CLASS cmw net/minecraft/util/math/Vec3d
	FIELD a ZERO Lcmw;
	FIELD b x D
	FIELD c y D
	FIELD d z D
	METHOD <init> (DDD)V
		ARG 1 x
	METHOD a normalize ()Lcmw;
	METHOD a multiply (D)Lcmw;
	METHOD a subtract (DDD)Lcmw;
		ARG 1 x
	METHOD a rotateX (F)Lcmw;
	METHOD a fromPolar (FF)Lcmw;
		ARG 0 pitch
		ARG 1 yaw
	METHOD a fromPolar (Lcmv;)Lcmw;
		ARG 0 polar
	METHOD a reverseSubtract (Lcmw;)Lcmw;
	METHOD b length ()D
	METHOD b add (DDD)Lcmw;
		ARG 1 x
	METHOD b rotateY (F)Lcmw;
	METHOD b dotProduct (Lcmw;)D
	METHOD c lengthSquared ()D
	METHOD c squaredDistanceTo (DDD)D
		ARG 1 x
	METHOD c crossProduct (Lcmw;)Lcmw;
	METHOD d subtract (Lcmw;)Lcmw;
	METHOD e add (Lcmw;)Lcmw;
	METHOD equals (Ljava/lang/Object;)Z
		ARG 1 o
	METHOD f distanceTo (Lcmw;)D
	METHOD g squaredDistanceTo (Lcmw;)D
