CLASS cdw net/minecraft/structure/StructurePiece
	CLASS cdw$a
		FIELD a block Lbqz;
		METHOD a getBlock ()Lbqz;
		METHOD a (Ljava/util/Random;IIIZ)V
			ARG 1 random
			ARG 2 x
	FIELD a facing Lew;
	FIELD b mirror Lbln;
	FIELD c rotation Lbmn;
	FIELD d type Lbzx;
	FIELD e BLOCKS_NEEDING_POST_PROCESSING Ljava/util/Set;
	FIELD m AIR Lbqz;
	FIELD n boundingBox Lcdd;
	METHOD <init> (Lbzx;I)V
		ARG 1 type
	METHOD <init> (Lbzx;Lhv;)V
		ARG 2 tag
	METHOD a applyXTransform (II)I
	METHOD a translate (III)V
		ARG 1 x
		ARG 2 y
		ARG 3 z
	METHOD a getBlockAt (Lbcm;IIILcdd;)Lbqz;
		ARG 2 x
		ARG 3 y
		ARG 4 z
	METHOD a addBlock (Lbdc;Lbqz;IIILcdd;)V
		ARG 1 world
		ARG 2 block
		ARG 3 x
		ARG 4 y
		ARG 5 z
	METHOD a fillWithOutline (Lbdc;Lcdd;IIIIIILbqz;Lbqz;Z)V
		ARG 1 world
		ARG 10 inside
	METHOD a (Lbdc;Lcdd;IIIIIILbqz;Z)V
		ARG 1 world
		ARG 2 bounds
		ARG 3 minX
		ARG 4 minY
		ARG 5 minZ
		ARG 6 maxX
		ARG 7 maxY
		ARG 8 maxZ
		ARG 9 block
	METHOD a fillWithOutline (Lbdc;Lcdd;IIIIIIZLjava/util/Random;Lcdw$a;)V
		ARG 3 minX
		ARG 4 minY
		ARG 5 minZ
		ARG 6 maxX
		ARG 7 maxY
		ARG 8 maxZ
		ARG 9 replaceBlocks
		ARG 10 random
	METHOD a fillWithOutlineUnderSealevel (Lbdc;Lcdd;Ljava/util/Random;FIIIIIILbqz;Lbqz;ZZ)V
		ARG 3 random
	METHOD a addBlockWithRandomThreshold (Lbdc;Lcdd;Ljava/util/Random;FIIILbqz;)V
		ARG 1 world
		ARG 2 bounds
		ARG 3 random
		ARG 4 threshold
		ARG 5 x
		ARG 6 y
		ARG 7 z
	METHOD a addDispenser (Lbdc;Lcdd;Ljava/util/Random;IIILew;Lqh;)Z
		ARG 3 random
		ARG 4 x
		ARG 5 y
		ARG 6 z
	METHOD a (Lbdc;Lcdd;Ljava/util/Random;IIILqh;)Z
		ARG 3 random
	METHOD a addChest (Lbdc;Lcdd;Ljava/util/Random;Les;Lqh;Lbqz;)Z
		ARG 1 world
		ARG 3 random
		ARG 4 pos
	METHOD a generate (Lbdc;Ljava/util/Random;Lcdd;Lbco;)Z
		ARG 1 world
		ARG 2 random
		ARG 3 boundingBox
		ARG 4 pos
	METHOD a isUnderSeaLevel (Lbde;IIILcdd;)Z
		ARG 2 x
		ARG 3 z
		ARG 4 y
	METHOD a setOrientation (Lew;)V
		ARG 1 orientation
	METHOD a toNbt (Lhv;)V
		ARG 1 tag
	METHOD ab_ getRotation ()Lbmn;
	METHOD b applyZTransform (II)I
	METHOD b (Lbdc;Lbqz;IIILcdd;)V
		ARG 1 world
		ARG 3 x
		ARG 4 y
		ARG 5 z
	METHOD b fill (Lbdc;Lcdd;IIIIII)V
		ARG 1 world
		ARG 2 bounds
		ARG 3 minX
		ARG 4 minY
		ARG 5 minZ
		ARG 6 maxX
		ARG 7 maxY
	METHOD d applyYTransform (I)I
	METHOD f getTag ()Lhv;
	METHOD g getBoundingBox ()Lcdd;
	METHOD i getFacing ()Lew;
	METHOD k getType ()Lbzx;
