Uses of Enum Class
net.minecraft.entity.ai.pathing.NavigationType
Packages that use NavigationType
-
Uses of NavigationType in net.minecraft.block
Methods in net.minecraft.block with parameters of type NavigationTypeModifier and TypeMethodDescriptionbooleanAbstractBlock.AbstractBlockState.canPathfindThrough(BlockView world, BlockPos pos, NavigationType type) protected booleanAbstractBlock.canPathfindThrough(BlockState state, BlockView world, BlockPos pos, NavigationType type) Returns if an entity using navigation typetypecan navigate through this block.protected booleanAbstractCauldronBlock.canPathfindThrough(BlockState state, BlockView world, BlockPos pos, NavigationType type) Returns if an entity using navigation typetypecan navigate through this block.protected booleanAbstractSkullBlock.canPathfindThrough(BlockState state, BlockView world, BlockPos pos, NavigationType type) Returns if an entity using navigation typetypecan navigate through this block.protected booleanAnvilBlock.canPathfindThrough(BlockState state, BlockView world, BlockPos pos, NavigationType type) Returns if an entity using navigation typetypecan navigate through this block.protected booleanBambooBlock.canPathfindThrough(BlockState state, BlockView world, BlockPos pos, NavigationType type) Returns if an entity using navigation typetypecan navigate through this block.protected booleanBedBlock.canPathfindThrough(BlockState state, BlockView world, BlockPos pos, NavigationType type) Returns if an entity using navigation typetypecan navigate through this block.protected booleanBellBlock.canPathfindThrough(BlockState state, BlockView world, BlockPos pos, NavigationType type) Returns if an entity using navigation typetypecan navigate through this block.protected booleanBrewingStandBlock.canPathfindThrough(BlockState state, BlockView world, BlockPos pos, NavigationType type) Returns if an entity using navigation typetypecan navigate through this block.protected booleanCactusBlock.canPathfindThrough(BlockState state, BlockView world, BlockPos pos, NavigationType type) Returns if an entity using navigation typetypecan navigate through this block.protected booleanCakeBlock.canPathfindThrough(BlockState state, BlockView world, BlockPos pos, NavigationType type) Returns if an entity using navigation typetypecan navigate through this block.protected booleanCampfireBlock.canPathfindThrough(BlockState state, BlockView world, BlockPos pos, NavigationType type) Returns if an entity using navigation typetypecan navigate through this block.protected booleanCandleCakeBlock.canPathfindThrough(BlockState state, BlockView world, BlockPos pos, NavigationType type) Returns if an entity using navigation typetypecan navigate through this block.protected booleanChainBlock.canPathfindThrough(BlockState state, BlockView world, BlockPos pos, NavigationType type) Returns if an entity using navigation typetypecan navigate through this block.protected booleanChestBlock.canPathfindThrough(BlockState state, BlockView world, BlockPos pos, NavigationType type) Returns if an entity using navigation typetypecan navigate through this block.protected booleanChorusPlantBlock.canPathfindThrough(BlockState state, BlockView world, BlockPos pos, NavigationType type) Returns if an entity using navigation typetypecan navigate through this block.protected booleanCocoaBlock.canPathfindThrough(BlockState state, BlockView world, BlockPos pos, NavigationType type) Returns if an entity using navigation typetypecan navigate through this block.protected booleanComposterBlock.canPathfindThrough(BlockState state, BlockView world, BlockPos pos, NavigationType type) Returns if an entity using navigation typetypecan navigate through this block.protected booleanConduitBlock.canPathfindThrough(BlockState state, BlockView world, BlockPos pos, NavigationType type) Returns if an entity using navigation typetypecan navigate through this block.protected booleanDecoratedPotBlock.canPathfindThrough(BlockState state, BlockView world, BlockPos pos, NavigationType type) Returns if an entity using navigation typetypecan navigate through this block.protected booleanDirtPathBlock.canPathfindThrough(BlockState state, BlockView world, BlockPos pos, NavigationType type) Returns if an entity using navigation typetypecan navigate through this block.protected booleanDoorBlock.canPathfindThrough(BlockState state, BlockView world, BlockPos pos, NavigationType type) Returns if an entity using navigation typetypecan navigate through this block.protected booleanDragonEggBlock.canPathfindThrough(BlockState state, BlockView world, BlockPos pos, NavigationType type) Returns if an entity using navigation typetypecan navigate through this block.protected booleanEnchantingTableBlock.canPathfindThrough(BlockState state, BlockView world, BlockPos pos, NavigationType type) Returns if an entity using navigation typetypecan navigate through this block.protected booleanEnderChestBlock.canPathfindThrough(BlockState state, BlockView world, BlockPos pos, NavigationType type) Returns if an entity using navigation typetypecan navigate through this block.protected booleanEndPortalFrameBlock.canPathfindThrough(BlockState state, BlockView world, BlockPos pos, NavigationType type) Returns if an entity using navigation typetypecan navigate through this block.protected booleanFarmlandBlock.canPathfindThrough(BlockState state, BlockView world, BlockPos pos, NavigationType type) Returns if an entity using navigation typetypecan navigate through this block.protected booleanFenceBlock.canPathfindThrough(BlockState state, BlockView world, BlockPos pos, NavigationType type) Returns if an entity using navigation typetypecan navigate through this block.protected booleanFenceGateBlock.canPathfindThrough(BlockState state, BlockView world, BlockPos pos, NavigationType type) Returns if an entity using navigation typetypecan navigate through this block.protected booleanFlowerPotBlock.canPathfindThrough(BlockState state, BlockView world, BlockPos pos, NavigationType type) Returns if an entity using navigation typetypecan navigate through this block.protected booleanFluidBlock.canPathfindThrough(BlockState state, BlockView world, BlockPos pos, NavigationType type) Returns if an entity using navigation typetypecan navigate through this block.protected booleanGrindstoneBlock.canPathfindThrough(BlockState state, BlockView world, BlockPos pos, NavigationType type) Returns if an entity using navigation typetypecan navigate through this block.protected booleanHopperBlock.canPathfindThrough(BlockState state, BlockView world, BlockPos pos, NavigationType type) Returns if an entity using navigation typetypecan navigate through this block.protected booleanHorizontalConnectingBlock.canPathfindThrough(BlockState state, BlockView world, BlockPos pos, NavigationType type) Returns if an entity using navigation typetypecan navigate through this block.protected booleanLanternBlock.canPathfindThrough(BlockState state, BlockView world, BlockPos pos, NavigationType type) Returns if an entity using navigation typetypecan navigate through this block.protected booleanLecternBlock.canPathfindThrough(BlockState state, BlockView world, BlockPos pos, NavigationType type) Returns if an entity using navigation typetypecan navigate through this block.protected booleanMudBlock.canPathfindThrough(BlockState state, BlockView world, BlockPos pos, NavigationType type) Returns if an entity using navigation typetypecan navigate through this block.protected booleanPistonBlock.canPathfindThrough(BlockState state, BlockView world, BlockPos pos, NavigationType type) Returns if an entity using navigation typetypecan navigate through this block.protected booleanPistonExtensionBlock.canPathfindThrough(BlockState state, BlockView world, BlockPos pos, NavigationType type) Returns if an entity using navigation typetypecan navigate through this block.protected booleanPistonHeadBlock.canPathfindThrough(BlockState state, BlockView world, BlockPos pos, NavigationType type) Returns if an entity using navigation typetypecan navigate through this block.protected booleanPlantBlock.canPathfindThrough(BlockState state, BlockView world, BlockPos pos, NavigationType type) Returns if an entity using navigation typetypecan navigate through this block.protected booleanPointedDripstoneBlock.canPathfindThrough(BlockState state, BlockView world, BlockPos pos, NavigationType type) Returns if an entity using navigation typetypecan navigate through this block.protected booleanPowderSnowBlock.canPathfindThrough(BlockState state, BlockView world, BlockPos pos, NavigationType type) Returns if an entity using navigation typetypecan navigate through this block.protected booleanRespawnAnchorBlock.canPathfindThrough(BlockState state, BlockView world, BlockPos pos, NavigationType type) Returns if an entity using navigation typetypecan navigate through this block.protected booleanRodBlock.canPathfindThrough(BlockState state, BlockView world, BlockPos pos, NavigationType type) Returns if an entity using navigation typetypecan navigate through this block.protected booleanSculkSensorBlock.canPathfindThrough(BlockState state, BlockView world, BlockPos pos, NavigationType type) Returns if an entity using navigation typetypecan navigate through this block.protected booleanSeaPickleBlock.canPathfindThrough(BlockState state, BlockView world, BlockPos pos, NavigationType type) Returns if an entity using navigation typetypecan navigate through this block.protected booleanSlabBlock.canPathfindThrough(BlockState state, BlockView world, BlockPos pos, NavigationType type) Returns if an entity using navigation typetypecan navigate through this block.booleanSnifferEggBlock.canPathfindThrough(BlockState state, BlockView world, BlockPos pos, NavigationType type) Returns if an entity using navigation typetypecan navigate through this block.protected booleanSnowBlock.canPathfindThrough(BlockState state, BlockView world, BlockPos pos, NavigationType type) Returns if an entity using navigation typetypecan navigate through this block.protected booleanSoulSandBlock.canPathfindThrough(BlockState state, BlockView world, BlockPos pos, NavigationType type) Returns if an entity using navigation typetypecan navigate through this block.protected booleanStairsBlock.canPathfindThrough(BlockState state, BlockView world, BlockPos pos, NavigationType type) Returns if an entity using navigation typetypecan navigate through this block.protected booleanStonecutterBlock.canPathfindThrough(BlockState state, BlockView world, BlockPos pos, NavigationType type) Returns if an entity using navigation typetypecan navigate through this block.protected booleanTrapdoorBlock.canPathfindThrough(BlockState state, BlockView world, BlockPos pos, NavigationType type) Returns if an entity using navigation typetypecan navigate through this block.protected booleanWallBlock.canPathfindThrough(BlockState state, BlockView world, BlockPos pos, NavigationType type) Returns if an entity using navigation typetypecan navigate through this block.protected booleanWallHangingSignBlock.canPathfindThrough(BlockState state, BlockView world, BlockPos pos, NavigationType type) Returns if an entity using navigation typetypecan navigate through this block. -
Uses of NavigationType in net.minecraft.entity.ai.pathing
Methods in net.minecraft.entity.ai.pathing that return NavigationTypeModifier and TypeMethodDescriptionstatic NavigationTypeReturns the enum constant of this class with the specified name.static NavigationType[]NavigationType.values()Returns an array containing the constants of this enum class, in the order they are declared.