@Environment(value=CLIENT) public class ArmorStandEntityModel extends ArmorStandArmorEntityModel
BipedEntityModel.ArmPose| Modifier and Type | Field and Description |
|---|---|
private ModelPart |
field_27391 |
private ModelPart |
field_27392 |
private ModelPart |
hip |
private ModelPart |
plate |
field_27433, head, helmet, leaningPitch, leftArmPose, leftLeg, rightArm, rightArmPose, rightLeg, sneaking, torsochild, handSwingProgress, ridinglayerFactory| Constructor and Description |
|---|
ArmorStandEntityModel(ModelPart modelPart) |
| Modifier and Type | Method and Description |
|---|---|
void |
animateModel(ArmorStandEntity armorStandEntity,
float float2,
float float3,
float float4) |
protected Iterable<ModelPart> |
getBodyParts() |
static class_5607 |
method_31979() |
void |
setAngles(ArmorStandEntity armorStandEntity,
float float2,
float float3,
float float4,
float float5,
float float6) |
void |
setArmAngle(Arm arm,
MatrixStack matrices) |
getArm, getHead, getHeadParts, lerpAngle, method_29353, method_32011, setAttributes, setVisiblerendercopyStateToprivate final ModelPart field_27391
private final ModelPart field_27392
private final ModelPart hip
private final ModelPart plate
public ArmorStandEntityModel(ModelPart modelPart)
public static class_5607 method_31979()
public void animateModel(ArmorStandEntity armorStandEntity, float float2, float float3, float float4)
animateModel in class BipedEntityModel<ArmorStandEntity>public void setAngles(ArmorStandEntity armorStandEntity, float float2, float float3, float float4, float float5, float float6)
setAngles in class ArmorStandArmorEntityModelprotected Iterable<ModelPart> getBodyParts()
getBodyParts in class BipedEntityModel<ArmorStandEntity>public void setArmAngle(Arm arm, MatrixStack matrices)
setArmAngle in interface ModelWithArmssetArmAngle in class BipedEntityModel<ArmorStandEntity>