CLASS bhl net/minecraft/block/Block
	CLASS bhl$a NeighborGroup
		FIELD a self Lbqi;
		FIELD b other Lbqi;
		FIELD c facing Ley;
		METHOD <init> (Lbqi;Lbqi;Ley;)V
			ARG 1 self
			ARG 2 other
			ARG 3 facing
		METHOD equals (Ljava/lang/Object;)Z
			ARG 1 o
	CLASS bhl$b OffsetType
		FIELD a NONE Lbhl$b;
		FIELD b XZ Lbhl$b;
		FIELD c XYZ Lbhl$b;
	CLASS bhl$c Settings
		FIELD a material Lcga;
		FIELD b materialColor Lcgb;
		FIELD c collidable Z
		FIELD d soundGroup Lbmo;
		FIELD e luminance I
		FIELD f resistance F
		FIELD g hardness F
		FIELD h randomTicks Z
		FIELD i friction F
		FIELD j dropTableId Lqc;
		FIELD k dynamicBounds Z
		METHOD <init> (Lcga;Lcgb;)V
			ARG 1 material
			ARG 2 materialColor
		METHOD a noCollision ()Lbhl$c;
		METHOD a friction (F)Lbhl$c;
			ARG 1 friction
		METHOD a strength (FF)Lbhl$c;
			ARG 1 hardness
			ARG 2 resistance
		METHOD a lightLevel (I)Lbhl$c;
			ARG 1 luminance
		METHOD a copy (Lbhl;)Lbhl$c;
			ARG 0 source
		METHOD a sounds (Lbmo;)Lbhl$c;
			ARG 1 soundGroup
		METHOD a of (Lcga;)Lbhl$c;
			ARG 0 material
		METHOD a of (Lcga;Lavz;)Lbhl$c;
			ARG 0 material
			ARG 1 color
		METHOD a of (Lcga;Lcgb;)Lbhl$c;
			ARG 0 material
			ARG 1 color
		METHOD b breakInstantly ()Lbhl$c;
		METHOD b strength (F)Lbhl$c;
			ARG 1 strength
		METHOD b dropsLike (Lbhl;)Lbhl$c;
			ARG 1 source
		METHOD c ticksRandomly ()Lbhl$c;
		METHOD d hasDynamicBounds ()Lbhl$c;
		METHOD e dropsNothing ()Lbhl$c;
	FIELD a FACINGS [Ley;
	FIELD b friction F
	FIELD c defaultState Lbqi;
	FIELD d dynamicBounds Z
	FIELD e dropTableId Lqc;
	FIELD f translationKey Ljava/lang/String;
	FIELD h FACE_CULL_MAP Ljava/lang/ThreadLocal;
	FIELD l LOGGER Lorg/apache/logging/log4j/Logger;
	FIELD m STATE_IDS Lfc;
	FIELD n lightLevel I
	FIELD o hardness F
	FIELD p resistance F
	FIELD q randomTicks Z
	FIELD r soundGroup Lbmo;
	FIELD s material Lcga;
	FIELD t materialColor Lcgb;
	FIELD u stateFactory Lbqj;
	FIELD v collidable Z
	METHOD <init> (Lbhl$c;)V
		ARG 1 settings
	METHOD a canMobSpawnInside ()Z
	METHOD a createCubeShape (DDDDDD)Lcnr;
		ARG 0 xMin
		ARG 2 yMin
		ARG 4 zMin
		ARG 6 xMax
		ARG 8 yMax
		ARG 10 zMax
	METHOD a getStateFromRawId (I)Lbqi;
		ARG 0 stateId
	METHOD a getPlacementState (Lavh;)Lbqi;
		ARG 1 ctx
	METHOD a addStacksForDisplay (Lavu;Lfh;)V
		ARG 1 group
		ARG 2 list
	METHOD a getBlockFromItem (Lawx;)Lbhl;
		ARG 0 item
	METHOD a addInformation (Laxc;Lbbt;Ljava/util/List;Laym;)V
		ARG 1 stack
		ARG 2 view
		ARG 3 tooltip
		ARG 4 options
	METHOD a onEntityLand (Lbbt;Lahc;)V
		ARG 1 world
		ARG 2 entity
	METHOD a getPickStack (Lbbt;Let;Lbqi;)Laxc;
		ARG 1 world
		ARG 2 pos
		ARG 3 state
	METHOD a shouldDropItemsOnExplosion (Lbcb;)Z
		ARG 1 explosion
	METHOD a afterBreak (Lbci;Larj;Let;Lbqi;Lbom;Laxc;)V
		ARG 1 world
		ARG 2 player
		ARG 3 pos
		ARG 4 state
		ARG 5 blockEntity
		ARG 6 stack
	METHOD a dropExperience (Lbci;Let;I)V
		ARG 1 world
		ARG 2 pos
		ARG 3 size
	METHOD a onSteppedOn (Lbci;Let;Lahc;)V
		ARG 1 world
		ARG 2 pos
		ARG 3 entity
	METHOD a onLandedUpon (Lbci;Let;Lahc;F)V
		ARG 1 world
		ARG 2 pos
		ARG 3 entity
		ARG 4 distance
	METHOD a dropStack (Lbci;Let;Laxc;)V
		ARG 0 world
		ARG 1 pos
		ARG 2 stack
	METHOD a onDestroyedByExplosion (Lbci;Let;Lbcb;)V
		ARG 1 world
		ARG 2 pos
		ARG 3 explosion
	METHOD a onPlaced (Lbci;Let;Lbqi;Lahl;Laxc;)V
		ARG 1 world
		ARG 2 pos
		ARG 3 state
		ARG 4 placer
		ARG 5 itemStack
	METHOD a onBreak (Lbci;Let;Lbqi;Larj;)V
		ARG 1 world
		ARG 2 pos
		ARG 3 state
		ARG 4 player
	METHOD a onBroken (Lbcj;Let;Lbqi;)V
		ARG 1 world
		ARG 2 pos
		ARG 3 state
	METHOD a getTickRate (Lbcm;)I
		ARG 1 world
	METHOD a (Lbhl;)Z
		ARG 0 block
	METHOD a getLuminance (Lbqi;)I
		ARG 1 state
	METHOD a allowsSpawning (Lbqi;Lahc;)Z
		ARG 1 state
		ARG 2 entity
	METHOD a calcBlockBreakingDelta (Lbqi;Larj;Lbbt;Let;)F
		ARG 1 state
		ARG 2 player
		ARG 3 world
		ARG 4 pos
	METHOD a (Lbqi;Lavh;)Z
		ARG 1 state
		ARG 2 ctx
	METHOD a getBlockBrightness (Lbqi;Lbbr;Let;)I
		ARG 1 state
		ARG 2 view
		ARG 3 pos
	METHOD a canPlaceAtSide (Lbqi;Lbbt;Let;Lcie;)Z
		ARG 1 world
		ARG 2 view
		ARG 3 pos
		ARG 4 env
	METHOD a getOutlineShape (Lbqi;Lbbt;Let;Lcnc;)Lcnr;
		ARG 1 state
		ARG 2 view
		ARG 3 pos
	METHOD a getWeakRedstonePower (Lbqi;Lbbt;Let;Ley;)I
		ARG 1 state
		ARG 2 view
		ARG 3 pos
		ARG 4 facing
	METHOD a getComparatorOutput (Lbqi;Lbci;Let;)I
		ARG 1 state
		ARG 2 world
		ARG 3 pos
	METHOD a onBlockAction (Lbqi;Lbci;Let;II)Z
		ARG 1 state
		ARG 2 world
		ARG 3 pos
	METHOD a onEntityCollision (Lbqi;Lbci;Let;Lahc;)V
		ARG 1 state
		ARG 2 world
		ARG 3 pos
		ARG 4 entity
	METHOD a onBlockBreakStart (Lbqi;Lbci;Let;Larj;)V
		ARG 1 state
		ARG 2 world
		ARG 3 pos
		ARG 4 player
	METHOD a activate (Lbqi;Lbci;Let;Larj;Lafw;Lcmt;)Z
		ARG 1 state
		ARG 2 world
		ARG 3 pos
		ARG 4 player
		ARG 5 hand
	METHOD a onStacksDropped (Lbqi;Lbci;Let;Laxc;)V
		ARG 1 state
		ARG 2 world
		ARG 3 pos
		ARG 4 stack
	METHOD a neighborUpdate (Lbqi;Lbci;Let;Lbhl;Let;)V
		ARG 1 state
		ARG 2 world
		ARG 3 pos
		ARG 4 block
		ARG 5 neighborPos
	METHOD a dropStacks (Lbqi;Lbci;Let;Lbom;)V
		ARG 0 state
		ARG 1 world
		ARG 2 pos
		ARG 3 blockEntity
	METHOD a dropStacks (Lbqi;Lbci;Let;Lbom;Lahc;Laxc;)V
		ARG 0 state
		ARG 1 world
		ARG 2 pos
		ARG 3 blockEntity
		ARG 4 entity
		ARG 5 stack
	METHOD a onBlockAdded (Lbqi;Lbci;Let;Lbqi;)V
		ARG 1 state
		ARG 2 world
		ARG 3 pos
		ARG 4 oldState
	METHOD a onBlockRemoved (Lbqi;Lbci;Let;Lbqi;Z)V
		ARG 1 state
		ARG 2 world
		ARG 3 pos
		ARG 4 newState
	METHOD a randomDisplayTick (Lbqi;Lbci;Let;Ljava/util/Random;)V
		ARG 1 state
		ARG 2 world
		ARG 3 pos
		ARG 4 rnd
	METHOD a updateNeighborStates (Lbqi;Lbcj;Let;I)V
		ARG 1 state
		ARG 2 world
		ARG 3 pos
		ARG 4 flags
	METHOD a canPlaceAt (Lbqi;Lbcm;Let;)Z
		ARG 1 state
		ARG 2 world
		ARG 3 pos
	METHOD a applyMirror (Lbqi;Lbkw;)Lbqi;
		ARG 1 state
		ARG 2 mirror
	METHOD a applyRotation (Lbqi;Lblw;)Lbqi;
		ARG 1 state
		ARG 2 rotation
	METHOD a (Lbqi;Lbqi;Lbci;Let;)Lbqi;
		ARG 0 state
		ARG 1 otherState
		ARG 2 world
		ARG 3 pos
	METHOD a replaceBlock (Lbqi;Lbqi;Lbcj;Let;I)V
		ARG 0 state
		ARG 1 newState
		ARG 2 world
		ARG 3 pos
		ARG 4 flags
	METHOD a skipRenderingSide (Lbqi;Lbqi;Ley;)Z
		ARG 1 state
		ARG 2 neighbor
		ARG 3 facing
	METHOD a getDroppedStacks (Lbqi;Lcjo$a;)Ljava/util/List;
		ARG 1 state
		ARG 2 builder
	METHOD a getRenderingSeed (Lbqi;Let;)J
		ARG 1 state
		ARG 2 pos
	METHOD a getStateForNeighborUpdate (Lbqi;Ley;Lbqi;Lbcj;Let;Let;)Lbqi;
		ARG 1 state
		ARG 2 facing
		ARG 3 neighborState
		ARG 4 world
		ARG 5 pos
		ARG 6 neighborPos
	METHOD a getDroppedStacks (Lbqi;Lur;Let;Lbom;)Ljava/util/List;
		ARG 0 state
		ARG 1 world
		ARG 2 pos
		ARG 3 blockEntity
	METHOD a getDroppedStacks (Lbqi;Lur;Let;Lbom;Lahc;Laxc;)Ljava/util/List;
		ARG 0 state
		ARG 1 world
		ARG 2 pos
		ARG 3 blockEntity
		ARG 4 entity
		ARG 5 stack
	METHOD a appendProperties (Lbqj$a;)V
		ARG 1 builder
	METHOD a isShapeFullCube (Lcnr;)Z
		ARG 0 shape
	METHOD a isFaceFullCube (Lcnr;Ley;)Z
		ARG 0 shape
		ARG 1 facing
	METHOD a matches (Lyj;)Z
		ARG 1 tag
	METHOD a_ isTranslucent (Lbqi;Lbbt;Let;)Z
		ARG 1 state
		ARG 2 view
		ARG 3 pos
	METHOD aa_ getOffsetType ()Lbhl$b;
	METHOD b (Lbhl;)Z
		ARG 0 block
	METHOD b hasComparatorOutput (Lbqi;)Z
		ARG 1 state
	METHOD b getAmbientOcclusionLightLevel (Lbqi;Lbbt;Let;)F
		ARG 1 state
		ARG 2 view
		ARG 3 pos
	METHOD b getCollisionShape (Lbqi;Lbbt;Let;Lcnc;)Lcnr;
		ARG 1 state
		ARG 2 view
		ARG 3 pos
		ARG 4 ePos
	METHOD b getStrongRedstonePower (Lbqi;Lbbt;Let;Ley;)I
		ARG 1 state
		ARG 2 view
		ARG 3 pos
		ARG 4 facing
	METHOD b scheduledTick (Lbqi;Lbci;Let;Ljava/util/Random;)V
		ARG 1 world
		ARG 2 state
		ARG 3 pos
		ARG 4 rnd
	METHOD b getRenderingState (Lbqi;Lbcj;Let;)Lbqi;
		ARG 0 state
		ARG 1 world
		ARG 2 pos
	METHOD b (Lbqi;Lbcj;Let;I)V
		ARG 1 state
		ARG 2 world
		ARG 3 pos
		ARG 4 flags
	METHOD b dropStacks (Lbqi;Lcjo$a;)V
		ARG 0 state
		ARG 1 builder
	METHOD c getRenderLayer ()Lbbu;
	METHOD c onRainTick (Lbci;Let;)V
		ARG 1 world
		ARG 2 pos
	METHOD c isNaturalStone (Lbhl;)Z
		ARG 0 block
	METHOD c getRenderType (Lbqi;)Lblt;
		ARG 1 state
	METHOD c isSimpleFullBlock (Lbqi;Lbbt;Let;)Z
		ARG 1 state
		ARG 2 view
		ARG 3 pos
	METHOD c shouldDrawSide (Lbqi;Lbbt;Let;Ley;)Z
		ARG 0 state
		ARG 1 view
		ARG 2 pos
		ARG 3 facing
	METHOD c dropStacks (Lbqi;Lbci;Let;)V
		ARG 0 state
		ARG 1 world
		ARG 2 pos
	METHOD c randomTick (Lbqi;Lbci;Let;Ljava/util/Random;)V
		ARG 1 world
		ARG 2 state
		ARG 3 pos
		ARG 4 rnd
	METHOD d isNaturalDirt (Lbhl;)Z
		ARG 0 block
	METHOD d hasBlockEntityBreakingRender (Lbqi;)Z
		ARG 1 state
	METHOD d getMaterialColor (Lbqi;Lbbt;Let;)Lcgb;
		ARG 1 state
		ARG 2 view
		ARG 3 pos
	METHOD e isAir (Lbqi;)Z
		ARG 1 state
	METHOD e (Lbqi;Lbbt;Let;)Z
		ARG 1 state
		ARG 2 view
		ARG 3 pos
	METHOD f isFullBoundsCubeForCulling (Lbqi;)Z
		ARG 1 state
	METHOD f canSuffocate (Lbqi;Lbbt;Let;)Z
		ARG 1 state
		ARG 2 view
		ARG 3 pos
	METHOD g hasBlockEntity ()Z
	METHOD g getFluidState (Lbqi;)Lcfw;
		ARG 1 state
	METHOD g (Lbqi;Lbbt;Let;)Z
		ARG 1 state
		ARG 2 view
		ARG 3 pos
	METHOD h getItem ()Lawx;
	METHOD h emitsRedstonePower (Lbqi;)Z
		ARG 1 state
	METHOD h hasSolidTopSurface (Lbqi;Lbbt;Let;)Z
		ARG 1 state
		ARG 2 view
		ARG 3 pos
	METHOD i getDropTableId ()Lqc;
	METHOD i getPistonBehavior (Lbqi;)Lcgc;
		ARG 1 state
	METHOD i getHardness (Lbqi;Lbbt;Let;)F
		ARG 1 state
		ARG 2 world
		ARG 3 pos
	METHOD j getBlastResistance ()F
	METHOD j shouldPostProcess (Lbqi;Lbbt;Let;)Z
		ARG 1 state
		ARG 2 view
		ARG 3 pos
	METHOD k getTextComponent ()Ljb;
	METHOD k getRawIdFromState (Lbqi;)I
		ARG 0 state
	METHOD k (Lbqi;Lbbt;Let;)Lcnr;
		ARG 1 state
		ARG 2 view
		ARG 3 pos
	METHOD l getTranslationKey ()Ljava/lang/String;
	METHOD l getMaterial (Lbqi;)Lcga;
		ARG 1 state
	METHOD l getRayTraceShape (Lbqi;Lbbt;Let;)Lcnr;
		ARG 1 state
		ARG 2 view
		ARG 3 pos
	METHOD m getFrictionCoefficient ()F
	METHOD m hasRandomTicks (Lbqi;)Z
		ARG 1 state
	METHOD m isFullOpaque (Lbqi;Lbbt;Let;)Z
		ARG 1 state
		ARG 2 view
		ARG 3 pos
	METHOD n getStateFactory ()Lbqj;
	METHOD n (Lbqi;)Z
		ARG 1 state
	METHOD n getLightSubtracted (Lbqi;Lbbt;Let;)I
		ARG 1 state
		ARG 2 view
		ARG 3 pos
	METHOD o getDefaultState ()Lbqi;
	METHOD o setDefaultState (Lbqi;)V
		ARG 1 state
	METHOD o usesNeighborLightValues (Lbqi;Lbbt;Let;)Z
		ARG 1 state
		ARG 2 view
		ARG 3 pos
	METHOD p hasDynamicBounds ()Z
	METHOD p getSoundGroup (Lbqi;)Lbmo;
		ARG 1 state
	METHOD p getOffsetPos (Lbqi;Lbbt;Let;)Lcmx;
		ARG 1 state
		ARG 2 view
		ARG 3 blockPos
