CLASS bru net/minecraft/state/property/Properties
	FIELD A TRIGGERED Lbrv;
	FIELD B UNSTABLE Lbrv;
	FIELD C WATERLOGGED Lbrv;
	FIELD D AXIS_XZ Lbsb;
	FIELD E AXIS_XYZ Lbsb;
	FIELD F UP_BOOL Lbrv;
	FIELD G DOWN_BOOL Lbrv;
	FIELD H NORTH_BOOL Lbrv;
	FIELD I EAST_BOOL Lbrv;
	FIELD J SOUTH_BOOL Lbrv;
	FIELD K WEST_BOOL Lbrv;
	FIELD L FACING Lbry;
	FIELD M HOPPER_FACING Lbry;
	FIELD N FACING_HORIZONTAL Lbry;
	FIELD O WALL_MOUNT_LOCATION Lbsb;
	FIELD P ATTACHMENT Lbsb;
	FIELD Q WIRE_CONNECTION_EAST Lbsb;
	FIELD R WIRE_CONNECTION_NORTH Lbsb;
	FIELD S WIRE_CONNECTION_SOUTH Lbsb;
	FIELD T WIRE_CONNECTION_WEST Lbsb;
	FIELD U DOUBLE_BLOCK_HALF Lbsb;
	FIELD V BLOCK_HALF Lbsb;
	FIELD W RAIL_SHAPE Lbsb;
	FIELD X STRAIGHT_RAIL_SHAPE Lbsb;
	FIELD Y AGE_1 Lbsd;
	FIELD Z AGE_2 Lbsd;
	FIELD aA INSTRUMENT Lbsb;
	FIELD aB PISTON_TYPE Lbsb;
	FIELD aC SLAB_TYPE Lbsb;
	FIELD aD STAIR_SHAPE Lbsb;
	FIELD aE STRUCTURE_BLOCK_MODE Lbsb;
	FIELD aF BAMBOO_LEAVES Lbsb;
	FIELD a ATTACHED Lbrv;
	FIELD aa AGE_3 Lbsd;
	FIELD ab AGE_5 Lbsd;
	FIELD ac AGE_7 Lbsd;
	FIELD ad AGE_15 Lbsd;
	FIELD ae AGE_25 Lbsd;
	FIELD af BITES Lbsd;
	FIELD ag DELAY Lbsd;
	FIELD ah DISTANCE_1_7 Lbsd;
	FIELD ai EGGS Lbsd;
	FIELD aj HATCH Lbsd;
	FIELD ak LAYERS Lbsd;
	FIELD al CAULDRON_LEVEL Lbsd;
	FIELD am COMPOSTER_LEVEL Lbsd;
	FIELD an FLUID_LEVEL Lbsd;
	FIELD ao FLUID_BLOCK_LEVEL Lbsd;
	FIELD ap MOISTURE Lbsd;
	FIELD aq NOTE Lbsd;
	FIELD ar PICKLES Lbsd;
	FIELD as POWER Lbsd;
	FIELD at SAPLING_STAGE Lbsd;
	FIELD au DISTANCE_0_7 Lbsd;
	FIELD av ROTATION_16 Lbsd;
	FIELD aw BED_PART Lbsb;
	FIELD ax CHEST_TYPE Lbsb;
	FIELD ay COMPARATOR_MODE Lbsb;
	FIELD az DOOR_HINGE Lbsb;
	FIELD b BOTTOM Lbrv;
	FIELD c CONDITIONAL Lbrv;
	FIELD d DISARMED Lbrv;
	FIELD e DRAG Lbrv;
	FIELD f ENABLED Lbrv;
	FIELD g EXTENDED Lbrv;
	FIELD h EYE Lbrv;
	FIELD i FALLING Lbrv;
	FIELD j HANGING Lbrv;
	FIELD k HAS_BOTTLE_0 Lbrv;
	FIELD l HAS_BOTTLE_1 Lbrv;
	FIELD m HAS_BOTTLE_2 Lbrv;
	FIELD n HAS_RECORD Lbrv;
	FIELD o HAS_BOOK Lbrv;
	FIELD p INVERTED Lbrv;
	FIELD q IN_WALL Lbrv;
	FIELD r LIT Lbrv;
	FIELD s LOCKED Lbrv;
	FIELD t OCCUPIED Lbrv;
	FIELD u OPEN Lbrv;
	FIELD v PERSISTENT Lbrv;
	FIELD w POWERED Lbrv;
	FIELD x SHORT Lbrv;
	FIELD y SIGNAL_FIRE Lbrv;
	FIELD z SNOWY Lbrv;
