CLASS dew net/minecraft/client/render/FirstPersonRenderer
	FIELD a MAP_BACKGROUND_TEX Lqe;
	FIELD b UNDERWATER_TEX Lqe;
	FIELD c client Lcpz;
	FIELD d mainHand Laxd;
	FIELD e offHand Laxd;
	FIELD f equipProgressMainHand F
	FIELD g prevEquipProgressMainHand F
	FIELD h equipProgressOffHand F
	FIELD i prevEquipProgressOffHand F
	FIELD j renderManager Ldjp;
	FIELD k itemRenderer Ldkk;
	METHOD a updateHeldItems ()V
	METHOD a renderFirstPersonItem (F)V
	METHOD a rotate (FF)V
		ARG 1 degreeX
	METHOD a renderFirstPersonMap (FFF)V
	METHOD a resetEquipProgress (Lafy;)V
	METHOD a renderArm (Lahl;)V
	METHOD a renderItem (Lahm;Laxd;Ldge$b;)V
		ARG 1 holder
		ARG 2 stack
	METHOD a renderItemFromSide (Lahm;Laxd;Ldge$b;Z)V
		ARG 1 holder
		ARG 2 stack
		ARG 3 transformation
	METHOD a renderFirstPersonMap (Laxd;)V
	METHOD a renderFirstPersonItem (Ldee;FFLafy;FLaxd;F)V
		ARG 1 player
		ARG 4 hand
		ARG 6 item
	METHOD a renderBlock (Ldok;)V
	METHOD b renderOverlays (F)V
	METHOD c renderArms ()V
	METHOD e renderWaterOverlay (F)V
