public class TintedGlassBlock extends AbstractGlassBlock
Block.NeighborGroupAbstractBlock.AbstractBlockState, AbstractBlock.ContextPredicate, AbstractBlock.OffsetType, AbstractBlock.Settings, AbstractBlock.TypedContextPredicate<A>LOGGER, STATE_IDS, stateManagercollidable, dynamicBounds, FACINGS, jumpVelocityMultiplier, lootTableId, material, randomTicks, resistance, settings, slipperiness, soundGroup, velocityMultiplier| Constructor and Description |
|---|
TintedGlassBlock(AbstractBlock.Settings settings) |
| Modifier and Type | Method and Description |
|---|---|
int |
getOpacity(BlockState state,
BlockView world,
BlockPos pos) |
boolean |
isTranslucent(BlockState state,
BlockView world,
BlockPos pos) |
getAmbientOcclusionLightLevel, getVisualShapeisSideInvisibleaddStacksForDisplay, afterBreak, appendProperties, appendTooltip, asBlock, asItem, canMobSpawnInside, cannotConnect, createCuboidShape, dropExperience, dropStack, dropStacks, dropStacks, dropStacks, getBlastResistance, getBlockFromItem, getDefaultState, getDroppedStacks, getDroppedStacks, getJumpVelocityMultiplier, getName, getPickStack, getPlacementState, getRawIdFromState, getSlipperiness, getSoundGroup, getStateFromRawId, getStateManager, getTranslationKey, getVelocityMultiplier, hasDynamicBounds, hasRandomTicks, hasTopRim, isFaceFullSquare, isShapeFullCube, onBreak, onBroken, onDestroyedByExplosion, onEntityLand, onLandedUpon, onPlaced, onSteppedOn, postProcessState, pushEntitiesUpBeforeBlockChange, rainTick, randomDisplayTick, replace, replace, setDefaultState, shouldDrawSide, shouldDropItemsOnExplosion, sideCoversSmallSquare, toStringcalcBlockBreakingDelta, canBucketPlace, canPathfindThrough, canPlaceAt, canReplace, createScreenHandlerFactory, emitsRedstonePower, getCollisionShape, getComparatorOutput, getCullingShape, getDefaultMapColor, getDroppedStacks, getFluidState, getLootTableId, getOffsetType, getOutlineShape, getPistonBehavior, getRaycastShape, getRenderingSeed, getRenderType, getSidesShape, getStateForNeighborUpdate, getStrongRedstonePower, getWeakRedstonePower, hasComparatorOutput, hasSidedTransparency, mirror, neighborUpdate, onBlockAdded, onBlockBreakStart, onEntityCollision, onProjectileHit, onStacksDropped, onStateReplaced, onSyncedBlockEvent, onUse, prepare, randomTick, rotate, scheduledTickpublic TintedGlassBlock(AbstractBlock.Settings settings)
public boolean isTranslucent(BlockState state, BlockView world, BlockPos pos)
isTranslucent in class AbstractGlassBlockpublic int getOpacity(BlockState state, BlockView world, BlockPos pos)
getOpacity in class AbstractBlock