Uses of Class
net.minecraft.client.util.math.MatrixStack
Packages that use MatrixStack
Package
Description
The base package for all Minecraft classes.
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Uses of MatrixStack in net.minecraft
Methods in net.minecraft with parameters of type MatrixStackModifier and TypeMethodDescriptionstatic voidclass_9974.method_62292(MatrixStack matrixStack, VertexConsumer vertexConsumer, double double2, double double3, double double4, double double5, double double6, double double7, float float2, float float3, float float4, float float5) static voidclass_9974.method_62293(MatrixStack matrixStack, VertexConsumer vertexConsumer, double double2, double double3, double double4, double double5, double double6, double double7, float float2, float float3, float float4, float float5, float float6, float float7, float float8) static voidclass_9974.method_62294(MatrixStack matrixStack, VertexConsumer vertexConsumer, float float2, float float3, float float4, float float5, float float6, float float7, float float8, float float9, float float10, float float11) static voidclass_9974.method_62295(MatrixStack matrixStack, VertexConsumer vertexConsumer, Box box, float float2, float float3, float float4, float float5) static voidclass_9974.method_62296(MatrixStack matrixStack, VertexConsumer vertexConsumer, VoxelShape voxelShape, double double2, double double3, double double4, float float2, float float3, float float4, float float5) static voidclass_9974.method_62297(MatrixStack matrixStack, VertexConsumer vertexConsumer, Direction direction, float float2, float float3, float float4, float float5, float float6, float float7, float float8, float float9, float float10, float float11) static voidclass_9974.method_62298(MatrixStack matrixStack, VertexConsumer vertexConsumer, Vector3f vector3f, Vec3d vec3d, int int2) static voidclass_9974.method_62300(MatrixStack matrixStack, VertexConsumer vertexConsumer, double double2, double double3, double double4, double double5, double double6, double double7, float float2, float float3, float float4, float float5) private voidclass_9975.method_62303(float float2, Tessellator tessellator, MatrixStack matrixStack) private voidclass_9975.method_62304(int int2, float float2, Tessellator tessellator, MatrixStack matrixStack) voidclass_9975.method_62305(MatrixStack matrixStack) voidclass_9975.method_62306(MatrixStack matrixStack, Tessellator tessellator, float float2, int int2) voidclass_9975.method_62307(MatrixStack matrixStack, Tessellator tessellator, float float2, int int2, float float3, float float4, class_9958 class_9958) private voidclass_9975.method_62310(class_9958 class_9958, float float2, MatrixStack matrixStack) voidclass_9975.method_62312(MatrixStack matrixStack) voidclass_9986.render(MatrixStack matrices, VertexConsumerProvider vertexConsumers, double cameraX, double cameraY, double cameraZ) voidclass_9987.render(MatrixStack matrices, VertexConsumerProvider vertexConsumers, double cameraX, double cameraY, double cameraZ) voidclass_9990.render(S s, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2) Deprecated. -
Uses of MatrixStack in net.minecraft.client.gui
Fields in net.minecraft.client.gui declared as MatrixStackMethods in net.minecraft.client.gui that return MatrixStackConstructors in net.minecraft.client.gui with parameters of type MatrixStackModifierConstructorDescriptionprivateDrawContext(MinecraftClient client, MatrixStack matrices, VertexConsumerProvider.Immediate vertexConsumers) -
Uses of MatrixStack in net.minecraft.client.gui.hud
Methods in net.minecraft.client.gui.hud with parameters of type MatrixStackModifier and TypeMethodDescriptionprivate static voidInGameOverlayRenderer.renderFireOverlay(MinecraftClient client, MatrixStack matrices) private static voidInGameOverlayRenderer.renderInWallOverlay(Sprite sprite, MatrixStack matrices) static voidInGameOverlayRenderer.renderOverlays(MinecraftClient client, MatrixStack matrices) private static voidInGameOverlayRenderer.renderUnderwaterOverlay(MinecraftClient client, MatrixStack matrices) -
Uses of MatrixStack in net.minecraft.client.model
Methods in net.minecraft.client.model with parameters of type MatrixStackModifier and TypeMethodDescriptionvoidModelPart.forEachCuboid(MatrixStack matrices, ModelPart.CuboidConsumer consumer) private voidModelPart.forEachCuboid(MatrixStack matrices, ModelPart.CuboidConsumer consumer, String path) final voidModel.method_62100(MatrixStack matrixStack, VertexConsumer vertexConsumer, int int2, int int3, int int4) final voidModel.render(MatrixStack matrices, VertexConsumer vertices, int light, int overlay) voidModelPart.render(MatrixStack matrices, VertexConsumer vertices, int light, int overlay) voidModelPart.render(MatrixStack matrices, VertexConsumer vertices, int light, int overlay, int color) voidModelPart.rotate(MatrixStack matrices) -
Uses of MatrixStack in net.minecraft.client.render
Methods in net.minecraft.client.render with parameters of type MatrixStackModifier and TypeMethodDescriptionprivate voidGameRenderer.bobView(MatrixStack matrices, float tickDelta) private voidWorldRenderer.checkEmpty(MatrixStack matrices) voidMapRenderer.draw(class_10090 class_10090, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, boolean bool, int int2) private voidWorldRenderer.drawBlockOutline(MatrixStack matrices, VertexConsumer vertexConsumer, Entity entity, double cameraX, double cameraY, double cameraZ, BlockPos pos, BlockState state) private voidWorldRenderer.method_62206(MatrixStack matrixStack, Camera camera, VertexConsumerProvider.Immediate immediate) private voidWorldRenderer.method_62207(MatrixStack matrixStack, VertexConsumerProvider.Immediate immediate, Camera camera, RenderTickCounter renderTickCounter, List<Entity> list) private voidWorldRenderer.method_62208(MatrixStack matrixStack, VertexConsumerProvider.Immediate immediate, VertexConsumerProvider.Immediate immediate2, Camera camera, float float2) private voidWorldRenderer.method_62210(Camera camera, VertexConsumerProvider.Immediate immediate, MatrixStack matrixStack, boolean bool) private voidWorldRenderer.renderEntity(Entity entity, double cameraX, double cameraY, double cameraZ, float tickDelta, MatrixStack matrices, VertexConsumerProvider vertexConsumers) private voidGameRenderer.tiltViewWhenHurt(MatrixStack matrices, float tickDelta) -
Uses of MatrixStack in net.minecraft.client.render.block
Methods in net.minecraft.client.render.block with parameters of type MatrixStackModifier and TypeMethodDescriptionvoidBlockModelRenderer.render(BlockRenderView world, BakedModel model, BlockState state, BlockPos pos, MatrixStack matrices, VertexConsumer vertexConsumer, boolean cull, Random random, long seed, int overlay) voidBlockRenderManager.renderBlock(BlockState state, BlockPos pos, BlockRenderView world, MatrixStack matrices, VertexConsumer vertexConsumer, boolean cull, Random random) voidBlockRenderManager.renderBlockAsEntity(BlockState state, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, int overlay) voidBlockRenderManager.renderDamage(BlockState state, BlockPos pos, BlockRenderView world, MatrixStack matrices, VertexConsumer vertexConsumer) voidBlockModelRenderer.renderFlat(BlockRenderView world, BakedModel model, BlockState state, BlockPos pos, MatrixStack matrices, VertexConsumer vertexConsumer, boolean cull, Random random, long seed, int overlay) private voidBlockModelRenderer.renderQuadsFlat(BlockRenderView world, BlockState state, BlockPos pos, int light, int overlay, boolean useWorldLight, MatrixStack matrices, VertexConsumer vertexConsumer, List<BakedQuad> quads, BitSet flags) private voidBlockModelRenderer.renderQuadsSmooth(BlockRenderView world, BlockState state, BlockPos pos, MatrixStack matrices, VertexConsumer vertexConsumer, List<BakedQuad> quads, float[] box, BitSet flags, BlockModelRenderer.AmbientOcclusionCalculator ambientOcclusionCalculator, int overlay) voidBlockModelRenderer.renderSmooth(BlockRenderView world, BakedModel model, BlockState state, BlockPos pos, MatrixStack matrices, VertexConsumer vertexConsumer, boolean cull, Random random, long seed, int overlay) -
Uses of MatrixStack in net.minecraft.client.render.block.entity
Methods in net.minecraft.client.render.block.entity with parameters of type MatrixStackModifier and TypeMethodDescriptionprivate voidStructureBlockBlockEntityRenderer.method_61047(StructureBlockBlockEntity entity, VertexConsumer vertexConsumer, MatrixStack matrices) voidBannerBlockEntityRenderer.render(BannerBlockEntity bannerBlockEntity, float float2, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, int int3) voidBeaconBlockEntityRenderer.render(BeaconBlockEntity beaconBlockEntity, float float2, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, int int3) voidBedBlockEntityRenderer.render(BedBlockEntity bedBlockEntity, float float2, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, int int3) voidBellBlockEntityRenderer.render(BellBlockEntity bellBlockEntity, float float2, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, int int3) <E extends BlockEntity>
voidBlockEntityRenderDispatcher.render(E blockEntity, float tickDelta, MatrixStack matrices, VertexConsumerProvider vertexConsumers) private static <T extends BlockEntity>
voidBlockEntityRenderDispatcher.render(BlockEntityRenderer<T> renderer, T blockEntity, float tickDelta, MatrixStack matrices, VertexConsumerProvider vertexConsumers) voidBlockEntityRenderer.render(T entity, float tickDelta, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, int overlay) voidBrushableBlockEntityRenderer.render(BrushableBlockEntity brushableBlockEntity, float float2, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, int int3) voidCampfireBlockEntityRenderer.render(CampfireBlockEntity campfireBlockEntity, float float2, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, int int3) private voidChestBlockEntityRenderer.render(MatrixStack matrices, VertexConsumer vertices, class_9944 class_9944, float float2, int int2, int int3) voidChestBlockEntityRenderer.render(T entity, float tickDelta, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, int overlay) voidConduitBlockEntityRenderer.render(ConduitBlockEntity conduitBlockEntity, float float2, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, int int3) voidDecoratedPotBlockEntityRenderer.render(DecoratedPotBlockEntity decoratedPotBlockEntity, float float2, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, int int3) voidEnchantingTableBlockEntityRenderer.render(EnchantingTableBlockEntity enchantingTableBlockEntity, float float2, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, int int3) voidEndGatewayBlockEntityRenderer.render(EndGatewayBlockEntity endGatewayBlockEntity, float float2, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, int int3) voidEndPortalBlockEntityRenderer.render(T t, float float2, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, int int3) voidHangingSignBlockEntityRenderer.render(SignBlockEntity signBlockEntity, float float2, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, int int3) voidLecternBlockEntityRenderer.render(LecternBlockEntity lecternBlockEntity, float float2, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, int int3) static voidMobSpawnerBlockEntityRenderer.render(float tickDelta, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, Entity entity, EntityRenderDispatcher entityRenderDispatcher, double lastRotation, double rotation) voidMobSpawnerBlockEntityRenderer.render(MobSpawnerBlockEntity mobSpawnerBlockEntity, float float2, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, int int3) voidPistonBlockEntityRenderer.render(PistonBlockEntity pistonBlockEntity, float float2, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, int int3) voidShulkerBoxBlockEntityRenderer.render(ShulkerBoxBlockEntity shulkerBoxBlockEntity, float float2, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, int int3) voidSignBlockEntityRenderer.render(SignBlockEntity signBlockEntity, float float2, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, int int3) (package private) voidSignBlockEntityRenderer.render(SignBlockEntity entity, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, int overlay, BlockState state, AbstractSignBlock block, WoodType woodType, Model model) voidSkullBlockEntityRenderer.render(SkullBlockEntity skullBlockEntity, float float2, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, int int3) voidStructureBlockBlockEntityRenderer.render(StructureBlockBlockEntity structureBlockBlockEntity, float float2, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, int int3) voidTrialSpawnerBlockEntityRenderer.render(TrialSpawnerBlockEntity trialSpawnerBlockEntity, float float2, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, int int3) voidVaultBlockEntityRenderer.render(VaultBlockEntity vaultBlockEntity, float float2, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, int int3) private static voidBeaconBlockEntityRenderer.renderBeam(MatrixStack matrices, VertexConsumerProvider vertexConsumers, float tickDelta, long worldTime, int yOffset, int maxY, int color) static voidBeaconBlockEntityRenderer.renderBeam(MatrixStack matrices, VertexConsumerProvider vertexConsumers, Identifier textureId, float tickDelta, float heightScale, long worldTime, int yOffset, int maxY, int color, float innerRadius, float outerRadius) private static voidBeaconBlockEntityRenderer.renderBeamLayer(MatrixStack matrices, VertexConsumer vertices, int color, int yOffset, int height, float x1, float z1, float x2, float z2, float x3, float z3, float x4, float z4, float u1, float u2, float v1, float v2) static voidBannerBlockEntityRenderer.renderCanvas(MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, int overlay, ModelPart canvas, SpriteIdentifier baseSprite, boolean isBanner, DyeColor color, BannerPatternsComponent patterns) static voidBannerBlockEntityRenderer.renderCanvas(MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, int overlay, ModelPart canvas, SpriteIdentifier baseSprite, boolean isBanner, DyeColor color, BannerPatternsComponent patterns, boolean bool, boolean bool2) private voidDecoratedPotBlockEntityRenderer.renderDecoratedSide(ModelPart part, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, int overlay, SpriteIdentifier textureId) static voidVaultBlockEntityRenderer.renderDisplayItem(float tickDelta, World world, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, ItemStack stack, ItemRenderer itemRenderer, float prevRotation, float rotation, Random random) <E extends BlockEntity>
booleanBlockEntityRenderDispatcher.renderEntity(E entity, MatrixStack matrix, VertexConsumerProvider vertexConsumerProvider, int light, int overlay) private voidStructureBlockBlockEntityRenderer.renderInvisibleBlocks(StructureBlockBlockEntity entity, VertexConsumerProvider vertexConsumers, MatrixStack matrices) private static voidBannerBlockEntityRenderer.renderLayer(MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, int overlay, ModelPart canvas, SpriteIdentifier textureId, DyeColor color) private voidPistonBlockEntityRenderer.renderModel(BlockPos pos, BlockState state, MatrixStack matrices, VertexConsumerProvider vertexConsumers, World world, boolean cull, int overlay) private voidBedBlockEntityRenderer.renderPart(MatrixStack matrices, VertexConsumerProvider vertexConsumers, Model model, Direction direction, SpriteIdentifier sprite, int light, int overlay, boolean isFoot) (package private) voidSignBlockEntityRenderer.renderSign(MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, int overlay, WoodType woodType, Model model) static voidSkullBlockEntityRenderer.renderSkull(@Nullable Direction direction, float yaw, float animationProgress, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, SkullBlockEntityModel model, RenderLayer renderLayer) (package private) voidSignBlockEntityRenderer.renderText(BlockPos pos, SignText signText, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, int lineHeight, int lineWidth, boolean front) (package private) voidHangingSignBlockEntityRenderer.setAngles(MatrixStack matrices, float rotationDegrees, BlockState state) (package private) voidSignBlockEntityRenderer.setAngles(MatrixStack matrices, float rotationDegrees, BlockState state) private voidSignBlockEntityRenderer.setTextAngles(MatrixStack matrices, boolean front, Vec3d translation) -
Uses of MatrixStack in net.minecraft.client.render.debug
Methods in net.minecraft.client.render.debug with parameters of type MatrixStackModifier and TypeMethodDescriptionprivate voidVillageDebugRenderer.draw(MatrixStack matrices, VertexConsumerProvider vertexConsumers, double x, double y, double z) private voidBeeDebugRenderer.drawBee(MatrixStack matrices, VertexConsumerProvider vertexConsumers, DebugBeeCustomPayload.Bee bee) static voidDebugRenderer.drawBlockBox(MatrixStack matrices, VertexConsumerProvider vertexConsumers, BlockPos pos, float red, float green, float blue, float alpha) static voidDebugRenderer.drawBox(MatrixStack matrices, VertexConsumerProvider vertexConsumers, double minX, double minY, double minZ, double maxX, double maxY, double maxZ, float red, float green, float blue, float alpha) static voidDebugRenderer.drawBox(MatrixStack matrices, VertexConsumerProvider vertexConsumers, BlockPos pos, float expand, float red, float green, float blue, float alpha) static voidDebugRenderer.drawBox(MatrixStack matrices, VertexConsumerProvider vertexConsumers, BlockPos pos1, BlockPos pos2, float red, float green, float blue, float alpha) static voidDebugRenderer.drawBox(MatrixStack matrices, VertexConsumerProvider vertexConsumers, Box box, float red, float green, float blue, float alpha) private static voidVillageSectionsDebugRenderer.drawBoxAtCenterOf(MatrixStack matrices, VertexConsumerProvider vertexConsumers, ChunkSectionPos sectionPos) private static voidGameEventDebugRenderer.drawBoxIfCameraReady(MatrixStack matrices, VertexConsumerProvider vertexConsumers, Box box, float red, float green, float blue, float alpha) private voidVillageDebugRenderer.drawBrain(MatrixStack matrices, VertexConsumerProvider vertexConsumers, DebugBrainCustomPayload.Brain brain, double cameraX, double cameraY, double cameraZ) private static voidLightDebugRenderer.drawEdge(MatrixStack matrices, VertexConsumer vertexConsumer, double cameraX, double cameraY, double cameraZ, int x1, int y1, int z1, int x2, int y2, int z, Vector4f color) private static voidLightDebugRenderer.drawEdges(MatrixStack matrices, VoxelSet shape, ChunkSectionPos sectionPos, VertexConsumerProvider vertexConsumers, double cameraX, double cameraY, double cameraZ, Vector4f color) private static voidLightDebugRenderer.drawFace(MatrixStack matrices, VertexConsumer vertexConsumer, Direction direction, double cameraX, double cameraY, double cameraZ, int x, int y, int z, Vector4f color) private static voidLightDebugRenderer.drawFaces(MatrixStack matrices, VoxelSet shape, ChunkSectionPos sectionPos, VertexConsumer vertexConsumer, double cameraX, double cameraY, double cameraZ, Vector4f color) private voidBeeDebugRenderer.drawFlowers(MatrixStack matrices, VertexConsumerProvider vertexConsumers) private voidVillageDebugRenderer.drawGhostPointOfInterest(MatrixStack matrices, VertexConsumerProvider vertexConsumers, BlockPos pos, List<String> brains) private static voidBeeDebugRenderer.drawHive(MatrixStack matrices, VertexConsumerProvider vertexConsumers, BlockPos pos) private voidBeeDebugRenderer.drawHiveBees(MatrixStack matrices, VertexConsumerProvider vertexConsumers, BlockPos pos, List<String> bees) private voidBeeDebugRenderer.drawHiveInfo(MatrixStack matrices, VertexConsumerProvider vertexConsumers, DebugHiveCustomPayload.HiveInfo hive, Collection<UUID> blacklistingBees) private static voidBreezeDebugRenderer.drawLine(MatrixStack matrices, VertexConsumerProvider vertexConsumers, double cameraX, double cameraY, double cameraZ, Vec3d entityPos, Vec3d targetPos, int color) private voidBeeDebugRenderer.drawPath(MatrixStack matrices, VertexConsumerProvider vertexConsumers, DebugBeeCustomPayload.Bee bee) static voidPathfindingDebugRenderer.drawPath(MatrixStack matrices, VertexConsumerProvider vertexConsumers, Path path, float nodeSize, boolean drawDebugNodes, boolean drawLabels, double cameraX, double cameraY, double cameraZ) private voidVillageDebugRenderer.drawPath(MatrixStack matrices, VertexConsumerProvider vertexConsumers, DebugBrainCustomPayload.Brain brain, double cameraX, double cameraY, double cameraZ) static voidPathfindingDebugRenderer.drawPathLines(MatrixStack matrices, VertexConsumer vertexConsumers, Path path, double cameraX, double cameraY, double cameraZ) private static voidVillageDebugRenderer.drawPointOfInterest(MatrixStack matrices, VertexConsumerProvider vertexConsumers, BlockPos pos) private voidVillageDebugRenderer.drawPointOfInterestInfo(MatrixStack matrices, VertexConsumerProvider vertexConsumers, VillageDebugRenderer.PointOfInterest pointOfInterest) private static voidRaidCenterDebugRenderer.drawRaidCenter(MatrixStack matrices, VertexConsumerProvider vertexConsumers, BlockPos pos) private static voidBeeDebugRenderer.drawString(MatrixStack matrices, VertexConsumerProvider vertexConsumers, String string, DebugHiveCustomPayload.HiveInfo hive, int line, int color) private static voidBeeDebugRenderer.drawString(MatrixStack matrices, VertexConsumerProvider vertexConsumers, String string, BlockPos pos, int line, int color) private static voidBeeDebugRenderer.drawString(MatrixStack matrices, VertexConsumerProvider vertexConsumers, Position pos, int line, String string, int color, float size) static voidDebugRenderer.drawString(MatrixStack matrices, VertexConsumerProvider vertexConsumers, String string, double x, double y, double z, int color) static voidDebugRenderer.drawString(MatrixStack matrices, VertexConsumerProvider vertexConsumers, String string, double x, double y, double z, int color, float size) static voidDebugRenderer.drawString(MatrixStack matrices, VertexConsumerProvider vertexConsumers, String string, double x, double y, double z, int color, float size, boolean center, float offset, boolean visibleThroughObjects) static voidDebugRenderer.drawString(MatrixStack matrices, VertexConsumerProvider vertexConsumers, String string, int x, int y, int z, int color) private static voidRaidCenterDebugRenderer.drawString(MatrixStack matrices, VertexConsumerProvider vertexConsumers, String string, BlockPos pos, int color) private static voidVillageDebugRenderer.drawString(MatrixStack matrices, VertexConsumerProvider vertexConsumers, String string, VillageDebugRenderer.PointOfInterest pointOfInterest, int offsetY, int color) private static voidVillageDebugRenderer.drawString(MatrixStack matrices, VertexConsumerProvider vertexConsumers, String string, BlockPos pos, int offsetY, int color) private static voidVillageDebugRenderer.drawString(MatrixStack matrices, VertexConsumerProvider vertexConsumers, Position pos, int offsetY, String string, int color, float size) static voidDebugRenderer.method_62350(MatrixStack matrixStack, VertexConsumer vertexConsumer, VoxelShape voxelShape, double double2, double double3, double double4, float float2, float float3, float float4, float float5, boolean bool) voidDebugRenderer.method_62351(MatrixStack matrixStack, VertexConsumerProvider.Immediate immediate, double double2, double double3, double double4) private voidBeeDebugRenderer.render(MatrixStack matrices, VertexConsumerProvider vertexConsumers) voidBeeDebugRenderer.render(MatrixStack matrices, VertexConsumerProvider vertexConsumers, double cameraX, double cameraY, double cameraZ) voidBlockOutlineDebugRenderer.render(MatrixStack matrices, VertexConsumerProvider vertexConsumers, double cameraX, double cameraY, double cameraZ) voidBreezeDebugRenderer.render(MatrixStack matrices, VertexConsumerProvider vertexConsumers, double cameraX, double cameraY, double cameraZ) voidChunkBorderDebugRenderer.render(MatrixStack matrices, VertexConsumerProvider vertexConsumers, double cameraX, double cameraY, double cameraZ) voidChunkLoadingDebugRenderer.render(MatrixStack matrices, VertexConsumerProvider vertexConsumers, double cameraX, double cameraY, double cameraZ) voidCollisionDebugRenderer.render(MatrixStack matrices, VertexConsumerProvider vertexConsumers, double cameraX, double cameraY, double cameraZ) voidDebugRenderer.render(MatrixStack matrices, VertexConsumerProvider.Immediate vertexConsumers, double cameraX, double cameraY, double cameraZ) voidDebugRenderer.Renderer.render(MatrixStack matrices, VertexConsumerProvider vertexConsumers, double cameraX, double cameraY, double cameraZ) voidGameEventDebugRenderer.render(MatrixStack matrices, VertexConsumerProvider vertexConsumers, double cameraX, double cameraY, double cameraZ) voidGameTestDebugRenderer.render(MatrixStack matrices, VertexConsumerProvider vertexConsumers, double cameraX, double cameraY, double cameraZ) voidGoalSelectorDebugRenderer.render(MatrixStack matrices, VertexConsumerProvider vertexConsumers, double cameraX, double cameraY, double cameraZ) voidHeightmapDebugRenderer.render(MatrixStack matrices, VertexConsumerProvider vertexConsumers, double cameraX, double cameraY, double cameraZ) voidLightDebugRenderer.render(MatrixStack matrices, VertexConsumerProvider vertexConsumers, double cameraX, double cameraY, double cameraZ) voidNeighborUpdateDebugRenderer.render(MatrixStack matrices, VertexConsumerProvider vertexConsumers, double cameraX, double cameraY, double cameraZ) voidPathfindingDebugRenderer.render(MatrixStack matrices, VertexConsumerProvider vertexConsumers, double cameraX, double cameraY, double cameraZ) voidRaidCenterDebugRenderer.render(MatrixStack matrices, VertexConsumerProvider vertexConsumers, double cameraX, double cameraY, double cameraZ) voidSkyLightDebugRenderer.render(MatrixStack matrices, VertexConsumerProvider vertexConsumers, double cameraX, double cameraY, double cameraZ) voidStructureDebugRenderer.render(MatrixStack matrices, VertexConsumerProvider vertexConsumers, double cameraX, double cameraY, double cameraZ) voidSupportingBlockDebugRenderer.render(MatrixStack matrices, VertexConsumerProvider vertexConsumers, double cameraX, double cameraY, double cameraZ) voidVillageDebugRenderer.render(MatrixStack matrices, VertexConsumerProvider vertexConsumers, double cameraX, double cameraY, double cameraZ) voidVillageSectionsDebugRenderer.render(MatrixStack matrices, VertexConsumerProvider vertexConsumers, double cameraX, double cameraY, double cameraZ) voidWaterDebugRenderer.render(MatrixStack matrices, VertexConsumerProvider vertexConsumers, double cameraX, double cameraY, double cameraZ) voidWorldGenAttemptDebugRenderer.render(MatrixStack matrices, VertexConsumerProvider vertexConsumers, double cameraX, double cameraY, double cameraZ) private voidSupportingBlockDebugRenderer.renderBlockHighlight(BlockPos pos, MatrixStack matrices, double cameraX, double cameraY, double cameraZ, VertexConsumerProvider vertexConsumers, double dilation, float red, float green, float blue) private voidSupportingBlockDebugRenderer.renderBlockHighlights(MatrixStack matrices, VertexConsumerProvider vertexConsumers, double cameraX, double cameraY, double cameraZ, Entity entity, DoubleSupplier extraDilation, float red, float green, float blue) private voidGameTestDebugRenderer.renderMarker(MatrixStack matrices, VertexConsumerProvider vertexConsumers, BlockPos pos, GameTestDebugRenderer.Marker marker) -
Uses of MatrixStack in net.minecraft.client.render.entity
Methods in net.minecraft.client.render.entity with parameters of type MatrixStackModifier and TypeMethodDescriptionprivate static <S extends class_10045>
voidMinecartEntityRenderer.method_62363(S s, MatrixStack matrixStack) private static <S extends class_10045>
voidMinecartEntityRenderer.method_62365(S s, MatrixStack matrixStack) <E extends Entity>
voidEntityRenderDispatcher.method_62424(E e, double double2, double double3, double double4, float float2, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2) private static voidGuardianEntityRenderer.method_62456(MatrixStack matrixStack, VertexConsumer vertexConsumer, Vec3d vec3d, float float2, float float3, float float4) voidArmorStandEntityRenderer.render(class_9998 class_9998, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2) voidBoatEntityRenderer.render(class_10004 class_10004, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2) voidBreezeEntityRenderer.render(class_10006 class_10006, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2) voidDisplayEntityRenderer.BlockDisplayEntityRenderer.render(class_10003 class_10003, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, float float2) voidDisplayEntityRenderer.ItemDisplayEntityRenderer.render(class_10038 class_10038, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, float float2) voidDisplayEntityRenderer.render(ST sT, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2) protected abstract voidDisplayEntityRenderer.render(ST sT, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, float float2) voidDisplayEntityRenderer.TextDisplayEntityRenderer.render(class_10071 class_10071, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, float float2) voidDragonFireballEntityRenderer.render(class_10017 class_10017, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2) voidEndCrystalEntityRenderer.render(class_10014 class_10014, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2) voidEnderDragonEntityRenderer.render(class_10015 class_10015, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2) private <E extends Entity,S extends class_10017>
voidEntityRenderDispatcher.render(E e, double x, double y, double z, float yaw, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, EntityRenderer<? super E, S> entityRenderer) voidEntityRenderer.render(S s, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2) voidEvokerFangsEntityRenderer.render(class_10020 class_10020, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2) voidExperienceOrbEntityRenderer.render(class_10022 class_10022, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2) voidFallingBlockEntityRenderer.render(class_10023 class_10023, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2) voidFireworkRocketEntityRenderer.render(class_10025 class_10025, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2) voidFishingBobberEntityRenderer.render(class_10026 class_10026, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2) voidFlyingItemEntityRenderer.render(class_10072 class_10072, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2) voidGuardianEntityRenderer.render(class_10031 class_10031, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2) voidIllusionerEntityRenderer.render(class_10036 class_10036, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2) voidItemEntityRenderer.render(class_10039 class_10039, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2) voidItemFrameEntityRenderer.render(class_10040 class_10040, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2) voidLeashKnotEntityRenderer.render(class_10017 class_10017, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2) voidLightningEntityRenderer.render(class_10041 class_10041, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2) voidLivingEntityRenderer.render(S s, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2) voidLlamaSpitEntityRenderer.render(class_10044 class_10044, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2) voidMagmaCubeEntityRenderer.render(class_10067 class_10067, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2) voidMinecartEntityRenderer.render(S s, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2) voidOminousItemSpawnerEntityRenderer.render(class_10048 class_10048, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2) voidPaintingEntityRenderer.render(class_10049 class_10049, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2) voidProjectileEntityRenderer.render(S s, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2) voidPufferfishEntityRenderer.render(class_10058 class_10058, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2) voidSalmonEntityRenderer.render(class_10062 class_10062, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2) voidShulkerBulletEntityRenderer.render(class_10064 class_10064, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2) voidSlimeEntityRenderer.render(class_10067 class_10067, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2) voidTntEntityRenderer.render(class_10075 class_10075, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2) voidTridentEntityRenderer.render(class_10073 class_10073, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2) voidTropicalFishEntityRenderer.render(class_10076 class_10076, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2) voidWindChargeEntityRenderer.render(class_10017 class_10017, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2) voidWitherSkullEntityRenderer.render(class_10084 class_10084, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2) private voidPlayerEntityRenderer.renderArm(MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, Identifier identifier, ModelPart arm) protected voidMinecartEntityRenderer.renderBlock(S s, BlockState blockState, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2) protected voidTntMinecartEntityRenderer.renderBlock(class_10046 class_10046, BlockState blockState, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2) static voidEnderDragonEntityRenderer.renderCrystalBeam(float dx, float dy, float dz, float tickDelta, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2) private static voidEnderDragonEntityRenderer.renderDeathAnimation(MatrixStack matrices, float animationProgress, VertexConsumer vertexCOnsumer) private voidEntityRenderDispatcher.renderFire(MatrixStack matrices, VertexConsumerProvider vertexConsumers, class_10017 class_10017, Quaternionf rotation) static voidTntMinecartEntityRenderer.renderFlashingBlock(BlockRenderManager blockRenderManager, BlockState state, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, boolean drawFlash) Renders a given block state into the given buffers either normally or with a bright white overlay.private static voidEntityRenderDispatcher.renderHitbox(MatrixStack matrices, VertexConsumer vertices, Entity entity, float tickDelta, float red, float green, float blue) protected voidEntityRenderer.renderLabelIfPresent(S s, Text text, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light) protected voidPlayerEntityRenderer.renderLabelIfPresent(class_10055 class_10055, Text text, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2) private static voidEntityRenderer.renderLeash(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, class_10017.class_10018 class_10018) voidPlayerEntityRenderer.renderLeftArm(MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, Identifier identifier) private voidPaintingEntityRenderer.renderPainting(MatrixStack matrices, VertexConsumer vertexConsumer, int[] int2, int width, int height, Sprite paintingSprite, Sprite backSprite) voidPlayerEntityRenderer.renderRightArm(MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, Identifier identifier) private static voidEntityRenderDispatcher.renderServerSideHitbox(MatrixStack matrices, Entity entity, VertexConsumerProvider vertexConsumers) private static voidEntityRenderDispatcher.renderShadow(MatrixStack matrices, VertexConsumerProvider vertexConsumers, class_10017 class_10017, float opacity, float tickDelta, WorldView world, float radius) static voidItemEntityRenderer.renderStack(ItemRenderer itemRenderer, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, ItemStack stack, BakedModel model, boolean depth, Random random) static voidItemEntityRenderer.renderStack(ItemRenderer itemRenderer, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, ItemStack stack, Random random, World world) protected voidAbstractHorseEntityRenderer.scale(S s, MatrixStack matrixStack) protected voidCreeperEntityRenderer.scale(class_10010 class_10010, MatrixStack matrixStack) protected voidLivingEntityRenderer.scale(S s, MatrixStack matrices) protected voidMagmaCubeEntityRenderer.scale(class_10067 class_10067, MatrixStack matrixStack) protected voidPhantomEntityRenderer.scale(class_10052 class_10052, MatrixStack matrixStack) protected voidPlayerEntityRenderer.scale(class_10055 class_10055, MatrixStack matrixStack) protected voidSlimeEntityRenderer.scale(class_10067 class_10067, MatrixStack matrixStack) protected voidStriderEntityRenderer.scale(class_10070 class_10070, MatrixStack matrixStack) protected voidVillagerEntityRenderer.scale(class_10080 class_10080, MatrixStack matrixStack) protected voidWanderingTraderEntityRenderer.scale(class_10080 class_10080, MatrixStack matrixStack) protected voidWitherEntityRenderer.scale(class_10083 class_10083, MatrixStack matrixStack) protected voidArmorStandEntityRenderer.setupTransforms(class_9998 class_9998, MatrixStack matrixStack, float float2, float float3) protected voidCatEntityRenderer.setupTransforms(class_10008 class_10008, MatrixStack matrixStack, float float2, float float3) protected voidCodEntityRenderer.setupTransforms(class_10042 class_10042, MatrixStack matrices, float animationProgress, float bodyYaw) protected voidDrownedEntityRenderer.setupTransforms(class_10086 class_10086, MatrixStack matrixStack, float float2, float float3) protected voidFoxEntityRenderer.setupTransforms(class_10027 class_10027, MatrixStack matrixStack, float float2, float float3) protected voidIronGolemEntityRenderer.setupTransforms(class_10037 class_10037, MatrixStack matrixStack, float float2, float float3) protected voidLivingEntityRenderer.setupTransforms(S s, MatrixStack matrices, float animationProgress, float bodyYaw) protected voidPandaEntityRenderer.setupTransforms(class_10050 class_10050, MatrixStack matrixStack, float float2, float float3) protected voidPhantomEntityRenderer.setupTransforms(class_10052 class_10052, MatrixStack matrixStack, float float2, float float3) protected voidPlayerEntityRenderer.setupTransforms(class_10055 class_10055, MatrixStack matrixStack, float float2, float float3) protected voidPufferfishEntityRenderer.setupTransforms(class_10058 class_10058, MatrixStack matrixStack, float float2, float float3) protected voidSalmonEntityRenderer.setupTransforms(class_10062 class_10062, MatrixStack matrixStack, float float2, float float3) protected voidShulkerEntityRenderer.setupTransforms(class_10065 class_10065, MatrixStack matrixStack, float float2, float float3) protected voidSquidEntityRenderer.setupTransforms(class_10069 class_10069, MatrixStack matrixStack, float float2, float float3) protected voidTropicalFishEntityRenderer.setupTransforms(class_10076 class_10076, MatrixStack matrixStack, float float2, float float3) -
Uses of MatrixStack in net.minecraft.client.render.entity.feature
Methods in net.minecraft.client.render.entity.feature with parameters of type MatrixStackModifier and TypeMethodDescriptionprivate voidShoulderParrotFeatureRenderer.method_62593(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, class_10055 class_10055, ParrotEntity.Variant variant, float float2, float float3, boolean bool) voidArmorFeatureRenderer.render(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, S s, float float2, float float3) voidBreezeEyesFeatureRenderer.render(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, class_10006 class_10006, float float2, float float3) voidBreezeWindFeatureRenderer.render(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, class_10006 class_10006, float float2, float float3) voidCapeFeatureRenderer.render(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, class_10055 class_10055, float float2, float float3) voidCatCollarFeatureRenderer.render(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, class_10008 class_10008, float float2, float float3) voidDeadmau5FeatureRenderer.render(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, class_10055 class_10055, float float2, float float3) voidDolphinHeldItemFeatureRenderer.render(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, class_10012 class_10012, float float2, float float3) voidDrownedOverlayFeatureRenderer.render(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, class_10086 class_10086, float float2, float float3) voidElytraFeatureRenderer.render(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, S s, float float2, float float3) voidEndermanBlockFeatureRenderer.render(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, class_10016 class_10016, float float2, float float3) voidEnergySwirlOverlayFeatureRenderer.render(MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, S s, float limbAngle, float limbDistance) voidEyesFeatureRenderer.render(MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, S s, float limbAngle, float limbDistance) protected static <S extends class_10042>
voidFeatureRenderer.render(EntityModel<S> contextModel, Identifier identifier, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, S s, int int3) abstract voidFeatureRenderer.render(MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, S s, float limbAngle, float limbDistance) voidFoxHeldItemFeatureRenderer.render(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, class_10027 class_10027, float float2, float float3) voidHeadFeatureRenderer.render(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, S s, float float2, float float3) voidHeldItemFeatureRenderer.render(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, S s, float float2, float float3) voidHorseArmorFeatureRenderer.render(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, class_10033 class_10033, float float2, float float3) voidHorseMarkingFeatureRenderer.render(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, class_10033 class_10033, float float2, float float3) voidIronGolemCrackFeatureRenderer.render(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, class_10037 class_10037, float float2, float float3) voidIronGolemFlowerFeatureRenderer.render(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, class_10037 class_10037, float float2, float float3) voidLlamaDecorFeatureRenderer.render(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, class_10043 class_10043, float float2, float float3) voidMooshroomMushroomFeatureRenderer.render(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, class_10047 class_10047, float float2, float float3) voidPandaHeldItemFeatureRenderer.render(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, class_10050 class_10050, float float2, float float3) voidSaddleFeatureRenderer.render(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, S s, float float2, float float3) voidSheepWoolFeatureRenderer.render(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, class_10063 class_10063, float float2, float float3) voidShoulderParrotFeatureRenderer.render(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, class_10055 class_10055, float float2, float float3) voidSkeletonOverlayFeatureRenderer.render(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, S s, float float2, float float3) voidSlimeOverlayFeatureRenderer.render(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, class_10067 class_10067, float float2, float float3) voidSnowGolemPumpkinFeatureRenderer.render(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, class_10042 class_10042, float float2, float float3) voidStuckObjectsFeatureRenderer.render(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, class_10055 class_10055, float float2, float float3) voidTridentRiptideFeatureRenderer.render(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, class_10055 class_10055, float float2, float float3) voidTropicalFishColorFeatureRenderer.render(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, class_10076 class_10076, float float2, float float3) voidVillagerClothingFeatureRenderer.render(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, S s, float float2, float float3) voidVillagerHeldItemFeatureRenderer.render(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, S s, float float2, float float3) voidWardenFeatureRenderer.render(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, class_10081 class_10081, float float2, float float3) voidWitchHeldItemFeatureRenderer.render(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, class_10082 class_10082, float float2, float float3) voidWolfArmorFeatureRenderer.render(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, class_10085 class_10085, float float2, float float3) voidWolfCollarFeatureRenderer.render(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, class_10085 class_10085, float float2, float float3) private voidArmorFeatureRenderer.renderArmor(MatrixStack matrices, VertexConsumerProvider vertexConsumers, ItemStack itemStack, EquipmentSlot armorSlot, int light, A model) private voidArmorFeatureRenderer.renderArmorParts(MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, A model, int int2, Identifier identifier) private voidWolfArmorFeatureRenderer.renderCracks(MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, ItemStack stack, Model model) private voidWolfArmorFeatureRenderer.renderDyed(MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, ItemStack stack, AnimalArmorItem item, Model model) private voidArmorFeatureRenderer.renderGlint(MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, A model) protected voidHeldItemFeatureRenderer.renderItem(S s, @Nullable BakedModel bakedModel, ItemStack itemStack, ModelTransformationMode modelTransformationMode, Arm arm, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2) protected voidPlayerHeldItemFeatureRenderer.renderItem(S s, @Nullable BakedModel bakedModel, ItemStack itemStack, ModelTransformationMode modelTransformationMode, Arm arm, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2) protected static voidFeatureRenderer.renderModel(EntityModel<?> model, Identifier texture, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, class_10042 class_10042, int int2) private voidMooshroomMushroomFeatureRenderer.renderMushroom(MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, boolean renderAsModel, BlockState mushroomState, int overlay, BakedModel mushroomModel) private voidStuckObjectsFeatureRenderer.renderObject(MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, float float2, float directionX, float directionY) private voidPlayerHeldItemFeatureRenderer.renderSpyglass(BakedModel bakedModel, ItemStack stack, Arm arm, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light) private voidArmorFeatureRenderer.renderTrim(RegistryEntry<ArmorMaterial> armorMaterial, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, ArmorTrim trim, A model, boolean leggings) static voidHeadFeatureRenderer.translate(MatrixStack matrixStack, HeadFeatureRenderer.class_9994 class_9994) -
Uses of MatrixStack in net.minecraft.client.render.entity.model
Methods in net.minecraft.client.render.entity.model with parameters of type MatrixStackModifier and TypeMethodDescriptionvoidParrotEntityModel.poseOnShoulder(MatrixStack matrices, VertexConsumer vertexConsumer, int light, int overlay, float limbAngle, float limbDistance, float headYaw, float headPitch, float float2) voidAllayEntityModel.setArmAngle(Arm arm, MatrixStack matrices) voidArmorStandEntityModel.setArmAngle(Arm arm, MatrixStack matrices) voidBipedEntityModel.setArmAngle(Arm arm, MatrixStack matrices) voidIllagerEntityModel.setArmAngle(Arm arm, MatrixStack matrices) voidModelWithArms.setArmAngle(Arm arm, MatrixStack matrices) voidPlayerEntityModel.setArmAngle(Arm arm, MatrixStack matrices) voidSkeletonEntityModel.setArmAngle(Arm arm, MatrixStack matrices) voidVexEntityModel.setArmAngle(Arm arm, MatrixStack matrices) private voidVexEntityModel.translateForHand(MatrixStack matrices, boolean mainHand) -
Uses of MatrixStack in net.minecraft.client.render.item
Methods in net.minecraft.client.render.item with parameters of type MatrixStackModifier and TypeMethodDescriptionprivate voidHeldItemRenderer.applyBrushTransformation(MatrixStack matrices, float tickDelta, Arm arm, ItemStack stack, PlayerEntity player, float equipProgress) private voidHeldItemRenderer.applyEatOrDrinkTransformation(MatrixStack matrices, float tickDelta, Arm arm, ItemStack stack, PlayerEntity player) private voidHeldItemRenderer.applyEquipOffset(MatrixStack matrices, Arm arm, float equipProgress) private voidHeldItemRenderer.applySwingOffset(MatrixStack matrices, Arm arm, float swingProgress) private voidItemRenderer.method_62476(ItemStack itemStack, ModelTransformationMode modelTransformationMode, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, int int3, BakedModel bakedModel, boolean bool) private voidItemRenderer.method_62477(ItemStack itemStack, ModelTransformationMode modelTransformationMode, boolean bool, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, int int3, boolean bool2) voidBuiltinModelItemRenderer.render(ItemStack stack, ModelTransformationMode mode, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, int overlay) private voidHeldItemRenderer.renderArm(MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, Arm arm) private voidHeldItemRenderer.renderArmHoldingItem(MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, float equipProgress, float swingProgress, Arm arm) private voidItemRenderer.renderBakedItemModel(BakedModel model, ItemStack stack, int light, int overlay, MatrixStack matrices, VertexConsumer vertices) private voidItemRenderer.renderBakedItemQuads(MatrixStack matrices, VertexConsumer vertices, List<BakedQuad> quads, ItemStack stack, int light, int overlay) private voidHeldItemRenderer.renderFirstPersonItem(AbstractClientPlayerEntity player, float tickDelta, float pitch, Hand hand, float swingProgress, ItemStack item, float equipProgress, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light) private voidHeldItemRenderer.renderFirstPersonMap(MatrixStack matrices, VertexConsumerProvider vertexConsumers, int swingProgress, ItemStack stack) voidHeldItemRenderer.renderItem(float tickDelta, MatrixStack matrices, VertexConsumerProvider.Immediate vertexConsumers, ClientPlayerEntity player, int light) voidHeldItemRenderer.renderItem(LivingEntity entity, ItemStack stack, ModelTransformationMode renderMode, boolean leftHanded, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light) voidItemRenderer.renderItem(@Nullable LivingEntity entity, ItemStack item, ModelTransformationMode renderMode, boolean leftHanded, MatrixStack matrices, VertexConsumerProvider vertexConsumers, @Nullable World world, int light, int overlay, int seed) voidItemRenderer.renderItem(ItemStack itemStack, ModelTransformationMode modelTransformationMode, boolean leftHanded, MatrixStack matrixStack, VertexConsumerProvider vertexConsumers, int light, int overlay, BakedModel bakedModel) voidItemRenderer.renderItem(ItemStack stack, ModelTransformationMode transformationType, int light, int overlay, MatrixStack matrices, VertexConsumerProvider vertexConsumers, @Nullable World world, int seed) private voidHeldItemRenderer.renderMapInBothHands(MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, float pitch, float equipProgress, float swingProgress) private voidHeldItemRenderer.renderMapInOneHand(MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, float equipProgress, Arm arm, float swingProgress, ItemStack stack) -
Uses of MatrixStack in net.minecraft.client.render.model.json
Methods in net.minecraft.client.render.model.json with parameters of type MatrixStackModifier and TypeMethodDescriptionvoidTransformation.apply(boolean leftHanded, MatrixStack matrices)