CLASS bhm net/minecraft/block/AnvilBlock
	FIELD a FACING Lbry;
	FIELD i X_AXIS_SHAPE Lcoe;
	FIELD j Z_AXIS_SHAPE Lcoe;
	FIELD k CONTAINER_NAME Ljs;
	METHOD <init> (Lbif$c;)V
		ARG 1 settings
	METHOD a_ getLandingState (Lbrd;)Lbrd;
		ARG 0 fallingState
