CLASS cjy net/minecraft/world/loot/LootTables
	FIELD A CHEST_JUNGLE_TEMPLE Lqi;
	FIELD B DISPENSER_JUNGLE_TEMPLE Lqi;
	FIELD C CHEST_IGLOO Lqi;
	FIELD D CHEST_WOODLAND_MANSION Lqi;
	FIELD L ENTITY_SHEEP_WHITE Lqi;
	FIELD M ENTITY_SHEEP_ORANGE Lqi;
	FIELD N ENTITY_SHEEP_MAGENTA Lqi;
	FIELD O ENTITY_SHEEP_LIGHT_BLUE Lqi;
	FIELD P ENTITY_SHEEP_YELLOW Lqi;
	FIELD Q ENTITY_SHEEP_LIME Lqi;
	FIELD R ENTITY_SHEEP_PINK Lqi;
	FIELD S ENTITY_SHEEP_GRAY Lqi;
	FIELD T ENTITY_SHEEP_LIGHT_GRAY Lqi;
	FIELD U ENTITY_SHEEP_CYAN Lqi;
	FIELD V ENTITY_SHEEP_PURPLE Lqi;
	FIELD W ENTITY_SHEEP_BLUE Lqi;
	FIELD X ENTITY_SHEEP_BROWN Lqi;
	FIELD Y ENTITY_SHEEP_GREEN Lqi;
	FIELD Z ENTITY_SHEEP_RED Lqi;
	FIELD a EMPTY Lqi;
	FIELD aa ENTITY_SHEEP_BLACK Lqi;
	FIELD ab GAMEPLAY_FISHING Lqi;
	FIELD ac GAMEPLAY_FISHING_JUNK Lqi;
	FIELD ad GAMEPLAY_FISHING_TREASURE Lqi;
	FIELD ae GAMEPLAY_FISHING_FISH Lqi;
	FIELD af ENTITY_CAT_MORNING_GIFT Lqi;
	FIELD ag LOOT_TABLES Ljava/util/Set;
	FIELD ah LOOT_TABLES_READ_ONLY Ljava/util/Set;
	FIELD b CHEST_SPAWN_BONUS Lqi;
	FIELD c CHEST_END_CITY_TREASURE Lqi;
	FIELD d CHEST_SIMPLE_DUNGEON Lqi;
	FIELD e CHEST_VILLAGE_BLACKSMITH Lqi;
	FIELD u CHEST_ABANDONED_MINESHAFT Lqi;
	FIELD v CHEST_NETHER_BRIDGE Lqi;
	FIELD w CHEST_STRONGHOLD_LIBRARY Lqi;
	FIELD x CHEST_STRONGHOLD_CROSSING Lqi;
	FIELD y CHEST_STRONGHOLD_CORRIDOR Lqi;
	FIELD z CHEST_DESERT_PYRAMID Lqi;
	METHOD a getAll ()Ljava/util/Set;
	METHOD a registerLootTable (Ljava/lang/String;)Lqi;
		ARG 0 id
	METHOD a registerLootTable (Lqi;)Lqi;
		ARG 0 id
