CLASS bhv net/minecraft/block/CampfireBlock
	FIELD a SHAPE Lcnr;
	FIELD b LIT Lbra;
	FIELD c SIGNAL_FIRE Lbra;
	FIELD d WATERLOGGED Lbra;
	FIELD e FACING Lbrd;
	METHOD <init> (Lbhl$c;)V
		ARG 1 settings
	METHOD a getPlacementState (Lavh;)Lbqi;
		ARG 1 ctx
	METHOD a createBlockEntity (Lbbt;)Lbom;
		ARG 1 view
	METHOD a onSteppedOn (Lbci;Let;Lahc;)V
		ARG 1 world
		ARG 2 pos
		ARG 3 entity
	METHOD a spawnSmokeParticle (Lbci;Let;ZZ)V
		ARG 2 isSignal
		ARG 3 lotsOfSmoke
	METHOD a tryFillWithFluid (Lbcj;Let;Lbqi;Lcfw;)Z
		ARG 1 world
		ARG 2 pos
		ARG 3 state
		ARG 4 fluidState
	METHOD a getLuminance (Lbqi;)I
		ARG 1 state
	METHOD a getOutlineShape (Lbqi;Lbbt;Let;Lcnc;)Lcnr;
		ARG 1 state
		ARG 2 view
		ARG 3 pos
	METHOD a activate (Lbqi;Lbci;Let;Larj;Lafw;Lcmt;)Z
		ARG 1 state
		ARG 2 world
		ARG 3 pos
		ARG 4 player
		ARG 5 hand
	METHOD a onBlockRemoved (Lbqi;Lbci;Let;Lbqi;Z)V
		ARG 1 state
		ARG 2 world
		ARG 3 pos
		ARG 4 newState
	METHOD a randomDisplayTick (Lbqi;Lbci;Let;Ljava/util/Random;)V
		ARG 1 state
		ARG 2 world
		ARG 3 pos
		ARG 4 rnd
	METHOD a applyMirror (Lbqi;Lbkw;)Lbqi;
		ARG 1 state
		ARG 2 mirror
	METHOD a applyRotation (Lbqi;Lblw;)Lbqi;
		ARG 1 state
		ARG 2 rotation
	METHOD a getStateForNeighborUpdate (Lbqi;Ley;Lbqi;Lbcj;Let;Let;)Lbqi;
		ARG 1 state
		ARG 2 facing
		ARG 3 neighborState
		ARG 4 world
		ARG 5 pos
		ARG 6 neighborPos
	METHOD a appendProperties (Lbqj$a;)V
		ARG 1 builder
	METHOD c getRenderLayer ()Lbbu;
	METHOD c getRenderType (Lbqi;)Lblt;
		ARG 1 state
	METHOD g getFluidState (Lbqi;)Lcfw;
		ARG 1 state
