CLASS cjl net/minecraft/world/loot/LootTables
	FIELD A DISPENSER_JUNGLE_TEMPLE Lqc;
	FIELD B CHEST_IGLOO Lqc;
	FIELD C CHEST_WOODLAND_MANSION Lqc;
	FIELD K ENTITY_SHEEP_WHITE Lqc;
	FIELD L ENTITY_SHEEP_ORANGE Lqc;
	FIELD M ENTITY_SHEEP_MAGENTA Lqc;
	FIELD N ENTITY_SHEEP_LIGHT_BLUE Lqc;
	FIELD O ENTITY_SHEEP_YELLOW Lqc;
	FIELD P ENTITY_SHEEP_LIME Lqc;
	FIELD Q ENTITY_SHEEP_PINK Lqc;
	FIELD R ENTITY_SHEEP_GRAY Lqc;
	FIELD T ENTITY_SHEEP_CYAN Lqc;
	FIELD U ENTITY_SHEEP_PURPLE Lqc;
	FIELD V ENTITY_SHEEP_BLUE Lqc;
	FIELD W ENTITY_SHEEP_BROWN Lqc;
	FIELD X ENTITY_SHEEP_GREEN Lqc;
	FIELD Y ENTITY_SHEEP_RED Lqc;
	FIELD Z ENTITY_SHEEP_BLACK Lqc;
	FIELD a EMPTY Lqc;
	FIELD ab GAMEPLAY_FISHING Lqc;
	FIELD af LOOT_TABLES Ljava/util/Set;
	FIELD ag LOOT_TABLES_READ_ONLY Ljava/util/Set;
	FIELD b CHEST_SPAWN_BONUS Lqc;
	FIELD c CHEST_END_CITY_TREASURE Lqc;
	FIELD d CHEST_SIMPLE_DUNGEON Lqc;
	FIELD e CHEST_VILLAGE_BLACKSMITH Lqc;
	FIELD t CHEST_ABANDONED_MINESHAFT Lqc;
	FIELD u CHEST_NETHER_BRIDGE Lqc;
	FIELD v CHEST_STRONGHOLD_LIBRARY Lqc;
	FIELD w CHEST_STRONGHOLD_CROSSING Lqc;
	FIELD x CHEST_STRONGHOLD_CORRIDOR Lqc;
	FIELD y CHEST_DESERT_PYRAMID Lqc;
	FIELD z CHEST_JUNGLE_TEMPLE Lqc;
	METHOD a getAll ()Ljava/util/Set;
	METHOD a registerLootTable (Lqc;)Lqc;
		ARG 0 id
