CLASS ccr net/minecraft/sortme/structures/VillageGenerator
	CLASS ccr$a
		METHOD a (Lbbq;Ljava/util/Random;Lcbt;Lbbd;)Z
			ARG 2 random
	CLASS ccr$b
		METHOD a (Lbbq;Ljava/util/Random;Lcbt;Lbbd;)Z
			ARG 2 random
		METHOD a toNbt (Lhs;)V
	CLASS ccr$c
		METHOD a (Lbbq;Ljava/util/Random;Lcbt;Lbbd;)Z
			ARG 2 random
		METHOD a toNbt (Lhs;)V
	CLASS ccr$d
		METHOD a (Lbbq;Ljava/util/Random;Lcbt;Lbbd;)Z
			ARG 2 random
	CLASS ccr$f
		METHOD a (Lbbq;Ljava/util/Random;Lcbt;Lbbd;)Z
			ARG 2 random
	CLASS ccr$g
		METHOD a (Lbbq;Ljava/util/Random;Lcbt;Lbbd;)Z
			ARG 2 random
		METHOD a toNbt (Lhs;)V
	CLASS ccr$h
		METHOD a (Lbbq;Ljava/util/Random;Lcbt;Lbbd;)Z
			ARG 2 random
		METHOD a toNbt (Lhs;)V
	CLASS ccr$i
		METHOD a (Lbbq;Ljava/util/Random;Lcbt;Lbbd;)Z
			ARG 2 random
	CLASS ccr$j
		METHOD a (Lbbq;Ljava/util/Random;Lcbt;Lbbd;)Z
			ARG 2 random
		METHOD a toNbt (Lhs;)V
	CLASS ccr$l
		METHOD a (Lbbq;Ljava/util/Random;Lcbt;Lbbd;)Z
			ARG 2 random
		METHOD a toNbt (Lhs;)V
	CLASS ccr$m
		METHOD a (Lbbq;Ljava/util/Random;Lcbt;Lbbd;)Z
			ARG 2 random
	CLASS ccr$n Type
		FIELD a OAK Lccr$n;
		FIELD b SANDSTONE Lccr$n;
		FIELD c ACACIA Lccr$n;
		FIELD d SPRUCE Lccr$n;
		FIELD e nameMap Ljava/util/Map;
		FIELD f index I
		FIELD g name Ljava/lang/String;
		METHOD <init> (Ljava/lang/String;ILjava/lang/String;I)V
			ARG 3 name
		METHOD a getName ()Ljava/lang/String;
		METHOD a byIndex (I)Lccr$n;
			ARG 0 index
		METHOD a byName (Ljava/lang/String;)Lccr$n;
			ARG 0 name
		METHOD b getIndex ()I
	CLASS ccr$o
		FIELD a vCount I
		FIELD f hPos I
		FIELD g type Lccr$n;
		METHOD a toNbt (Lhs;)V
		METHOD b (Lbbq;Lbpm;IIILcbt;)V
			ARG 1 world
			ARG 3 x
			ARG 4 y
			ARG 5 z
	CLASS ccr$p
		METHOD a (Lbbq;Ljava/util/Random;Lcbt;Lbbd;)Z
			ARG 2 random
