CLASS bkm net/minecraft/block/FluidBlock
	FIELD b fluid Lcfq;
	FIELD c statesByLevel Ljava/util/List;
	FIELD d shapesByState Ljava/util/Map;
	METHOD a getTickRate (Lbcj;)I
		ARG 1 world
	METHOD a getBoundingShape (Lbqe;Lbbr;Let;)Lcnm;
		ARG 1 state
		ARG 2 view
		ARG 3 pos
	METHOD a canPlaceAtSide (Lbqe;Lbbr;Let;Lcia;)Z
		ARG 1 world
		ARG 2 view
		ARG 3 pos
		ARG 4 env
	METHOD a neighborUpdate (Lbqe;Lbcf;Let;Lbhi;Let;)V
		ARG 1 state
		ARG 2 world
		ARG 3 pos
		ARG 4 block
		ARG 5 neighborPos
	METHOD a onBlockAdded (Lbqe;Lbcf;Let;Lbqe;)V
		ARG 1 state
		ARG 2 world
		ARG 3 pos
		ARG 4 oldState
	METHOD a skipRenderingSide (Lbqe;Lbqe;Ley;)Z
		ARG 1 state
		ARG 2 neighbor
		ARG 3 facing
	METHOD a getDroppedStacks (Lbqe;Lcjk$a;)Ljava/util/List;
		ARG 1 state
		ARG 2 builder
	METHOD a getStateForNeighborUpdate (Lbqe;Ley;Lbqe;Lbcg;Let;Let;)Lbqe;
		ARG 1 state
		ARG 2 facing
		ARG 3 neighborState
		ARG 4 world
		ARG 5 pos
		ARG 6 neighborPos
	METHOD a appendProperties (Lbqf$a;)V
		ARG 1 builder
	METHOD a_ isTranslucent (Lbqe;Lbbr;Let;)Z
		ARG 1 state
		ARG 2 view
		ARG 3 pos
	METHOD b tryDrainFluid (Lbcg;Let;Lbqe;)Lcfr;
		ARG 1 world
		ARG 2 pos
		ARG 3 state
	METHOD c getRenderType (Lbqe;)Lblp;
		ARG 1 state
	METHOD c randomTick (Lbqe;Lbcf;Let;Ljava/util/Random;)V
		ARG 1 world
		ARG 2 state
		ARG 3 pos
		ARG 4 rnd
	METHOD e canCollideWith (Lbqe;)Z
		ARG 1 state
	METHOD h getFluidState (Lbqe;)Lcfs;
		ARG 1 state
