CLASS bgp net/minecraft/block/AnvilBlock
	FIELD a FACING Lbqz;
	METHOD <init> (Lbhi$c;)V
		ARG 1 settings
	METHOD a configureFallingBlockEntity (Lapg;)V
		ARG 1 entity
	METHOD a getPlacementState (Lavi;)Lbqe;
		ARG 1 ctx
	METHOD a onDestroyedOnLanding (Lbcf;Let;)V
		ARG 1 world
		ARG 2 pos
	METHOD a onLanding (Lbcf;Let;Lbqe;Lbqe;)V
		ARG 1 world
		ARG 2 pos
		ARG 3 fallingBlockState
		ARG 4 currentStateInPos
	METHOD a getBoundingShape (Lbqe;Lbbr;Let;)Lcnm;
		ARG 1 state
		ARG 2 view
		ARG 3 pos
	METHOD a canPlaceAtSide (Lbqe;Lbbr;Let;Lcia;)Z
		ARG 1 world
		ARG 2 view
		ARG 3 pos
		ARG 4 env
	METHOD a activate (Lbqe;Lbcf;Let;Lark;Lafy;Ley;FFF)Z
		ARG 1 state
		ARG 2 world
		ARG 3 pos
		ARG 4 player
		ARG 5 hand
		ARG 6 facing
		ARG 7 hitX
		ARG 8 hitY
	METHOD a applyRotation (Lbqe;Lbls;)Lbqe;
		ARG 1 state
		ARG 2 rotation
	METHOD a appendProperties (Lbqf$a;)V
		ARG 1 builder
	METHOD a_ getLandingState (Lbqe;)Lbqe;
		ARG 0 fallingState
