CLASS big net/minecraft/block/CauldronBlock
	FIELD a LEVEL Lbrp;
	FIELD b RAY_TRACE_SHAPE Lcnq;
	FIELD c OUTLINE_SHAPE Lcnq;
	METHOD <init> (Lbhs$c;)V
		ARG 1 settings
	METHOD a setLevel (Lbcq;Let;Lbqp;I)V
		ARG 1 world
		ARG 2 pos
		ARG 3 state
		ARG 4 level
