CLASS axt net/minecraft/item/SwordItem
	FIELD a weaponDamage F
	FIELD b weaponCooldownSpeed F
	METHOD <init> (Laxu;IFLawj$a;)V
		ARG 1 material
		ARG 2 baseDamage
		ARG 3 cooldownSpeed
		ARG 4 settings
	METHOD a getAttributeModifiers (Laha;)Lcom/google/common/collect/Multimap;
		ARG 1 equiptmentSlot
		ARG 2 attributeMultimap
	METHOD a onEntityDamaged (Lawo;Lahe;Lahe;)Z
		ARG 1 stack
		ARG 2 target
		ARG 3 livingEntity
	METHOD a onBlockBroken (Lawo;Lbbp;Lbpm;Let;Lahe;)Z
		ARG 1 stack
		ARG 2 world
		ARG 3 state
		ARG 4 pos
		ARG 5 livingEntity
	METHOD a getBlockBreakingSpeed (Lawo;Lbpm;)F
		ARG 1 stack
		ARG 2 blockState
		ARG 3 block
		ARG 4 blockMaterial
	METHOD a isEffectiveOn (Lbpm;)Z
		ARG 1 blockState
	METHOD a beforeBlockBreak (Lbpm;Lbbp;Let;Larb;)Z
		ARG 1 blockState
		ARG 2 world
		ARG 3 position
		ARG 4 player
	METHOD d getWeaponDamage ()F
