CLASS bvy net/minecraft/world/gen/feature/Feature
	FIELD E DEFAULT_FLOWER Lbwb;
	FIELD F FOREST_FLOWER Lbwb;
	FIELD G PLAIN_FLOWER Lbwb;
	FIELD H SWAMP_FLOWER Lbwb;
	FIELD I GENERAL_FOREST_FLOWER Lbwb;
	FIELD a configFactory Ljava/util/function/Function;
	FIELD aN BONUS_CHEST Lbuo;
	FIELD aO STRUCTURES Lcom/google/common/collect/BiMap;
	FIELD aP JIGSAW_STRUCTURES Ljava/util/List;
	FIELD aQ emitNeighborBlockUpdates Z
	FIELD b PILLAGER_OUTPOST Lbzc;
	FIELD c MINESHAFT Lbzc;
	FIELD d WOODLAND_MANSION Lbzc;
	FIELD e JUNGLE_TEMPLE Lbzc;
	FIELD f DESERT_PYRAMID Lbzc;
	FIELD g IGLOO Lbzc;
	FIELD h SHIPWRECK Lbzc;
	FIELD i SWAMP_HUT Lbzg;
	FIELD j STRONGHOLD Lbzc;
	FIELD k OCEAN_MONUMENT Lbzc;
	FIELD l OCEAN_RUIN Lbzc;
	FIELD m NETHER_BRIDGE Lbzc;
	FIELD n END_CITY Lbzc;
	FIELD o BURIED_TREASURE Lbzc;
	FIELD p VILLAGE Lbzc;
	METHOD <init> (Ljava/util/function/Function;)V
		ARG 1 configFactory
	METHOD <init> (Ljava/util/function/Function;Z)V
		ARG 1 configFactory
		ARG 2 emitNeighborBlockUpdates
	METHOD a generate (Lbcg;Lbrt;Ljava/util/Random;Let;Lbvz;)Z
		ARG 1 world
		ARG 2 generator
		ARG 3 random
		ARG 4 pos
		ARG 5 config
	METHOD a setBlockState (Lbcp;Let;Lbqe;)V
		ARG 1 world
		ARG 2 pos
		ARG 3 state
	METHOD a deserialize (Lcom/mojang/datafixers/Dynamic;)Lbvz;
		ARG 1 dynamic
	METHOD a register (Ljava/lang/String;Lbvy;)Lbvy;
		ARG 0 name
		ARG 1 feature
	METHOD e getMonsterSpawns ()Ljava/util/List;
	METHOD f getCreatureSpawns ()Ljava/util/List;
