Package com.mojang.blaze3d.platform
Class GlStateManager
java.lang.Object
com.mojang.blaze3d.platform.GlStateManager
@Environment(CLIENT) public class GlStateManager extends Object
- Mappings:
Namespace Name official com/mojang/blaze3d/platform/GlStateManagerintermediary com/mojang/blaze3d/platform/GlStateManagernamed com/mojang/blaze3d/platform/GlStateManager
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Nested Class Summary
Nested Classes Modifier and Type Class Description (package private) static classGlStateManager.BlendFuncState(package private) static classGlStateManager.CapabilityTracker(package private) static classGlStateManager.ColorMask(package private) static classGlStateManager.CullFaceState(package private) static classGlStateManager.DepthTestStatestatic classGlStateManager.DstFactorstatic classGlStateManager.LogicOp(package private) static classGlStateManager.LogicOpState(package private) static classGlStateManager.PolygonOffsetState(package private) static classGlStateManager.ScissorTestStatestatic classGlStateManager.SrcFactor(package private) static classGlStateManager.StencilState(package private) static classGlStateManager.StencilSubState(package private) static classGlStateManager.Texture2DStatestatic classGlStateManager.Viewport -
Field Summary
Fields Modifier and Type Field Description private static intactiveTextureprivate static GlStateManager.BlendFuncStateBLENDprivate static GlStateManager.LogicOpStateCOLOR_LOGICprivate static GlStateManager.ColorMaskCOLOR_MASKprivate static GlStateManager.CullFaceStateCULLprivate static GlStateManager.DepthTestStateDEPTHprivate static GlStateManager.PolygonOffsetStatePOLY_OFFSETprivate static GlStateManager.ScissorTestStateSCISSOR_TESTprivate static GlStateManager.StencilStateSTENCILstatic intTEXTURE_COUNTprivate static GlStateManager.Texture2DState[]TEXTURES -
Constructor Summary
Constructors Constructor Description GlStateManager() -
Method Summary
Modifier and Type Method Description static void_enableTexture()static int_getActiveTexture()static int_getTextureId(int int2)static void_glBindRenderbuffer(int int2, int int3)static void_glCopyTexSubImage2D(int int2, int int3, int int4, int int5, int int6, int int7, int int8, int int9)static void_glDeleteRenderbuffers(int int2)static void_glDrawPixels(int int2, int int3, int int4, int int5, long long2)static void_glFramebufferRenderbuffer(int int2, int int3, int int4, int int5)static void_glRenderbufferStorage(int int2, int int3, int int4, int int5)static void_readPixels(int int2, int int3, int int4, int int5, int int6, int int7, long long2)static voidactiveTexture(int texture)static voidactiveTextureUntracked(int texture)static voidattachShader(int program, int shader)static voidbindAttribLocation(int program, int index, CharSequence name)static voidbindBuffer(int target, int buffer)static voidbindFramebuffer(int target, int framebuffer)static voidbindTexture(int texture)static voidbindVertexArray(int array)static voidblendEquation(int mode)static voidblendFunc(int srcFactor, int dstFactor)static voidblendFuncSeparate(int srcFactorRGB, int dstFactorRGB, int srcFactorAlpha, int dstFactorAlpha)static voidblendFuncSeparateUntracked(int srcFactorRGB, int dstFactorRGB, int srcFactorAlpha, int dstFactorAlpha)static voidblitFramebuffer(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter)static voidbufferData(int target, long size, int usage)static voidbufferData(int target, ByteBuffer data, int usage)static intcheckFramebufferStatus(int target)static voidclear(int mask, boolean getError)static voidclearColor(float red, float green, float blue, float alpha)static voidclearDepth(double depth)static voidclearStencil(int stencil)static voidcolorMask(boolean red, boolean green, boolean blue, boolean alpha)static voidcompileShader(int shader)static intcreateProgram()static intcreateShader(int type)static voiddeleteBuffer(int buffer)static voiddeleteFramebuffer(int framebuffer)static voiddeleteProgram(int program)static voiddeleteShader(int shader)static voiddeleteTexture(int texture)static voiddeleteTextures(int[] int2)static voiddeleteVertexArray(int array)static voiddepthFunc(int func)static voiddepthMask(boolean mask)static voiddisableBlend()static voiddisableColorLogicOp()static voiddisableCull()static voiddisableDepthTest()static voiddisablePolygonOffset()static voiddisableScissorTest()static voiddisableTexture()static voiddisableVertexAttribArray(int index)static voiddrawElements(int mode, int first, int type, long indices)static voidenableBlend()static voidenableColorLogicOp()static voidenableCull()static voidenableDepthTest()static voidenablePolygonOffset()static voidenableScissorTest()static voidenableVertexAttribArray(int index)static voidframebufferTexture2D(int target, int attachment, int textureTarget, int texture, int level)static intgenBuffer()static intgenFramebuffer()static intgenTextures()static voidgenTextures(int[] int2)static intgenVertexArray()static intgetAttribLocation(int program, CharSequence name)static intgetBoundFramebuffer()static intgetError()static intgetInteger(int pname)static intgetProgram(int program, int pname)static StringgetProgramInfoLog(int program, int maxLength)static intgetShader(int shader, int pname)static StringgetShaderInfoLog(int shader, int maxLength)static StringgetString(int name)static voidgetTexImage(int target, int level, int format, int type, long pixels)static intgetTexLevelParameter(int target, int level, int pname)static intgetUniformLocation(int program, CharSequence name)static intglGenRenderbuffers()static voidlinkProgram(int program)static voidlogicOp(int op)static @Nullable ByteBuffermapBuffer(int target, int access)static voidpixelStore(int pname, int param)static voidpolygonMode(int face, int mode)static voidpolygonOffset(float factor, float units)static voidreadPixels(int x, int y, int width, int height, int format, int type, ByteBuffer pixels)static voidscissor(int x, int y, int width, int height)static voidsetupGui3dDiffuseLighting(Vec3f vec3f, Vec3f vec3f2)static voidsetupGuiFlatDiffuseLighting(Vec3f vec3f, Vec3f vec3f2)static voidsetupLevelDiffuseLighting(Vec3f vec3f, Vec3f vec3f2, Matrix4f matrix4f)static voidshaderSource(int shader, List<String> strings)static voidstencilFunc(int func, int ref, int mask)static voidstencilMask(int mask)static voidstencilOp(int sfail, int dpfail, int dppass)static voidtexImage2D(int target, int level, int internalFormat, int width, int height, int border, int format, int type, @Nullable IntBuffer pixels)static voidtexParameter(int target, int pname, float param)static voidtexParameter(int target, int pname, int param)static voidtexSubImage2D(int target, int level, int offsetX, int offsetY, int width, int height, int format, int type, long pixels)static voiduniform1(int location, int value)static voiduniform1(int location, FloatBuffer value)static voiduniform1(int location, IntBuffer value)static voiduniform2(int location, FloatBuffer value)static voiduniform2(int location, IntBuffer value)static voiduniform3(int location, FloatBuffer value)static voiduniform3(int location, IntBuffer value)static voiduniform4(int location, FloatBuffer value)static voiduniform4(int location, IntBuffer value)static voiduniformMatrix2(int location, boolean transpose, FloatBuffer value)static voiduniformMatrix3(int location, boolean transpose, FloatBuffer value)static voiduniformMatrix4(int location, boolean transpose, FloatBuffer value)static voidunmapBuffer(int target)static voiduseProgram(int program)static voidvertexAttribIPointer(int index, int size, int type, int stride, long pointer)static voidvertexAttribPointer(int index, int size, int type, boolean normalized, int stride, long pointer)static voidviewport(int x, int y, int width, int height)
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Field Details
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TEXTURE_COUNT
public static final int TEXTURE_COUNT- See Also:
- Constant Field Values
- Mappings:
Namespace Name Mixin selector official TEXTURE_COUNTLcom/mojang/blaze3d/platform/GlStateManager;TEXTURE_COUNT:Iintermediary TEXTURE_COUNTLcom/mojang/blaze3d/platform/GlStateManager;TEXTURE_COUNT:Inamed TEXTURE_COUNTLcom/mojang/blaze3d/platform/GlStateManager;TEXTURE_COUNT:I
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BLEND
- Mappings:
Namespace Name Mixin selector official BLENDLcom/mojang/blaze3d/platform/GlStateManager;BLEND:Lcom/mojang/blaze3d/platform/GlStateManager$a;intermediary BLENDLcom/mojang/blaze3d/platform/GlStateManager;BLEND:Lcom/mojang/blaze3d/platform/GlStateManager$class_1017;named BLENDLcom/mojang/blaze3d/platform/GlStateManager;BLEND:Lcom/mojang/blaze3d/platform/GlStateManager$BlendFuncState;
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DEPTH
- Mappings:
Namespace Name Mixin selector official DEPTHLcom/mojang/blaze3d/platform/GlStateManager;DEPTH:Lcom/mojang/blaze3d/platform/GlStateManager$f;intermediary DEPTHLcom/mojang/blaze3d/platform/GlStateManager;DEPTH:Lcom/mojang/blaze3d/platform/GlStateManager$class_1026;named DEPTHLcom/mojang/blaze3d/platform/GlStateManager;DEPTH:Lcom/mojang/blaze3d/platform/GlStateManager$DepthTestState;
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CULL
- Mappings:
Namespace Name Mixin selector official CULLLcom/mojang/blaze3d/platform/GlStateManager;CULL:Lcom/mojang/blaze3d/platform/GlStateManager$e;intermediary CULLLcom/mojang/blaze3d/platform/GlStateManager;CULL:Lcom/mojang/blaze3d/platform/GlStateManager$class_1025;named CULLLcom/mojang/blaze3d/platform/GlStateManager;CULL:Lcom/mojang/blaze3d/platform/GlStateManager$CullFaceState;
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POLY_OFFSET
- Mappings:
Namespace Name Mixin selector official POLY_OFFSETLcom/mojang/blaze3d/platform/GlStateManager;POLY_OFFSET:Lcom/mojang/blaze3d/platform/GlStateManager$h;intermediary POLY_OFFSETLcom/mojang/blaze3d/platform/GlStateManager;POLY_OFFSET:Lcom/mojang/blaze3d/platform/GlStateManager$class_1031;named POLY_OFFSETLcom/mojang/blaze3d/platform/GlStateManager;POLY_OFFSET:Lcom/mojang/blaze3d/platform/GlStateManager$PolygonOffsetState;
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COLOR_LOGIC
- Mappings:
Namespace Name Mixin selector official COLOR_LOGICLcom/mojang/blaze3d/platform/GlStateManager;COLOR_LOGIC:Lcom/mojang/blaze3d/platform/GlStateManager$c;intermediary COLOR_LOGICLcom/mojang/blaze3d/platform/GlStateManager;COLOR_LOGIC:Lcom/mojang/blaze3d/platform/GlStateManager$class_1021;named COLOR_LOGICLcom/mojang/blaze3d/platform/GlStateManager;COLOR_LOGIC:Lcom/mojang/blaze3d/platform/GlStateManager$LogicOpState;
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STENCIL
- Mappings:
Namespace Name Mixin selector official STENCILLcom/mojang/blaze3d/platform/GlStateManager;STENCIL:Lcom/mojang/blaze3d/platform/GlStateManager$k;intermediary STENCILLcom/mojang/blaze3d/platform/GlStateManager;STENCIL:Lcom/mojang/blaze3d/platform/GlStateManager$class_1035;named STENCILLcom/mojang/blaze3d/platform/GlStateManager;STENCIL:Lcom/mojang/blaze3d/platform/GlStateManager$StencilState;
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SCISSOR_TEST
- Mappings:
Namespace Name Mixin selector official SCISSORLcom/mojang/blaze3d/platform/GlStateManager;SCISSOR:Lcom/mojang/blaze3d/platform/GlStateManager$i;intermediary SCISSORLcom/mojang/blaze3d/platform/GlStateManager;SCISSOR:Lcom/mojang/blaze3d/platform/GlStateManager$class_5518;named SCISSOR_TESTLcom/mojang/blaze3d/platform/GlStateManager;SCISSOR_TEST:Lcom/mojang/blaze3d/platform/GlStateManager$ScissorTestState;
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activeTexture
private static int activeTexture- Mappings:
Namespace Name Mixin selector official activeTextureLcom/mojang/blaze3d/platform/GlStateManager;activeTexture:Iintermediary activeTextureLcom/mojang/blaze3d/platform/GlStateManager;activeTexture:Inamed activeTextureLcom/mojang/blaze3d/platform/GlStateManager;activeTexture:I
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TEXTURES
- Mappings:
Namespace Name Mixin selector official TEXTURESLcom/mojang/blaze3d/platform/GlStateManager;TEXTURES:[Lcom/mojang/blaze3d/platform/GlStateManager$l;intermediary TEXTURESLcom/mojang/blaze3d/platform/GlStateManager;TEXTURES:[Lcom/mojang/blaze3d/platform/GlStateManager$class_1039;named TEXTURESLcom/mojang/blaze3d/platform/GlStateManager;TEXTURES:[Lcom/mojang/blaze3d/platform/GlStateManager$Texture2DState;
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COLOR_MASK
- Mappings:
Namespace Name Mixin selector official COLOR_MASKLcom/mojang/blaze3d/platform/GlStateManager;COLOR_MASK:Lcom/mojang/blaze3d/platform/GlStateManager$d;intermediary COLOR_MASKLcom/mojang/blaze3d/platform/GlStateManager;COLOR_MASK:Lcom/mojang/blaze3d/platform/GlStateManager$class_1022;named COLOR_MASKLcom/mojang/blaze3d/platform/GlStateManager;COLOR_MASK:Lcom/mojang/blaze3d/platform/GlStateManager$ColorMask;
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Constructor Details
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GlStateManager
public GlStateManager()
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Method Details
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disableScissorTest
public static void disableScissorTest()- Mappings:
Namespace Name Mixin selector official _disableScissorTestLcom/mojang/blaze3d/platform/GlStateManager;_disableScissorTest()Vintermediary _disableScissorTestLcom/mojang/blaze3d/platform/GlStateManager;_disableScissorTest()Vnamed disableScissorTestLcom/mojang/blaze3d/platform/GlStateManager;disableScissorTest()V
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enableScissorTest
public static void enableScissorTest()- Mappings:
Namespace Name Mixin selector official _enableScissorTestLcom/mojang/blaze3d/platform/GlStateManager;_enableScissorTest()Vintermediary _enableScissorTestLcom/mojang/blaze3d/platform/GlStateManager;_enableScissorTest()Vnamed enableScissorTestLcom/mojang/blaze3d/platform/GlStateManager;enableScissorTest()V
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scissor
public static void scissor(int x, int y, int width, int height)- Mappings:
Namespace Name Mixin selector official _scissorBoxLcom/mojang/blaze3d/platform/GlStateManager;_scissorBox(IIII)Vintermediary _scissorBoxLcom/mojang/blaze3d/platform/GlStateManager;_scissorBox(IIII)Vnamed scissorLcom/mojang/blaze3d/platform/GlStateManager;scissor(IIII)V
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disableDepthTest
public static void disableDepthTest()- Mappings:
Namespace Name Mixin selector official _disableDepthTestLcom/mojang/blaze3d/platform/GlStateManager;_disableDepthTest()Vintermediary _disableDepthTestLcom/mojang/blaze3d/platform/GlStateManager;_disableDepthTest()Vnamed disableDepthTestLcom/mojang/blaze3d/platform/GlStateManager;disableDepthTest()V
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enableDepthTest
public static void enableDepthTest()- Mappings:
Namespace Name Mixin selector official _enableDepthTestLcom/mojang/blaze3d/platform/GlStateManager;_enableDepthTest()Vintermediary _enableDepthTestLcom/mojang/blaze3d/platform/GlStateManager;_enableDepthTest()Vnamed enableDepthTestLcom/mojang/blaze3d/platform/GlStateManager;enableDepthTest()V
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depthFunc
public static void depthFunc(int func)- Mappings:
Namespace Name Mixin selector official _depthFuncLcom/mojang/blaze3d/platform/GlStateManager;_depthFunc(I)Vintermediary _depthFuncLcom/mojang/blaze3d/platform/GlStateManager;_depthFunc(I)Vnamed depthFuncLcom/mojang/blaze3d/platform/GlStateManager;depthFunc(I)V
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depthMask
public static void depthMask(boolean mask)- Mappings:
Namespace Name Mixin selector official _depthMaskLcom/mojang/blaze3d/platform/GlStateManager;_depthMask(Z)Vintermediary _depthMaskLcom/mojang/blaze3d/platform/GlStateManager;_depthMask(Z)Vnamed depthMaskLcom/mojang/blaze3d/platform/GlStateManager;depthMask(Z)V
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disableBlend
public static void disableBlend()- Mappings:
Namespace Name Mixin selector official _disableBlendLcom/mojang/blaze3d/platform/GlStateManager;_disableBlend()Vintermediary _disableBlendLcom/mojang/blaze3d/platform/GlStateManager;_disableBlend()Vnamed disableBlendLcom/mojang/blaze3d/platform/GlStateManager;disableBlend()V
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enableBlend
public static void enableBlend()- Mappings:
Namespace Name Mixin selector official _enableBlendLcom/mojang/blaze3d/platform/GlStateManager;_enableBlend()Vintermediary _enableBlendLcom/mojang/blaze3d/platform/GlStateManager;_enableBlend()Vnamed enableBlendLcom/mojang/blaze3d/platform/GlStateManager;enableBlend()V
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blendFunc
public static void blendFunc(int srcFactor, int dstFactor)- Mappings:
Namespace Name Mixin selector official _blendFuncLcom/mojang/blaze3d/platform/GlStateManager;_blendFunc(II)Vintermediary _blendFuncLcom/mojang/blaze3d/platform/GlStateManager;_blendFunc(II)Vnamed blendFuncLcom/mojang/blaze3d/platform/GlStateManager;blendFunc(II)V
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blendFuncSeparate
public static void blendFuncSeparate(int srcFactorRGB, int dstFactorRGB, int srcFactorAlpha, int dstFactorAlpha)- Mappings:
Namespace Name Mixin selector official _blendFuncSeparateLcom/mojang/blaze3d/platform/GlStateManager;_blendFuncSeparate(IIII)Vintermediary _blendFuncSeparateLcom/mojang/blaze3d/platform/GlStateManager;_blendFuncSeparate(IIII)Vnamed blendFuncSeparateLcom/mojang/blaze3d/platform/GlStateManager;blendFuncSeparate(IIII)V
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blendEquation
public static void blendEquation(int mode)- Mappings:
Namespace Name Mixin selector official _blendEquationLcom/mojang/blaze3d/platform/GlStateManager;_blendEquation(I)Vintermediary _blendEquationLcom/mojang/blaze3d/platform/GlStateManager;_blendEquation(I)Vnamed blendEquationLcom/mojang/blaze3d/platform/GlStateManager;blendEquation(I)V
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getProgram
public static int getProgram(int program, int pname)- Mappings:
Namespace Name Mixin selector official glGetProgramiLcom/mojang/blaze3d/platform/GlStateManager;glGetProgrami(II)Iintermediary glGetProgramiLcom/mojang/blaze3d/platform/GlStateManager;glGetProgrami(II)Inamed getProgramLcom/mojang/blaze3d/platform/GlStateManager;getProgram(II)I
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attachShader
public static void attachShader(int program, int shader)- Mappings:
Namespace Name Mixin selector official glAttachShaderLcom/mojang/blaze3d/platform/GlStateManager;glAttachShader(II)Vintermediary glAttachShaderLcom/mojang/blaze3d/platform/GlStateManager;glAttachShader(II)Vnamed attachShaderLcom/mojang/blaze3d/platform/GlStateManager;attachShader(II)V
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deleteShader
public static void deleteShader(int shader)- Mappings:
Namespace Name Mixin selector official glDeleteShaderLcom/mojang/blaze3d/platform/GlStateManager;glDeleteShader(I)Vintermediary glDeleteShaderLcom/mojang/blaze3d/platform/GlStateManager;glDeleteShader(I)Vnamed deleteShaderLcom/mojang/blaze3d/platform/GlStateManager;deleteShader(I)V
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createShader
public static int createShader(int type)- Mappings:
Namespace Name Mixin selector official glCreateShaderLcom/mojang/blaze3d/platform/GlStateManager;glCreateShader(I)Iintermediary glCreateShaderLcom/mojang/blaze3d/platform/GlStateManager;glCreateShader(I)Inamed createShaderLcom/mojang/blaze3d/platform/GlStateManager;createShader(I)I
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shaderSource
- Mappings:
Namespace Name Mixin selector official glShaderSourceLcom/mojang/blaze3d/platform/GlStateManager;glShaderSource(ILjava/util/List;)Vintermediary glShaderSourceLcom/mojang/blaze3d/platform/GlStateManager;glShaderSource(ILjava/util/List;)Vnamed shaderSourceLcom/mojang/blaze3d/platform/GlStateManager;shaderSource(ILjava/util/List;)V
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compileShader
public static void compileShader(int shader)- Mappings:
Namespace Name Mixin selector official glCompileShaderLcom/mojang/blaze3d/platform/GlStateManager;glCompileShader(I)Vintermediary glCompileShaderLcom/mojang/blaze3d/platform/GlStateManager;glCompileShader(I)Vnamed compileShaderLcom/mojang/blaze3d/platform/GlStateManager;compileShader(I)V
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getShader
public static int getShader(int shader, int pname)- Mappings:
Namespace Name Mixin selector official glGetShaderiLcom/mojang/blaze3d/platform/GlStateManager;glGetShaderi(II)Iintermediary glGetShaderiLcom/mojang/blaze3d/platform/GlStateManager;glGetShaderi(II)Inamed getShaderLcom/mojang/blaze3d/platform/GlStateManager;getShader(II)I
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useProgram
public static void useProgram(int program)- Mappings:
Namespace Name Mixin selector official _glUseProgramLcom/mojang/blaze3d/platform/GlStateManager;_glUseProgram(I)Vintermediary _glUseProgramLcom/mojang/blaze3d/platform/GlStateManager;_glUseProgram(I)Vnamed useProgramLcom/mojang/blaze3d/platform/GlStateManager;useProgram(I)V
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createProgram
public static int createProgram()- Mappings:
Namespace Name Mixin selector official glCreateProgramLcom/mojang/blaze3d/platform/GlStateManager;glCreateProgram()Iintermediary glCreateProgramLcom/mojang/blaze3d/platform/GlStateManager;glCreateProgram()Inamed createProgramLcom/mojang/blaze3d/platform/GlStateManager;createProgram()I
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deleteProgram
public static void deleteProgram(int program)- Mappings:
Namespace Name Mixin selector official glDeleteProgramLcom/mojang/blaze3d/platform/GlStateManager;glDeleteProgram(I)Vintermediary glDeleteProgramLcom/mojang/blaze3d/platform/GlStateManager;glDeleteProgram(I)Vnamed deleteProgramLcom/mojang/blaze3d/platform/GlStateManager;deleteProgram(I)V
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linkProgram
public static void linkProgram(int program)- Mappings:
Namespace Name Mixin selector official glLinkProgramLcom/mojang/blaze3d/platform/GlStateManager;glLinkProgram(I)Vintermediary glLinkProgramLcom/mojang/blaze3d/platform/GlStateManager;glLinkProgram(I)Vnamed linkProgramLcom/mojang/blaze3d/platform/GlStateManager;linkProgram(I)V
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getUniformLocation
- Mappings:
Namespace Name Mixin selector official _glGetUniformLocationLcom/mojang/blaze3d/platform/GlStateManager;_glGetUniformLocation(ILjava/lang/CharSequence;)Iintermediary _glGetUniformLocationLcom/mojang/blaze3d/platform/GlStateManager;_glGetUniformLocation(ILjava/lang/CharSequence;)Inamed getUniformLocationLcom/mojang/blaze3d/platform/GlStateManager;getUniformLocation(ILjava/lang/CharSequence;)I
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uniform1
- Mappings:
Namespace Name Mixin selector official _glUniform1Lcom/mojang/blaze3d/platform/GlStateManager;_glUniform1(ILjava/nio/IntBuffer;)Vintermediary _glUniform1Lcom/mojang/blaze3d/platform/GlStateManager;_glUniform1(ILjava/nio/IntBuffer;)Vnamed uniform1Lcom/mojang/blaze3d/platform/GlStateManager;uniform1(ILjava/nio/IntBuffer;)V
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uniform1
public static void uniform1(int location, int value)- Mappings:
Namespace Name Mixin selector official _glUniform1iLcom/mojang/blaze3d/platform/GlStateManager;_glUniform1i(II)Vintermediary _glUniform1iLcom/mojang/blaze3d/platform/GlStateManager;_glUniform1i(II)Vnamed uniform1Lcom/mojang/blaze3d/platform/GlStateManager;uniform1(II)V
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uniform1
- Mappings:
Namespace Name Mixin selector official _glUniform1Lcom/mojang/blaze3d/platform/GlStateManager;_glUniform1(ILjava/nio/FloatBuffer;)Vintermediary _glUniform1Lcom/mojang/blaze3d/platform/GlStateManager;_glUniform1(ILjava/nio/FloatBuffer;)Vnamed uniform1Lcom/mojang/blaze3d/platform/GlStateManager;uniform1(ILjava/nio/FloatBuffer;)V
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uniform2
- Mappings:
Namespace Name Mixin selector official _glUniform2Lcom/mojang/blaze3d/platform/GlStateManager;_glUniform2(ILjava/nio/IntBuffer;)Vintermediary _glUniform2Lcom/mojang/blaze3d/platform/GlStateManager;_glUniform2(ILjava/nio/IntBuffer;)Vnamed uniform2Lcom/mojang/blaze3d/platform/GlStateManager;uniform2(ILjava/nio/IntBuffer;)V
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uniform2
- Mappings:
Namespace Name Mixin selector official _glUniform2Lcom/mojang/blaze3d/platform/GlStateManager;_glUniform2(ILjava/nio/FloatBuffer;)Vintermediary _glUniform2Lcom/mojang/blaze3d/platform/GlStateManager;_glUniform2(ILjava/nio/FloatBuffer;)Vnamed uniform2Lcom/mojang/blaze3d/platform/GlStateManager;uniform2(ILjava/nio/FloatBuffer;)V
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uniform3
- Mappings:
Namespace Name Mixin selector official _glUniform3Lcom/mojang/blaze3d/platform/GlStateManager;_glUniform3(ILjava/nio/IntBuffer;)Vintermediary _glUniform3Lcom/mojang/blaze3d/platform/GlStateManager;_glUniform3(ILjava/nio/IntBuffer;)Vnamed uniform3Lcom/mojang/blaze3d/platform/GlStateManager;uniform3(ILjava/nio/IntBuffer;)V
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uniform3
- Mappings:
Namespace Name Mixin selector official _glUniform3Lcom/mojang/blaze3d/platform/GlStateManager;_glUniform3(ILjava/nio/FloatBuffer;)Vintermediary _glUniform3Lcom/mojang/blaze3d/platform/GlStateManager;_glUniform3(ILjava/nio/FloatBuffer;)Vnamed uniform3Lcom/mojang/blaze3d/platform/GlStateManager;uniform3(ILjava/nio/FloatBuffer;)V
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uniform4
- Mappings:
Namespace Name Mixin selector official _glUniform4Lcom/mojang/blaze3d/platform/GlStateManager;_glUniform4(ILjava/nio/IntBuffer;)Vintermediary _glUniform4Lcom/mojang/blaze3d/platform/GlStateManager;_glUniform4(ILjava/nio/IntBuffer;)Vnamed uniform4Lcom/mojang/blaze3d/platform/GlStateManager;uniform4(ILjava/nio/IntBuffer;)V
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uniform4
- Mappings:
Namespace Name Mixin selector official _glUniform4Lcom/mojang/blaze3d/platform/GlStateManager;_glUniform4(ILjava/nio/FloatBuffer;)Vintermediary _glUniform4Lcom/mojang/blaze3d/platform/GlStateManager;_glUniform4(ILjava/nio/FloatBuffer;)Vnamed uniform4Lcom/mojang/blaze3d/platform/GlStateManager;uniform4(ILjava/nio/FloatBuffer;)V
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uniformMatrix2
- Mappings:
Namespace Name Mixin selector official _glUniformMatrix2Lcom/mojang/blaze3d/platform/GlStateManager;_glUniformMatrix2(IZLjava/nio/FloatBuffer;)Vintermediary _glUniformMatrix2Lcom/mojang/blaze3d/platform/GlStateManager;_glUniformMatrix2(IZLjava/nio/FloatBuffer;)Vnamed uniformMatrix2Lcom/mojang/blaze3d/platform/GlStateManager;uniformMatrix2(IZLjava/nio/FloatBuffer;)V
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uniformMatrix3
- Mappings:
Namespace Name Mixin selector official _glUniformMatrix3Lcom/mojang/blaze3d/platform/GlStateManager;_glUniformMatrix3(IZLjava/nio/FloatBuffer;)Vintermediary _glUniformMatrix3Lcom/mojang/blaze3d/platform/GlStateManager;_glUniformMatrix3(IZLjava/nio/FloatBuffer;)Vnamed uniformMatrix3Lcom/mojang/blaze3d/platform/GlStateManager;uniformMatrix3(IZLjava/nio/FloatBuffer;)V
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uniformMatrix4
- Mappings:
Namespace Name Mixin selector official _glUniformMatrix4Lcom/mojang/blaze3d/platform/GlStateManager;_glUniformMatrix4(IZLjava/nio/FloatBuffer;)Vintermediary _glUniformMatrix4Lcom/mojang/blaze3d/platform/GlStateManager;_glUniformMatrix4(IZLjava/nio/FloatBuffer;)Vnamed uniformMatrix4Lcom/mojang/blaze3d/platform/GlStateManager;uniformMatrix4(IZLjava/nio/FloatBuffer;)V
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getAttribLocation
- Mappings:
Namespace Name Mixin selector official _glGetAttribLocationLcom/mojang/blaze3d/platform/GlStateManager;_glGetAttribLocation(ILjava/lang/CharSequence;)Iintermediary _glGetAttribLocationLcom/mojang/blaze3d/platform/GlStateManager;_glGetAttribLocation(ILjava/lang/CharSequence;)Inamed getAttribLocationLcom/mojang/blaze3d/platform/GlStateManager;getAttribLocation(ILjava/lang/CharSequence;)I
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bindAttribLocation
- Mappings:
Namespace Name Mixin selector official _glBindAttribLocationLcom/mojang/blaze3d/platform/GlStateManager;_glBindAttribLocation(IILjava/lang/CharSequence;)Vintermediary _glBindAttribLocationLcom/mojang/blaze3d/platform/GlStateManager;_glBindAttribLocation(IILjava/lang/CharSequence;)Vnamed bindAttribLocationLcom/mojang/blaze3d/platform/GlStateManager;bindAttribLocation(IILjava/lang/CharSequence;)V
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genBuffer
public static int genBuffer()- Mappings:
Namespace Name Mixin selector official _glGenBuffersLcom/mojang/blaze3d/platform/GlStateManager;_glGenBuffers()Iintermediary _glGenBuffersLcom/mojang/blaze3d/platform/GlStateManager;_glGenBuffers()Inamed genBufferLcom/mojang/blaze3d/platform/GlStateManager;genBuffer()I
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genVertexArray
public static int genVertexArray()- Mappings:
Namespace Name Mixin selector official _glGenVertexArraysLcom/mojang/blaze3d/platform/GlStateManager;_glGenVertexArrays()Iintermediary _glGenVertexArraysLcom/mojang/blaze3d/platform/GlStateManager;_glGenVertexArrays()Inamed genVertexArrayLcom/mojang/blaze3d/platform/GlStateManager;genVertexArray()I
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bindBuffer
public static void bindBuffer(int target, int buffer)- Mappings:
Namespace Name Mixin selector official _glBindBufferLcom/mojang/blaze3d/platform/GlStateManager;_glBindBuffer(II)Vintermediary _glBindBufferLcom/mojang/blaze3d/platform/GlStateManager;_glBindBuffer(II)Vnamed bindBufferLcom/mojang/blaze3d/platform/GlStateManager;bindBuffer(II)V
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bindVertexArray
public static void bindVertexArray(int array)- Mappings:
Namespace Name Mixin selector official _glBindVertexArrayLcom/mojang/blaze3d/platform/GlStateManager;_glBindVertexArray(I)Vintermediary _glBindVertexArrayLcom/mojang/blaze3d/platform/GlStateManager;_glBindVertexArray(I)Vnamed bindVertexArrayLcom/mojang/blaze3d/platform/GlStateManager;bindVertexArray(I)V
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bufferData
- Mappings:
Namespace Name Mixin selector official _glBufferDataLcom/mojang/blaze3d/platform/GlStateManager;_glBufferData(ILjava/nio/ByteBuffer;I)Vintermediary _glBufferDataLcom/mojang/blaze3d/platform/GlStateManager;_glBufferData(ILjava/nio/ByteBuffer;I)Vnamed bufferDataLcom/mojang/blaze3d/platform/GlStateManager;bufferData(ILjava/nio/ByteBuffer;I)V
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bufferData
public static void bufferData(int target, long size, int usage)- Mappings:
Namespace Name Mixin selector official _glBufferDataLcom/mojang/blaze3d/platform/GlStateManager;_glBufferData(IJI)Vintermediary _glBufferDataLcom/mojang/blaze3d/platform/GlStateManager;_glBufferData(IJI)Vnamed bufferDataLcom/mojang/blaze3d/platform/GlStateManager;bufferData(IJI)V
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mapBuffer
- Mappings:
Namespace Name Mixin selector official _glMapBufferLcom/mojang/blaze3d/platform/GlStateManager;_glMapBuffer(II)Ljava/nio/ByteBuffer;intermediary _glMapBufferLcom/mojang/blaze3d/platform/GlStateManager;_glMapBuffer(II)Ljava/nio/ByteBuffer;named mapBufferLcom/mojang/blaze3d/platform/GlStateManager;mapBuffer(II)Ljava/nio/ByteBuffer;
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unmapBuffer
public static void unmapBuffer(int target)- Mappings:
Namespace Name Mixin selector official _glUnmapBufferLcom/mojang/blaze3d/platform/GlStateManager;_glUnmapBuffer(I)Vintermediary _glUnmapBufferLcom/mojang/blaze3d/platform/GlStateManager;_glUnmapBuffer(I)Vnamed unmapBufferLcom/mojang/blaze3d/platform/GlStateManager;unmapBuffer(I)V
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deleteBuffer
public static void deleteBuffer(int buffer)- Mappings:
Namespace Name Mixin selector official _glDeleteBuffersLcom/mojang/blaze3d/platform/GlStateManager;_glDeleteBuffers(I)Vintermediary _glDeleteBuffersLcom/mojang/blaze3d/platform/GlStateManager;_glDeleteBuffers(I)Vnamed deleteBufferLcom/mojang/blaze3d/platform/GlStateManager;deleteBuffer(I)V
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_glCopyTexSubImage2D
public static void _glCopyTexSubImage2D(int int2, int int3, int int4, int int5, int int6, int int7, int int8, int int9)- Mappings:
Namespace Name Mixin selector official _glCopyTexSubImage2DLcom/mojang/blaze3d/platform/GlStateManager;_glCopyTexSubImage2D(IIIIIIII)Vintermediary _glCopyTexSubImage2DLcom/mojang/blaze3d/platform/GlStateManager;_glCopyTexSubImage2D(IIIIIIII)Vnamed _glCopyTexSubImage2DLcom/mojang/blaze3d/platform/GlStateManager;_glCopyTexSubImage2D(IIIIIIII)V
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deleteVertexArray
public static void deleteVertexArray(int array)- Mappings:
Namespace Name Mixin selector official _glDeleteVertexArraysLcom/mojang/blaze3d/platform/GlStateManager;_glDeleteVertexArrays(I)Vintermediary _glDeleteVertexArraysLcom/mojang/blaze3d/platform/GlStateManager;_glDeleteVertexArrays(I)Vnamed deleteVertexArrayLcom/mojang/blaze3d/platform/GlStateManager;deleteVertexArray(I)V
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bindFramebuffer
public static void bindFramebuffer(int target, int framebuffer)- Mappings:
Namespace Name Mixin selector official _glBindFramebufferLcom/mojang/blaze3d/platform/GlStateManager;_glBindFramebuffer(II)Vintermediary _glBindFramebufferLcom/mojang/blaze3d/platform/GlStateManager;_glBindFramebuffer(II)Vnamed bindFramebufferLcom/mojang/blaze3d/platform/GlStateManager;bindFramebuffer(II)V
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blitFramebuffer
public static void blitFramebuffer(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter)- Mappings:
Namespace Name Mixin selector official _glBlitFrameBufferLcom/mojang/blaze3d/platform/GlStateManager;_glBlitFrameBuffer(IIIIIIIIII)Vintermediary _glBlitFrameBufferLcom/mojang/blaze3d/platform/GlStateManager;_glBlitFrameBuffer(IIIIIIIIII)Vnamed blitFramebufferLcom/mojang/blaze3d/platform/GlStateManager;blitFramebuffer(IIIIIIIIII)V
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_glBindRenderbuffer
public static void _glBindRenderbuffer(int int2, int int3)- Mappings:
Namespace Name Mixin selector official _glBindRenderbufferLcom/mojang/blaze3d/platform/GlStateManager;_glBindRenderbuffer(II)Vintermediary _glBindRenderbufferLcom/mojang/blaze3d/platform/GlStateManager;_glBindRenderbuffer(II)Vnamed _glBindRenderbufferLcom/mojang/blaze3d/platform/GlStateManager;_glBindRenderbuffer(II)V
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_glDeleteRenderbuffers
public static void _glDeleteRenderbuffers(int int2)- Mappings:
Namespace Name Mixin selector official _glDeleteRenderbuffersLcom/mojang/blaze3d/platform/GlStateManager;_glDeleteRenderbuffers(I)Vintermediary _glDeleteRenderbuffersLcom/mojang/blaze3d/platform/GlStateManager;_glDeleteRenderbuffers(I)Vnamed _glDeleteRenderbuffersLcom/mojang/blaze3d/platform/GlStateManager;_glDeleteRenderbuffers(I)V
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deleteFramebuffer
public static void deleteFramebuffer(int framebuffer)- Mappings:
Namespace Name Mixin selector official _glDeleteFramebuffersLcom/mojang/blaze3d/platform/GlStateManager;_glDeleteFramebuffers(I)Vintermediary _glDeleteFramebuffersLcom/mojang/blaze3d/platform/GlStateManager;_glDeleteFramebuffers(I)Vnamed deleteFramebufferLcom/mojang/blaze3d/platform/GlStateManager;deleteFramebuffer(I)V
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genFramebuffer
public static int genFramebuffer()- Mappings:
Namespace Name Mixin selector official glGenFramebuffersLcom/mojang/blaze3d/platform/GlStateManager;glGenFramebuffers()Iintermediary glGenFramebuffersLcom/mojang/blaze3d/platform/GlStateManager;glGenFramebuffers()Inamed genFramebufferLcom/mojang/blaze3d/platform/GlStateManager;genFramebuffer()I
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glGenRenderbuffers
public static int glGenRenderbuffers()- Mappings:
Namespace Name Mixin selector official glGenRenderbuffersLcom/mojang/blaze3d/platform/GlStateManager;glGenRenderbuffers()Iintermediary glGenRenderbuffersLcom/mojang/blaze3d/platform/GlStateManager;glGenRenderbuffers()Inamed glGenRenderbuffersLcom/mojang/blaze3d/platform/GlStateManager;glGenRenderbuffers()I
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_glRenderbufferStorage
public static void _glRenderbufferStorage(int int2, int int3, int int4, int int5)- Mappings:
Namespace Name Mixin selector official _glRenderbufferStorageLcom/mojang/blaze3d/platform/GlStateManager;_glRenderbufferStorage(IIII)Vintermediary _glRenderbufferStorageLcom/mojang/blaze3d/platform/GlStateManager;_glRenderbufferStorage(IIII)Vnamed _glRenderbufferStorageLcom/mojang/blaze3d/platform/GlStateManager;_glRenderbufferStorage(IIII)V
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_glFramebufferRenderbuffer
public static void _glFramebufferRenderbuffer(int int2, int int3, int int4, int int5)- Mappings:
Namespace Name Mixin selector official _glFramebufferRenderbufferLcom/mojang/blaze3d/platform/GlStateManager;_glFramebufferRenderbuffer(IIII)Vintermediary _glFramebufferRenderbufferLcom/mojang/blaze3d/platform/GlStateManager;_glFramebufferRenderbuffer(IIII)Vnamed _glFramebufferRenderbufferLcom/mojang/blaze3d/platform/GlStateManager;_glFramebufferRenderbuffer(IIII)V
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checkFramebufferStatus
public static int checkFramebufferStatus(int target)- Mappings:
Namespace Name Mixin selector official glCheckFramebufferStatusLcom/mojang/blaze3d/platform/GlStateManager;glCheckFramebufferStatus(I)Iintermediary glCheckFramebufferStatusLcom/mojang/blaze3d/platform/GlStateManager;glCheckFramebufferStatus(I)Inamed checkFramebufferStatusLcom/mojang/blaze3d/platform/GlStateManager;checkFramebufferStatus(I)I
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framebufferTexture2D
public static void framebufferTexture2D(int target, int attachment, int textureTarget, int texture, int level)- Mappings:
Namespace Name Mixin selector official _glFramebufferTexture2DLcom/mojang/blaze3d/platform/GlStateManager;_glFramebufferTexture2D(IIIII)Vintermediary _glFramebufferTexture2DLcom/mojang/blaze3d/platform/GlStateManager;_glFramebufferTexture2D(IIIII)Vnamed framebufferTexture2DLcom/mojang/blaze3d/platform/GlStateManager;framebufferTexture2D(IIIII)V
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getBoundFramebuffer
public static int getBoundFramebuffer()- Mappings:
Namespace Name Mixin selector official getBoundFramebufferLcom/mojang/blaze3d/platform/GlStateManager;getBoundFramebuffer()Iintermediary getBoundFramebufferLcom/mojang/blaze3d/platform/GlStateManager;getBoundFramebuffer()Inamed getBoundFramebufferLcom/mojang/blaze3d/platform/GlStateManager;getBoundFramebuffer()I
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activeTextureUntracked
public static void activeTextureUntracked(int texture)- Mappings:
Namespace Name Mixin selector official glActiveTextureLcom/mojang/blaze3d/platform/GlStateManager;glActiveTexture(I)Vintermediary glActiveTextureLcom/mojang/blaze3d/platform/GlStateManager;glActiveTexture(I)Vnamed activeTextureUntrackedLcom/mojang/blaze3d/platform/GlStateManager;activeTextureUntracked(I)V
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blendFuncSeparateUntracked
public static void blendFuncSeparateUntracked(int srcFactorRGB, int dstFactorRGB, int srcFactorAlpha, int dstFactorAlpha)- Mappings:
Namespace Name Mixin selector official glBlendFuncSeparateLcom/mojang/blaze3d/platform/GlStateManager;glBlendFuncSeparate(IIII)Vintermediary glBlendFuncSeparateLcom/mojang/blaze3d/platform/GlStateManager;glBlendFuncSeparate(IIII)Vnamed blendFuncSeparateUntrackedLcom/mojang/blaze3d/platform/GlStateManager;blendFuncSeparateUntracked(IIII)V
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getShaderInfoLog
- Mappings:
Namespace Name Mixin selector official glGetShaderInfoLogLcom/mojang/blaze3d/platform/GlStateManager;glGetShaderInfoLog(II)Ljava/lang/String;intermediary glGetShaderInfoLogLcom/mojang/blaze3d/platform/GlStateManager;glGetShaderInfoLog(II)Ljava/lang/String;named getShaderInfoLogLcom/mojang/blaze3d/platform/GlStateManager;getShaderInfoLog(II)Ljava/lang/String;
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getProgramInfoLog
- Mappings:
Namespace Name Mixin selector official glGetProgramInfoLogLcom/mojang/blaze3d/platform/GlStateManager;glGetProgramInfoLog(II)Ljava/lang/String;intermediary glGetProgramInfoLogLcom/mojang/blaze3d/platform/GlStateManager;glGetProgramInfoLog(II)Ljava/lang/String;named getProgramInfoLogLcom/mojang/blaze3d/platform/GlStateManager;getProgramInfoLog(II)Ljava/lang/String;
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setupLevelDiffuseLighting
- Mappings:
Namespace Name Mixin selector official setupLevelDiffuseLightingLcom/mojang/blaze3d/platform/GlStateManager;setupLevelDiffuseLighting(Lk;Lk;Ld;)Vintermediary setupLevelDiffuseLightingLcom/mojang/blaze3d/platform/GlStateManager;setupLevelDiffuseLighting(Lnet/minecraft/class_1160;Lnet/minecraft/class_1160;Lnet/minecraft/class_1159;)Vnamed setupLevelDiffuseLightingLcom/mojang/blaze3d/platform/GlStateManager;setupLevelDiffuseLighting(Lnet/minecraft/util/math/Vec3f;Lnet/minecraft/util/math/Vec3f;Lnet/minecraft/util/math/Matrix4f;)V
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setupGuiFlatDiffuseLighting
- Mappings:
Namespace Name Mixin selector official setupGuiFlatDiffuseLightingLcom/mojang/blaze3d/platform/GlStateManager;setupGuiFlatDiffuseLighting(Lk;Lk;)Vintermediary setupGuiFlatDiffuseLightingLcom/mojang/blaze3d/platform/GlStateManager;setupGuiFlatDiffuseLighting(Lnet/minecraft/class_1160;Lnet/minecraft/class_1160;)Vnamed setupGuiFlatDiffuseLightingLcom/mojang/blaze3d/platform/GlStateManager;setupGuiFlatDiffuseLighting(Lnet/minecraft/util/math/Vec3f;Lnet/minecraft/util/math/Vec3f;)V
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setupGui3dDiffuseLighting
- Mappings:
Namespace Name Mixin selector official setupGui3DDiffuseLightingLcom/mojang/blaze3d/platform/GlStateManager;setupGui3DDiffuseLighting(Lk;Lk;)Vintermediary setupGui3DDiffuseLightingLcom/mojang/blaze3d/platform/GlStateManager;setupGui3DDiffuseLighting(Lnet/minecraft/class_1160;Lnet/minecraft/class_1160;)Vnamed setupGui3dDiffuseLightingLcom/mojang/blaze3d/platform/GlStateManager;setupGui3dDiffuseLighting(Lnet/minecraft/util/math/Vec3f;Lnet/minecraft/util/math/Vec3f;)V
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enableCull
public static void enableCull()- Mappings:
Namespace Name Mixin selector official _enableCullLcom/mojang/blaze3d/platform/GlStateManager;_enableCull()Vintermediary _enableCullLcom/mojang/blaze3d/platform/GlStateManager;_enableCull()Vnamed enableCullLcom/mojang/blaze3d/platform/GlStateManager;enableCull()V
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disableCull
public static void disableCull()- Mappings:
Namespace Name Mixin selector official _disableCullLcom/mojang/blaze3d/platform/GlStateManager;_disableCull()Vintermediary _disableCullLcom/mojang/blaze3d/platform/GlStateManager;_disableCull()Vnamed disableCullLcom/mojang/blaze3d/platform/GlStateManager;disableCull()V
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polygonMode
public static void polygonMode(int face, int mode)- Mappings:
Namespace Name Mixin selector official _polygonModeLcom/mojang/blaze3d/platform/GlStateManager;_polygonMode(II)Vintermediary _polygonModeLcom/mojang/blaze3d/platform/GlStateManager;_polygonMode(II)Vnamed polygonModeLcom/mojang/blaze3d/platform/GlStateManager;polygonMode(II)V
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enablePolygonOffset
public static void enablePolygonOffset()- Mappings:
Namespace Name Mixin selector official _enablePolygonOffsetLcom/mojang/blaze3d/platform/GlStateManager;_enablePolygonOffset()Vintermediary _enablePolygonOffsetLcom/mojang/blaze3d/platform/GlStateManager;_enablePolygonOffset()Vnamed enablePolygonOffsetLcom/mojang/blaze3d/platform/GlStateManager;enablePolygonOffset()V
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disablePolygonOffset
public static void disablePolygonOffset()- Mappings:
Namespace Name Mixin selector official _disablePolygonOffsetLcom/mojang/blaze3d/platform/GlStateManager;_disablePolygonOffset()Vintermediary _disablePolygonOffsetLcom/mojang/blaze3d/platform/GlStateManager;_disablePolygonOffset()Vnamed disablePolygonOffsetLcom/mojang/blaze3d/platform/GlStateManager;disablePolygonOffset()V
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polygonOffset
public static void polygonOffset(float factor, float units)- Mappings:
Namespace Name Mixin selector official _polygonOffsetLcom/mojang/blaze3d/platform/GlStateManager;_polygonOffset(FF)Vintermediary _polygonOffsetLcom/mojang/blaze3d/platform/GlStateManager;_polygonOffset(FF)Vnamed polygonOffsetLcom/mojang/blaze3d/platform/GlStateManager;polygonOffset(FF)V
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enableColorLogicOp
public static void enableColorLogicOp()- Mappings:
Namespace Name Mixin selector official _enableColorLogicOpLcom/mojang/blaze3d/platform/GlStateManager;_enableColorLogicOp()Vintermediary _enableColorLogicOpLcom/mojang/blaze3d/platform/GlStateManager;_enableColorLogicOp()Vnamed enableColorLogicOpLcom/mojang/blaze3d/platform/GlStateManager;enableColorLogicOp()V
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disableColorLogicOp
public static void disableColorLogicOp()- Mappings:
Namespace Name Mixin selector official _disableColorLogicOpLcom/mojang/blaze3d/platform/GlStateManager;_disableColorLogicOp()Vintermediary _disableColorLogicOpLcom/mojang/blaze3d/platform/GlStateManager;_disableColorLogicOp()Vnamed disableColorLogicOpLcom/mojang/blaze3d/platform/GlStateManager;disableColorLogicOp()V
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logicOp
public static void logicOp(int op)- Mappings:
Namespace Name Mixin selector official _logicOpLcom/mojang/blaze3d/platform/GlStateManager;_logicOp(I)Vintermediary _logicOpLcom/mojang/blaze3d/platform/GlStateManager;_logicOp(I)Vnamed logicOpLcom/mojang/blaze3d/platform/GlStateManager;logicOp(I)V
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activeTexture
public static void activeTexture(int texture)- Mappings:
Namespace Name Mixin selector official _activeTextureLcom/mojang/blaze3d/platform/GlStateManager;_activeTexture(I)Vintermediary _activeTextureLcom/mojang/blaze3d/platform/GlStateManager;_activeTexture(I)Vnamed activeTextureLcom/mojang/blaze3d/platform/GlStateManager;activeTexture(I)V
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_enableTexture
public static void _enableTexture()- Mappings:
Namespace Name Mixin selector official _enableTextureLcom/mojang/blaze3d/platform/GlStateManager;_enableTexture()Vintermediary _enableTextureLcom/mojang/blaze3d/platform/GlStateManager;_enableTexture()Vnamed _enableTextureLcom/mojang/blaze3d/platform/GlStateManager;_enableTexture()V
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disableTexture
public static void disableTexture()- Mappings:
Namespace Name Mixin selector official _disableTextureLcom/mojang/blaze3d/platform/GlStateManager;_disableTexture()Vintermediary _disableTextureLcom/mojang/blaze3d/platform/GlStateManager;_disableTexture()Vnamed disableTextureLcom/mojang/blaze3d/platform/GlStateManager;disableTexture()V
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texParameter
public static void texParameter(int target, int pname, float param)- Mappings:
Namespace Name Mixin selector official _texParameterLcom/mojang/blaze3d/platform/GlStateManager;_texParameter(IIF)Vintermediary _texParameterLcom/mojang/blaze3d/platform/GlStateManager;_texParameter(IIF)Vnamed texParameterLcom/mojang/blaze3d/platform/GlStateManager;texParameter(IIF)V
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texParameter
public static void texParameter(int target, int pname, int param)- Mappings:
Namespace Name Mixin selector official _texParameterLcom/mojang/blaze3d/platform/GlStateManager;_texParameter(III)Vintermediary _texParameterLcom/mojang/blaze3d/platform/GlStateManager;_texParameter(III)Vnamed texParameterLcom/mojang/blaze3d/platform/GlStateManager;texParameter(III)V
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getTexLevelParameter
public static int getTexLevelParameter(int target, int level, int pname)- Mappings:
Namespace Name Mixin selector official _getTexLevelParameterLcom/mojang/blaze3d/platform/GlStateManager;_getTexLevelParameter(III)Iintermediary _getTexLevelParameterLcom/mojang/blaze3d/platform/GlStateManager;_getTexLevelParameter(III)Inamed getTexLevelParameterLcom/mojang/blaze3d/platform/GlStateManager;getTexLevelParameter(III)I
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genTextures
public static int genTextures()- Mappings:
Namespace Name Mixin selector official _genTextureLcom/mojang/blaze3d/platform/GlStateManager;_genTexture()Iintermediary _genTextureLcom/mojang/blaze3d/platform/GlStateManager;_genTexture()Inamed genTexturesLcom/mojang/blaze3d/platform/GlStateManager;genTextures()I
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genTextures
public static void genTextures(int[] int2)- Mappings:
Namespace Name Mixin selector official _genTexturesLcom/mojang/blaze3d/platform/GlStateManager;_genTextures([I)Vintermediary _genTexturesLcom/mojang/blaze3d/platform/GlStateManager;_genTextures([I)Vnamed genTexturesLcom/mojang/blaze3d/platform/GlStateManager;genTextures([I)V
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deleteTexture
public static void deleteTexture(int texture)- Mappings:
Namespace Name Mixin selector official _deleteTextureLcom/mojang/blaze3d/platform/GlStateManager;_deleteTexture(I)Vintermediary _deleteTextureLcom/mojang/blaze3d/platform/GlStateManager;_deleteTexture(I)Vnamed deleteTextureLcom/mojang/blaze3d/platform/GlStateManager;deleteTexture(I)V
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deleteTextures
public static void deleteTextures(int[] int2)- Mappings:
Namespace Name Mixin selector official _deleteTexturesLcom/mojang/blaze3d/platform/GlStateManager;_deleteTextures([I)Vintermediary _deleteTexturesLcom/mojang/blaze3d/platform/GlStateManager;_deleteTextures([I)Vnamed deleteTexturesLcom/mojang/blaze3d/platform/GlStateManager;deleteTextures([I)V
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bindTexture
public static void bindTexture(int texture)- Mappings:
Namespace Name Mixin selector official _bindTextureLcom/mojang/blaze3d/platform/GlStateManager;_bindTexture(I)Vintermediary _bindTextureLcom/mojang/blaze3d/platform/GlStateManager;_bindTexture(I)Vnamed bindTextureLcom/mojang/blaze3d/platform/GlStateManager;bindTexture(I)V
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_getTextureId
public static int _getTextureId(int int2)- Mappings:
Namespace Name Mixin selector official _getTextureIdLcom/mojang/blaze3d/platform/GlStateManager;_getTextureId(I)Iintermediary _getTextureIdLcom/mojang/blaze3d/platform/GlStateManager;_getTextureId(I)Inamed _getTextureIdLcom/mojang/blaze3d/platform/GlStateManager;_getTextureId(I)I
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_getActiveTexture
public static int _getActiveTexture()- Mappings:
Namespace Name Mixin selector official _getActiveTextureLcom/mojang/blaze3d/platform/GlStateManager;_getActiveTexture()Iintermediary _getActiveTextureLcom/mojang/blaze3d/platform/GlStateManager;_getActiveTexture()Inamed _getActiveTextureLcom/mojang/blaze3d/platform/GlStateManager;_getActiveTexture()I
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texImage2D
public static void texImage2D(int target, int level, int internalFormat, int width, int height, int border, int format, int type, @Nullable @Nullable IntBuffer pixels)- Mappings:
Namespace Name Mixin selector official _texImage2DLcom/mojang/blaze3d/platform/GlStateManager;_texImage2D(IIIIIIIILjava/nio/IntBuffer;)Vintermediary _texImage2DLcom/mojang/blaze3d/platform/GlStateManager;_texImage2D(IIIIIIIILjava/nio/IntBuffer;)Vnamed texImage2DLcom/mojang/blaze3d/platform/GlStateManager;texImage2D(IIIIIIIILjava/nio/IntBuffer;)V
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texSubImage2D
public static void texSubImage2D(int target, int level, int offsetX, int offsetY, int width, int height, int format, int type, long pixels)- Mappings:
Namespace Name Mixin selector official _texSubImage2DLcom/mojang/blaze3d/platform/GlStateManager;_texSubImage2D(IIIIIIIIJ)Vintermediary _texSubImage2DLcom/mojang/blaze3d/platform/GlStateManager;_texSubImage2D(IIIIIIIIJ)Vnamed texSubImage2DLcom/mojang/blaze3d/platform/GlStateManager;texSubImage2D(IIIIIIIIJ)V
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getTexImage
public static void getTexImage(int target, int level, int format, int type, long pixels)- Mappings:
Namespace Name Mixin selector official _getTexImageLcom/mojang/blaze3d/platform/GlStateManager;_getTexImage(IIIIJ)Vintermediary _getTexImageLcom/mojang/blaze3d/platform/GlStateManager;_getTexImage(IIIIJ)Vnamed getTexImageLcom/mojang/blaze3d/platform/GlStateManager;getTexImage(IIIIJ)V
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viewport
public static void viewport(int x, int y, int width, int height)- Mappings:
Namespace Name Mixin selector official _viewportLcom/mojang/blaze3d/platform/GlStateManager;_viewport(IIII)Vintermediary _viewportLcom/mojang/blaze3d/platform/GlStateManager;_viewport(IIII)Vnamed viewportLcom/mojang/blaze3d/platform/GlStateManager;viewport(IIII)V
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colorMask
public static void colorMask(boolean red, boolean green, boolean blue, boolean alpha)- Mappings:
Namespace Name Mixin selector official _colorMaskLcom/mojang/blaze3d/platform/GlStateManager;_colorMask(ZZZZ)Vintermediary _colorMaskLcom/mojang/blaze3d/platform/GlStateManager;_colorMask(ZZZZ)Vnamed colorMaskLcom/mojang/blaze3d/platform/GlStateManager;colorMask(ZZZZ)V
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stencilFunc
public static void stencilFunc(int func, int ref, int mask)- Mappings:
Namespace Name Mixin selector official _stencilFuncLcom/mojang/blaze3d/platform/GlStateManager;_stencilFunc(III)Vintermediary _stencilFuncLcom/mojang/blaze3d/platform/GlStateManager;_stencilFunc(III)Vnamed stencilFuncLcom/mojang/blaze3d/platform/GlStateManager;stencilFunc(III)V
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stencilMask
public static void stencilMask(int mask)- Mappings:
Namespace Name Mixin selector official _stencilMaskLcom/mojang/blaze3d/platform/GlStateManager;_stencilMask(I)Vintermediary _stencilMaskLcom/mojang/blaze3d/platform/GlStateManager;_stencilMask(I)Vnamed stencilMaskLcom/mojang/blaze3d/platform/GlStateManager;stencilMask(I)V
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stencilOp
public static void stencilOp(int sfail, int dpfail, int dppass)- Mappings:
Namespace Name Mixin selector official _stencilOpLcom/mojang/blaze3d/platform/GlStateManager;_stencilOp(III)Vintermediary _stencilOpLcom/mojang/blaze3d/platform/GlStateManager;_stencilOp(III)Vnamed stencilOpLcom/mojang/blaze3d/platform/GlStateManager;stencilOp(III)V
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clearDepth
public static void clearDepth(double depth)- Mappings:
Namespace Name Mixin selector official _clearDepthLcom/mojang/blaze3d/platform/GlStateManager;_clearDepth(D)Vintermediary _clearDepthLcom/mojang/blaze3d/platform/GlStateManager;_clearDepth(D)Vnamed clearDepthLcom/mojang/blaze3d/platform/GlStateManager;clearDepth(D)V
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clearColor
public static void clearColor(float red, float green, float blue, float alpha)- Mappings:
Namespace Name Mixin selector official _clearColorLcom/mojang/blaze3d/platform/GlStateManager;_clearColor(FFFF)Vintermediary _clearColorLcom/mojang/blaze3d/platform/GlStateManager;_clearColor(FFFF)Vnamed clearColorLcom/mojang/blaze3d/platform/GlStateManager;clearColor(FFFF)V
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clearStencil
public static void clearStencil(int stencil)- Mappings:
Namespace Name Mixin selector official _clearStencilLcom/mojang/blaze3d/platform/GlStateManager;_clearStencil(I)Vintermediary _clearStencilLcom/mojang/blaze3d/platform/GlStateManager;_clearStencil(I)Vnamed clearStencilLcom/mojang/blaze3d/platform/GlStateManager;clearStencil(I)V
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clear
public static void clear(int mask, boolean getError)- Mappings:
Namespace Name Mixin selector official _clearLcom/mojang/blaze3d/platform/GlStateManager;_clear(IZ)Vintermediary _clearLcom/mojang/blaze3d/platform/GlStateManager;_clear(IZ)Vnamed clearLcom/mojang/blaze3d/platform/GlStateManager;clear(IZ)V
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_glDrawPixels
public static void _glDrawPixels(int int2, int int3, int int4, int int5, long long2)- Mappings:
Namespace Name Mixin selector official _glDrawPixelsLcom/mojang/blaze3d/platform/GlStateManager;_glDrawPixels(IIIIJ)Vintermediary _glDrawPixelsLcom/mojang/blaze3d/platform/GlStateManager;_glDrawPixels(IIIIJ)Vnamed _glDrawPixelsLcom/mojang/blaze3d/platform/GlStateManager;_glDrawPixels(IIIIJ)V
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vertexAttribPointer
public static void vertexAttribPointer(int index, int size, int type, boolean normalized, int stride, long pointer)- Mappings:
Namespace Name Mixin selector official _vertexAttribPointerLcom/mojang/blaze3d/platform/GlStateManager;_vertexAttribPointer(IIIZIJ)Vintermediary _vertexAttribPointerLcom/mojang/blaze3d/platform/GlStateManager;_vertexAttribPointer(IIIZIJ)Vnamed vertexAttribPointerLcom/mojang/blaze3d/platform/GlStateManager;vertexAttribPointer(IIIZIJ)V
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vertexAttribIPointer
public static void vertexAttribIPointer(int index, int size, int type, int stride, long pointer)- Mappings:
Namespace Name Mixin selector official _vertexAttribIPointerLcom/mojang/blaze3d/platform/GlStateManager;_vertexAttribIPointer(IIIIJ)Vintermediary _vertexAttribIPointerLcom/mojang/blaze3d/platform/GlStateManager;_vertexAttribIPointer(IIIIJ)Vnamed vertexAttribIPointerLcom/mojang/blaze3d/platform/GlStateManager;vertexAttribIPointer(IIIIJ)V
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enableVertexAttribArray
public static void enableVertexAttribArray(int index)- Mappings:
Namespace Name Mixin selector official _enableVertexAttribArrayLcom/mojang/blaze3d/platform/GlStateManager;_enableVertexAttribArray(I)Vintermediary _enableVertexAttribArrayLcom/mojang/blaze3d/platform/GlStateManager;_enableVertexAttribArray(I)Vnamed enableVertexAttribArrayLcom/mojang/blaze3d/platform/GlStateManager;enableVertexAttribArray(I)V
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disableVertexAttribArray
public static void disableVertexAttribArray(int index)- Mappings:
Namespace Name Mixin selector official _disableVertexAttribArrayLcom/mojang/blaze3d/platform/GlStateManager;_disableVertexAttribArray(I)Vintermediary _disableVertexAttribArrayLcom/mojang/blaze3d/platform/GlStateManager;_disableVertexAttribArray(I)Vnamed disableVertexAttribArrayLcom/mojang/blaze3d/platform/GlStateManager;disableVertexAttribArray(I)V
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drawElements
public static void drawElements(int mode, int first, int type, long indices)- Mappings:
Namespace Name Mixin selector official _drawElementsLcom/mojang/blaze3d/platform/GlStateManager;_drawElements(IIIJ)Vintermediary _drawElementsLcom/mojang/blaze3d/platform/GlStateManager;_drawElements(IIIJ)Vnamed drawElementsLcom/mojang/blaze3d/platform/GlStateManager;drawElements(IIIJ)V
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pixelStore
public static void pixelStore(int pname, int param)- Mappings:
Namespace Name Mixin selector official _pixelStoreLcom/mojang/blaze3d/platform/GlStateManager;_pixelStore(II)Vintermediary _pixelStoreLcom/mojang/blaze3d/platform/GlStateManager;_pixelStore(II)Vnamed pixelStoreLcom/mojang/blaze3d/platform/GlStateManager;pixelStore(II)V
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readPixels
public static void readPixels(int x, int y, int width, int height, int format, int type, ByteBuffer pixels)- Mappings:
Namespace Name Mixin selector official _readPixelsLcom/mojang/blaze3d/platform/GlStateManager;_readPixels(IIIIIILjava/nio/ByteBuffer;)Vintermediary _readPixelsLcom/mojang/blaze3d/platform/GlStateManager;_readPixels(IIIIIILjava/nio/ByteBuffer;)Vnamed readPixelsLcom/mojang/blaze3d/platform/GlStateManager;readPixels(IIIIIILjava/nio/ByteBuffer;)V
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_readPixels
public static void _readPixels(int int2, int int3, int int4, int int5, int int6, int int7, long long2)- Mappings:
Namespace Name Mixin selector official _readPixelsLcom/mojang/blaze3d/platform/GlStateManager;_readPixels(IIIIIIJ)Vintermediary _readPixelsLcom/mojang/blaze3d/platform/GlStateManager;_readPixels(IIIIIIJ)Vnamed _readPixelsLcom/mojang/blaze3d/platform/GlStateManager;_readPixels(IIIIIIJ)V
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getError
public static int getError()- Mappings:
Namespace Name Mixin selector official _getErrorLcom/mojang/blaze3d/platform/GlStateManager;_getError()Iintermediary _getErrorLcom/mojang/blaze3d/platform/GlStateManager;_getError()Inamed getErrorLcom/mojang/blaze3d/platform/GlStateManager;getError()I
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getString
- Mappings:
Namespace Name Mixin selector official _getStringLcom/mojang/blaze3d/platform/GlStateManager;_getString(I)Ljava/lang/String;intermediary _getStringLcom/mojang/blaze3d/platform/GlStateManager;_getString(I)Ljava/lang/String;named getStringLcom/mojang/blaze3d/platform/GlStateManager;getString(I)Ljava/lang/String;
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getInteger
public static int getInteger(int pname)- Mappings:
Namespace Name Mixin selector official _getIntegerLcom/mojang/blaze3d/platform/GlStateManager;_getInteger(I)Iintermediary _getIntegerLcom/mojang/blaze3d/platform/GlStateManager;_getInteger(I)Inamed getIntegerLcom/mojang/blaze3d/platform/GlStateManager;getInteger(I)I
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