCubicWeight Z
		METHOD a getData (Ley;)Lddi$a;
	CLASS ddi$b AmbientOcclusionCalculator
		FIELD b colorMultiplier [F
		FIELD c brightness [I
		METHOD a getAmbientOcclusionBrightness (IIII)I
		METHOD a getBrightness (IIIIFFFF)I
		METHOD a apply (Lbac;Lbom;Let;Ley;[FLjava/util/BitSet;)V
	CLASS ddi$c Translation
		FIELD a DOWN Lddi$c;
		FIELD b UP Lddi$c;
		FIELD c NORTH Lddi$c;
		FIELD d SOUTH Lddi$c;
		FIELD e WEST Lddi$c;
		FIELD f EAST Lddi$c;
		FIELD g firstCorner I
		FIELD h secondCorner I
		FIELD i thirdCorner I
		FIELD j fourthCorner I
		FIELD k VALUES [Lddi$c;
		METHOD a getTranslations (Ley;)Lddi$c;
	CLASS ddi$d NeighborOrientation
		FIELD a DOWN Lddi$d;
		FIELD b UP Lddi$d;
		FIELD c NORTH Lddi$d;
		FIELD d SOUTH Lddi$d;
		FIELD e WEST Lddi$d;
		FIELD f EAST Lddi$d;
		FIELD g FLIP_DOWN Lddi$d;
		FIELD h FLIP_UP Lddi$d;
		FIELD i FLIP_NORTH Lddi$d;
		FIELD j FLIP_SOUTH Lddi$d;
		FIELD k FLIP_WEST Lddi$d;
		FIELD l FLIP_EAST Lddi$d;
		FIELD m shape I
	FIELD a colorMap Lcop;
	METHOD a renderQuad (FFFFLjava/util/List;)V
		ARG 1 colorMultiplier
		ARG 2 red
		ARG 3 green
		ARG 4 blue
	METHOD a tesselateQuadsFlat (Lbac;Lbom;Let;IZLcnp;Ljava/util/List;Ljava/util/BitSet;)V
		ARG 1 view
		ARG 2 state
		ARG 3 pos
		ARG 4 brightness
		ARG 5 checkBrightness
		ARG 6 buffer
		ARG 7 quads
	METHOD a tesselateQuadsSmooth (Lbac;Lbom;Let;Lcnp;Ljava/util/List;[FLjava/util/BitSet;Lddi$b;)V
		ARG 1 view
		ARG 2 state
		ARG 3 pos
		ARG 4 buffer
		ARG 5 quads
		ARG 6 faceShape
		ARG 7 shapeState
	METHOD a updateShape (Lbac;Lbom;Let;[ILey;[FLjava/util/BitSet;)V
		ARG 3 state
		ARG 4 vertexData
		ARG 5 facing
		ARG 6 faceShape
	METHOD a tesselate (Lbac;Ldne;Lbom;Let;Lcnp;ZLjava/util/Random;J)Z
		ARG 1 view
		ARG 2 model
		ARG 3 state
		ARG 4 pos
		ARG 5 buffer
		ARG 6 testSides
	METHOD a render (Lbom;Ldne;FFFF)V
		ARG 1 state
		ARG 2 model
		ARG 3 colorMultiplier
		ARG 4 red
		ARG 5 green
	METHOD a render (Ldne;FFFF)V
		ARG 1 model
		ARG 2 colorMultiplier
		ARG 3 red
		ARG 4 green
	METHOD a render (Ldne;Lbom;FZ)V
		ARG 1 model
		ARG 2 state
		ARG 3 colorMultiplier
	METHOD b tesselateSmooth (Lbac;Ldne;Lbom;Let;Lcnp;ZLjava/util/Random;J)Z
		ARG 1 view
		ARG 2 model
		ARG 3 state
		ARG 4 pos
		ARG 5 buffer
		ARG 6 testSides
	METHOD c tesselateFlat (Lbac;Ldne;Lbom;Let;Lcnp;ZLjava/util/Random;J)Z
		ARG 1 view
		ARG 2 model
		ARG 3 state
		ARG 4 pos
		ARG 5 buffer
		ARG 6 testSides
