@Environment(value=CLIENT) public class HorseEntityModel<T extends HorseBaseEntity> extends AnimalModel<T>
| Modifier and Type | Field and Description |
|---|---|
private ModelPart |
field_27425 |
private ModelPart |
field_27426 |
private ModelPart |
field_27427 |
private ModelPart |
field_27428 |
private ModelPart |
field_27429 |
private ModelPart |
field_27430 |
private ModelPart |
field_27431 |
private ModelPart |
field_27432 |
private ModelPart[] |
field_3301 |
private ModelPart[] |
field_3304 |
protected ModelPart |
head |
private ModelPart |
tail |
protected ModelPart |
torso |
child, handSwingProgress, ridinglayerFactory| Constructor and Description |
|---|
HorseEntityModel(ModelPart modelPart) |
| Modifier and Type | Method and Description |
|---|---|
void |
animateModel(T t,
float float2,
float float3,
float float4) |
protected Iterable<ModelPart> |
getBodyParts() |
Iterable<ModelPart> |
getHeadParts() |
static class_5609 |
method_32010(class_5605 class_5605) |
void |
setAngles(T t,
float float2,
float float3,
float float4,
float float5,
float float6) |
rendercopyStateToprotected final ModelPart torso
protected final ModelPart head
private final ModelPart field_27425
private final ModelPart field_27426
private final ModelPart field_27427
private final ModelPart field_27428
private final ModelPart field_27429
private final ModelPart field_27430
private final ModelPart field_27431
private final ModelPart field_27432
private final ModelPart tail
private final ModelPart[] field_3304
private final ModelPart[] field_3301
public HorseEntityModel(ModelPart modelPart)
public static class_5609 method_32010(class_5605 class_5605)
public void setAngles(T t, float float2, float float3, float float4, float float5, float float6)
setAngles in class EntityModel<T extends HorseBaseEntity>public Iterable<ModelPart> getHeadParts()
getHeadParts in class AnimalModel<T extends HorseBaseEntity>protected Iterable<ModelPart> getBodyParts()
getBodyParts in class AnimalModel<T extends HorseBaseEntity>public void animateModel(T t, float float2, float float3, float float4)
animateModel in class EntityModel<T extends HorseBaseEntity>