CLASS cea net/minecraft/structure/StructurePiece
	CLASS cea$a
		FIELD a block Lbrd;
		METHOD a getBlock ()Lbrd;
		METHOD a (Ljava/util/Random;IIIZ)V
			ARG 1 random
			ARG 2 x
	FIELD a facing Lex;
	FIELD b mirror Lblq;
	FIELD c rotation Lbmq;
	FIELD d type Lcab;
	FIELD e BLOCKS_NEEDING_POST_PROCESSING Ljava/util/Set;
	FIELD m AIR Lbrd;
	FIELD n boundingBox Lcdh;
	METHOD <init> (Lcab;I)V
		ARG 1 type
	METHOD <init> (Lcab;Lhx;)V
		ARG 2 tag
	METHOD Y_ getRotation ()Lbmq;
	METHOD a applyXTransform (II)I
	METHOD a translate (III)V
		ARG 1 x
		ARG 2 y
		ARG 3 z
	METHOD a getBlockAt (Lbcp;IIILcdh;)Lbrd;
		ARG 2 x
		ARG 3 y
		ARG 4 z
	METHOD a addBlock (Lbdf;Lbrd;IIILcdh;)V
		ARG 1 world
		ARG 2 block
		ARG 3 x
		ARG 4 y
		ARG 5 z
	METHOD a fillWithOutline (Lbdf;Lcdh;IIIIIILbrd;Lbrd;Z)V
		ARG 1 world
		ARG 10 inside
	METHOD a (Lbdf;Lcdh;IIIIIILbrd;Z)V
		ARG 1 world
		ARG 2 bounds
		ARG 3 minX
		ARG 4 minY
		ARG 5 minZ
		ARG 6 maxX
		ARG 7 maxY
		ARG 8 maxZ
		ARG 9 block
	METHOD a fillWithOutline (Lbdf;Lcdh;IIIIIIZLjava/util/Random;Lcea$a;)V
		ARG 3 minX
		ARG 4 minY
		ARG 5 minZ
		ARG 6 maxX
		ARG 7 maxY
		ARG 8 maxZ
		ARG 9 replaceBlocks
		ARG 10 random
	METHOD a fillWithOutlineUnderSealevel (Lbdf;Lcdh;Ljava/util/Random;FIIIIIILbrd;Lbrd;ZZ)V
		ARG 3 random
	METHOD a addBlockWithRandomThreshold (Lbdf;Lcdh;Ljava/util/Random;FIIILbrd;)V
		ARG 1 world
		ARG 2 bounds
		ARG 3 random
		ARG 4 threshold
		ARG 5 x
		ARG 6 y
		ARG 7 z
	METHOD a addDispenser (Lbdf;Lcdh;Ljava/util/Random;IIILex;Lqi;)Z
		ARG 3 random
		ARG 4 x
		ARG 5 y
		ARG 6 z
	METHOD a (Lbdf;Lcdh;Ljava/util/Random;IIILqi;)Z
		ARG 3 random
	METHOD a addChest (Lbdf;Lcdh;Ljava/util/Random;Les;Lqi;Lbrd;)Z
		ARG 1 world
		ARG 3 random
		ARG 4 pos
	METHOD a generate (Lbdf;Ljava/util/Random;Lcdh;Lbcr;)Z
		ARG 1 world
		ARG 2 random
		ARG 3 boundingBox
		ARG 4 pos
	METHOD a isUnderSeaLevel (Lbdh;IIILcdh;)Z
		ARG 2 x
		ARG 3 z
		ARG 4 y
	METHOD a setOrientation (Lex;)V
		ARG 1 orientation
	METHOD a toNbt (Lhx;)V
		ARG 1 tag
	METHOD b applyZTransform (II)I
	METHOD b (Lbdf;Lbrd;IIILcdh;)V
		ARG 1 world
		ARG 3 x
		ARG 4 y
		ARG 5 z
	METHOD b fill (Lbdf;Lcdh;IIIIII)V
		ARG 1 world
		ARG 2 bounds
		ARG 3 minX
		ARG 4 minY
		ARG 5 minZ
		ARG 6 maxX
		ARG 7 maxY
	METHOD d applyYTransform (I)I
	METHOD f getTag ()Lhx;
	METHOD g getBoundingBox ()Lcdh;
	METHOD i getFacing ()Lex;
	METHOD k getType ()Lcab;
