CLASS brg net/minecraft/state/property/Properties
	FIELD A TRIGGERED Lbrh;
	FIELD B UNSTABLE Lbrh;
	FIELD C WATERLOGGED Lbrh;
	FIELD D AXIS_XZ Lbrn;
	FIELD E AXIS_XYZ Lbrn;
	FIELD F UP_BOOL Lbrh;
	FIELD G DOWN_BOOL Lbrh;
	FIELD H NORTH_BOOL Lbrh;
	FIELD I EAST_BOOL Lbrh;
	FIELD J SOUTH_BOOL Lbrh;
	FIELD K WEST_BOOL Lbrh;
	FIELD L FACING Lbrk;
	FIELD M HOPPER_FACING Lbrk;
	FIELD N FACING_HORIZONTAL Lbrk;
	FIELD O WALL_MOUNT_LOCATION Lbrn;
	FIELD P ATTACHMENT Lbrn;
	FIELD Q WIRE_CONNECTION_EAST Lbrn;
	FIELD R WIRE_CONNECTION_NORTH Lbrn;
	FIELD S WIRE_CONNECTION_SOUTH Lbrn;
	FIELD T WIRE_CONNECTION_WEST Lbrn;
	FIELD U DOUBLE_BLOCK_HALF Lbrn;
	FIELD V BLOCK_HALF Lbrn;
	FIELD W RAIL_SHAPE Lbrn;
	FIELD X STRAIGHT_RAIL_SHAPE Lbrn;
	FIELD Y AGE_1 Lbrp;
	FIELD Z AGE_2 Lbrp;
	FIELD aA INSTRUMENT Lbrn;
	FIELD aB PISTON_TYPE Lbrn;
	FIELD aC SLAB_TYPE Lbrn;
	FIELD aD STAIR_SHAPE Lbrn;
	FIELD aE STRUCTURE_BLOCK_MODE Lbrn;
	FIELD aF BAMBOO_LEAVES Lbrn;
	FIELD a ATTACHED Lbrh;
	FIELD aa AGE_3 Lbrp;
	FIELD ab AGE_5 Lbrp;
	FIELD ac AGE_7 Lbrp;
	FIELD ad AGE_15 Lbrp;
	FIELD ae AGE_25 Lbrp;
	FIELD af BITES Lbrp;
	FIELD ag DELAY Lbrp;
	FIELD ah DISTANCE_1_7 Lbrp;
	FIELD ai EGGS Lbrp;
	FIELD aj HATCH Lbrp;
	FIELD ak LAYERS Lbrp;
	FIELD al CAULDRON_LEVEL Lbrp;
	FIELD am COMPOSTER_LEVEL Lbrp;
	FIELD an FLUID_LEVEL Lbrp;
	FIELD ao FLUID_BLOCK_LEVEL Lbrp;
	FIELD ap MOISTURE Lbrp;
	FIELD aq NOTE Lbrp;
	FIELD ar PICKLES Lbrp;
	FIELD as POWER Lbrp;
	FIELD at SAPLING_STAGE Lbrp;
	FIELD au DISTANCE_0_7 Lbrp;
	FIELD av ROTATION_16 Lbrp;
	FIELD aw BED_PART Lbrn;
	FIELD ax CHEST_TYPE Lbrn;
	FIELD ay COMPARATOR_MODE Lbrn;
	FIELD az DOOR_HINGE Lbrn;
	FIELD b BOTTOM Lbrh;
	FIELD c CONDITIONAL Lbrh;
	FIELD d DISARMED Lbrh;
	FIELD e DRAG Lbrh;
	FIELD f ENABLED Lbrh;
	FIELD g EXTENDED Lbrh;
	FIELD h EYE Lbrh;
	FIELD i FALLING Lbrh;
	FIELD j HANGING Lbrh;
	FIELD k HAS_BOTTLE_0 Lbrh;
	FIELD l HAS_BOTTLE_1 Lbrh;
	FIELD m HAS_BOTTLE_2 Lbrh;
	FIELD n HAS_RECORD Lbrh;
	FIELD o HAS_BOOK Lbrh;
	FIELD p INVERTED Lbrh;
	FIELD q IN_WALL Lbrh;
	FIELD r LIT Lbrh;
	FIELD s LOCKED Lbrh;
	FIELD t OCCUPIED Lbrh;
	FIELD u OPEN Lbrh;
	FIELD v PERSISTENT Lbrh;
	FIELD w POWERED Lbrh;
	FIELD x SHORT Lbrh;
	FIELD y SIGNAL_FIRE Lbrh;
	FIELD z SNOWY Lbrh;
