Uses of Class
net.minecraft.client.gl.ShaderProgram
Packages that use ShaderProgram
Package
Description
The base package for all Minecraft classes.
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Uses of ShaderProgram in com.mojang.blaze3d.systems
Fields in com.mojang.blaze3d.systems declared as ShaderProgramMethods in com.mojang.blaze3d.systems that return ShaderProgramModifier and TypeMethodDescriptionstatic @Nullable ShaderProgramRenderSystem.getShader()static @Nullable ShaderProgramRenderSystem.setShader(class_10156 class_10156) Methods in com.mojang.blaze3d.systems with parameters of type ShaderProgramModifier and TypeMethodDescriptionstatic voidRenderSystem.setShader(ShaderProgram shaderProgram) Sets theRenderSystem's global shader program.static voidRenderSystem.setupShaderLights(ShaderProgram shader) -
Uses of ShaderProgram in net.minecraft
Fields in net.minecraft with type parameters of type ShaderProgramModifier and TypeFieldDescriptionprivate final Map<class_10156, Optional<ShaderProgram>> class_10151.field_53942Methods in net.minecraft that return ShaderProgramModifier and TypeMethodDescriptionclass_10151.method_62947(class_10156 class_10156) private ShaderProgramclass_10151.method_62948(class_10156 class_10156, class_10157 class_10157, class_10141 class_10141, class_10141 class_101412) private ShaderProgramclass_10151.method_62955(class_10156 class_10156) -
Uses of ShaderProgram in net.minecraft.client.gl
Fields in net.minecraft.client.gl declared as ShaderProgramMethods in net.minecraft.client.gl that return ShaderProgramModifier and TypeMethodDescriptionstatic ShaderProgramShaderProgram.method_62896(class_10141 class_10141, class_10141 class_101412, VertexFormat vertexFormat) PostEffectPass.method_62922()Methods in net.minecraft.client.gl with parameters of type ShaderProgramModifier and TypeMethodDescriptionvoidPostEffectPass.Sampler.bind(ShaderProgram program, Map<Identifier, Handle<Framebuffer>> internalTargets) voidPostEffectPass.TargetSampler.bind(ShaderProgram program, Map<Identifier, Handle<Framebuffer>> internalTargets) voidPostEffectPass.TextureSampler.bind(ShaderProgram program, Map<Identifier, Handle<Framebuffer>> internalTargets) voidVertexBuffer.draw(Matrix4f matrix4f, Matrix4f matrix4f2, ShaderProgram shaderProgram) Draws the contents in this vertex buffer withprogram.Constructors in net.minecraft.client.gl with parameters of type ShaderProgramModifierConstructorDescriptionPostEffectPass(String string, ShaderProgram shaderProgram, Identifier id, List<PostEffectPipeline.Uniform> list)