CLASS cjh net/minecraft/world/loot/LootTables
	FIELD A DISPENSER_JUNGLE_TEMPLE Lqe;
	FIELD B CHEST_IGLOO Lqe;
	FIELD C CHEST_WOODLAND_MANSION Lqe;
	FIELD K ENTITY_SHEEP_WHITE Lqe;
	FIELD L ENTITY_SHEEP_ORANGE Lqe;
	FIELD M ENTITY_SHEEP_MAGENTA Lqe;
	FIELD N ENTITY_SHEEP_LIGHT_BLUE Lqe;
	FIELD O ENTITY_SHEEP_YELLOW Lqe;
	FIELD P ENTITY_SHEEP_LIME Lqe;
	FIELD Q ENTITY_SHEEP_PINK Lqe;
	FIELD R ENTITY_SHEEP_GRAY Lqe;
	FIELD T ENTITY_SHEEP_CYAN Lqe;
	FIELD U ENTITY_SHEEP_PURPLE Lqe;
	FIELD V ENTITY_SHEEP_BLUE Lqe;
	FIELD W ENTITY_SHEEP_BROWN Lqe;
	FIELD X ENTITY_SHEEP_GREEN Lqe;
	FIELD Y ENTITY_SHEEP_RED Lqe;
	FIELD Z ENTITY_SHEEP_BLACK Lqe;
	FIELD a EMPTY Lqe;
	FIELD ab GAMEPLAY_FISHING Lqe;
	FIELD af LOOT_TABLES Ljava/util/Set;
	FIELD ag LOOT_TABLES_READ_ONLY Ljava/util/Set;
	FIELD b CHEST_SPAWN_BONUS Lqe;
	FIELD c CHEST_END_CITY_TREASURE Lqe;
	FIELD d CHEST_SIMPLE_DUNGEON Lqe;
	FIELD e CHEST_VILLAGE_BLACKSMITH Lqe;
	FIELD t CHEST_ABANDONED_MINESHAFT Lqe;
	FIELD u CHEST_NETHER_BRIDGE Lqe;
	FIELD v CHEST_STRONGHOLD_LIBRARY Lqe;
	FIELD w CHEST_STRONGHOLD_CROSSING Lqe;
	FIELD x CHEST_STRONGHOLD_CORRIDOR Lqe;
	FIELD y CHEST_DESERT_PYRAMID Lqe;
	FIELD z CHEST_JUNGLE_TEMPLE Lqe;
	METHOD a getAll ()Ljava/util/Set;
	METHOD a registerLootTable (Lqe;)Lqe;
		ARG 0 id
