CLASS dgl net/minecraft/client/render/LightmapTextureManager
	FIELD a texture Ldps;
	FIELD b image Lcpj;
	FIELD c textureIdentifier Lqi;
	FIELD d isDirty Z
	FIELD e prevFlicker F
	FIELD f flicker F
	FIELD g worldRenderer Ldgg;
	FIELD h client Lcqw;
	METHOD <init> (Ldgg;)V
		ARG 1 worldRenderer
	METHOD a tick ()V
	METHOD a update (F)V
		ARG 1 delta
	METHOD b disable ()V
	METHOD c enable ()V
