Class GlStateManager

java.lang.Object
com.mojang.blaze3d.platform.GlStateManager

@Environment(CLIENT)
public class GlStateManager
extends Object
Mappings:
Namespace Name
official com/mojang/blaze3d/platform/GlStateManager
intermediary com/mojang/blaze3d/platform/GlStateManager
named com/mojang/blaze3d/platform/GlStateManager
  • Field Details

    • TEXTURE_COUNT

      public static final int TEXTURE_COUNT
      See Also:
      Constant Field Values
      Mappings:
      Namespace Name Mixin selector
      official TEXTURE_COUNT Lcom/mojang/blaze3d/platform/GlStateManager;TEXTURE_COUNT:I
      intermediary TEXTURE_COUNT Lcom/mojang/blaze3d/platform/GlStateManager;TEXTURE_COUNT:I
      named TEXTURE_COUNT Lcom/mojang/blaze3d/platform/GlStateManager;TEXTURE_COUNT:I
    • BLEND

      private static final GlStateManager.BlendFuncState BLEND
      Mappings:
      Namespace Name Mixin selector
      official BLEND Lcom/mojang/blaze3d/platform/GlStateManager;BLEND:Lcom/mojang/blaze3d/platform/GlStateManager$a;
      intermediary BLEND Lcom/mojang/blaze3d/platform/GlStateManager;BLEND:Lcom/mojang/blaze3d/platform/GlStateManager$class_1017;
      named BLEND Lcom/mojang/blaze3d/platform/GlStateManager;BLEND:Lcom/mojang/blaze3d/platform/GlStateManager$BlendFuncState;
    • DEPTH

      private static final GlStateManager.DepthTestState DEPTH
      Mappings:
      Namespace Name Mixin selector
      official DEPTH Lcom/mojang/blaze3d/platform/GlStateManager;DEPTH:Lcom/mojang/blaze3d/platform/GlStateManager$f;
      intermediary DEPTH Lcom/mojang/blaze3d/platform/GlStateManager;DEPTH:Lcom/mojang/blaze3d/platform/GlStateManager$class_1026;
      named DEPTH Lcom/mojang/blaze3d/platform/GlStateManager;DEPTH:Lcom/mojang/blaze3d/platform/GlStateManager$DepthTestState;
    • CULL

      private static final GlStateManager.CullFaceState CULL
      Mappings:
      Namespace Name Mixin selector
      official CULL Lcom/mojang/blaze3d/platform/GlStateManager;CULL:Lcom/mojang/blaze3d/platform/GlStateManager$e;
      intermediary CULL Lcom/mojang/blaze3d/platform/GlStateManager;CULL:Lcom/mojang/blaze3d/platform/GlStateManager$class_1025;
      named CULL Lcom/mojang/blaze3d/platform/GlStateManager;CULL:Lcom/mojang/blaze3d/platform/GlStateManager$CullFaceState;
    • POLY_OFFSET

      private static final GlStateManager.PolygonOffsetState POLY_OFFSET
      Mappings:
      Namespace Name Mixin selector
      official POLY_OFFSET Lcom/mojang/blaze3d/platform/GlStateManager;POLY_OFFSET:Lcom/mojang/blaze3d/platform/GlStateManager$h;
      intermediary POLY_OFFSET Lcom/mojang/blaze3d/platform/GlStateManager;POLY_OFFSET:Lcom/mojang/blaze3d/platform/GlStateManager$class_1031;
      named POLY_OFFSET Lcom/mojang/blaze3d/platform/GlStateManager;POLY_OFFSET:Lcom/mojang/blaze3d/platform/GlStateManager$PolygonOffsetState;
    • COLOR_LOGIC

      private static final GlStateManager.LogicOpState COLOR_LOGIC
      Mappings:
      Namespace Name Mixin selector
      official COLOR_LOGIC Lcom/mojang/blaze3d/platform/GlStateManager;COLOR_LOGIC:Lcom/mojang/blaze3d/platform/GlStateManager$c;
      intermediary COLOR_LOGIC Lcom/mojang/blaze3d/platform/GlStateManager;COLOR_LOGIC:Lcom/mojang/blaze3d/platform/GlStateManager$class_1021;
      named COLOR_LOGIC Lcom/mojang/blaze3d/platform/GlStateManager;COLOR_LOGIC:Lcom/mojang/blaze3d/platform/GlStateManager$LogicOpState;
    • STENCIL

      private static final GlStateManager.StencilState STENCIL
      Mappings:
      Namespace Name Mixin selector
      official STENCIL Lcom/mojang/blaze3d/platform/GlStateManager;STENCIL:Lcom/mojang/blaze3d/platform/GlStateManager$k;
      intermediary STENCIL Lcom/mojang/blaze3d/platform/GlStateManager;STENCIL:Lcom/mojang/blaze3d/platform/GlStateManager$class_1035;
      named STENCIL Lcom/mojang/blaze3d/platform/GlStateManager;STENCIL:Lcom/mojang/blaze3d/platform/GlStateManager$StencilState;
    • SCISSOR_TEST

      private static final GlStateManager.ScissorTestState SCISSOR_TEST
      Mappings:
      Namespace Name Mixin selector
      official SCISSOR Lcom/mojang/blaze3d/platform/GlStateManager;SCISSOR:Lcom/mojang/blaze3d/platform/GlStateManager$i;
      intermediary SCISSOR Lcom/mojang/blaze3d/platform/GlStateManager;SCISSOR:Lcom/mojang/blaze3d/platform/GlStateManager$class_5518;
      named SCISSOR_TEST Lcom/mojang/blaze3d/platform/GlStateManager;SCISSOR_TEST:Lcom/mojang/blaze3d/platform/GlStateManager$ScissorTestState;
    • activeTexture

      private static int activeTexture
      Mappings:
      Namespace Name Mixin selector
      official activeTexture Lcom/mojang/blaze3d/platform/GlStateManager;activeTexture:I
      intermediary activeTexture Lcom/mojang/blaze3d/platform/GlStateManager;activeTexture:I
      named activeTexture Lcom/mojang/blaze3d/platform/GlStateManager;activeTexture:I
    • TEXTURES

      private static final GlStateManager.Texture2DState[] TEXTURES
      Mappings:
      Namespace Name Mixin selector
      official TEXTURES Lcom/mojang/blaze3d/platform/GlStateManager;TEXTURES:[Lcom/mojang/blaze3d/platform/GlStateManager$l;
      intermediary TEXTURES Lcom/mojang/blaze3d/platform/GlStateManager;TEXTURES:[Lcom/mojang/blaze3d/platform/GlStateManager$class_1039;
      named TEXTURES Lcom/mojang/blaze3d/platform/GlStateManager;TEXTURES:[Lcom/mojang/blaze3d/platform/GlStateManager$Texture2DState;
    • COLOR_MASK

      private static final GlStateManager.ColorMask COLOR_MASK
      Mappings:
      Namespace Name Mixin selector
      official COLOR_MASK Lcom/mojang/blaze3d/platform/GlStateManager;COLOR_MASK:Lcom/mojang/blaze3d/platform/GlStateManager$d;
      intermediary COLOR_MASK Lcom/mojang/blaze3d/platform/GlStateManager;COLOR_MASK:Lcom/mojang/blaze3d/platform/GlStateManager$class_1022;
      named COLOR_MASK Lcom/mojang/blaze3d/platform/GlStateManager;COLOR_MASK:Lcom/mojang/blaze3d/platform/GlStateManager$ColorMask;
  • Constructor Details

    • GlStateManager

      public GlStateManager()
  • Method Details

    • disableScissorTest

      public static void disableScissorTest()
      Mappings:
      Namespace Name Mixin selector
      official _disableScissorTest Lcom/mojang/blaze3d/platform/GlStateManager;_disableScissorTest()V
      intermediary _disableScissorTest Lcom/mojang/blaze3d/platform/GlStateManager;_disableScissorTest()V
      named disableScissorTest Lcom/mojang/blaze3d/platform/GlStateManager;disableScissorTest()V
    • enableScissorTest

      public static void enableScissorTest()
      Mappings:
      Namespace Name Mixin selector
      official _enableScissorTest Lcom/mojang/blaze3d/platform/GlStateManager;_enableScissorTest()V
      intermediary _enableScissorTest Lcom/mojang/blaze3d/platform/GlStateManager;_enableScissorTest()V
      named enableScissorTest Lcom/mojang/blaze3d/platform/GlStateManager;enableScissorTest()V
    • scissor

      public static void scissor​(int x, int y, int width, int height)
      Mappings:
      Namespace Name Mixin selector
      official _scissorBox Lcom/mojang/blaze3d/platform/GlStateManager;_scissorBox(IIII)V
      intermediary _scissorBox Lcom/mojang/blaze3d/platform/GlStateManager;_scissorBox(IIII)V
      named scissor Lcom/mojang/blaze3d/platform/GlStateManager;scissor(IIII)V
    • disableDepthTest

      public static void disableDepthTest()
      Mappings:
      Namespace Name Mixin selector
      official _disableDepthTest Lcom/mojang/blaze3d/platform/GlStateManager;_disableDepthTest()V
      intermediary _disableDepthTest Lcom/mojang/blaze3d/platform/GlStateManager;_disableDepthTest()V
      named disableDepthTest Lcom/mojang/blaze3d/platform/GlStateManager;disableDepthTest()V
    • enableDepthTest

      public static void enableDepthTest()
      Mappings:
      Namespace Name Mixin selector
      official _enableDepthTest Lcom/mojang/blaze3d/platform/GlStateManager;_enableDepthTest()V
      intermediary _enableDepthTest Lcom/mojang/blaze3d/platform/GlStateManager;_enableDepthTest()V
      named enableDepthTest Lcom/mojang/blaze3d/platform/GlStateManager;enableDepthTest()V
    • depthFunc

      public static void depthFunc​(int func)
      Mappings:
      Namespace Name Mixin selector
      official _depthFunc Lcom/mojang/blaze3d/platform/GlStateManager;_depthFunc(I)V
      intermediary _depthFunc Lcom/mojang/blaze3d/platform/GlStateManager;_depthFunc(I)V
      named depthFunc Lcom/mojang/blaze3d/platform/GlStateManager;depthFunc(I)V
    • depthMask

      public static void depthMask​(boolean mask)
      Mappings:
      Namespace Name Mixin selector
      official _depthMask Lcom/mojang/blaze3d/platform/GlStateManager;_depthMask(Z)V
      intermediary _depthMask Lcom/mojang/blaze3d/platform/GlStateManager;_depthMask(Z)V
      named depthMask Lcom/mojang/blaze3d/platform/GlStateManager;depthMask(Z)V
    • disableBlend

      public static void disableBlend()
      Mappings:
      Namespace Name Mixin selector
      official _disableBlend Lcom/mojang/blaze3d/platform/GlStateManager;_disableBlend()V
      intermediary _disableBlend Lcom/mojang/blaze3d/platform/GlStateManager;_disableBlend()V
      named disableBlend Lcom/mojang/blaze3d/platform/GlStateManager;disableBlend()V
    • enableBlend

      public static void enableBlend()
      Mappings:
      Namespace Name Mixin selector
      official _enableBlend Lcom/mojang/blaze3d/platform/GlStateManager;_enableBlend()V
      intermediary _enableBlend Lcom/mojang/blaze3d/platform/GlStateManager;_enableBlend()V
      named enableBlend Lcom/mojang/blaze3d/platform/GlStateManager;enableBlend()V
    • blendFunc

      public static void blendFunc​(int srcFactor, int dstFactor)
      Mappings:
      Namespace Name Mixin selector
      official _blendFunc Lcom/mojang/blaze3d/platform/GlStateManager;_blendFunc(II)V
      intermediary _blendFunc Lcom/mojang/blaze3d/platform/GlStateManager;_blendFunc(II)V
      named blendFunc Lcom/mojang/blaze3d/platform/GlStateManager;blendFunc(II)V
    • blendFuncSeparate

      public static void blendFuncSeparate​(int srcFactorRGB, int dstFactorRGB, int srcFactorAlpha, int dstFactorAlpha)
      Mappings:
      Namespace Name Mixin selector
      official _blendFuncSeparate Lcom/mojang/blaze3d/platform/GlStateManager;_blendFuncSeparate(IIII)V
      intermediary _blendFuncSeparate Lcom/mojang/blaze3d/platform/GlStateManager;_blendFuncSeparate(IIII)V
      named blendFuncSeparate Lcom/mojang/blaze3d/platform/GlStateManager;blendFuncSeparate(IIII)V
    • blendEquation

      public static void blendEquation​(int mode)
      Mappings:
      Namespace Name Mixin selector
      official _blendEquation Lcom/mojang/blaze3d/platform/GlStateManager;_blendEquation(I)V
      intermediary _blendEquation Lcom/mojang/blaze3d/platform/GlStateManager;_blendEquation(I)V
      named blendEquation Lcom/mojang/blaze3d/platform/GlStateManager;blendEquation(I)V
    • getProgram

      public static int getProgram​(int program, int pname)
      Mappings:
      Namespace Name Mixin selector
      official glGetProgrami Lcom/mojang/blaze3d/platform/GlStateManager;glGetProgrami(II)I
      intermediary glGetProgrami Lcom/mojang/blaze3d/platform/GlStateManager;glGetProgrami(II)I
      named getProgram Lcom/mojang/blaze3d/platform/GlStateManager;getProgram(II)I
    • attachShader

      public static void attachShader​(int program, int shader)
      Mappings:
      Namespace Name Mixin selector
      official glAttachShader Lcom/mojang/blaze3d/platform/GlStateManager;glAttachShader(II)V
      intermediary glAttachShader Lcom/mojang/blaze3d/platform/GlStateManager;glAttachShader(II)V
      named attachShader Lcom/mojang/blaze3d/platform/GlStateManager;attachShader(II)V
    • deleteShader

      public static void deleteShader​(int shader)
      Mappings:
      Namespace Name Mixin selector
      official glDeleteShader Lcom/mojang/blaze3d/platform/GlStateManager;glDeleteShader(I)V
      intermediary glDeleteShader Lcom/mojang/blaze3d/platform/GlStateManager;glDeleteShader(I)V
      named deleteShader Lcom/mojang/blaze3d/platform/GlStateManager;deleteShader(I)V
    • createShader

      public static int createShader​(int type)
      Mappings:
      Namespace Name Mixin selector
      official glCreateShader Lcom/mojang/blaze3d/platform/GlStateManager;glCreateShader(I)I
      intermediary glCreateShader Lcom/mojang/blaze3d/platform/GlStateManager;glCreateShader(I)I
      named createShader Lcom/mojang/blaze3d/platform/GlStateManager;createShader(I)I
    • shaderSource

      public static void shaderSource​(int shader, List<String> strings)
      Mappings:
      Namespace Name Mixin selector
      official glShaderSource Lcom/mojang/blaze3d/platform/GlStateManager;glShaderSource(ILjava/util/List;)V
      intermediary glShaderSource Lcom/mojang/blaze3d/platform/GlStateManager;glShaderSource(ILjava/util/List;)V
      named shaderSource Lcom/mojang/blaze3d/platform/GlStateManager;shaderSource(ILjava/util/List;)V
    • compileShader

      public static void compileShader​(int shader)
      Mappings:
      Namespace Name Mixin selector
      official glCompileShader Lcom/mojang/blaze3d/platform/GlStateManager;glCompileShader(I)V
      intermediary glCompileShader Lcom/mojang/blaze3d/platform/GlStateManager;glCompileShader(I)V
      named compileShader Lcom/mojang/blaze3d/platform/GlStateManager;compileShader(I)V
    • getShader

      public static int getShader​(int shader, int pname)
      Mappings:
      Namespace Name Mixin selector
      official glGetShaderi Lcom/mojang/blaze3d/platform/GlStateManager;glGetShaderi(II)I
      intermediary glGetShaderi Lcom/mojang/blaze3d/platform/GlStateManager;glGetShaderi(II)I
      named getShader Lcom/mojang/blaze3d/platform/GlStateManager;getShader(II)I
    • useProgram

      public static void useProgram​(int program)
      Mappings:
      Namespace Name Mixin selector
      official _glUseProgram Lcom/mojang/blaze3d/platform/GlStateManager;_glUseProgram(I)V
      intermediary _glUseProgram Lcom/mojang/blaze3d/platform/GlStateManager;_glUseProgram(I)V
      named useProgram Lcom/mojang/blaze3d/platform/GlStateManager;useProgram(I)V
    • createProgram

      public static int createProgram()
      Mappings:
      Namespace Name Mixin selector
      official glCreateProgram Lcom/mojang/blaze3d/platform/GlStateManager;glCreateProgram()I
      intermediary glCreateProgram Lcom/mojang/blaze3d/platform/GlStateManager;glCreateProgram()I
      named createProgram Lcom/mojang/blaze3d/platform/GlStateManager;createProgram()I
    • deleteProgram

      public static void deleteProgram​(int program)
      Mappings:
      Namespace Name Mixin selector
      official glDeleteProgram Lcom/mojang/blaze3d/platform/GlStateManager;glDeleteProgram(I)V
      intermediary glDeleteProgram Lcom/mojang/blaze3d/platform/GlStateManager;glDeleteProgram(I)V
      named deleteProgram Lcom/mojang/blaze3d/platform/GlStateManager;deleteProgram(I)V
    • linkProgram

      public static void linkProgram​(int program)
      Mappings:
      Namespace Name Mixin selector
      official glLinkProgram Lcom/mojang/blaze3d/platform/GlStateManager;glLinkProgram(I)V
      intermediary glLinkProgram Lcom/mojang/blaze3d/platform/GlStateManager;glLinkProgram(I)V
      named linkProgram Lcom/mojang/blaze3d/platform/GlStateManager;linkProgram(I)V
    • getUniformLocation

      public static int getUniformLocation​(int program, CharSequence name)
      Mappings:
      Namespace Name Mixin selector
      official _glGetUniformLocation Lcom/mojang/blaze3d/platform/GlStateManager;_glGetUniformLocation(ILjava/lang/CharSequence;)I
      intermediary _glGetUniformLocation Lcom/mojang/blaze3d/platform/GlStateManager;_glGetUniformLocation(ILjava/lang/CharSequence;)I
      named getUniformLocation Lcom/mojang/blaze3d/platform/GlStateManager;getUniformLocation(ILjava/lang/CharSequence;)I
    • uniform1

      public static void uniform1​(int location, IntBuffer value)
      Mappings:
      Namespace Name Mixin selector
      official _glUniform1 Lcom/mojang/blaze3d/platform/GlStateManager;_glUniform1(ILjava/nio/IntBuffer;)V
      intermediary _glUniform1 Lcom/mojang/blaze3d/platform/GlStateManager;_glUniform1(ILjava/nio/IntBuffer;)V
      named uniform1 Lcom/mojang/blaze3d/platform/GlStateManager;uniform1(ILjava/nio/IntBuffer;)V
    • uniform1

      public static void uniform1​(int location, int value)
      Mappings:
      Namespace Name Mixin selector
      official _glUniform1i Lcom/mojang/blaze3d/platform/GlStateManager;_glUniform1i(II)V
      intermediary _glUniform1i Lcom/mojang/blaze3d/platform/GlStateManager;_glUniform1i(II)V
      named uniform1 Lcom/mojang/blaze3d/platform/GlStateManager;uniform1(II)V
    • uniform1

      public static void uniform1​(int location, FloatBuffer value)
      Mappings:
      Namespace Name Mixin selector
      official _glUniform1 Lcom/mojang/blaze3d/platform/GlStateManager;_glUniform1(ILjava/nio/FloatBuffer;)V
      intermediary _glUniform1 Lcom/mojang/blaze3d/platform/GlStateManager;_glUniform1(ILjava/nio/FloatBuffer;)V
      named uniform1 Lcom/mojang/blaze3d/platform/GlStateManager;uniform1(ILjava/nio/FloatBuffer;)V
    • uniform2

      public static void uniform2​(int location, IntBuffer value)
      Mappings:
      Namespace Name Mixin selector
      official _glUniform2 Lcom/mojang/blaze3d/platform/GlStateManager;_glUniform2(ILjava/nio/IntBuffer;)V
      intermediary _glUniform2 Lcom/mojang/blaze3d/platform/GlStateManager;_glUniform2(ILjava/nio/IntBuffer;)V
      named uniform2 Lcom/mojang/blaze3d/platform/GlStateManager;uniform2(ILjava/nio/IntBuffer;)V
    • uniform2

      public static void uniform2​(int location, FloatBuffer value)
      Mappings:
      Namespace Name Mixin selector
      official _glUniform2 Lcom/mojang/blaze3d/platform/GlStateManager;_glUniform2(ILjava/nio/FloatBuffer;)V
      intermediary _glUniform2 Lcom/mojang/blaze3d/platform/GlStateManager;_glUniform2(ILjava/nio/FloatBuffer;)V
      named uniform2 Lcom/mojang/blaze3d/platform/GlStateManager;uniform2(ILjava/nio/FloatBuffer;)V
    • uniform3

      public static void uniform3​(int location, IntBuffer value)
      Mappings:
      Namespace Name Mixin selector
      official _glUniform3 Lcom/mojang/blaze3d/platform/GlStateManager;_glUniform3(ILjava/nio/IntBuffer;)V
      intermediary _glUniform3 Lcom/mojang/blaze3d/platform/GlStateManager;_glUniform3(ILjava/nio/IntBuffer;)V
      named uniform3 Lcom/mojang/blaze3d/platform/GlStateManager;uniform3(ILjava/nio/IntBuffer;)V
    • uniform3

      public static void uniform3​(int location, FloatBuffer value)
      Mappings:
      Namespace Name Mixin selector
      official _glUniform3 Lcom/mojang/blaze3d/platform/GlStateManager;_glUniform3(ILjava/nio/FloatBuffer;)V
      intermediary _glUniform3 Lcom/mojang/blaze3d/platform/GlStateManager;_glUniform3(ILjava/nio/FloatBuffer;)V
      named uniform3 Lcom/mojang/blaze3d/platform/GlStateManager;uniform3(ILjava/nio/FloatBuffer;)V
    • uniform4

      public static void uniform4​(int location, IntBuffer value)
      Mappings:
      Namespace Name Mixin selector
      official _glUniform4 Lcom/mojang/blaze3d/platform/GlStateManager;_glUniform4(ILjava/nio/IntBuffer;)V
      intermediary _glUniform4 Lcom/mojang/blaze3d/platform/GlStateManager;_glUniform4(ILjava/nio/IntBuffer;)V
      named uniform4 Lcom/mojang/blaze3d/platform/GlStateManager;uniform4(ILjava/nio/IntBuffer;)V
    • uniform4

      public static void uniform4​(int location, FloatBuffer value)
      Mappings:
      Namespace Name Mixin selector
      official _glUniform4 Lcom/mojang/blaze3d/platform/GlStateManager;_glUniform4(ILjava/nio/FloatBuffer;)V
      intermediary _glUniform4 Lcom/mojang/blaze3d/platform/GlStateManager;_glUniform4(ILjava/nio/FloatBuffer;)V
      named uniform4 Lcom/mojang/blaze3d/platform/GlStateManager;uniform4(ILjava/nio/FloatBuffer;)V
    • uniformMatrix2

      public static void uniformMatrix2​(int location, boolean transpose, FloatBuffer value)
      Mappings:
      Namespace Name Mixin selector
      official _glUniformMatrix2 Lcom/mojang/blaze3d/platform/GlStateManager;_glUniformMatrix2(IZLjava/nio/FloatBuffer;)V
      intermediary _glUniformMatrix2 Lcom/mojang/blaze3d/platform/GlStateManager;_glUniformMatrix2(IZLjava/nio/FloatBuffer;)V
      named uniformMatrix2 Lcom/mojang/blaze3d/platform/GlStateManager;uniformMatrix2(IZLjava/nio/FloatBuffer;)V
    • uniformMatrix3

      public static void uniformMatrix3​(int location, boolean transpose, FloatBuffer value)
      Mappings:
      Namespace Name Mixin selector
      official _glUniformMatrix3 Lcom/mojang/blaze3d/platform/GlStateManager;_glUniformMatrix3(IZLjava/nio/FloatBuffer;)V
      intermediary _glUniformMatrix3 Lcom/mojang/blaze3d/platform/GlStateManager;_glUniformMatrix3(IZLjava/nio/FloatBuffer;)V
      named uniformMatrix3 Lcom/mojang/blaze3d/platform/GlStateManager;uniformMatrix3(IZLjava/nio/FloatBuffer;)V
    • uniformMatrix4

      public static void uniformMatrix4​(int location, boolean transpose, FloatBuffer value)
      Mappings:
      Namespace Name Mixin selector
      official _glUniformMatrix4 Lcom/mojang/blaze3d/platform/GlStateManager;_glUniformMatrix4(IZLjava/nio/FloatBuffer;)V
      intermediary _glUniformMatrix4 Lcom/mojang/blaze3d/platform/GlStateManager;_glUniformMatrix4(IZLjava/nio/FloatBuffer;)V
      named uniformMatrix4 Lcom/mojang/blaze3d/platform/GlStateManager;uniformMatrix4(IZLjava/nio/FloatBuffer;)V
    • getAttribLocation

      public static int getAttribLocation​(int program, CharSequence name)
      Mappings:
      Namespace Name Mixin selector
      official _glGetAttribLocation Lcom/mojang/blaze3d/platform/GlStateManager;_glGetAttribLocation(ILjava/lang/CharSequence;)I
      intermediary _glGetAttribLocation Lcom/mojang/blaze3d/platform/GlStateManager;_glGetAttribLocation(ILjava/lang/CharSequence;)I
      named getAttribLocation Lcom/mojang/blaze3d/platform/GlStateManager;getAttribLocation(ILjava/lang/CharSequence;)I
    • bindAttribLocation

      public static void bindAttribLocation​(int program, int index, CharSequence name)
      Mappings:
      Namespace Name Mixin selector
      official _glBindAttribLocation Lcom/mojang/blaze3d/platform/GlStateManager;_glBindAttribLocation(IILjava/lang/CharSequence;)V
      intermediary _glBindAttribLocation Lcom/mojang/blaze3d/platform/GlStateManager;_glBindAttribLocation(IILjava/lang/CharSequence;)V
      named bindAttribLocation Lcom/mojang/blaze3d/platform/GlStateManager;bindAttribLocation(IILjava/lang/CharSequence;)V
    • genBuffer

      public static int genBuffer()
      Mappings:
      Namespace Name Mixin selector
      official _glGenBuffers Lcom/mojang/blaze3d/platform/GlStateManager;_glGenBuffers()I
      intermediary _glGenBuffers Lcom/mojang/blaze3d/platform/GlStateManager;_glGenBuffers()I
      named genBuffer Lcom/mojang/blaze3d/platform/GlStateManager;genBuffer()I
    • genVertexArray

      public static int genVertexArray()
      Mappings:
      Namespace Name Mixin selector
      official _glGenVertexArrays Lcom/mojang/blaze3d/platform/GlStateManager;_glGenVertexArrays()I
      intermediary _glGenVertexArrays Lcom/mojang/blaze3d/platform/GlStateManager;_glGenVertexArrays()I
      named genVertexArray Lcom/mojang/blaze3d/platform/GlStateManager;genVertexArray()I
    • bindBuffer

      public static void bindBuffer​(int target, int buffer)
      Mappings:
      Namespace Name Mixin selector
      official _glBindBuffer Lcom/mojang/blaze3d/platform/GlStateManager;_glBindBuffer(II)V
      intermediary _glBindBuffer Lcom/mojang/blaze3d/platform/GlStateManager;_glBindBuffer(II)V
      named bindBuffer Lcom/mojang/blaze3d/platform/GlStateManager;bindBuffer(II)V
    • bindVertexArray

      public static void bindVertexArray​(int array)
      Mappings:
      Namespace Name Mixin selector
      official _glBindVertexArray Lcom/mojang/blaze3d/platform/GlStateManager;_glBindVertexArray(I)V
      intermediary _glBindVertexArray Lcom/mojang/blaze3d/platform/GlStateManager;_glBindVertexArray(I)V
      named bindVertexArray Lcom/mojang/blaze3d/platform/GlStateManager;bindVertexArray(I)V
    • bufferData

      public static void bufferData​(int target, ByteBuffer data, int usage)
      Mappings:
      Namespace Name Mixin selector
      official _glBufferData Lcom/mojang/blaze3d/platform/GlStateManager;_glBufferData(ILjava/nio/ByteBuffer;I)V
      intermediary _glBufferData Lcom/mojang/blaze3d/platform/GlStateManager;_glBufferData(ILjava/nio/ByteBuffer;I)V
      named bufferData Lcom/mojang/blaze3d/platform/GlStateManager;bufferData(ILjava/nio/ByteBuffer;I)V
    • bufferData

      public static void bufferData​(int target, long size, int usage)
      Mappings:
      Namespace Name Mixin selector
      official _glBufferData Lcom/mojang/blaze3d/platform/GlStateManager;_glBufferData(IJI)V
      intermediary _glBufferData Lcom/mojang/blaze3d/platform/GlStateManager;_glBufferData(IJI)V
      named bufferData Lcom/mojang/blaze3d/platform/GlStateManager;bufferData(IJI)V
    • mapBuffer

      @Nullable public static @Nullable ByteBuffer mapBuffer​(int target, int access)
      Mappings:
      Namespace Name Mixin selector
      official _glMapBuffer Lcom/mojang/blaze3d/platform/GlStateManager;_glMapBuffer(II)Ljava/nio/ByteBuffer;
      intermediary _glMapBuffer Lcom/mojang/blaze3d/platform/GlStateManager;_glMapBuffer(II)Ljava/nio/ByteBuffer;
      named mapBuffer Lcom/mojang/blaze3d/platform/GlStateManager;mapBuffer(II)Ljava/nio/ByteBuffer;
    • unmapBuffer

      public static void unmapBuffer​(int target)
      Mappings:
      Namespace Name Mixin selector
      official _glUnmapBuffer Lcom/mojang/blaze3d/platform/GlStateManager;_glUnmapBuffer(I)V
      intermediary _glUnmapBuffer Lcom/mojang/blaze3d/platform/GlStateManager;_glUnmapBuffer(I)V
      named unmapBuffer Lcom/mojang/blaze3d/platform/GlStateManager;unmapBuffer(I)V
    • deleteBuffer

      public static void deleteBuffer​(int buffer)
      Mappings:
      Namespace Name Mixin selector
      official _glDeleteBuffers Lcom/mojang/blaze3d/platform/GlStateManager;_glDeleteBuffers(I)V
      intermediary _glDeleteBuffers Lcom/mojang/blaze3d/platform/GlStateManager;_glDeleteBuffers(I)V
      named deleteBuffer Lcom/mojang/blaze3d/platform/GlStateManager;deleteBuffer(I)V
    • _glCopyTexSubImage2D

      public static void _glCopyTexSubImage2D​(int int2, int int3, int int4, int int5, int int6, int int7, int int8, int int9)
      Mappings:
      Namespace Name Mixin selector
      official _glCopyTexSubImage2D Lcom/mojang/blaze3d/platform/GlStateManager;_glCopyTexSubImage2D(IIIIIIII)V
      intermediary _glCopyTexSubImage2D Lcom/mojang/blaze3d/platform/GlStateManager;_glCopyTexSubImage2D(IIIIIIII)V
      named _glCopyTexSubImage2D Lcom/mojang/blaze3d/platform/GlStateManager;_glCopyTexSubImage2D(IIIIIIII)V
    • deleteVertexArray

      public static void deleteVertexArray​(int array)
      Mappings:
      Namespace Name Mixin selector
      official _glDeleteVertexArrays Lcom/mojang/blaze3d/platform/GlStateManager;_glDeleteVertexArrays(I)V
      intermediary _glDeleteVertexArrays Lcom/mojang/blaze3d/platform/GlStateManager;_glDeleteVertexArrays(I)V
      named deleteVertexArray Lcom/mojang/blaze3d/platform/GlStateManager;deleteVertexArray(I)V
    • bindFramebuffer

      public static void bindFramebuffer​(int target, int framebuffer)
      Mappings:
      Namespace Name Mixin selector
      official _glBindFramebuffer Lcom/mojang/blaze3d/platform/GlStateManager;_glBindFramebuffer(II)V
      intermediary _glBindFramebuffer Lcom/mojang/blaze3d/platform/GlStateManager;_glBindFramebuffer(II)V
      named bindFramebuffer Lcom/mojang/blaze3d/platform/GlStateManager;bindFramebuffer(II)V
    • blitFramebuffer

      public static void blitFramebuffer​(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter)
      Mappings:
      Namespace Name Mixin selector
      official _glBlitFrameBuffer Lcom/mojang/blaze3d/platform/GlStateManager;_glBlitFrameBuffer(IIIIIIIIII)V
      intermediary _glBlitFrameBuffer Lcom/mojang/blaze3d/platform/GlStateManager;_glBlitFrameBuffer(IIIIIIIIII)V
      named blitFramebuffer Lcom/mojang/blaze3d/platform/GlStateManager;blitFramebuffer(IIIIIIIIII)V
    • _glBindRenderbuffer

      public static void _glBindRenderbuffer​(int int2, int int3)
      Mappings:
      Namespace Name Mixin selector
      official _glBindRenderbuffer Lcom/mojang/blaze3d/platform/GlStateManager;_glBindRenderbuffer(II)V
      intermediary _glBindRenderbuffer Lcom/mojang/blaze3d/platform/GlStateManager;_glBindRenderbuffer(II)V
      named _glBindRenderbuffer Lcom/mojang/blaze3d/platform/GlStateManager;_glBindRenderbuffer(II)V
    • _glDeleteRenderbuffers

      public static void _glDeleteRenderbuffers​(int int2)
      Mappings:
      Namespace Name Mixin selector
      official _glDeleteRenderbuffers Lcom/mojang/blaze3d/platform/GlStateManager;_glDeleteRenderbuffers(I)V
      intermediary _glDeleteRenderbuffers Lcom/mojang/blaze3d/platform/GlStateManager;_glDeleteRenderbuffers(I)V
      named _glDeleteRenderbuffers Lcom/mojang/blaze3d/platform/GlStateManager;_glDeleteRenderbuffers(I)V
    • deleteFramebuffer

      public static void deleteFramebuffer​(int framebuffer)
      Mappings:
      Namespace Name Mixin selector
      official _glDeleteFramebuffers Lcom/mojang/blaze3d/platform/GlStateManager;_glDeleteFramebuffers(I)V
      intermediary _glDeleteFramebuffers Lcom/mojang/blaze3d/platform/GlStateManager;_glDeleteFramebuffers(I)V
      named deleteFramebuffer Lcom/mojang/blaze3d/platform/GlStateManager;deleteFramebuffer(I)V
    • genFramebuffer

      public static int genFramebuffer()
      Mappings:
      Namespace Name Mixin selector
      official glGenFramebuffers Lcom/mojang/blaze3d/platform/GlStateManager;glGenFramebuffers()I
      intermediary glGenFramebuffers Lcom/mojang/blaze3d/platform/GlStateManager;glGenFramebuffers()I
      named genFramebuffer Lcom/mojang/blaze3d/platform/GlStateManager;genFramebuffer()I
    • glGenRenderbuffers

      public static int glGenRenderbuffers()
      Mappings:
      Namespace Name Mixin selector
      official glGenRenderbuffers Lcom/mojang/blaze3d/platform/GlStateManager;glGenRenderbuffers()I
      intermediary glGenRenderbuffers Lcom/mojang/blaze3d/platform/GlStateManager;glGenRenderbuffers()I
      named glGenRenderbuffers Lcom/mojang/blaze3d/platform/GlStateManager;glGenRenderbuffers()I
    • _glRenderbufferStorage

      public static void _glRenderbufferStorage​(int int2, int int3, int int4, int int5)
      Mappings:
      Namespace Name Mixin selector
      official _glRenderbufferStorage Lcom/mojang/blaze3d/platform/GlStateManager;_glRenderbufferStorage(IIII)V
      intermediary _glRenderbufferStorage Lcom/mojang/blaze3d/platform/GlStateManager;_glRenderbufferStorage(IIII)V
      named _glRenderbufferStorage Lcom/mojang/blaze3d/platform/GlStateManager;_glRenderbufferStorage(IIII)V
    • _glFramebufferRenderbuffer

      public static void _glFramebufferRenderbuffer​(int int2, int int3, int int4, int int5)
      Mappings:
      Namespace Name Mixin selector
      official _glFramebufferRenderbuffer Lcom/mojang/blaze3d/platform/GlStateManager;_glFramebufferRenderbuffer(IIII)V
      intermediary _glFramebufferRenderbuffer Lcom/mojang/blaze3d/platform/GlStateManager;_glFramebufferRenderbuffer(IIII)V
      named _glFramebufferRenderbuffer Lcom/mojang/blaze3d/platform/GlStateManager;_glFramebufferRenderbuffer(IIII)V
    • checkFramebufferStatus

      public static int checkFramebufferStatus​(int target)
      Mappings:
      Namespace Name Mixin selector
      official glCheckFramebufferStatus Lcom/mojang/blaze3d/platform/GlStateManager;glCheckFramebufferStatus(I)I
      intermediary glCheckFramebufferStatus Lcom/mojang/blaze3d/platform/GlStateManager;glCheckFramebufferStatus(I)I
      named checkFramebufferStatus Lcom/mojang/blaze3d/platform/GlStateManager;checkFramebufferStatus(I)I
    • framebufferTexture2D

      public static void framebufferTexture2D​(int target, int attachment, int textureTarget, int texture, int level)
      Mappings:
      Namespace Name Mixin selector
      official _glFramebufferTexture2D Lcom/mojang/blaze3d/platform/GlStateManager;_glFramebufferTexture2D(IIIII)V
      intermediary _glFramebufferTexture2D Lcom/mojang/blaze3d/platform/GlStateManager;_glFramebufferTexture2D(IIIII)V
      named framebufferTexture2D Lcom/mojang/blaze3d/platform/GlStateManager;framebufferTexture2D(IIIII)V
    • getBoundFramebuffer

      public static int getBoundFramebuffer()
      Mappings:
      Namespace Name Mixin selector
      official getBoundFramebuffer Lcom/mojang/blaze3d/platform/GlStateManager;getBoundFramebuffer()I
      intermediary getBoundFramebuffer Lcom/mojang/blaze3d/platform/GlStateManager;getBoundFramebuffer()I
      named getBoundFramebuffer Lcom/mojang/blaze3d/platform/GlStateManager;getBoundFramebuffer()I
    • activeTextureUntracked

      public static void activeTextureUntracked​(int texture)
      Mappings:
      Namespace Name Mixin selector
      official glActiveTexture Lcom/mojang/blaze3d/platform/GlStateManager;glActiveTexture(I)V
      intermediary glActiveTexture Lcom/mojang/blaze3d/platform/GlStateManager;glActiveTexture(I)V
      named activeTextureUntracked Lcom/mojang/blaze3d/platform/GlStateManager;activeTextureUntracked(I)V
    • blendFuncSeparateUntracked

      public static void blendFuncSeparateUntracked​(int srcFactorRGB, int dstFactorRGB, int srcFactorAlpha, int dstFactorAlpha)
      Mappings:
      Namespace Name Mixin selector
      official glBlendFuncSeparate Lcom/mojang/blaze3d/platform/GlStateManager;glBlendFuncSeparate(IIII)V
      intermediary glBlendFuncSeparate Lcom/mojang/blaze3d/platform/GlStateManager;glBlendFuncSeparate(IIII)V
      named blendFuncSeparateUntracked Lcom/mojang/blaze3d/platform/GlStateManager;blendFuncSeparateUntracked(IIII)V
    • getShaderInfoLog

      public static String getShaderInfoLog​(int shader, int maxLength)
      Mappings:
      Namespace Name Mixin selector
      official glGetShaderInfoLog Lcom/mojang/blaze3d/platform/GlStateManager;glGetShaderInfoLog(II)Ljava/lang/String;
      intermediary glGetShaderInfoLog Lcom/mojang/blaze3d/platform/GlStateManager;glGetShaderInfoLog(II)Ljava/lang/String;
      named getShaderInfoLog Lcom/mojang/blaze3d/platform/GlStateManager;getShaderInfoLog(II)Ljava/lang/String;
    • getProgramInfoLog

      public static String getProgramInfoLog​(int program, int maxLength)
      Mappings:
      Namespace Name Mixin selector
      official glGetProgramInfoLog Lcom/mojang/blaze3d/platform/GlStateManager;glGetProgramInfoLog(II)Ljava/lang/String;
      intermediary glGetProgramInfoLog Lcom/mojang/blaze3d/platform/GlStateManager;glGetProgramInfoLog(II)Ljava/lang/String;
      named getProgramInfoLog Lcom/mojang/blaze3d/platform/GlStateManager;getProgramInfoLog(II)Ljava/lang/String;
    • setupLevelDiffuseLighting

      public static void setupLevelDiffuseLighting​(Vec3f vec3f, Vec3f vec3f2, Matrix4f matrix4f)
      Mappings:
      Namespace Name Mixin selector
      official setupLevelDiffuseLighting Lcom/mojang/blaze3d/platform/GlStateManager;setupLevelDiffuseLighting(Lk;Lk;Ld;)V
      intermediary setupLevelDiffuseLighting Lcom/mojang/blaze3d/platform/GlStateManager;setupLevelDiffuseLighting(Lnet/minecraft/class_1160;Lnet/minecraft/class_1160;Lnet/minecraft/class_1159;)V
      named setupLevelDiffuseLighting Lcom/mojang/blaze3d/platform/GlStateManager;setupLevelDiffuseLighting(Lnet/minecraft/util/math/Vec3f;Lnet/minecraft/util/math/Vec3f;Lnet/minecraft/util/math/Matrix4f;)V
    • setupGuiFlatDiffuseLighting

      public static void setupGuiFlatDiffuseLighting​(Vec3f vec3f, Vec3f vec3f2)
      Mappings:
      Namespace Name Mixin selector
      official setupGuiFlatDiffuseLighting Lcom/mojang/blaze3d/platform/GlStateManager;setupGuiFlatDiffuseLighting(Lk;Lk;)V
      intermediary setupGuiFlatDiffuseLighting Lcom/mojang/blaze3d/platform/GlStateManager;setupGuiFlatDiffuseLighting(Lnet/minecraft/class_1160;Lnet/minecraft/class_1160;)V
      named setupGuiFlatDiffuseLighting Lcom/mojang/blaze3d/platform/GlStateManager;setupGuiFlatDiffuseLighting(Lnet/minecraft/util/math/Vec3f;Lnet/minecraft/util/math/Vec3f;)V
    • setupGui3dDiffuseLighting

      public static void setupGui3dDiffuseLighting​(Vec3f vec3f, Vec3f vec3f2)
      Mappings:
      Namespace Name Mixin selector
      official setupGui3DDiffuseLighting Lcom/mojang/blaze3d/platform/GlStateManager;setupGui3DDiffuseLighting(Lk;Lk;)V
      intermediary setupGui3DDiffuseLighting Lcom/mojang/blaze3d/platform/GlStateManager;setupGui3DDiffuseLighting(Lnet/minecraft/class_1160;Lnet/minecraft/class_1160;)V
      named setupGui3dDiffuseLighting Lcom/mojang/blaze3d/platform/GlStateManager;setupGui3dDiffuseLighting(Lnet/minecraft/util/math/Vec3f;Lnet/minecraft/util/math/Vec3f;)V
    • enableCull

      public static void enableCull()
      Mappings:
      Namespace Name Mixin selector
      official _enableCull Lcom/mojang/blaze3d/platform/GlStateManager;_enableCull()V
      intermediary _enableCull Lcom/mojang/blaze3d/platform/GlStateManager;_enableCull()V
      named enableCull Lcom/mojang/blaze3d/platform/GlStateManager;enableCull()V
    • disableCull

      public static void disableCull()
      Mappings:
      Namespace Name Mixin selector
      official _disableCull Lcom/mojang/blaze3d/platform/GlStateManager;_disableCull()V
      intermediary _disableCull Lcom/mojang/blaze3d/platform/GlStateManager;_disableCull()V
      named disableCull Lcom/mojang/blaze3d/platform/GlStateManager;disableCull()V
    • polygonMode

      public static void polygonMode​(int face, int mode)
      Mappings:
      Namespace Name Mixin selector
      official _polygonMode Lcom/mojang/blaze3d/platform/GlStateManager;_polygonMode(II)V
      intermediary _polygonMode Lcom/mojang/blaze3d/platform/GlStateManager;_polygonMode(II)V
      named polygonMode Lcom/mojang/blaze3d/platform/GlStateManager;polygonMode(II)V
    • enablePolygonOffset

      public static void enablePolygonOffset()
      Mappings:
      Namespace Name Mixin selector
      official _enablePolygonOffset Lcom/mojang/blaze3d/platform/GlStateManager;_enablePolygonOffset()V
      intermediary _enablePolygonOffset Lcom/mojang/blaze3d/platform/GlStateManager;_enablePolygonOffset()V
      named enablePolygonOffset Lcom/mojang/blaze3d/platform/GlStateManager;enablePolygonOffset()V
    • disablePolygonOffset

      public static void disablePolygonOffset()
      Mappings:
      Namespace Name Mixin selector
      official _disablePolygonOffset Lcom/mojang/blaze3d/platform/GlStateManager;_disablePolygonOffset()V
      intermediary _disablePolygonOffset Lcom/mojang/blaze3d/platform/GlStateManager;_disablePolygonOffset()V
      named disablePolygonOffset Lcom/mojang/blaze3d/platform/GlStateManager;disablePolygonOffset()V
    • polygonOffset

      public static void polygonOffset​(float factor, float units)
      Mappings:
      Namespace Name Mixin selector
      official _polygonOffset Lcom/mojang/blaze3d/platform/GlStateManager;_polygonOffset(FF)V
      intermediary _polygonOffset Lcom/mojang/blaze3d/platform/GlStateManager;_polygonOffset(FF)V
      named polygonOffset Lcom/mojang/blaze3d/platform/GlStateManager;polygonOffset(FF)V
    • enableColorLogicOp

      public static void enableColorLogicOp()
      Mappings:
      Namespace Name Mixin selector
      official _enableColorLogicOp Lcom/mojang/blaze3d/platform/GlStateManager;_enableColorLogicOp()V
      intermediary _enableColorLogicOp Lcom/mojang/blaze3d/platform/GlStateManager;_enableColorLogicOp()V
      named enableColorLogicOp Lcom/mojang/blaze3d/platform/GlStateManager;enableColorLogicOp()V
    • disableColorLogicOp

      public static void disableColorLogicOp()
      Mappings:
      Namespace Name Mixin selector
      official _disableColorLogicOp Lcom/mojang/blaze3d/platform/GlStateManager;_disableColorLogicOp()V
      intermediary _disableColorLogicOp Lcom/mojang/blaze3d/platform/GlStateManager;_disableColorLogicOp()V
      named disableColorLogicOp Lcom/mojang/blaze3d/platform/GlStateManager;disableColorLogicOp()V
    • logicOp

      public static void logicOp​(int op)
      Mappings:
      Namespace Name Mixin selector
      official _logicOp Lcom/mojang/blaze3d/platform/GlStateManager;_logicOp(I)V
      intermediary _logicOp Lcom/mojang/blaze3d/platform/GlStateManager;_logicOp(I)V
      named logicOp Lcom/mojang/blaze3d/platform/GlStateManager;logicOp(I)V
    • activeTexture

      public static void activeTexture​(int texture)
      Mappings:
      Namespace Name Mixin selector
      official _activeTexture Lcom/mojang/blaze3d/platform/GlStateManager;_activeTexture(I)V
      intermediary _activeTexture Lcom/mojang/blaze3d/platform/GlStateManager;_activeTexture(I)V
      named activeTexture Lcom/mojang/blaze3d/platform/GlStateManager;activeTexture(I)V
    • _enableTexture

      public static void _enableTexture()
      Mappings:
      Namespace Name Mixin selector
      official _enableTexture Lcom/mojang/blaze3d/platform/GlStateManager;_enableTexture()V
      intermediary _enableTexture Lcom/mojang/blaze3d/platform/GlStateManager;_enableTexture()V
      named _enableTexture Lcom/mojang/blaze3d/platform/GlStateManager;_enableTexture()V
    • disableTexture

      public static void disableTexture()
      Mappings:
      Namespace Name Mixin selector
      official _disableTexture Lcom/mojang/blaze3d/platform/GlStateManager;_disableTexture()V
      intermediary _disableTexture Lcom/mojang/blaze3d/platform/GlStateManager;_disableTexture()V
      named disableTexture Lcom/mojang/blaze3d/platform/GlStateManager;disableTexture()V
    • texParameter

      public static void texParameter​(int target, int pname, float param)
      Mappings:
      Namespace Name Mixin selector
      official _texParameter Lcom/mojang/blaze3d/platform/GlStateManager;_texParameter(IIF)V
      intermediary _texParameter Lcom/mojang/blaze3d/platform/GlStateManager;_texParameter(IIF)V
      named texParameter Lcom/mojang/blaze3d/platform/GlStateManager;texParameter(IIF)V
    • texParameter

      public static void texParameter​(int target, int pname, int param)
      Mappings:
      Namespace Name Mixin selector
      official _texParameter Lcom/mojang/blaze3d/platform/GlStateManager;_texParameter(III)V
      intermediary _texParameter Lcom/mojang/blaze3d/platform/GlStateManager;_texParameter(III)V
      named texParameter Lcom/mojang/blaze3d/platform/GlStateManager;texParameter(III)V
    • getTexLevelParameter

      public static int getTexLevelParameter​(int target, int level, int pname)
      Mappings:
      Namespace Name Mixin selector
      official _getTexLevelParameter Lcom/mojang/blaze3d/platform/GlStateManager;_getTexLevelParameter(III)I
      intermediary _getTexLevelParameter Lcom/mojang/blaze3d/platform/GlStateManager;_getTexLevelParameter(III)I
      named getTexLevelParameter Lcom/mojang/blaze3d/platform/GlStateManager;getTexLevelParameter(III)I
    • genTextures

      public static int genTextures()
      Mappings:
      Namespace Name Mixin selector
      official _genTexture Lcom/mojang/blaze3d/platform/GlStateManager;_genTexture()I
      intermediary _genTexture Lcom/mojang/blaze3d/platform/GlStateManager;_genTexture()I
      named genTextures Lcom/mojang/blaze3d/platform/GlStateManager;genTextures()I
    • genTextures

      public static void genTextures​(int[] int2)
      Mappings:
      Namespace Name Mixin selector
      official _genTextures Lcom/mojang/blaze3d/platform/GlStateManager;_genTextures([I)V
      intermediary _genTextures Lcom/mojang/blaze3d/platform/GlStateManager;_genTextures([I)V
      named genTextures Lcom/mojang/blaze3d/platform/GlStateManager;genTextures([I)V
    • deleteTexture

      public static void deleteTexture​(int texture)
      Mappings:
      Namespace Name Mixin selector
      official _deleteTexture Lcom/mojang/blaze3d/platform/GlStateManager;_deleteTexture(I)V
      intermediary _deleteTexture Lcom/mojang/blaze3d/platform/GlStateManager;_deleteTexture(I)V
      named deleteTexture Lcom/mojang/blaze3d/platform/GlStateManager;deleteTexture(I)V
    • deleteTextures

      public static void deleteTextures​(int[] int2)
      Mappings:
      Namespace Name Mixin selector
      official _deleteTextures Lcom/mojang/blaze3d/platform/GlStateManager;_deleteTextures([I)V
      intermediary _deleteTextures Lcom/mojang/blaze3d/platform/GlStateManager;_deleteTextures([I)V
      named deleteTextures Lcom/mojang/blaze3d/platform/GlStateManager;deleteTextures([I)V
    • bindTexture

      public static void bindTexture​(int texture)
      Mappings:
      Namespace Name Mixin selector
      official _bindTexture Lcom/mojang/blaze3d/platform/GlStateManager;_bindTexture(I)V
      intermediary _bindTexture Lcom/mojang/blaze3d/platform/GlStateManager;_bindTexture(I)V
      named bindTexture Lcom/mojang/blaze3d/platform/GlStateManager;bindTexture(I)V
    • _getTextureId

      public static int _getTextureId​(int int2)
      Mappings:
      Namespace Name Mixin selector
      official _getTextureId Lcom/mojang/blaze3d/platform/GlStateManager;_getTextureId(I)I
      intermediary _getTextureId Lcom/mojang/blaze3d/platform/GlStateManager;_getTextureId(I)I
      named _getTextureId Lcom/mojang/blaze3d/platform/GlStateManager;_getTextureId(I)I
    • _getActiveTexture

      public static int _getActiveTexture()
      Mappings:
      Namespace Name Mixin selector
      official _getActiveTexture Lcom/mojang/blaze3d/platform/GlStateManager;_getActiveTexture()I
      intermediary _getActiveTexture Lcom/mojang/blaze3d/platform/GlStateManager;_getActiveTexture()I
      named _getActiveTexture Lcom/mojang/blaze3d/platform/GlStateManager;_getActiveTexture()I
    • texImage2D

      public static void texImage2D​(int target, int level, int internalFormat, int width, int height, int border, int format, int type, @Nullable @Nullable IntBuffer pixels)
      Mappings:
      Namespace Name Mixin selector
      official _texImage2D Lcom/mojang/blaze3d/platform/GlStateManager;_texImage2D(IIIIIIIILjava/nio/IntBuffer;)V
      intermediary _texImage2D Lcom/mojang/blaze3d/platform/GlStateManager;_texImage2D(IIIIIIIILjava/nio/IntBuffer;)V
      named texImage2D Lcom/mojang/blaze3d/platform/GlStateManager;texImage2D(IIIIIIIILjava/nio/IntBuffer;)V
    • texSubImage2D

      public static void texSubImage2D​(int target, int level, int offsetX, int offsetY, int width, int height, int format, int type, long pixels)
      Mappings:
      Namespace Name Mixin selector
      official _texSubImage2D Lcom/mojang/blaze3d/platform/GlStateManager;_texSubImage2D(IIIIIIIIJ)V
      intermediary _texSubImage2D Lcom/mojang/blaze3d/platform/GlStateManager;_texSubImage2D(IIIIIIIIJ)V
      named texSubImage2D Lcom/mojang/blaze3d/platform/GlStateManager;texSubImage2D(IIIIIIIIJ)V
    • getTexImage

      public static void getTexImage​(int target, int level, int format, int type, long pixels)
      Mappings:
      Namespace Name Mixin selector
      official _getTexImage Lcom/mojang/blaze3d/platform/GlStateManager;_getTexImage(IIIIJ)V
      intermediary _getTexImage Lcom/mojang/blaze3d/platform/GlStateManager;_getTexImage(IIIIJ)V
      named getTexImage Lcom/mojang/blaze3d/platform/GlStateManager;getTexImage(IIIIJ)V
    • viewport

      public static void viewport​(int x, int y, int width, int height)
      Mappings:
      Namespace Name Mixin selector
      official _viewport Lcom/mojang/blaze3d/platform/GlStateManager;_viewport(IIII)V
      intermediary _viewport Lcom/mojang/blaze3d/platform/GlStateManager;_viewport(IIII)V
      named viewport Lcom/mojang/blaze3d/platform/GlStateManager;viewport(IIII)V
    • colorMask

      public static void colorMask​(boolean red, boolean green, boolean blue, boolean alpha)
      Mappings:
      Namespace Name Mixin selector
      official _colorMask Lcom/mojang/blaze3d/platform/GlStateManager;_colorMask(ZZZZ)V
      intermediary _colorMask Lcom/mojang/blaze3d/platform/GlStateManager;_colorMask(ZZZZ)V
      named colorMask Lcom/mojang/blaze3d/platform/GlStateManager;colorMask(ZZZZ)V
    • stencilFunc

      public static void stencilFunc​(int func, int ref, int mask)
      Mappings:
      Namespace Name Mixin selector
      official _stencilFunc Lcom/mojang/blaze3d/platform/GlStateManager;_stencilFunc(III)V
      intermediary _stencilFunc Lcom/mojang/blaze3d/platform/GlStateManager;_stencilFunc(III)V
      named stencilFunc Lcom/mojang/blaze3d/platform/GlStateManager;stencilFunc(III)V
    • stencilMask

      public static void stencilMask​(int mask)
      Mappings:
      Namespace Name Mixin selector
      official _stencilMask Lcom/mojang/blaze3d/platform/GlStateManager;_stencilMask(I)V
      intermediary _stencilMask Lcom/mojang/blaze3d/platform/GlStateManager;_stencilMask(I)V
      named stencilMask Lcom/mojang/blaze3d/platform/GlStateManager;stencilMask(I)V
    • stencilOp

      public static void stencilOp​(int sfail, int dpfail, int dppass)
      Mappings:
      Namespace Name Mixin selector
      official _stencilOp Lcom/mojang/blaze3d/platform/GlStateManager;_stencilOp(III)V
      intermediary _stencilOp Lcom/mojang/blaze3d/platform/GlStateManager;_stencilOp(III)V
      named stencilOp Lcom/mojang/blaze3d/platform/GlStateManager;stencilOp(III)V
    • clearDepth

      public static void clearDepth​(double depth)
      Mappings:
      Namespace Name Mixin selector
      official _clearDepth Lcom/mojang/blaze3d/platform/GlStateManager;_clearDepth(D)V
      intermediary _clearDepth Lcom/mojang/blaze3d/platform/GlStateManager;_clearDepth(D)V
      named clearDepth Lcom/mojang/blaze3d/platform/GlStateManager;clearDepth(D)V
    • clearColor

      public static void clearColor​(float red, float green, float blue, float alpha)
      Mappings:
      Namespace Name Mixin selector
      official _clearColor Lcom/mojang/blaze3d/platform/GlStateManager;_clearColor(FFFF)V
      intermediary _clearColor Lcom/mojang/blaze3d/platform/GlStateManager;_clearColor(FFFF)V
      named clearColor Lcom/mojang/blaze3d/platform/GlStateManager;clearColor(FFFF)V
    • clearStencil

      public static void clearStencil​(int stencil)
      Mappings:
      Namespace Name Mixin selector
      official _clearStencil Lcom/mojang/blaze3d/platform/GlStateManager;_clearStencil(I)V
      intermediary _clearStencil Lcom/mojang/blaze3d/platform/GlStateManager;_clearStencil(I)V
      named clearStencil Lcom/mojang/blaze3d/platform/GlStateManager;clearStencil(I)V
    • clear

      public static void clear​(int mask, boolean getError)
      Mappings:
      Namespace Name Mixin selector
      official _clear Lcom/mojang/blaze3d/platform/GlStateManager;_clear(IZ)V
      intermediary _clear Lcom/mojang/blaze3d/platform/GlStateManager;_clear(IZ)V
      named clear Lcom/mojang/blaze3d/platform/GlStateManager;clear(IZ)V
    • _glDrawPixels

      public static void _glDrawPixels​(int int2, int int3, int int4, int int5, long long2)
      Mappings:
      Namespace Name Mixin selector
      official _glDrawPixels Lcom/mojang/blaze3d/platform/GlStateManager;_glDrawPixels(IIIIJ)V
      intermediary _glDrawPixels Lcom/mojang/blaze3d/platform/GlStateManager;_glDrawPixels(IIIIJ)V
      named _glDrawPixels Lcom/mojang/blaze3d/platform/GlStateManager;_glDrawPixels(IIIIJ)V
    • vertexAttribPointer

      public static void vertexAttribPointer​(int index, int size, int type, boolean normalized, int stride, long pointer)
      Mappings:
      Namespace Name Mixin selector
      official _vertexAttribPointer Lcom/mojang/blaze3d/platform/GlStateManager;_vertexAttribPointer(IIIZIJ)V
      intermediary _vertexAttribPointer Lcom/mojang/blaze3d/platform/GlStateManager;_vertexAttribPointer(IIIZIJ)V
      named vertexAttribPointer Lcom/mojang/blaze3d/platform/GlStateManager;vertexAttribPointer(IIIZIJ)V
    • vertexAttribIPointer

      public static void vertexAttribIPointer​(int index, int size, int type, int stride, long pointer)
      Mappings:
      Namespace Name Mixin selector
      official _vertexAttribIPointer Lcom/mojang/blaze3d/platform/GlStateManager;_vertexAttribIPointer(IIIIJ)V
      intermediary _vertexAttribIPointer Lcom/mojang/blaze3d/platform/GlStateManager;_vertexAttribIPointer(IIIIJ)V
      named vertexAttribIPointer Lcom/mojang/blaze3d/platform/GlStateManager;vertexAttribIPointer(IIIIJ)V
    • enableVertexAttribArray

      public static void enableVertexAttribArray​(int index)
      Mappings:
      Namespace Name Mixin selector
      official _enableVertexAttribArray Lcom/mojang/blaze3d/platform/GlStateManager;_enableVertexAttribArray(I)V
      intermediary _enableVertexAttribArray Lcom/mojang/blaze3d/platform/GlStateManager;_enableVertexAttribArray(I)V
      named enableVertexAttribArray Lcom/mojang/blaze3d/platform/GlStateManager;enableVertexAttribArray(I)V
    • disableVertexAttribArray

      public static void disableVertexAttribArray​(int index)
      Mappings:
      Namespace Name Mixin selector
      official _disableVertexAttribArray Lcom/mojang/blaze3d/platform/GlStateManager;_disableVertexAttribArray(I)V
      intermediary _disableVertexAttribArray Lcom/mojang/blaze3d/platform/GlStateManager;_disableVertexAttribArray(I)V
      named disableVertexAttribArray Lcom/mojang/blaze3d/platform/GlStateManager;disableVertexAttribArray(I)V
    • drawElements

      public static void drawElements​(int mode, int first, int type, long indices)
      Mappings:
      Namespace Name Mixin selector
      official _drawElements Lcom/mojang/blaze3d/platform/GlStateManager;_drawElements(IIIJ)V
      intermediary _drawElements Lcom/mojang/blaze3d/platform/GlStateManager;_drawElements(IIIJ)V
      named drawElements Lcom/mojang/blaze3d/platform/GlStateManager;drawElements(IIIJ)V
    • pixelStore

      public static void pixelStore​(int pname, int param)
      Mappings:
      Namespace Name Mixin selector
      official _pixelStore Lcom/mojang/blaze3d/platform/GlStateManager;_pixelStore(II)V
      intermediary _pixelStore Lcom/mojang/blaze3d/platform/GlStateManager;_pixelStore(II)V
      named pixelStore Lcom/mojang/blaze3d/platform/GlStateManager;pixelStore(II)V
    • readPixels

      public static void readPixels​(int x, int y, int width, int height, int format, int type, ByteBuffer pixels)
      Mappings:
      Namespace Name Mixin selector
      official _readPixels Lcom/mojang/blaze3d/platform/GlStateManager;_readPixels(IIIIIILjava/nio/ByteBuffer;)V
      intermediary _readPixels Lcom/mojang/blaze3d/platform/GlStateManager;_readPixels(IIIIIILjava/nio/ByteBuffer;)V
      named readPixels Lcom/mojang/blaze3d/platform/GlStateManager;readPixels(IIIIIILjava/nio/ByteBuffer;)V
    • _readPixels

      public static void _readPixels​(int int2, int int3, int int4, int int5, int int6, int int7, long long2)
      Mappings:
      Namespace Name Mixin selector
      official _readPixels Lcom/mojang/blaze3d/platform/GlStateManager;_readPixels(IIIIIIJ)V
      intermediary _readPixels Lcom/mojang/blaze3d/platform/GlStateManager;_readPixels(IIIIIIJ)V
      named _readPixels Lcom/mojang/blaze3d/platform/GlStateManager;_readPixels(IIIIIIJ)V
    • getError

      public static int getError()
      Mappings:
      Namespace Name Mixin selector
      official _getError Lcom/mojang/blaze3d/platform/GlStateManager;_getError()I
      intermediary _getError Lcom/mojang/blaze3d/platform/GlStateManager;_getError()I
      named getError Lcom/mojang/blaze3d/platform/GlStateManager;getError()I
    • getString

      public static String getString​(int name)
      Mappings:
      Namespace Name Mixin selector
      official _getString Lcom/mojang/blaze3d/platform/GlStateManager;_getString(I)Ljava/lang/String;
      intermediary _getString Lcom/mojang/blaze3d/platform/GlStateManager;_getString(I)Ljava/lang/String;
      named getString Lcom/mojang/blaze3d/platform/GlStateManager;getString(I)Ljava/lang/String;
    • getInteger

      public static int getInteger​(int pname)
      Mappings:
      Namespace Name Mixin selector
      official _getInteger Lcom/mojang/blaze3d/platform/GlStateManager;_getInteger(I)I
      intermediary _getInteger Lcom/mojang/blaze3d/platform/GlStateManager;_getInteger(I)I
      named getInteger Lcom/mojang/blaze3d/platform/GlStateManager;getInteger(I)I