CLASS cga net/minecraft/fluid/Fluid
	FIELD a defaultState Lcgb;
	FIELD c STATE_IDS Lfc;
	FIELD d stateFactory Lbqq;
	METHOD a getRenderLayer ()Lbcc;
	METHOD a onScheduledTick (Lbcq;Let;Lcgb;)V
	METHOD a randomDisplayTick (Lbcq;Let;Lcgb;Ljava/util/Random;)V
	METHOD a getTickRate (Lbcu;)I
	METHOD a appendProperties (Lbqq$a;)V
	METHOD a matchesType (Lcga;)Z
	METHOD a toBlockState (Lcgb;)Lbqp;
	METHOD a matches (Lyj;)Z
	METHOD b getBucketItem ()Laxd;
	METHOD b onRandomTick (Lbcq;Let;Lcgb;Ljava/util/Random;)V
	METHOD b isStill (Lcgb;)Z
	METHOD b getShape (Lcgb;Lbcb;Let;)Lcnq;
	METHOD c isEmpty ()Z
	METHOD c getLevel (Lcgb;)I
	METHOD d getBlastResistance ()F
	METHOD e setDefaultState (Lcgb;)V
	METHOD h getStateFactory ()Lbqq;
	METHOD i getDefaultState ()Lcgb;
	METHOD j getParticle ()Lft;
	METHOD k hasRandomTicks ()Z
