public class AmethystClusterBlock extends AmethystBlock implements Waterloggable
Block.NeighborGroupAbstractBlock.AbstractBlockState, AbstractBlock.ContextPredicate, AbstractBlock.OffsetType, AbstractBlock.Settings, AbstractBlock.TypedContextPredicate<A>| Modifier and Type | Field and Description |
|---|---|
protected VoxelShape |
DOWN_SHAPE |
protected VoxelShape |
EAST_SHAPE |
static DirectionProperty |
FACING |
static BooleanProperty |
LIT |
protected VoxelShape |
NORTH_SHAPE |
protected VoxelShape |
SOUTH_SHAPE |
protected VoxelShape |
UP_SHAPE |
static BooleanProperty |
WATERLOGGED |
protected VoxelShape |
WEST_SHAPE |
LOGGER, STATE_IDS, stateManagercollidable, dynamicBounds, FACINGS, jumpVelocityMultiplier, lootTableId, material, randomTicks, resistance, settings, slipperiness, soundGroup, velocityMultiplier| Constructor and Description |
|---|
AmethystClusterBlock(int height,
int xzOffset,
AbstractBlock.Settings settings) |
| Modifier and Type | Method and Description |
|---|---|
protected void |
appendProperties(StateManager.Builder<Block,BlockState> builder) |
boolean |
canPlaceAt(BlockState state,
WorldView world,
BlockPos pos) |
FluidState |
getFluidState(BlockState state) |
VoxelShape |
getOutlineShape(BlockState state,
BlockView world,
BlockPos pos,
ShapeContext context) |
BlockState |
getPlacementState(ItemPlacementContext ctx) |
BlockState |
getStateForNeighborUpdate(BlockState state,
Direction direction,
BlockState newState,
WorldAccess world,
BlockPos pos,
BlockPos posFrom) |
BlockState |
mirror(BlockState state,
BlockMirror mirror) |
BlockState |
rotate(BlockState state,
BlockRotation rotation)
Applies a block rotation to a block state.
|
getPistonBehavior, onProjectileHitaddStacksForDisplay, afterBreak, appendTooltip, asBlock, asItem, canMobSpawnInside, cannotConnect, createCuboidShape, dropExperience, dropStack, dropStacks, dropStacks, dropStacks, getBlastResistance, getBlockFromItem, getDefaultState, getDroppedStacks, getDroppedStacks, getJumpVelocityMultiplier, getName, getPickStack, getRawIdFromState, getSlipperiness, getSoundGroup, getStateFromRawId, getStateManager, getTranslationKey, getVelocityMultiplier, hasDynamicBounds, hasRandomTicks, hasTopRim, isFaceFullSquare, isShapeFullCube, isTranslucent, onBreak, onBroken, onDestroyedByExplosion, onEntityLand, onLandedUpon, onPlaced, onSteppedOn, postProcessState, pushEntitiesUpBeforeBlockChange, rainTick, randomDisplayTick, replace, replace, setDefaultState, shouldDrawSide, shouldDropItemsOnExplosion, sideCoversSmallSquare, toStringcalcBlockBreakingDelta, canBucketPlace, canPathfindThrough, canReplace, createScreenHandlerFactory, emitsRedstonePower, getAmbientOcclusionLightLevel, getCollisionShape, getComparatorOutput, getCullingShape, getDefaultMapColor, getDroppedStacks, getLootTableId, getOffsetType, getOpacity, getRaycastShape, getRenderingSeed, getRenderType, getSidesShape, getStrongRedstonePower, getVisualShape, getWeakRedstonePower, hasComparatorOutput, hasSidedTransparency, isSideInvisible, neighborUpdate, onBlockAdded, onBlockBreakStart, onEntityCollision, onStacksDropped, onStateReplaced, onSyncedBlockEvent, onUse, prepare, randomTick, scheduledTickclone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, waitcanFillWithFluid, tryDrainFluid, tryFillWithFluidpublic static final BooleanProperty LIT
public static final BooleanProperty WATERLOGGED
public static final DirectionProperty FACING
protected final VoxelShape NORTH_SHAPE
protected final VoxelShape SOUTH_SHAPE
protected final VoxelShape EAST_SHAPE
protected final VoxelShape WEST_SHAPE
protected final VoxelShape UP_SHAPE
protected final VoxelShape DOWN_SHAPE
public AmethystClusterBlock(int height,
int xzOffset,
AbstractBlock.Settings settings)
public VoxelShape getOutlineShape(BlockState state, BlockView world, BlockPos pos, ShapeContext context)
getOutlineShape in class AbstractBlockpublic boolean canPlaceAt(BlockState state, WorldView world, BlockPos pos)
canPlaceAt in class AbstractBlockpublic BlockState getStateForNeighborUpdate(BlockState state, Direction direction, BlockState newState, WorldAccess world, BlockPos pos, BlockPos posFrom)
getStateForNeighborUpdate in class AbstractBlock@Nullable public BlockState getPlacementState(ItemPlacementContext ctx)
getPlacementState in class Blockpublic BlockState rotate(BlockState state, BlockRotation rotation)
By default, this returns the provided block state.
rotate in class AbstractBlockpublic BlockState mirror(BlockState state, BlockMirror mirror)
mirror in class AbstractBlockpublic FluidState getFluidState(BlockState state)
getFluidState in class AbstractBlockprotected void appendProperties(StateManager.Builder<Block,BlockState> builder)
appendProperties in class Block