CLASS cds net/minecraft/structure/generator/OceanTempleGenerator
	CLASS cds$a Piece
		FIELD d biomeType Lcdr$b;
		FIELD e integrity F
		FIELD f template Lqi;
		FIELD g rotation Lbmq;
		FIELD h large Z
		METHOD <init> (Lceu;Lqi;Les;Lbmq;FLcdr$b;Z)V
			ARG 1 structureManager
			ARG 2 template
			ARG 3 pos
			ARG 4 rotation
			ARG 5 integrity
			ARG 6 biomeType
			ARG 7 large
		METHOD a (Lbdf;Ljava/util/Random;Lcdh;Lbcr;)Z
			ARG 2 random
		METHOD a initialize (Lceu;)V
			ARG 1 structureManager
	FIELD a WARM_RUINS [Lqi;
	FIELD b BRICK_RUINS [Lqi;
	FIELD c CRACKED_RUINS [Lqi;
	FIELD d MOSSY_RUINS [Lqi;
	FIELD e BIG_BRICK_RUINS [Lqi;
	FIELD f BIG_MOSSY_RUINS [Lqi;
	FIELD g BIG_CRACKED_RUINS [Lqi;
	FIELD h BIG_WARM_RUINS [Lqi;
	METHOD a (Lceu;Les;Lbmq;Ljava/util/List;Ljava/util/Random;Lbyl;ZF)V
		ARG 1 pos
		ARG 2 rotation
		ARG 5 config
		ARG 6 large
		ARG 7 integrity
	METHOD a getRandomWarmRuin (Ljava/util/Random;)Lqi;
		ARG 0 random
	METHOD b getRandomBigWarmRuin (Ljava/util/Random;)Lqi;
		ARG 0 random
