CLASS cjk net/minecraft/world/loot/LootTables
	FIELD A DISPENSER_JUNGLE_TEMPLE Lqd;
	FIELD B CHEST_IGLOO Lqd;
	FIELD C CHEST_WOODLAND_MANSION Lqd;
	FIELD K ENTITY_SHEEP_WHITE Lqd;
	FIELD L ENTITY_SHEEP_ORANGE Lqd;
	FIELD M ENTITY_SHEEP_MAGENTA Lqd;
	FIELD N ENTITY_SHEEP_LIGHT_BLUE Lqd;
	FIELD O ENTITY_SHEEP_YELLOW Lqd;
	FIELD P ENTITY_SHEEP_LIME Lqd;
	FIELD Q ENTITY_SHEEP_PINK Lqd;
	FIELD R ENTITY_SHEEP_GRAY Lqd;
	FIELD T ENTITY_SHEEP_CYAN Lqd;
	FIELD U ENTITY_SHEEP_PURPLE Lqd;
	FIELD V ENTITY_SHEEP_BLUE Lqd;
	FIELD W ENTITY_SHEEP_BROWN Lqd;
	FIELD X ENTITY_SHEEP_GREEN Lqd;
	FIELD Y ENTITY_SHEEP_RED Lqd;
	FIELD Z ENTITY_SHEEP_BLACK Lqd;
	FIELD a EMPTY Lqd;
	FIELD ab GAMEPLAY_FISHING Lqd;
	FIELD af LOOT_TABLES Ljava/util/Set;
	FIELD ag LOOT_TABLES_READ_ONLY Ljava/util/Set;
	FIELD b CHEST_SPAWN_BONUS Lqd;
	FIELD c CHEST_END_CITY_TREASURE Lqd;
	FIELD d CHEST_SIMPLE_DUNGEON Lqd;
	FIELD e CHEST_VILLAGE_BLACKSMITH Lqd;
	FIELD t CHEST_ABANDONED_MINESHAFT Lqd;
	FIELD u CHEST_NETHER_BRIDGE Lqd;
	FIELD v CHEST_STRONGHOLD_LIBRARY Lqd;
	FIELD w CHEST_STRONGHOLD_CROSSING Lqd;
	FIELD x CHEST_STRONGHOLD_CORRIDOR Lqd;
	FIELD y CHEST_DESERT_PYRAMID Lqd;
	FIELD z CHEST_JUNGLE_TEMPLE Lqd;
	METHOD a getAll ()Ljava/util/Set;
	METHOD a registerLootTable (Lqd;)Lqd;
		ARG 0 id
