CLASS bik net/minecraft/block/EnderChestBlock
	FIELD a FACING Lbqh;
	METHOD <init> (Lbgs$c;)V
		ARG 1 settings
	METHOD a getPlacementState (Laus;)Lbpm;
		ARG 1 ctx
	METHOD a createBlockEntity (Lbbb;)Lbnq;
		ARG 1 view
	METHOD a getBoundingShape (Lbpm;Lbbb;Let;)Lcmx;
		ARG 1 state
		ARG 2 view
		ARG 3 pos
	METHOD a canPlaceAtSide (Lbpm;Lbbb;Let;Lchl;)Z
		ARG 1 world
		ARG 2 view
		ARG 3 pos
		ARG 4 env
	METHOD a activate (Lbpm;Lbbp;Let;Larb;Lafo;Ley;FFF)Z
		ARG 1 state
		ARG 2 world
		ARG 3 pos
		ARG 4 player
		ARG 5 hand
		ARG 6 facing
		ARG 7 hitX
		ARG 8 hitY
	METHOD a randomDisplayTick (Lbpm;Lbbp;Let;Ljava/util/Random;)V
		ARG 1 state
		ARG 2 world
		ARG 3 pos
		ARG 4 rnd
	METHOD a applyMirror (Lbpm;Lbkb;)Lbpm;
		ARG 1 state
		ARG 2 mirror
	METHOD a applyRotation (Lbpm;Lblb;)Lbpm;
		ARG 1 state
		ARG 2 rotation
	METHOD a getStateForNeighborUpdate (Lbpm;Ley;Lbpm;Lbbq;Let;Let;)Lbpm;
		ARG 1 state
		ARG 2 facing
		ARG 3 neighborState
		ARG 4 world
		ARG 5 pos
		ARG 6 neighborPos
	METHOD a appendProperties (Lbpn$a;)V
		ARG 1 builder
	METHOD c getRenderType (Lbpm;)Lbky;
		ARG 1 state
	METHOD d hasBlockEntityBreakingRender (Lbpm;)Z
		ARG 1 state
	METHOD h getFluidState (Lbpm;)Lcfd;
		ARG 1 state
