CLASS brq net/minecraft/state/property/Properties
	FIELD A TRIGGERED Lbrr;
	FIELD B UNSTABLE Lbrr;
	FIELD C WATERLOGGED Lbrr;
	FIELD D AXIS_XZ Lbrx;
	FIELD E AXIS_XYZ Lbrx;
	FIELD F UP_BOOL Lbrr;
	FIELD G DOWN_BOOL Lbrr;
	FIELD H NORTH_BOOL Lbrr;
	FIELD I EAST_BOOL Lbrr;
	FIELD J SOUTH_BOOL Lbrr;
	FIELD K WEST_BOOL Lbrr;
	FIELD L FACING Lbru;
	FIELD M HOPPER_FACING Lbru;
	FIELD N FACING_HORIZONTAL Lbru;
	FIELD O WALL_MOUNT_LOCATION Lbrx;
	FIELD P ATTACHMENT Lbrx;
	FIELD Q WIRE_CONNECTION_EAST Lbrx;
	FIELD R WIRE_CONNECTION_NORTH Lbrx;
	FIELD S WIRE_CONNECTION_SOUTH Lbrx;
	FIELD T WIRE_CONNECTION_WEST Lbrx;
	FIELD U DOUBLE_BLOCK_HALF Lbrx;
	FIELD V BLOCK_HALF Lbrx;
	FIELD W RAIL_SHAPE Lbrx;
	FIELD X STRAIGHT_RAIL_SHAPE Lbrx;
	FIELD Y AGE_1 Lbrz;
	FIELD Z AGE_2 Lbrz;
	FIELD aA INSTRUMENT Lbrx;
	FIELD aB PISTON_TYPE Lbrx;
	FIELD aC SLAB_TYPE Lbrx;
	FIELD aD STAIR_SHAPE Lbrx;
	FIELD aE STRUCTURE_BLOCK_MODE Lbrx;
	FIELD aF BAMBOO_LEAVES Lbrx;
	FIELD a ATTACHED Lbrr;
	FIELD aa AGE_3 Lbrz;
	FIELD ab AGE_5 Lbrz;
	FIELD ac AGE_7 Lbrz;
	FIELD ad AGE_15 Lbrz;
	FIELD ae AGE_25 Lbrz;
	FIELD af BITES Lbrz;
	FIELD ag DELAY Lbrz;
	FIELD ah DISTANCE_1_7 Lbrz;
	FIELD ai EGGS Lbrz;
	FIELD aj HATCH Lbrz;
	FIELD ak LAYERS Lbrz;
	FIELD al CAULDRON_LEVEL Lbrz;
	FIELD am COMPOSTER_LEVEL Lbrz;
	FIELD an FLUID_LEVEL Lbrz;
	FIELD ao FLUID_BLOCK_LEVEL Lbrz;
	FIELD ap MOISTURE Lbrz;
	FIELD aq NOTE Lbrz;
	FIELD ar PICKLES Lbrz;
	FIELD as POWER Lbrz;
	FIELD at SAPLING_STAGE Lbrz;
	FIELD au DISTANCE_0_7 Lbrz;
	FIELD av ROTATION_16 Lbrz;
	FIELD aw BED_PART Lbrx;
	FIELD ax CHEST_TYPE Lbrx;
	FIELD ay COMPARATOR_MODE Lbrx;
	FIELD az DOOR_HINGE Lbrx;
	FIELD b BOTTOM Lbrr;
	FIELD c CONDITIONAL Lbrr;
	FIELD d DISARMED Lbrr;
	FIELD e DRAG Lbrr;
	FIELD f ENABLED Lbrr;
	FIELD g EXTENDED Lbrr;
	FIELD h EYE Lbrr;
	FIELD i FALLING Lbrr;
	FIELD j HANGING Lbrr;
	FIELD k HAS_BOTTLE_0 Lbrr;
	FIELD l HAS_BOTTLE_1 Lbrr;
	FIELD m HAS_BOTTLE_2 Lbrr;
	FIELD n HAS_RECORD Lbrr;
	FIELD o HAS_BOOK Lbrr;
	FIELD p INVERTED Lbrr;
	FIELD q IN_WALL Lbrr;
	FIELD r LIT Lbrr;
	FIELD s LOCKED Lbrr;
	FIELD t OCCUPIED Lbrr;
	FIELD u OPEN Lbrr;
	FIELD v PERSISTENT Lbrr;
	FIELD w POWERED Lbrr;
	FIELD x SHORT Lbrr;
	FIELD y SIGNAL_FIRE Lbrr;
	FIELD z SNOWY Lbrr;
