Uses of Record Class
net.minecraft.world.event.GameEvent.Emitter
Packages that use GameEvent.Emitter
Package
Description
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Uses of GameEvent.Emitter in net.minecraft.block.entity
Methods in net.minecraft.block.entity with parameters of type GameEvent.EmitterModifier and TypeMethodDescriptionbooleanSculkSensorBlockEntity.accepts(ServerWorld world, GameEventListener listener, BlockPos pos, GameEvent event, GameEvent.Emitter emitter) Returns whether the callback wants to accept this event.booleanSculkShriekerBlockEntity.accepts(ServerWorld world, GameEventListener listener, BlockPos pos, GameEvent event, GameEvent.Emitter emitter) Returns whether the callback wants to accept this event.booleanSculkCatalystBlockEntity.listen(ServerWorld world, GameEvent event, GameEvent.Emitter emitter, Vec3d pos) Listens to an incoming game event. -
Uses of GameEvent.Emitter in net.minecraft.client.render.debug
Methods in net.minecraft.client.render.debug with parameters of type GameEvent.EmitterModifier and TypeMethodDescriptionbooleanGameEventDebugRenderer.Listener.listen(ServerWorld world, GameEvent event, GameEvent.Emitter emitter, Vec3d pos) Listens to an incoming game event. -
Uses of GameEvent.Emitter in net.minecraft.client.world
Methods in net.minecraft.client.world with parameters of type GameEvent.EmitterModifier and TypeMethodDescriptionvoidClientWorld.emitGameEvent(GameEvent event, Vec3d pos, GameEvent.Emitter emitter) Emits an game event. -
Uses of GameEvent.Emitter in net.minecraft.entity.mob
Methods in net.minecraft.entity.mob with parameters of type GameEvent.EmitterModifier and TypeMethodDescriptionbooleanWardenEntity.accepts(ServerWorld world, GameEventListener listener, BlockPos pos, GameEvent event, GameEvent.Emitter emitter) Returns whether the callback wants to accept this event. -
Uses of GameEvent.Emitter in net.minecraft.entity.passive
Methods in net.minecraft.entity.passive with parameters of type GameEvent.EmitterModifier and TypeMethodDescriptionbooleanAllayEntity.accepts(ServerWorld world, GameEventListener listener, BlockPos pos, GameEvent event, GameEvent.Emitter emitter) Returns whether the callback wants to accept this event. -
Uses of GameEvent.Emitter in net.minecraft.server.world
Methods in net.minecraft.server.world with parameters of type GameEvent.EmitterModifier and TypeMethodDescriptionvoidServerWorld.emitGameEvent(GameEvent event, Vec3d pos, GameEvent.Emitter emitter) Emits an game event. -
Uses of GameEvent.Emitter in net.minecraft.world
Methods in net.minecraft.world with parameters of type GameEvent.EmitterModifier and TypeMethodDescriptionvoidChunkRegion.emitGameEvent(GameEvent event, Vec3d pos, GameEvent.Emitter emitter) Emits an game event.default voidWorldAccess.emitGameEvent(GameEvent event, BlockPos pos, GameEvent.Emitter emitter) voidWorldAccess.emitGameEvent(GameEvent event, Vec3d pos, GameEvent.Emitter emitter) Emits an game event. -
Uses of GameEvent.Emitter in net.minecraft.world.event
Methods in net.minecraft.world.event that return GameEvent.EmitterModifier and TypeMethodDescriptionstatic GameEvent.EmitterGameEvent.Emitter.of(@Nullable BlockState affectedState) static GameEvent.Emitterstatic GameEvent.EmitterGameEvent.Emitter.of(@Nullable Entity sourceEntity, @Nullable BlockState affectedState) -
Uses of GameEvent.Emitter in net.minecraft.world.event.listener
Methods in net.minecraft.world.event.listener with parameters of type GameEvent.EmitterModifier and TypeMethodDescriptionbooleanVibrationListener.Callback.accepts(ServerWorld world, GameEventListener listener, BlockPos pos, GameEvent event, GameEvent.Emitter emitter) Returns whether the callback wants to accept this event.default booleanVibrationListener.Callback.canAccept(GameEvent gameEvent, GameEvent.Emitter emitter) voidGameEventDispatcher.dispatch(GameEvent event, Vec3d pos, GameEvent.Emitter emitter) Dispatches an event to all the listeners in this dispatcher.voidSimpleGameEventDispatcher.dispatch(GameEvent event, Vec3d pos, GameEvent.Emitter emitter) Dispatches an event to all the listeners in this dispatcher.private static booleanSimpleGameEventDispatcher.dispatchTo(ServerWorld world, GameEvent event, GameEvent.Emitter emitter, Vec3d pos, GameEventListener listener) booleanGameEventListener.listen(ServerWorld world, GameEvent event, GameEvent.Emitter emitter, Vec3d pos) Listens to an incoming game event.booleanVibrationListener.listen(ServerWorld world, GameEvent event, GameEvent.Emitter emitter, Vec3d pos) Listens to an incoming game event.private voidVibrationListener.listen(ServerWorld world, GameEvent gameEvent, GameEvent.Emitter emitter, Vec3d start, Vec3d end)