CLASS dpg net/minecraft/client/render/model/BasicBakedModel
	CLASS dpg$a Builder
		FIELD a quads Ljava/util/List;
		FIELD b faceQuads Ljava/util/Map;
		FIELD c itemPropertyOverrides Ldfi;
		FIELD d usesAO Z
		FIELD e particleTexture Ldno;
		FIELD f depthInGui Z
		FIELD g transformations Ldfk;
		METHOD a addQuad (Ldex;)Ldpg$a;
		METHOD a setParticle (Ldno;)Ldpg$a;
		METHOD a addQuad (Ley;Ldex;)Ldpg$a;
		METHOD b build ()Ldoy;
	FIELD a quads Ljava/util/List;
	FIELD b faceQuads Ljava/util/Map;
	FIELD c usesAO Z
	FIELD d depthInGui Z
	FIELD e sprite Ldno;
	FIELD f transformations Ldfk;
	FIELD g itemPropertyOverrides Ldfi;
	METHOD <init> (Ljava/util/List;Ljava/util/Map;ZZLdno;Ldfk;Ldfi;)V
		ARG 3 usesAO
		ARG 4 is3dInGui
	METHOD a useAmbientOcclusion ()Z
	METHOD a getQuads (Lbpm;Ley;Ljava/util/Random;)Ljava/util/List;
		ARG 1 state
		ARG 2 face
	METHOD b hasDepthInGui ()Z
	METHOD c isBuiltin ()Z
	METHOD d getSprite ()Ldno;
	METHOD e getTransformations ()Ldfk;
	METHOD f getItemPropertyOverrides ()Ldfi;
