Uses of Class
net.minecraft.client.render.Frustum
Packages that use Frustum
Package
Description
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Uses of Frustum in net.minecraft.client.render
Fields in net.minecraft.client.render declared as FrustumModifier and TypeFieldDescriptionWorldRenderer.capturedFrustumprivate FrustumWorldRenderer.frustumMethods in net.minecraft.client.render that return FrustumModifier and TypeMethodDescriptionFrustum.coverBoxAroundSetPosition(int boxSize) Moves the frustum backwards until it entirely covers the cell containing the current position in a cubic lattice with cell sizeboxSize.WorldRenderer.getCapturedFrustum()static FrustumWorldRenderer.method_52816(Frustum frustum) Methods in net.minecraft.client.render with parameters of type FrustumModifier and TypeMethodDescriptionprivate voidWorldRenderer.applyFrustum(Frustum frustum) private booleanWorldRenderer.getEntitiesToRender(Camera camera, Frustum frustum, List<Entity> output) static FrustumWorldRenderer.method_52816(Frustum frustum) voidChunkRenderingDataPreparer.method_52828(Frustum frustum, List<ChunkBuilder.BuiltChunk> builtChunks) voidChunkRenderingDataPreparer.method_52834(boolean bool, Camera camera, Frustum frustum, List<ChunkBuilder.BuiltChunk> builtChunk, LongOpenHashSet longOpenHashSet) private voidChunkRenderingDataPreparer.method_52835(boolean bool, Frustum frustum, List<ChunkBuilder.BuiltChunk> builtChunks, Vec3d vec3d, LongOpenHashSet longOpenHashSet) private voidWorldRenderer.renderMain(FrameGraphBuilder frameGraphBuilder, Frustum frustum, Camera camera, Matrix4f matrix4f, Matrix4f matrix4f2, Fog fog, boolean bool, boolean bool2, RenderTickCounter renderTickCounter, Profiler profiler) private voidWorldRenderer.setupTerrain(Camera camera, Frustum frustum, boolean hasForcedFrustum, boolean spectator) Constructors in net.minecraft.client.render with parameters of type Frustum -
Uses of Frustum in net.minecraft.client.render.chunk
Methods in net.minecraft.client.render.chunk with parameters of type FrustumModifier and TypeMethodDescriptionvoidOctree.Branch.visit(Octree.Visitor visitor, boolean skipVisibilityCheck, Frustum frustum, int depth) voidOctree.Leaf.visit(Octree.Visitor visitor, boolean skipVisibilityCheck, Frustum frustum, int depth) voidOctree.Node.visit(Octree.Visitor visitor, boolean skipVisibilityCheck, Frustum frustum, int depth) voidOctree.visit(Octree.Visitor visitor, Frustum frustum) -
Uses of Frustum in net.minecraft.client.render.debug
Methods in net.minecraft.client.render.debug with parameters of type FrustumModifier and TypeMethodDescriptionvoidDebugRenderer.render(MatrixStack matrices, Frustum frustum, VertexConsumerProvider.Immediate vertexConsumers, double cameraX, double cameraY, double cameraZ) voidOctreeDebugRenderer.render(MatrixStack matrices, Frustum frustum, VertexConsumerProvider vertexConsumers, double cameraX, double cameraY, double cameraZ) -
Uses of Frustum in net.minecraft.client.render.entity
Methods in net.minecraft.client.render.entity with parameters of type FrustumModifier and TypeMethodDescriptionbooleanEndCrystalEntityRenderer.shouldRender(EndCrystalEntity endCrystalEntity, Frustum frustum, double double2, double double3, double double4) <E extends Entity>
booleanEntityRenderDispatcher.shouldRender(E entity, Frustum frustum, double x, double y, double z) booleanEntityRenderer.shouldRender(T entity, Frustum frustum, double x, double y, double z) booleanFallingBlockEntityRenderer.shouldRender(FallingBlockEntity fallingBlockEntity, Frustum frustum, double double2, double double3, double double4) booleanFishingBobberEntityRenderer.shouldRender(FishingBobberEntity fishingBobberEntity, Frustum frustum, double double2, double double3, double double4) booleanGuardianEntityRenderer.shouldRender(GuardianEntity guardianEntity, Frustum frustum, double double2, double double3, double double4) booleanShulkerEntityRenderer.shouldRender(ShulkerEntity shulkerEntity, Frustum frustum, double double2, double double3, double double4)