CLASS bgs net/minecraft/block/AnvilBlock
	FIELD a FACING Lbrd;
	METHOD <init> (Lbhl$c;)V
		ARG 1 settings
	METHOD a configureFallingBlockEntity (Lapf;)V
		ARG 1 entity
	METHOD a getPlacementState (Lavh;)Lbqi;
		ARG 1 ctx
	METHOD a onDestroyedOnLanding (Lbci;Let;)V
		ARG 1 world
		ARG 2 pos
	METHOD a onLanding (Lbci;Let;Lbqi;Lbqi;)V
		ARG 1 world
		ARG 2 pos
		ARG 3 fallingBlockState
		ARG 4 currentStateInPos
	METHOD a canPlaceAtSide (Lbqi;Lbbt;Let;Lcie;)Z
		ARG 1 world
		ARG 2 view
		ARG 3 pos
		ARG 4 env
	METHOD a getOutlineShape (Lbqi;Lbbt;Let;Lcnc;)Lcnr;
		ARG 1 state
		ARG 2 view
		ARG 3 pos
	METHOD a activate (Lbqi;Lbci;Let;Larj;Lafw;Lcmt;)Z
		ARG 1 state
		ARG 2 world
		ARG 3 pos
		ARG 4 player
		ARG 5 hand
	METHOD a applyRotation (Lbqi;Lblw;)Lbqi;
		ARG 1 state
		ARG 2 rotation
	METHOD a appendProperties (Lbqj$a;)V
		ARG 1 builder
	METHOD a_ getLandingState (Lbqi;)Lbqi;
		ARG 0 fallingState
