CLASS uq net/minecraft/server/world/ServerChunkManager
	FIELD a LEVEL_COUNT I
	FIELD b CHUNKS_ELIGIBLE_FOR_SPAWNING I
	FIELD c CHUNK_STATUSES Ljava/util/List;
	FIELD d ticketManager Lul;
	FIELD e chunkGenerator Lbse;
	FIELD f world Lbcq;
	FIELD g serverThread Ljava/lang/Thread;
	FIELD h lightProvider Luv;
	FIELD i genQueue Ljava/util/Queue;
	FIELD j players Luo;
	FIELD k threadedAnvilChunkStorage Luf;
	FIELD l persistentStateManager Lcjb;
	FIELD m maxWatchDistance I
	FIELD n lastMobSpawningTime J
	FIELD o spawnMonsters Z
	FIELD p spawnAnimals Z
	METHOD a getLightingProvider ()Luv;
	METHOD a applyViewDistance (I)V
		ARG 1 viewDistance
	METHOD a getChunkHolder (J)Lue;
		ARG 1 pos
	METHOD a getDebugString (Lbcd;)Ljava/lang/String;
		ARG 1 pos
	METHOD a getWatchDistance (Lbcd;II)I
	METHOD a getWatchDistance (Lbcd;Lahe;)I
	METHOD a getWatchDistance (Lbcd;Lut;Z)I
		ARG 0 chunkPos
		ARG 1 player
	METHOD a markForUpdate (Let;)V
	METHOD a addPlayer (Lut;)V
		ARG 1 player
	METHOD a (Lut;II)Z
		ARG 2 x
		ARG 3 z
	METHOD a addOrRemovePlayer (Lut;Z)V
		ARG 1 player
		ARG 2 add
	METHOD a addTicket (Lux;Lbcd;ILjava/lang/Object;)V
	METHOD a save (Z)V
		ARG 1 flush
	METHOD b getTotalChunksLoadedCount ()I
	METHOD b getChunkSyncIfServerThread (IILbsi;Z)Ljava/util/concurrent/CompletableFuture;
		ARG 1 chunkX
		ARG 2 chunkZ
		ARG 3 status
		ARG 4 create
	METHOD b getSqDistance (Lbcd;Lahe;)D
	METHOD b removePlayer (Lut;)V
		ARG 1 player
	METHOD b removeTicket (Lux;Lbcd;ILjava/lang/Object;)V
	METHOD c getWorld ()Lbcq;
	METHOD c getChunkAsync (IILbsi;Z)Ljava/util/concurrent/CompletableFuture;
		ARG 1 chunkX
		ARG 2 chunkZ
		ARG 3 status
		ARG 4 create
	METHOD c updateChunkWatchingForPlayer (Lut;)V
		ARG 1 playerEntity
	METHOD d doesNotGenerateChunks (Lut;)Z
		ARG 1 player
	METHOD g getLoadedChunkCount ()I
	METHOD h getPersistentStateManager ()Lcjb;
	METHOD k update ()Z
	METHOD l doMobSpawning ()V
