CLASS zh net/minecraft/util/math/MathHelper
	FIELD a SQUARE_ROOT_OF_TWO F
	FIELD b sinTable [F
	FIELD c RANDOM Ljava/util/Random;
	FIELD d MULTIPLY_DE_BRUJIN_BIT_POSITION [I
	FIELD e SMALLEST_FRACTION_FREE_DOUBLE D
	FIELD f asinTable [D
	FIELD g cosTable [D
	METHOD a randomUUID ()Ljava/util/UUID;
	METHOD a sqrt (D)F
	METHOD a absMax (DD)D
	METHOD a clamp (DDD)D
		ARG 0 value
		ARG 2 min
	METHOD a lerp2 (DDDDDD)D
		ARG 0 partialX
		ARG 2 partialY
	METHOD a lerp3 (DDDDDDDDDDD)D
		ARG 0 partialX
		ARG 2 partialY
		ARG 4 partialZ
	METHOD a sin (F)F
	METHOD a equalsApproximate (FF)Z
	METHOD a clamp (FFF)F
		ARG 0 value
		ARG 1 min
		ARG 2 max
	METHOD a abs (I)I
	METHOD a floorDiv (II)I
	METHOD a clamp (III)I
		ARG 0 value
		ARG 1 min
		ARG 2 max
	METHOD a hashCode (Lfm;)J
		ARG 0 vec
	METHOD a parseDouble (Ljava/lang/String;D)D
		ARG 0 string
		ARG 1 fallback
	METHOD a parseDouble (Ljava/lang/String;DD)D
		ARG 0 string
		ARG 1 fallback
	METHOD a parseInt (Ljava/lang/String;I)I
		ARG 0 string
		ARG 1 fallback
	METHOD a parseInt (Ljava/lang/String;II)I
		ARG 0 string
		ARG 1 fallback
		ARG 2 minimum
	METHOD a randomUuid (Ljava/util/Random;)Ljava/util/UUID;
		ARG 0 random
	METHOD a nextDouble (Ljava/util/Random;DD)D
		ARG 0 random
		ARG 1 min
	METHOD a nextFloat (Ljava/util/Random;FF)F
		ARG 0 random
		ARG 1 min
		ARG 2 max
	METHOD a nextInt (Ljava/util/Random;II)I
		ARG 0 random
		ARG 1 min
		ARG 2 max
	METHOD a average ([J)D
		ARG 0 array
	METHOD b fastFloor (D)I
	METHOD b floorMod (DD)D
	METHOD b lerpClamped (DDD)D
		ARG 0 first
		ARG 2 second
	METHOD b cos (F)F
	METHOD b floorMod (FF)F
	METHOD b wrapDegrees (I)I
	METHOD b floorMod (II)I
	METHOD b packRgb (III)I
		ARG 0 r
		ARG 1 g
		ARG 2 b
	METHOD c floor (D)I
	METHOD c atan2 (DD)D
	METHOD c sqrt (F)F
	METHOD c smallestEncompassingPowerOfTwo (I)I
		ARG 0 value
	METHOD c roundUp (II)I
	METHOD c hashCode (III)J
		ARG 0 x
		ARG 1 y
		ARG 2 z
	METHOD d lfloor (D)J
	METHOD d lerp (DDD)D
		ARG 0 partial
		ARG 2 first
		ARG 4 second
	METHOD d floor (F)I
	METHOD d packRgb (FFF)I
		ARG 0 r
		ARG 1 g
		ARG 2 b
	METHOD d log2DeBrujin (I)I
	METHOD d multiplyColors (II)I
		ARG 0 first
		ARG 1 second
	METHOD e absFloor (D)I
	METHOD e abs (F)F
	METHOD e hsvToRgb (FFF)I
		ARG 0 hue
		ARG 1 saturation
		ARG 2 value
	METHOD e log2 (I)I
	METHOD f ceil (D)I
	METHOD f ceil (F)I
	METHOD f lerp (FFF)F
		ARG 0 partial
		ARG 1 first
		ARG 2 second
	METHOD g wrapDegrees (D)D
	METHOD g wrapDegrees (F)F
	METHOD g isPowerOfTwo (I)Z
	METHOD h fractionalPart (D)D
		ARG 0 value
	METHOD i fastInverseSqrt (D)D
		ARG 0 value
	METHOD j ease (D)D
