CLASS dew net/minecraft/client/render/block/BlockModelRenderer
	CLASS dew$a NeighborData
		FIELD a DOWN Ldew$a;
		FIELD b UP Ldew$a;
		FIELD c NORTH Ldew$a;
		FIELD d SOUTH Ldew$a;
		FIELD e WEST Ldew$a;
		FIELD f EAST Ldew$a;
		FIELD g faces [Ley;
		FIELD h nonCubicWeight Z
		METHOD a getData (Ley;)Ldew$a;
	CLASS dew$b AmbientOcclusionCalculator
		FIELD b colorMultiplier [F
		FIELD c brightness [I
		METHOD a getAmbientOcclusionBrightness (IIII)I
		METHOD a getBrightness (IIIIFFFF)I
		METHOD a apply (Lbaz;Lbpm;Let;Ley;[FLjava/util/BitSet;)V
	CLASS dew$c Translation
		FIELD a DOWN Ldew$c;
		FIELD b UP Ldew$c;
		FIELD c NORTH Ldew$c;
		FIELD d SOUTH Ldew$c;
		FIELD e WEST Ldew$c;
		FIELD f EAST Ldew$c;
		FIELD g firstCorner I
		FIELD h secondCorner I
		FIELD i thirdCorner I
		FIELD j fourthCorner I
		FIELD k VALUES [Ldew$c;
		METHOD a getTranslations (Ley;)Ldew$c;
	CLASS dew$d NeighborOrientation
		FIELD a DOWN Ldew$d;
		FIELD b UP Ldew$d;
		FIELD c NORTH Ldew$d;
		FIELD d SOUTH Ldew$d;
		FIELD e WEST Ldew$d;
		FIELD f EAST Ldew$d;
		FIELD g FLIP_DOWN Ldew$d;
		FIELD h FLIP_UP Ldew$d;
		FIELD i FLIP_NORTH Ldew$d;
		FIELD j FLIP_SOUTH Ldew$d;
		FIELD k FLIP_WEST Ldew$d;
		FIELD l FLIP_EAST Ldew$d;
		FIELD m shape I
	FIELD a colorMap Lcpt;
	METHOD a renderQuad (FFFFLjava/util/List;)V
		ARG 1 colorMultiplier
		ARG 2 red
		ARG 3 green
		ARG 4 blue
	METHOD a tesselateQuadsFlat (Lbaz;Lbpm;Let;IZLcou;Ljava/util/List;Ljava/util/BitSet;)V
		ARG 1 view
		ARG 2 state
		ARG 3 pos
		ARG 4 brightness
		ARG 5 checkBrightness
		ARG 6 buffer
		ARG 7 quads
	METHOD a tesselateQuadsSmooth (Lbaz;Lbpm;Let;Lcou;Ljava/util/List;[FLjava/util/BitSet;Ldew$b;)V
		ARG 1 view
		ARG 2 state
		ARG 3 pos
		ARG 4 buffer
		ARG 5 quads
		ARG 6 faceShape
		ARG 7 shapeState
	METHOD a updateShape (Lbaz;Lbpm;Let;[ILey;[FLjava/util/BitSet;)V
		ARG 3 state
		ARG 4 vertexData
		ARG 5 facing
		ARG 6 faceShape
	METHOD a tesselate (Lbaz;Ldoy;Lbpm;Let;Lcou;ZLjava/util/Random;J)Z
		ARG 1 view
		ARG 2 model
		ARG 3 state
		ARG 4 pos
		ARG 5 buffer
		ARG 6 testSides
	METHOD a render (Lbpm;Ldoy;FFFF)V
		ARG 1 state
		ARG 2 model
		ARG 3 colorMultiplier
		ARG 4 red
		ARG 5 green
	METHOD a render (Ldoy;FFFF)V
		ARG 1 model
		ARG 2 colorMultiplier
		ARG 3 red
		ARG 4 green
	METHOD a render (Ldoy;Lbpm;FZ)V
		ARG 1 model
		ARG 2 state
		ARG 3 colorMultiplier
	METHOD b tesselateSmooth (Lbaz;Ldoy;Lbpm;Let;Lcou;ZLjava/util/Random;J)Z
		ARG 1 view
		ARG 2 model
		ARG 3 state
		ARG 4 pos
		ARG 5 buffer
		ARG 6 testSides
	METHOD c tesselateFlat (Lbaz;Ldoy;Lbpm;Let;Lcou;ZLjava/util/Random;J)Z
		ARG 1 view
		ARG 2 model
		ARG 3 state
		ARG 4 pos
		ARG 5 buffer
		ARG 6 testSides
		ARG 8 seed
