public class ChunkGeneratorConfig extends Object
| Modifier and Type | Field and Description |
|---|---|
protected BlockState |
defaultBlock |
protected BlockState |
defaultFluid |
protected int |
endCityDistance |
protected int |
endCitySeparation |
protected int |
mansionDistance |
protected int |
mansionSeparation |
protected int |
oceanMonumentSeparation |
protected int |
oceanMonumentSpacing |
protected int |
oceanRuinSeparation |
protected int |
oceanRuinSpacing |
protected int |
shipwreckSeparation |
protected int |
shipwreckSpacing |
protected int |
strongholdCount |
protected int |
strongholdDistance |
protected int |
strongholdSpread |
protected int |
templeDistance |
protected int |
templeSeparation |
protected int |
villageDistance |
protected int |
villageSeparation |
| Constructor and Description |
|---|
ChunkGeneratorConfig() |
| Modifier and Type | Method and Description |
|---|---|
int |
getBedrockCeilingY()
Returns the Y level of the bedrock ceiling, or
0 if the bedrock
ceiling should not be generated. |
int |
getBedrockFloorY()
Returns the Y level of the bedrock floor, or
256 if the bedrock
floor should not be generated. |
BlockState |
getDefaultBlock() |
BlockState |
getDefaultFluid() |
int |
getEndCityDistance() |
int |
getEndCitySeparation() |
int |
getMansionDistance() |
int |
getMansionSeparation() |
int |
getOceanMonumentSeparation() |
int |
getOceanMonumentSpacing() |
int |
getOceanRuinSeparation() |
int |
getOceanRuinSpacing() |
int |
getShipwreckSeparation() |
int |
getShipwreckSpacing() |
int |
getStrongholdCount() |
int |
getStrongholdDistance() |
int |
getStrongholdSpread() |
int |
getTempleDistance() |
int |
getTempleSeparation() |
int |
getVillageDistance() |
int |
getVillageSeparation() |
void |
setDefaultBlock(BlockState state) |
void |
setDefaultFluid(BlockState state) |
protected int villageDistance
protected final int villageSeparation
protected int oceanMonumentSpacing
protected int oceanMonumentSeparation
protected int strongholdDistance
protected int strongholdCount
protected int strongholdSpread
protected int templeDistance
protected final int templeSeparation
protected final int shipwreckSpacing
protected final int shipwreckSeparation
protected int endCityDistance
protected final int endCitySeparation
protected final int oceanRuinSpacing
protected final int oceanRuinSeparation
protected int mansionDistance
protected final int mansionSeparation
protected BlockState defaultBlock
protected BlockState defaultFluid
public int getVillageDistance()
public int getVillageSeparation()
public int getOceanMonumentSpacing()
public int getOceanMonumentSeparation()
public int getStrongholdDistance()
public int getStrongholdCount()
public int getStrongholdSpread()
public int getTempleDistance()
public int getTempleSeparation()
public int getShipwreckSpacing()
public int getShipwreckSeparation()
public int getOceanRuinSpacing()
public int getOceanRuinSeparation()
public int getEndCityDistance()
public int getEndCitySeparation()
public int getMansionDistance()
public int getMansionSeparation()
public BlockState getDefaultBlock()
public BlockState getDefaultFluid()
public void setDefaultBlock(BlockState state)
public void setDefaultFluid(BlockState state)
public int getBedrockCeilingY()
0 if the bedrock
ceiling should not be generated.public int getBedrockFloorY()
256 if the bedrock
floor should not be generated.