CLASS cdm net/minecraft/structure/StructurePiece
	CLASS cdm$a
		FIELD a block Lbqp;
		METHOD a getBlock ()Lbqp;
		METHOD a (Ljava/util/Random;IIIZ)V
			ARG 1 random
			ARG 2 x
	FIELD a facing Ley;
	FIELD b mirror Lbld;
	FIELD c rotation Lbmd;
	FIELD d type Lbzn;
	FIELD e BLOCKS_NEEDING_POST_PROCESSING Ljava/util/Set;
	FIELD m AIR Lbqp;
	FIELD n boundingBox Lcct;
	METHOD <init> (Lbzn;I)V
		ARG 1 type
	METHOD <init> (Lbzn;Lhr;)V
		ARG 2 tag
	METHOD a applyXTransform (II)I
	METHOD a translate (III)V
		ARG 1 x
		ARG 2 y
		ARG 3 z
	METHOD a getBlockAt (Lbcb;IIILcct;)Lbqp;
		ARG 2 x
		ARG 3 y
		ARG 4 z
	METHOD a addBlock (Lbcr;Lbqp;IIILcct;)V
		ARG 1 world
		ARG 2 block
		ARG 3 x
		ARG 4 y
		ARG 5 z
	METHOD a fillWithOutline (Lbcr;Lcct;IIIIIILbqp;Lbqp;Z)V
		ARG 1 world
		ARG 10 inside
	METHOD a (Lbcr;Lcct;IIIIIILbqp;Z)V
		ARG 1 world
		ARG 2 bounds
		ARG 3 minX
		ARG 4 minY
		ARG 5 minZ
		ARG 6 maxX
		ARG 7 maxY
		ARG 8 maxZ
		ARG 9 block
	METHOD a fillWithOutline (Lbcr;Lcct;IIIIIIZLjava/util/Random;Lcdm$a;)V
		ARG 3 minX
		ARG 4 minY
		ARG 5 minZ
		ARG 6 maxX
		ARG 7 maxY
		ARG 8 maxZ
		ARG 9 replaceBlocks
		ARG 10 random
	METHOD a fillWithOutlineUnderSealevel (Lbcr;Lcct;Ljava/util/Random;FIIIIIILbqp;Lbqp;ZZ)V
		ARG 3 random
	METHOD a addBlockWithRandomThreshold (Lbcr;Lcct;Ljava/util/Random;FIIILbqp;)V
		ARG 1 world
		ARG 2 bounds
		ARG 3 random
		ARG 4 threshold
		ARG 5 x
		ARG 6 y
		ARG 7 z
	METHOD a addDispenser (Lbcr;Lcct;Ljava/util/Random;IIILey;Lqd;)Z
		ARG 3 random
		ARG 4 x
		ARG 5 y
		ARG 6 z
	METHOD a (Lbcr;Lcct;Ljava/util/Random;IIILqd;)Z
		ARG 3 random
	METHOD a addChest (Lbcr;Lcct;Ljava/util/Random;Let;Lqd;Lbqp;)Z
		ARG 1 world
		ARG 3 random
		ARG 4 pos
	METHOD a generate (Lbcr;Ljava/util/Random;Lcct;Lbcd;)Z
		ARG 1 world
		ARG 2 random
		ARG 3 boundingBox
		ARG 4 pos
	METHOD a isUnderSeaLevel (Lbcu;IIILcct;)Z
		ARG 2 x
		ARG 3 z
		ARG 4 y
	METHOD a setOrientation (Ley;)V
		ARG 1 orientation
	METHOD a toNbt (Lhr;)V
		ARG 1 tag
	METHOD ab_ getRotation ()Lbmd;
	METHOD b applyZTransform (II)I
	METHOD b (Lbcr;Lbqp;IIILcct;)V
		ARG 1 world
		ARG 3 x
		ARG 4 y
		ARG 5 z
	METHOD b fill (Lbcr;Lcct;IIIIII)V
		ARG 1 world
		ARG 2 bounds
		ARG 3 minX
		ARG 4 minY
		ARG 5 minZ
		ARG 6 maxX
		ARG 7 maxY
	METHOD d applyYTransform (I)I
	METHOD f getTag ()Lhr;
	METHOD g getBoundingBox ()Lcct;
	METHOD i getFacing ()Ley;
	METHOD k getType ()Lbzn;
