CLASS bif net/minecraft/block/Block
	CLASS bif$a NeighborGroup
		FIELD a self Lbrd;
		FIELD b other Lbrd;
		FIELD c facing Lex;
		METHOD <init> (Lbrd;Lbrd;Lex;)V
			ARG 1 self
			ARG 2 other
			ARG 3 facing
		METHOD equals (Ljava/lang/Object;)Z
			ARG 1 o
	CLASS bif$b OffsetType
		FIELD a NONE Lbif$b;
		FIELD b XZ Lbif$b;
		FIELD c XYZ Lbif$b;
	CLASS bif$c Settings
		FIELD a material Lcgt;
		FIELD b materialColor Lcgu;
		FIELD c collidable Z
		FIELD d soundGroup Lbni;
		FIELD e luminance I
		FIELD f resistance F
		FIELD g hardness F
		FIELD h randomTicks Z
		FIELD i friction F
		FIELD j dropTableId Lqi;
		FIELD k dynamicBounds Z
		METHOD <init> (Lcgt;Lcgu;)V
			ARG 1 material
			ARG 2 materialColor
		METHOD a noCollision ()Lbif$c;
		METHOD a friction (F)Lbif$c;
			ARG 1 friction
		METHOD a strength (FF)Lbif$c;
			ARG 1 hardness
			ARG 2 resistance
		METHOD a lightLevel (I)Lbif$c;
			ARG 1 luminance
		METHOD a copy (Lbif;)Lbif$c;
			ARG 0 source
		METHOD a sounds (Lbni;)Lbif$c;
			ARG 1 soundGroup
		METHOD a of (Lcgt;)Lbif$c;
			ARG 0 material
		METHOD a of (Lcgt;Lawq;)Lbif$c;
			ARG 0 material
			ARG 1 color
		METHOD a of (Lcgt;Lcgu;)Lbif$c;
			ARG 0 material
			ARG 1 color
		METHOD b breakInstantly ()Lbif$c;
		METHOD b strength (F)Lbif$c;
			ARG 1 strength
		METHOD b dropsLike (Lbif;)Lbif$c;
			ARG 1 source
		METHOD c ticksRandomly ()Lbif$c;
		METHOD d hasDynamicBounds ()Lbif$c;
		METHOD e dropsNothing ()Lbif$c;
	FIELD a FACINGS [Lex;
	FIELD b friction F
	FIELD c defaultState Lbrd;
	FIELD d dynamicBounds Z
	FIELD e dropTableId Lqi;
	FIELD f translationKey Ljava/lang/String;
	FIELD g cachedItem Laxr;
	FIELD h FACE_CULL_MAP Ljava/lang/ThreadLocal;
	FIELD l LOGGER Lorg/apache/logging/log4j/Logger;
	FIELD m STATE_IDS Lfa;
	FIELD n lightLevel I
	FIELD o hardness F
	FIELD p resistance F
	FIELD q randomTicks Z
	FIELD r soundGroup Lbni;
	FIELD s material Lcgt;
	FIELD t materialColor Lcgu;
	FIELD u stateFactory Lbre;
	FIELD v collidable Z
	METHOD <init> (Lbif$c;)V
		ARG 1 settings
	METHOD U_ getOffsetType ()Lbif$b;
	METHOD a canMobSpawnInside ()Z
	METHOD a createCuboidShape (DDDDDD)Lcoe;
		ARG 0 xMin
		ARG 2 yMin
		ARG 4 zMin
		ARG 6 xMax
		ARG 8 yMax
		ARG 10 zMax
	METHOD a getStateFromRawId (I)Lbrd;
		ARG 0 stateId
	METHOD a getPlacementState (Lavx;)Lbrd;
		ARG 1 ctx
	METHOD a addStacksForDisplay (Lawk;Lff;)V
		ARG 1 group
		ARG 2 list
	METHOD a getBlockFromItem (Laxr;)Lbif;
		ARG 0 item
	METHOD a buildTooltip (Laxw;Lbcp;Ljava/util/List;Lazg;)V
		ARG 1 stack
		ARG 2 view
		ARG 3 tooltip
		ARG 4 options
	METHOD a onEntityLand (Lbcp;Lahl;)V
		ARG 1 world
		ARG 2 entity
	METHOD a getPickStack (Lbcp;Les;Lbrd;)Laxw;
		ARG 1 world
		ARG 2 pos
		ARG 3 state
	METHOD a shouldDropItemsOnExplosion (Lbcx;)Z
		ARG 1 explosion
	METHOD a afterBreak (Lbde;Lary;Les;Lbrd;Lbpg;Laxw;)V
		ARG 1 world
		ARG 2 player
		ARG 3 pos
		ARG 4 state
		ARG 5 blockEntity
		ARG 6 stack
	METHOD a dropExperience (Lbde;Les;I)V
		ARG 1 world
		ARG 2 pos
		ARG 3 size
	METHOD a onSteppedOn (Lbde;Les;Lahl;)V
		ARG 1 world
		ARG 2 pos
		ARG 3 entity
	METHOD a onLandedUpon (Lbde;Les;Lahl;F)V
		ARG 1 world
		ARG 2 pos
		ARG 3 entity
		ARG 4 distance
	METHOD a dropStack (Lbde;Les;Laxw;)V
		ARG 0 world
		ARG 1 pos
		ARG 2 stack
	METHOD a onDestroyedByExplosion (Lbde;Les;Lbcx;)V
		ARG 1 world
		ARG 2 pos
		ARG 3 explosion
	METHOD a onPlaced (Lbde;Les;Lbrd;Lahu;Laxw;)V
		ARG 1 world
		ARG 2 pos
		ARG 3 state
		ARG 4 placer
		ARG 5 itemStack
	METHOD a onBreak (Lbde;Les;Lbrd;Lary;)V
		ARG 1 world
		ARG 2 pos
		ARG 3 state
		ARG 4 player
	METHOD a onBroken (Lbdf;Les;Lbrd;)V
		ARG 1 world
		ARG 2 pos
		ARG 3 state
	METHOD a getTickRate (Lbdh;)I
		ARG 1 world
	METHOD a (Lbif;)Z
		ARG 0 block
	METHOD a getLuminance (Lbrd;)I
		ARG 1 state
	METHOD a allowsSpawning (Lbrd;Lahl;)Z
		ARG 1 state
		ARG 2 entity
	METHOD a calcBlockBreakingDelta (Lbrd;Lary;Lbcp;Les;)F
		ARG 1 state
		ARG 2 player
		ARG 3 world
		ARG 4 pos
	METHOD a canReplace (Lbrd;Lavx;)Z
		ARG 1 state
		ARG 2 ctx
	METHOD a getBlockBrightness (Lbrd;Lbcn;Les;)I
		ARG 1 state
		ARG 2 view
		ARG 3 pos
	METHOD a canPlaceAtSide (Lbrd;Lbcp;Les;Lcix;)Z
		ARG 1 world
		ARG 2 view
		ARG 3 pos
		ARG 4 env
	METHOD a getOutlineShape (Lbrd;Lbcp;Les;Lcnp;)Lcoe;
		ARG 1 state
		ARG 2 view
		ARG 3 pos
	METHOD a getWeakRedstonePower (Lbrd;Lbcp;Les;Lex;)I
		ARG 1 state
		ARG 2 view
		ARG 3 pos
		ARG 4 facing
	METHOD a getComparatorOutput (Lbrd;Lbde;Les;)I
		ARG 1 state
		ARG 2 world
		ARG 3 pos
	METHOD a onBlockAction (Lbrd;Lbde;Les;II)Z
		ARG 1 state
		ARG 2 world
		ARG 3 pos
		ARG 4 type
		ARG 5 data
	METHOD a onEntityCollision (Lbrd;Lbde;Les;Lahl;)V
		ARG 1 state
		ARG 2 world
		ARG 3 pos
		ARG 4 entity
	METHOD a onBlockBreakStart (Lbrd;Lbde;Les;Lary;)V
		ARG 1 state
		ARG 2 world
		ARG 3 pos
		ARG 4 player
	METHOD a activate (Lbrd;Lbde;Les;Lary;Lagg;Lcng;)Z
		ARG 1 state
		ARG 2 world
		ARG 3 pos
		ARG 4 player
		ARG 5 hand
	METHOD a onStacksDropped (Lbrd;Lbde;Les;Laxw;)V
		ARG 1 state
		ARG 2 world
		ARG 3 pos
		ARG 4 stack
	METHOD a neighborUpdate (Lbrd;Lbde;Les;Lbif;Les;)V
		ARG 1 state
		ARG 2 world
		ARG 3 pos
		ARG 4 block
		ARG 5 neighborPos
	METHOD a dropStacks (Lbrd;Lbde;Les;Lbpg;)V
		ARG 0 state
		ARG 1 world
		ARG 2 pos
		ARG 3 blockEntity
	METHOD a dropStacks (Lbrd;Lbde;Les;Lbpg;Lahl;Laxw;)V
		ARG 0 state
		ARG 1 world
		ARG 2 pos
		ARG 3 blockEntity
		ARG 4 entity
		ARG 5 stack
	METHOD a onBlockAdded (Lbrd;Lbde;Les;Lbrd;)V
		ARG 1 state
		ARG 2 world
		ARG 3 pos
		ARG 4 oldState
	METHOD a onBlockRemoved (Lbrd;Lbde;Les;Lbrd;Z)V
		ARG 1 state
		ARG 2 world
		ARG 3 pos
		ARG 4 newState
	METHOD a randomDisplayTick (Lbrd;Lbde;Les;Ljava/util/Random;)V
		ARG 1 state
		ARG 2 world
		ARG 3 pos
		ARG 4 rnd
	METHOD a updateNeighborStates (Lbrd;Lbdf;Les;I)V
		ARG 1 state
		ARG 2 world
		ARG 3 pos
		ARG 4 flags
	METHOD a canPlaceAt (Lbrd;Lbdh;Les;)Z
		ARG 1 state
		ARG 2 world
		ARG 3 pos
	METHOD a mirror (Lbrd;Lblq;)Lbrd;
		ARG 1 state
		ARG 2 mirror
	METHOD a rotate (Lbrd;Lbmq;)Lbrd;
		ARG 1 state
		ARG 2 rotation
	METHOD a pushEntitiesUpBeforeBlockChange (Lbrd;Lbrd;Lbde;Les;)Lbrd;
		ARG 0 from
		ARG 1 to
		ARG 2 world
		ARG 3 pos
	METHOD a replaceBlock (Lbrd;Lbrd;Lbdf;Les;I)V
		ARG 0 state
		ARG 1 newState
		ARG 2 world
		ARG 3 pos
		ARG 4 flags
	METHOD a skipRenderingSide (Lbrd;Lbrd;Lex;)Z
		ARG 1 state
		ARG 2 neighbor
		ARG 3 facing
	METHOD a getDroppedStacks (Lbrd;Lckb$a;)Ljava/util/List;
		ARG 1 state
		ARG 2 builder
	METHOD a getRenderingSeed (Lbrd;Les;)J
		ARG 1 state
		ARG 2 pos
	METHOD a getStateForNeighborUpdate (Lbrd;Lex;Lbrd;Lbdf;Les;Les;)Lbrd;
		ARG 1 state
		ARG 2 facing
		ARG 3 neighborState
		ARG 4 world
		ARG 5 pos
		ARG 6 neighborPos
	METHOD a getDroppedStacks (Lbrd;Luv;Les;Lbpg;)Ljava/util/List;
		ARG 0 state
		ARG 1 world
		ARG 2 pos
		ARG 3 blockEntity
	METHOD a getDroppedStacks (Lbrd;Luv;Les;Lbpg;Lahl;Laxw;)Ljava/util/List;
		ARG 0 state
		ARG 1 world
		ARG 2 pos
		ARG 3 blockEntity
		ARG 4 entity
		ARG 5 stack
	METHOD a appendProperties (Lbre$a;)V
		ARG 1 builder
	METHOD a isShapeFullCube (Lcoe;)Z
		ARG 0 shape
	METHOD a isFaceFullSquare (Lcoe;Lex;)Z
		ARG 0 shape
		ARG 1 facing
	METHOD a matches (Lyq;)Z
		ARG 1 tag
	METHOD a_ isTranslucent (Lbrd;Lbcp;Les;)Z
		ARG 1 state
		ARG 2 view
		ARG 3 pos
	METHOD b (Lbif;)Z
		ARG 0 block
	METHOD b hasComparatorOutput (Lbrd;)Z
		ARG 1 state
	METHOD b getAmbientOcclusionLightLevel (Lbrd;Lbcp;Les;)F
		ARG 1 state
		ARG 2 view
		ARG 3 pos
	METHOD b getCollisionShape (Lbrd;Lbcp;Les;Lcnp;)Lcoe;
		ARG 1 state
		ARG 2 view
		ARG 3 pos
		ARG 4 ePos
	METHOD b getStrongRedstonePower (Lbrd;Lbcp;Les;Lex;)I
		ARG 1 state
		ARG 2 view
		ARG 3 pos
		ARG 4 facing
	METHOD b createContainerProvider (Lbrd;Lbde;Les;)Lagk;
		ARG 1 state
		ARG 2 world
		ARG 3 pos
	METHOD b onScheduledTick (Lbrd;Lbde;Les;Ljava/util/Random;)V
		ARG 1 state
		ARG 2 world
		ARG 3 pos
		ARG 4 random
	METHOD b getRenderingState (Lbrd;Lbdf;Les;)Lbrd;
		ARG 0 state
		ARG 1 world
		ARG 2 pos
	METHOD b (Lbrd;Lbdf;Les;I)V
		ARG 1 state
		ARG 2 world
		ARG 3 pos
		ARG 4 flags
	METHOD b dropStacks (Lbrd;Lckb$a;)V
		ARG 0 state
		ARG 1 builder
	METHOD c getRenderLayer ()Lbcq;
	METHOD c onRainTick (Lbde;Les;)V
		ARG 1 world
		ARG 2 pos
	METHOD c isNaturalStone (Lbif;)Z
		ARG 0 block
	METHOD c getRenderType (Lbrd;)Lbmn;
		ARG 1 state
	METHOD c isSimpleFullBlock (Lbrd;Lbcp;Les;)Z
		ARG 1 state
		ARG 2 view
		ARG 3 pos
	METHOD c shouldDrawSide (Lbrd;Lbcp;Les;Lex;)Z
		ARG 0 state
		ARG 1 view
		ARG 2 pos
		ARG 3 facing
	METHOD c dropStacks (Lbrd;Lbde;Les;)V
		ARG 0 state
		ARG 1 world
		ARG 2 pos
	METHOD c onRandomTick (Lbrd;Lbde;Les;Ljava/util/Random;)V
		ARG 1 state
		ARG 2 world
		ARG 3 pos
		ARG 4 random
	METHOD d isNaturalDirt (Lbif;)Z
		ARG 0 block
	METHOD d hasBlockEntityBreakingRender (Lbrd;)Z
		ARG 1 state
	METHOD d getMapColor (Lbrd;Lbcp;Les;)Lcgu;
		ARG 1 state
		ARG 2 view
		ARG 3 pos
	METHOD e isAir (Lbrd;)Z
		ARG 1 state
	METHOD e (Lbrd;Lbcp;Les;)Z
		ARG 1 state
		ARG 2 view
		ARG 3 pos
	METHOD f isFullBoundsCubeForCulling (Lbrd;)Z
		ARG 1 state
	METHOD f canSuffocate (Lbrd;Lbcp;Les;)Z
		ARG 1 state
		ARG 2 view
		ARG 3 pos
	METHOD g hasBlockEntity ()Z
	METHOD g getFluidState (Lbrd;)Lcgp;
		ARG 1 state
	METHOD g (Lbrd;Lbcp;Les;)Z
		ARG 1 state
		ARG 2 view
		ARG 3 pos
	METHOD h emitsRedstonePower (Lbrd;)Z
		ARG 1 state
	METHOD h hasSolidTopSurface (Lbrd;Lbcp;Les;)Z
		ARG 1 state
		ARG 2 view
		ARG 3 pos
	METHOD i getDropTableId ()Lqi;
	METHOD i getPistonBehavior (Lbrd;)Lcgv;
		ARG 1 state
	METHOD i getHardness (Lbrd;Lbcp;Les;)F
		ARG 1 state
		ARG 2 world
		ARG 3 pos
	METHOD j getBlastResistance ()F
	METHOD j shouldPostProcess (Lbrd;Lbcp;Les;)Z
		ARG 1 state
		ARG 2 view
		ARG 3 pos
	METHOD k getTextComponent ()Lji;
	METHOD k getRawIdFromState (Lbrd;)I
		ARG 0 state
	METHOD k (Lbrd;Lbcp;Les;)Lcoe;
		ARG 1 state
		ARG 2 view
		ARG 3 pos
	METHOD l getTranslationKey ()Ljava/lang/String;
	METHOD l getMaterial (Lbrd;)Lcgt;
		ARG 1 state
	METHOD l getRayTraceShape (Lbrd;Lbcp;Les;)Lcoe;
		ARG 1 state
		ARG 2 view
		ARG 3 pos
	METHOD m getFrictionCoefficient ()F
	METHOD m hasRandomTicks (Lbrd;)Z
		ARG 1 state
	METHOD m isFullOpaque (Lbrd;Lbcp;Les;)Z
		ARG 1 state
		ARG 2 view
		ARG 3 pos
	METHOD n getStateFactory ()Lbre;
	METHOD n (Lbrd;)Z
		ARG 1 state
	METHOD n getLightSubtracted (Lbrd;Lbcp;Les;)I
		ARG 1 state
		ARG 2 view
		ARG 3 pos
	METHOD o getDefaultState ()Lbrd;
	METHOD o setDefaultState (Lbrd;)V
		ARG 1 state
	METHOD o usesNeighborLightValues (Lbrd;Lbcp;Les;)Z
		ARG 1 state
		ARG 2 view
		ARG 3 pos
	METHOD p hasDynamicBounds ()Z
	METHOD p getSoundGroup (Lbrd;)Lbni;
		ARG 1 state
	METHOD p getOffsetPos (Lbrd;Lbcp;Les;)Lcnk;
		ARG 1 state
		ARG 2 view
		ARG 3 blockPos
