Uses of Class
net.minecraft.client.render.entity.state.PlayerEntityRenderState
Packages that use PlayerEntityRenderState
Package
Description
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Uses of PlayerEntityRenderState in net.minecraft.client.render.entity
Methods in net.minecraft.client.render.entity that return PlayerEntityRenderStateMethods in net.minecraft.client.render.entity with parameters of type PlayerEntityRenderStateModifier and TypeMethodDescriptionstatic BipedEntityModel.ArmPosePlayerEntityRenderer.getArmPose(PlayerEntityRenderState playerEntityRenderState, PlayerEntityRenderState.HandState handState, Hand hand) PlayerEntityRenderer.getPositionOffset(PlayerEntityRenderState playerEntityRenderState) PlayerEntityRenderer.getTexture(PlayerEntityRenderState playerEntityRenderState) protected booleanPlayerEntityRenderer.method_62483(PlayerEntityRenderState playerEntityRenderState) private static voidPlayerEntityRenderer.method_62607(AbstractClientPlayerEntity player, PlayerEntityRenderState state, float tickDelta) private static voidPlayerEntityRenderer.method_62609(AbstractClientPlayerEntity player, PlayerEntityRenderState state, float tickDelta) protected voidPlayerEntityRenderer.renderLabelIfPresent(PlayerEntityRenderState playerEntityRenderState, Text text, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2) protected voidPlayerEntityRenderer.scale(PlayerEntityRenderState playerEntityRenderState, MatrixStack matrixStack) protected voidPlayerEntityRenderer.setupTransforms(PlayerEntityRenderState playerEntityRenderState, MatrixStack matrixStack, float float2, float float3) voidPlayerEntityRenderer.updateRenderState(AbstractClientPlayerEntity abstractClientPlayerEntity, PlayerEntityRenderState playerEntityRenderState, float float2) -
Uses of PlayerEntityRenderState in net.minecraft.client.render.entity.feature
Classes in net.minecraft.client.render.entity.feature with type parameters of type PlayerEntityRenderStateModifier and TypeClassDescriptionclassPlayerHeldItemFeatureRenderer<S extends PlayerEntityRenderState,M extends EntityModel<S> & ModelWithArms & ModelWithHead> Fields in net.minecraft.client.render.entity.feature with type parameters of type PlayerEntityRenderStateModifier and TypeFieldDescriptionprivate final BipedEntityModel<PlayerEntityRenderState> CapeFeatureRenderer.modelprivate final BipedEntityModel<PlayerEntityRenderState> Deadmau5FeatureRenderer.modelMethods in net.minecraft.client.render.entity.feature with parameters of type PlayerEntityRenderStateModifier and TypeMethodDescriptionprotected intStuckArrowsFeatureRenderer.getObjectCount(PlayerEntityRenderState playerRenderState) protected abstract intStuckObjectsFeatureRenderer.getObjectCount(PlayerEntityRenderState playerRenderState) protected intStuckStingersFeatureRenderer.getObjectCount(PlayerEntityRenderState playerRenderState) private voidShoulderParrotFeatureRenderer.method_62593(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, PlayerEntityRenderState playerEntityRenderState, ParrotEntity.Variant variant, float float2, float float3, boolean bool) voidCapeFeatureRenderer.render(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, PlayerEntityRenderState playerEntityRenderState, float float2, float float3) voidDeadmau5FeatureRenderer.render(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, PlayerEntityRenderState playerEntityRenderState, float float2, float float3) voidShoulderParrotFeatureRenderer.render(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, PlayerEntityRenderState playerEntityRenderState, float float2, float float3) voidStuckObjectsFeatureRenderer.render(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, PlayerEntityRenderState playerEntityRenderState, float float2, float float3) voidTridentRiptideFeatureRenderer.render(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, PlayerEntityRenderState playerEntityRenderState, float float2, float float3) Constructor parameters in net.minecraft.client.render.entity.feature with type arguments of type PlayerEntityRenderStateModifierConstructorDescriptionCapeFeatureRenderer(FeatureRendererContext<PlayerEntityRenderState, PlayerEntityModel> context, EntityModelLoader modelLoader) Deadmau5FeatureRenderer(FeatureRendererContext<PlayerEntityRenderState, PlayerEntityModel> context, EntityModelLoader modelLoader) ShoulderParrotFeatureRenderer(FeatureRendererContext<PlayerEntityRenderState, PlayerEntityModel> context, EntityModelLoader loader) StuckArrowsFeatureRenderer(LivingEntityRenderer<?, PlayerEntityRenderState, M> entityRenderer, EntityRendererFactory.Context context) StuckObjectsFeatureRenderer(LivingEntityRenderer<?, PlayerEntityRenderState, M> entityRenderer, Model model, Identifier identifier, StuckObjectsFeatureRenderer.class_9995 class_9995) StuckStingersFeatureRenderer(LivingEntityRenderer<?, PlayerEntityRenderState, M> entityRenderer, EntityRendererFactory.Context context) TridentRiptideFeatureRenderer(FeatureRendererContext<PlayerEntityRenderState, PlayerEntityModel> context, EntityModelLoader entityModelLoader) -
Uses of PlayerEntityRenderState in net.minecraft.client.render.entity.model
Classes in net.minecraft.client.render.entity.model with type parameters of type PlayerEntityRenderStateMethods in net.minecraft.client.render.entity.model with parameters of type PlayerEntityRenderStateModifier and TypeMethodDescriptionprotected BipedEntityModel.ArmPosePlayerEntityModel.getArmPose(PlayerEntityRenderState playerEntityRenderState, Arm arm) voidPlayerEntityModel.setAngles(PlayerEntityRenderState playerEntityRenderState)