CLASS dfr net/minecraft/client/render/GameRenderer
	FIELD E floatingItem Laxt;
	FIELD F floatingItemTimeLeft I
	FIELD G floatingItemWidth F
	FIELD H floatingItemHeight F
	FIELD I shader Ldga;
	FIELD L SHADERS_LOCATIONS [Lqh;
	FIELD M forcedShaderIndex I
	FIELD N shadersEnabled Z
	FIELD a firstPersonRenderer Ldft;
	FIELD b SHADER_COUNT I
	FIELD c LOGGER Lorg/apache/logging/log4j/Logger;
	FIELD d RAIN_LOC Lqh;
	FIELD e SNOW_LOC Lqh;
	FIELD f client Lcqn;
	FIELD g resourceContainer Lwt;
	FIELD h random Ljava/util/Random;
	FIELD i viewDistance F
	FIELD j mapRenderer Lcre;
	FIELD p tickEndSkyDarkness F
	FIELD q tickStartSkyDarkness F
	FIELD s blockOutlineEnabled Z
	FIELD t lastWorldIconUpdate J
	FIELD u lastRenderTime J
	FIELD v lightmapTextureManager Ldfw;
	FIELD z backgroundRenderer Ldfq;
	METHOD <init> (Lcqn;Lwt;)V
		ARG 1 client
	METHOD a updateTargetedEntity (F)V
		ARG 1 tickDelta
	METHOD a renderWorld (FJ)V
		ARG 1 tickDelta
	METHOD a render (FJZ)V
		ARG 1 tickDelta
		ARG 2 startTime
		ARG 4 fullRender
	METHOD a onResized (II)V
	METHOD a renderFloatingItem (IIF)V
		ARG 1 scaledWidth
		ARG 2 scaledHeight
		ARG 3 tickDelta
	METHOD a onCameraEntitySet (Lahl;)V
	METHOD a showFloatingItem (Laxt;)V
		ARG 1 item
	METHOD a (Ldfv;FDDD)V
		ARG 2 tickDelta
	METHOD a loadShader (Lqh;)V
	METHOD a (Lwt;)V
		ARG 1 arg1
	METHOD b disableShader ()V
	METHOD b renderCenter (FJ)V
		ARG 1 tickDelta
	METHOD c toggleShadersEnabled ()V
	METHOD d getSkyDarkness (F)F
		ARG 1 tickDelta
	METHOD e tick ()V
	METHOD f getShader ()Ldga;
	METHOD h disableLightmap ()V
	METHOD i enableLightmap ()V
	METHOD k getMapRenderer ()Lcre;
	METHOD l getClient ()Lcqn;
	METHOD m getViewDistance ()F
	METHOD o updateWorldIcon ()V
	METHOD p shouldRenderBlockOutline ()Z
