CLASS cnk net/minecraft/util/math/Vec3d
	FIELD a ZERO Lcnk;
	FIELD b x D
	FIELD c y D
	FIELD d z D
	METHOD <init> (DDD)V
		ARG 1 x
	METHOD a normalize ()Lcnk;
	METHOD a multiply (D)Lcnk;
	METHOD a subtract (DDD)Lcnk;
		ARG 1 x
	METHOD a rotateX (F)Lcnk;
	METHOD a fromPolar (FF)Lcnk;
		ARG 0 pitch
		ARG 1 yaw
	METHOD a fromPolar (Lcnj;)Lcnk;
		ARG 0 polar
	METHOD a reverseSubtract (Lcnk;)Lcnk;
	METHOD b length ()D
	METHOD b add (DDD)Lcnk;
		ARG 1 x
	METHOD b rotateY (F)Lcnk;
	METHOD b dotProduct (Lcnk;)D
	METHOD c lengthSquared ()D
	METHOD c squaredDistanceTo (DDD)D
		ARG 1 x
	METHOD c crossProduct (Lcnk;)Lcnk;
	METHOD d subtract (Lcnk;)Lcnk;
	METHOD e add (Lcnk;)Lcnk;
	METHOD equals (Ljava/lang/Object;)Z
		ARG 1 o
	METHOD f distanceTo (Lcnk;)D
	METHOD g squaredDistanceTo (Lcnk;)D
