CLASS ahv net/minecraft/entity/mob/MobEntity
	FIELD bA handDropChances [F
	FIELD bB armorDropChances [F
	FIELD bC visibilityCache Lame;
	FIELD bD handItems Lfe;
	FIELD bE armorItems Lfe;
	FIELD bF pickUpLoot Z
	FIELD bG persistent Z
	FIELD bH pathNodeTypeWeights Ljava/util/Map;
	FIELD bI lootTable Lqh;
	FIELD bJ lootTableSeed J
	FIELD bK leashed Z
	FIELD bL holdingEntity Lahl;
	FIELD b MOB_FLAGS Lpw;
	FIELD bM leashTag Lhv;
	FIELD b_ ambientSoundChance I
	FIELD bv moveControl Laix;
	FIELD bw jumpControl Laiv;
	FIELD bx navigation Lama;
	FIELD by goalSelector Lajt;
	FIELD bz targetSelector Lajt;
	FIELD c bodyControl Lair;
	FIELD d target Lahu;
	FIELD f experiencePoints I
	FIELD g lookControl Laiw;
	METHOD <init> (Lahp;Lbdb;)V
		ARG 1 type
	METHOD B getMinAmbientSoundDelay ()I
	METHOD D playAmbientSound ()V
	METHOD G getAmbientSound ()Lxx;
	METHOD H getLootTableId ()Lqh;
	METHOD I cannotDespawn ()Z
	METHOD J checkDespawn ()V
	METHOD K mobTick ()V
	METHOD N getLimitPerChunk ()I
	METHOD a initEquipment (Lagf;)V
	METHOD a setEquipmentDropChance (Lahq;F)V
		ARG 1 slot
	METHOD a pickupItem (Laps;)V
	METHOD a canBeLeashedBy (Lary;)Z
	METHOD a interactMob (Lary;Lagg;)Z
		ARG 1 player
	METHOD a isBetterItemFor (Laxt;Laxt;Lahq;)Z
		ARG 1 current
		ARG 2 previous
		ARG 3 slot
	METHOD a prepareEntityData (Lbdc;Lagf;Lahx;Laif;Lhv;)Laif;
		ARG 3 difficulty
	METHOD a canSpawn (Lbdc;Lahx;)Z
	METHOD a getPathNodeTypeWeight (Lcio;)F
	METHOD a setPathNodeTypeWeight (Lcio;F)V
		ARG 1 type
	METHOD a detachLeash (ZZ)V
		ARG 1 sendPacket
	METHOD b attachLeash (Lahl;Z)V
		ARG 1 entity
	METHOD b createNavigation (Lbdb;)Lama;
	METHOD b canTrack (Ljava/lang/Class;)Z
	METHOD c canImmediatelyDespawn (D)Z
		ARG 1 distanceSquared
	METHOD c spawnsTooManyForEachTry (I)Z
		ARG 1 count
	METHOD d canPickupItem (Laxt;)Z
	METHOD do setPersistent ()V
	METHOD dp canPickUpLoot ()Z
	METHOD dq isPersistent ()Z
	METHOD ds isLeashed ()Z
	METHOD dt getHoldingEntity ()Lahl;
	METHOD du isAiDisabled ()Z
	METHOD dv isLeftHanded ()Z
	METHOD dx deserializeLeashTag ()V
	METHOD e (FF)F
		ARG 1 yaw
	METHOD e getPreferredEquipmentSlot (Laxt;)Lahq;
		ARG 0 stack
	METHOD f setTarget (Lahu;)V
	METHOD l resetSoundDelay ()V
	METHOD n setCanPickUpLoot (Z)V
	METHOD o initGoals ()V
	METHOD o setAiDisabled (Z)V
	METHOD p createBodyControl ()Lair;
	METHOD p setLeftHanded (Z)V
	METHOD r getLookControl ()Laiw;
	METHOD s getMoveControl ()Laix;
	METHOD u getJumpControl ()Laiv;
	METHOD v getNavigation ()Lama;
	METHOD x getVisibilityCache ()Lame;
	METHOD z getTarget ()Lahu;
