Uses of Interface
net.minecraft.world.gen.chunk.BlockColumn
Packages that use BlockColumn
Package
Description
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Uses of BlockColumn in net.minecraft.world.biome
Methods in net.minecraft.world.biome with parameters of type BlockColumnModifier and TypeMethodDescriptionvoidBiome.buildSurface(Random random, BlockColumn chunk, int x, int z, int worldHeight, double noise, BlockState defaultBlock, BlockState defaultFluid, int seaLevel, int int2, long seed) -
Uses of BlockColumn in net.minecraft.world.gen.chunk
Classes in net.minecraft.world.gen.chunk that implement BlockColumn -
Uses of BlockColumn in net.minecraft.world.gen.surfacebuilder
Methods in net.minecraft.world.gen.surfacebuilder with parameters of type BlockColumnModifier and TypeMethodDescriptionvoidAbstractMountainSurfaceBuilder.generate(Random random, BlockColumn blockColumn, Biome biome, int int2, int int3, int int4, double double2, BlockState blockState, BlockState blockState2, int int5, int int6, long long2, TernarySurfaceConfig ternarySurfaceConfig) voidAbstractNetherSurfaceBuilder.generate(Random random, BlockColumn blockColumn, Biome biome, int int2, int int3, int int4, double double2, BlockState blockState, BlockState blockState2, int int5, int int6, long long2, TernarySurfaceConfig ternarySurfaceConfig) voidBadlandsSurfaceBuilder.generate(Random random, BlockColumn blockColumn, Biome biome, int int2, int int3, int int4, double double2, BlockState blockState, BlockState blockState2, int int5, int int6, long long2, TernarySurfaceConfig ternarySurfaceConfig) voidConfiguredSurfaceBuilder.generate(Random random, BlockColumn chunk, Biome biome, int x, int z, int height, double noise, BlockState defaultBlock, BlockState defaultFluid, int seaLevel, int int2, long seed) voidDefaultSurfaceBuilder.generate(Random random, BlockColumn blockColumn, Biome biome, int int2, int int3, int int4, double double2, BlockState blockState, BlockState blockState2, int int5, int int6, long long2, TernarySurfaceConfig ternarySurfaceConfig) protected voidDefaultSurfaceBuilder.generate(Random random, BlockColumn column, Biome biome, int x, int z, int height, double noise, BlockState defaultFluid, BlockState fluidBlock, BlockState topBlock, BlockState underBlock, BlockState underwaterBlock, int seaLevel, int int2) voidErodedBadlandsSurfaceBuilder.generate(Random random, BlockColumn blockColumn, Biome biome, int int2, int int3, int int4, double double2, BlockState blockState, BlockState blockState2, int int5, int int6, long long2, TernarySurfaceConfig ternarySurfaceConfig) voidFrozenOceanSurfaceBuilder.generate(Random random, BlockColumn blockColumn, Biome biome, int int2, int int3, int int4, double double2, BlockState blockState, BlockState blockState2, int int5, int int6, long long2, TernarySurfaceConfig ternarySurfaceConfig) voidGiantTreeTaigaSurfaceBuilder.generate(Random random, BlockColumn blockColumn, Biome biome, int int2, int int3, int int4, double double2, BlockState blockState, BlockState blockState2, int int5, int int6, long long2, TernarySurfaceConfig ternarySurfaceConfig) voidGravellyMountainSurfaceBuilder.generate(Random random, BlockColumn blockColumn, Biome biome, int int2, int int3, int int4, double double2, BlockState blockState, BlockState blockState2, int int5, int int6, long long2, TernarySurfaceConfig ternarySurfaceConfig) voidMountainSurfaceBuilder.generate(Random random, BlockColumn blockColumn, Biome biome, int int2, int int3, int int4, double double2, BlockState blockState, BlockState blockState2, int int5, int int6, long long2, TernarySurfaceConfig ternarySurfaceConfig) voidNetherForestSurfaceBuilder.generate(Random random, BlockColumn blockColumn, Biome biome, int int2, int int3, int int4, double double2, BlockState blockState, BlockState blockState2, int int5, int int6, long long2, TernarySurfaceConfig ternarySurfaceConfig) voidNetherSurfaceBuilder.generate(Random random, BlockColumn blockColumn, Biome biome, int int2, int int3, int int4, double double2, BlockState blockState, BlockState blockState2, int int5, int int6, long long2, TernarySurfaceConfig ternarySurfaceConfig) voidNopeSurfaceBuilder.generate(Random random, BlockColumn blockColumn, Biome biome, int int2, int int3, int int4, double double2, BlockState blockState, BlockState blockState2, int int5, int int6, long long2, TernarySurfaceConfig ternarySurfaceConfig) voidShatteredSavannaSurfaceBuilder.generate(Random random, BlockColumn blockColumn, Biome biome, int int2, int int3, int int4, double double2, BlockState blockState, BlockState blockState2, int int5, int int6, long long2, TernarySurfaceConfig ternarySurfaceConfig) abstract voidSurfaceBuilder.generate(Random random, BlockColumn column, Biome biome, int x, int z, int height, double noise, BlockState defaultBlock, BlockState defaultFluid, int seaLevel, int int2, long seed, C config) Places the surface blocks for the given column.voidSwampSurfaceBuilder.generate(Random random, BlockColumn blockColumn, Biome biome, int int2, int int3, int int4, double double2, BlockState blockState, BlockState blockState2, int int5, int int6, long long2, TernarySurfaceConfig ternarySurfaceConfig) voidWoodedBadlandsSurfaceBuilder.generate(Random random, BlockColumn blockColumn, Biome biome, int int2, int int3, int int4, double double2, BlockState blockState, BlockState blockState2, int int5, int int6, long long2, TernarySurfaceConfig ternarySurfaceConfig) private static booleanDefaultSurfaceBuilder.isAboveAirOrFluid(BlockColumn chunk, int int2) private static BlockStateDefaultSurfaceBuilder.method_38463(BlockState state, BlockColumn chunk, int int2, int int3) booleanAbstractMountainSurfaceBuilder.shouldPlaceSteepSlopeBlock(BlockColumn blockColumn, int x, int z, AbstractMountainSurfaceBuilder.SteepSlopeBlockConfig config)