public static class WoodlandMansionFeature.Start extends StructureStart
boundingBox, children, DEFAULT, random| Constructor and Description |
|---|
Start(StructureFeature<?> feature,
int chunkX,
int chunkZ,
BlockBox box,
int references,
long seed) |
| Modifier and Type | Method and Description |
|---|---|
void |
generateStructure(ServerWorldAccess serverWorldAccess,
StructureAccessor structureAccessor,
ChunkGenerator chunkGenerator,
Random random,
BlockBox blockBox,
ChunkPos chunkPos) |
void |
init(ChunkGenerator chunkGenerator,
StructureManager structureManager,
int x,
int z,
Biome biome) |
getBoundingBox, getChildren, getChunkX, getChunkZ, getFeature, getPos, getReferenceCountToBeInExistingChunk, getReferences, hasChildren, incrementReferences, isInExistingChunk, method_14976, method_14978, setBoundingBoxFromChildren, toTagpublic Start(StructureFeature<?> feature, int chunkX, int chunkZ, BlockBox box, int references, long seed)
public void init(ChunkGenerator chunkGenerator, StructureManager structureManager, int x, int z, Biome biome)
init in class StructureStartpublic void generateStructure(ServerWorldAccess serverWorldAccess, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox blockBox, ChunkPos chunkPos)
generateStructure in class StructureStart