public class DebugChunkGenerator extends ChunkGenerator
| Modifier and Type | Field and Description |
|---|---|
protected static BlockState |
AIR |
protected static BlockState |
BARRIER |
private static List<BlockState> |
BLOCK_STATES |
static ChunkGenerator |
field_24509 |
private static int |
X_SIDE_LENGTH |
private static int |
Z_SIDE_LENGTH |
biomeSource| Modifier | Constructor and Description |
|---|---|
private |
DebugChunkGenerator() |
| Modifier and Type | Method and Description |
|---|---|
void |
buildSurface(ChunkRegion region,
Chunk chunk) |
void |
carve(long long2,
BiomeAccess biomeAccess,
Chunk chunk,
GenerationStep.Carver carver) |
void |
generateFeatures(ChunkRegion chunkRegion,
StructureAccessor structureAccessor) |
static BlockState |
getBlockState(int x,
int z) |
BlockView |
getColumnSample(int x,
int z) |
int |
getHeight(int x,
int z,
Heightmap.Type heightmapType) |
ChunkGenerator |
method_27997(long long2) |
void |
populateNoise(IWorld world,
StructureAccessor structureAccessor,
Chunk chunk)
Generates the base shape of the chunk out of the basic block states as decided by this chunk generator's config.
|
addStructureReferences, getBiomeSource, getConfig, getDecorationBiome, getEntitySpawnList, getHeightInGround, getHeightOnGround, getMaxY, getSeaLevel, getSpawnHeight, getStructureConfig, hasStructure, hasStructure, locateStructure, populateBiomes, populateEntities, setStructureStarts, spawnEntitiespublic static final ChunkGenerator field_24509
private static final List<BlockState> BLOCK_STATES
private static final int X_SIDE_LENGTH
private static final int Z_SIDE_LENGTH
protected static final BlockState AIR
protected static final BlockState BARRIER
@Environment(value=CLIENT) public ChunkGenerator method_27997(long long2)
method_27997 in class ChunkGeneratorpublic void buildSurface(ChunkRegion region, Chunk chunk)
buildSurface in class ChunkGeneratorpublic void carve(long long2,
BiomeAccess biomeAccess,
Chunk chunk,
GenerationStep.Carver carver)
carve in class ChunkGeneratorpublic void generateFeatures(ChunkRegion chunkRegion, StructureAccessor structureAccessor)
generateFeatures in class ChunkGeneratorpublic void populateNoise(IWorld world, StructureAccessor structureAccessor, Chunk chunk)
populateNoise in class ChunkGeneratorpublic int getHeight(int x,
int z,
Heightmap.Type heightmapType)
getHeight in class ChunkGeneratorpublic BlockView getColumnSample(int x, int z)
getColumnSample in class ChunkGeneratorpublic static BlockState getBlockState(int x, int z)