Uses of Class
net.minecraft.client.render.entity.EntityRendererFactory.Context
Packages that use EntityRendererFactory.Context
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Uses of EntityRendererFactory.Context in net.minecraft.client.render.entity
Methods in net.minecraft.client.render.entity with parameters of type EntityRendererFactory.ContextModifier and TypeMethodDescriptionEntityRenderer<T, ?> EntityRendererFactory.create(EntityRendererFactory.Context ctx) private EntityModel<BoatEntityRenderState> BoatEntityRenderer.createModel(EntityRendererFactory.Context ctx, BoatEntity.Type type, boolean chest) static Map<EntityType<?>, EntityRenderer<?, ?>> EntityRenderers.reloadEntityRenderers(EntityRendererFactory.Context ctx) static Map<SkinTextures.Model, EntityRenderer<? extends PlayerEntity, ?>> EntityRenderers.reloadPlayerRenderers(EntityRendererFactory.Context ctx) Constructors in net.minecraft.client.render.entity with parameters of type EntityRendererFactory.ContextModifierConstructorDescriptionAbstractDonkeyEntityRenderer(EntityRendererFactory.Context context, float scale, EntityModelLayer layer, EntityModelLayer babyLayer, boolean mule) AbstractHoglinEntityRenderer(EntityRendererFactory.Context context, EntityModelLayer entityModelLayer, EntityModelLayer entityModelLayer2, float float2) AbstractHorseEntityRenderer(EntityRendererFactory.Context ctx, M m, M m2, float float2) AbstractSkeletonEntityRenderer(EntityRendererFactory.Context context, EntityModelLayer entityModelLayer, EntityModelLayer entityModelLayer2, EntityModelLayer entityModelLayer3) AbstractSkeletonEntityRenderer(EntityRendererFactory.Context context, EntityModelLayer entityModelLayer, EntityModelLayer entityModelLayer2, SkeletonEntityModel<S> model) AgeableMobEntityRenderer(EntityRendererFactory.Context context, M model, M babyModel, float scale) Deprecated.BipedEntityRenderer(EntityRendererFactory.Context context, M model, float shadowRadius) BipedEntityRenderer(EntityRendererFactory.Context context, M m, M m2, float float2) BipedEntityRenderer(EntityRendererFactory.Context context, M model, M m, float scaleX, HeadFeatureRenderer.HeadTransformation headTransformation) protectedBoatEntityRenderer(EntityRendererFactory.Context ctx, boolean chest) protectedprotectedFlyingItemEntityRenderer(EntityRendererFactory.Context ctx, float scale, boolean lit) GiantEntityRenderer(EntityRendererFactory.Context ctx, float scale) GlowSquidEntityRenderer(EntityRendererFactory.Context context, SquidEntityModel model, SquidEntityModel babyModel) protectedGuardianEntityRenderer(EntityRendererFactory.Context ctx, float shadowRadius, EntityModelLayer layer) protectedIllagerEntityRenderer(EntityRendererFactory.Context ctx, IllagerEntityModel<S> model, float shadowRadius) protectedLivingEntityRenderer(EntityRendererFactory.Context ctx, M model, float shadowRadius) LlamaEntityRenderer(EntityRendererFactory.Context ctx, EntityModelLayer layer, EntityModelLayer babyLayer) MobEntityRenderer(EntityRendererFactory.Context ctx, M model, float shadowRadius) protectedPiglinEntityRenderer(EntityRendererFactory.Context ctx, EntityModelLayer mainLayer, EntityModelLayer layer, EntityModelLayer entityModelLayer, EntityModelLayer entityModelLayer2, EntityModelLayer entityModelLayer3, EntityModelLayer entityModelLayer4) PlayerEntityRenderer(EntityRendererFactory.Context ctx, boolean slim) SquidEntityRenderer(EntityRendererFactory.Context context, SquidEntityModel model, SquidEntityModel babyModel) protectedUndeadHorseEntityRenderer(EntityRendererFactory.Context ctx, EntityModelLayer layer, EntityModelLayer babyLayer, boolean skeleton) protectedZombieBaseEntityRenderer(EntityRendererFactory.Context context, M bodyModel, M m, M m2, M m3, M m4, M m5) ZombieEntityRenderer(EntityRendererFactory.Context ctx, EntityModelLayer layer, EntityModelLayer legsArmorLayer, EntityModelLayer bodyArmorLayer, EntityModelLayer entityModelLayer, EntityModelLayer entityModelLayer2, EntityModelLayer entityModelLayer3) ZombifiedPiglinEntityRenderer(EntityRendererFactory.Context context, EntityModelLayer entityModelLayer, EntityModelLayer entityModelLayer2, EntityModelLayer entityModelLayer3, EntityModelLayer entityModelLayer4, EntityModelLayer entityModelLayer5, EntityModelLayer entityModelLayer6) -
Uses of EntityRendererFactory.Context in net.minecraft.client.render.entity.feature
Constructors in net.minecraft.client.render.entity.feature with parameters of type EntityRendererFactory.ContextModifierConstructorDescriptionBreezeWindFeatureRenderer(EntityRendererFactory.Context context, FeatureRendererContext<BreezeEntityRenderState, BreezeEntityModel> featureRendererContext) StuckArrowsFeatureRenderer(LivingEntityRenderer<?, PlayerEntityRenderState, M> entityRenderer, EntityRendererFactory.Context context) StuckStingersFeatureRenderer(LivingEntityRenderer<?, PlayerEntityRenderState, M> entityRenderer, EntityRendererFactory.Context context)