CLASS bgw net/minecraft/block/BubbleColumnBlock
	METHOD <init> (Lbgs$c;)V
		ARG 1 settings
	METHOD a getTickRate (Lbbt;)I
		ARG 1 world
	METHOD a onEntityCollision (Lbpm;Lbbp;Let;Lagv;)V
		ARG 1 state
		ARG 2 world
		ARG 3 pos
		ARG 4 entity
	METHOD a onBlockAdded (Lbpm;Lbbp;Let;Lbpm;)V
		ARG 1 state
		ARG 2 world
		ARG 3 pos
		ARG 4 oldState
	METHOD a randomDisplayTick (Lbpm;Lbbp;Let;Ljava/util/Random;)V
		ARG 1 state
		ARG 2 world
		ARG 3 pos
		ARG 4 rnd
	METHOD a canPlaceAt (Lbpm;Lbbt;Let;)Z
		ARG 1 state
		ARG 2 world
		ARG 3 pos
	METHOD a getStateForNeighborUpdate (Lbpm;Ley;Lbpm;Lbbq;Let;Let;)Lbpm;
		ARG 1 state
		ARG 2 facing
		ARG 3 neighborState
		ARG 4 world
		ARG 5 pos
		ARG 6 neighborPos
	METHOD a appendProperties (Lbpn$a;)V
		ARG 1 builder
	METHOD b (Lbbq;Let;Lbpm;)Lcfc;
		ARG 1 world
		ARG 2 pos
		ARG 3 state
	METHOD b scheduledTick (Lbpm;Lbbp;Let;Ljava/util/Random;)V
		ARG 1 world
		ARG 2 state
		ARG 3 pos
		ARG 4 rnd
	METHOD c getRenderLayer ()Lbbc;
	METHOD c getRenderType (Lbpm;)Lbky;
		ARG 1 state
	METHOD h getFluidState (Lbpm;)Lcfd;
		ARG 1 state
	METHOD i canCollideWith ()Z
