CLASS bmu net/minecraft/block/StairsBlock
	FIELD C baseBlock Lbhl;
	FIELD D baseBlockState Lbqi;
	FIELD a FACING Lbrd;
	METHOD a getPlacementState (Lavh;)Lbqi;
		ARG 1 ctx
	METHOD a onSteppedOn (Lbci;Let;Lahc;)V
		ARG 1 world
		ARG 2 pos
		ARG 3 entity
	METHOD a onDestroyedByExplosion (Lbci;Let;Lbcb;)V
		ARG 1 world
		ARG 2 pos
		ARG 3 explosion
	METHOD a onBroken (Lbcj;Let;Lbqi;)V
		ARG 1 world
		ARG 2 pos
		ARG 3 state
	METHOD a getTickRate (Lbcm;)I
		ARG 1 world
	METHOD a canPlaceAtSide (Lbqi;Lbbt;Let;Lcie;)Z
		ARG 1 world
		ARG 2 view
		ARG 3 pos
		ARG 4 env
	METHOD a getOutlineShape (Lbqi;Lbbt;Let;Lcnc;)Lcnr;
		ARG 1 state
		ARG 2 view
		ARG 3 pos
	METHOD a onBlockBreakStart (Lbqi;Lbci;Let;Larj;)V
		ARG 1 state
		ARG 2 world
		ARG 3 pos
		ARG 4 player
	METHOD a activate (Lbqi;Lbci;Let;Larj;Lafw;Lcmt;)Z
		ARG 1 state
		ARG 2 world
		ARG 3 pos
		ARG 4 player
		ARG 5 hand
	METHOD a onBlockAdded (Lbqi;Lbci;Let;Lbqi;)V
		ARG 1 state
		ARG 2 world
		ARG 3 pos
		ARG 4 oldState
	METHOD a onBlockRemoved (Lbqi;Lbci;Let;Lbqi;Z)V
		ARG 1 state
		ARG 2 world
		ARG 3 pos
		ARG 4 newState
	METHOD a randomDisplayTick (Lbqi;Lbci;Let;Ljava/util/Random;)V
		ARG 1 state
		ARG 2 world
		ARG 3 pos
		ARG 4 rnd
	METHOD a applyMirror (Lbqi;Lbkw;)Lbqi;
		ARG 1 state
		ARG 2 mirror
	METHOD a applyRotation (Lbqi;Lblw;)Lbqi;
		ARG 1 state
		ARG 2 rotation
	METHOD a getStateForNeighborUpdate (Lbqi;Ley;Lbqi;Lbcj;Let;Let;)Lbqi;
		ARG 1 state
		ARG 2 facing
		ARG 3 neighborState
		ARG 4 world
		ARG 5 pos
		ARG 6 neighborPos
	METHOD a appendProperties (Lbqj$a;)V
		ARG 1 builder
	METHOD b scheduledTick (Lbqi;Lbci;Let;Ljava/util/Random;)V
		ARG 1 world
		ARG 2 state
		ARG 3 pos
		ARG 4 rnd
	METHOD c getRenderLayer ()Lbbu;
	METHOD g getFluidState (Lbqi;)Lcfw;
		ARG 1 state
	METHOD h hasSolidTopSurface (Lbqi;Lbbt;Let;)Z
		ARG 1 state
		ARG 2 view
		ARG 3 pos
	METHOD j getBlastResistance ()F
	METHOD n (Lbqi;)Z
		ARG 1 state
