CLASS dcz
	METHOD <init> (Lbci;DDDDDD)V
		ARG 1 world
		ARG 2 x
		ARG 4 y
		ARG 6 z
	METHOD a setSpriteIndex (I)V
	METHOD a buildGeometry (Lcpo;Lahc;FFFFFF)V
		ARG 1 vertexBuffer
		ARG 2 entity
		ARG 3 delta
