CLASS dgf net/minecraft/client/render/BackgroundRenderer
	FIELD a blackColorBuffer Ljava/nio/FloatBuffer;
	FIELD b colorBuffer Ljava/nio/FloatBuffer;
	FIELD c red F
	FIELD d green F
	FIELD e blue F
	FIELD f bufferRed F
	FIELD g bufferGreen F
	FIELD h bufferBlue F
	FIELD i waterFogColor I
	FIELD j nextWaterFogColor I
	FIELD k lastWaterFogColorUpdateTime J
	FIELD l gameRenderer Ldgg;
	FIELD m client Lcqw;
	METHOD <init> (Ldgg;)V
		ARG 1 gameRenderer
	METHOD a getColorAsBuffer ()Ljava/nio/FloatBuffer;
	METHOD a renderBackground (F)V
		ARG 1 tickDelta
	METHOD a applyFog (IF)V
	METHOD a updateColorNotInWater (Lahl;Lbde;F)V
		ARG 1 camera
		ARG 2 world
		ARG 3 tickDelta
	METHOD a updateColorInWater (Lahl;Lbdh;F)V
		ARG 1 entity
		ARG 2 world
		ARG 3 tickDelta
	METHOD a updateFogColor (Z)V
		ARG 1 black
