Uses of Interface
net.minecraft.class_10225
Packages that use class_10225
Package
Description
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Uses of class_10225 in net.minecraft.block
Methods in net.minecraft.block with parameters of type class_10225Modifier and TypeMethodDescriptionprotected voidCoralParentBlock.checkLivingConditions(BlockState state, BlockView blockView, class_10225 class_10225, Random random, BlockPos blockPos) AbstractBlock.AbstractBlockState.getStateForNeighborUpdate(WorldView worldView, class_10225 class_10225, BlockPos blockPos, Direction direction, BlockPos neighborPos, BlockState blockState, Random random) Gets the possibly updated block state of this block when a neighboring block is updated.protected BlockStateAbstractBlock.getStateForNeighborUpdate(BlockState state, WorldView worldView, class_10225 class_10225, BlockPos blockPos, Direction direction, BlockPos neighborPos, BlockState blockState, Random random) Returns the state of the block after a neighboring block's state change.protected BlockStateAbstractPlantBlock.getStateForNeighborUpdate(BlockState state, WorldView worldView, class_10225 class_10225, BlockPos blockPos, Direction direction, BlockPos neighborPos, BlockState blockState, Random random) Returns the state of the block after a neighboring block's state change.protected BlockStateAbstractPlantStemBlock.getStateForNeighborUpdate(BlockState state, WorldView worldView, class_10225 class_10225, BlockPos blockPos, Direction direction, BlockPos neighborPos, BlockState blockState, Random random) Returns the state of the block after a neighboring block's state change.protected BlockStateAbstractPressurePlateBlock.getStateForNeighborUpdate(BlockState state, WorldView worldView, class_10225 class_10225, BlockPos blockPos, Direction direction, BlockPos neighborPos, BlockState blockState, Random random) Returns the state of the block after a neighboring block's state change.protected BlockStateAbstractRailBlock.getStateForNeighborUpdate(BlockState state, WorldView worldView, class_10225 class_10225, BlockPos blockPos, Direction direction, BlockPos neighborPos, BlockState blockState, Random random) Returns the state of the block after a neighboring block's state change.protected BlockStateAbstractSignBlock.getStateForNeighborUpdate(BlockState state, WorldView worldView, class_10225 class_10225, BlockPos blockPos, Direction direction, BlockPos neighborPos, BlockState blockState, Random random) Returns the state of the block after a neighboring block's state change.protected BlockStateAbstractTorchBlock.getStateForNeighborUpdate(BlockState state, WorldView worldView, class_10225 class_10225, BlockPos blockPos, Direction direction, BlockPos neighborPos, BlockState blockState, Random random) Returns the state of the block after a neighboring block's state change.protected BlockStateAmethystClusterBlock.getStateForNeighborUpdate(BlockState state, WorldView worldView, class_10225 class_10225, BlockPos blockPos, Direction direction, BlockPos neighborPos, BlockState blockState, Random random) Returns the state of the block after a neighboring block's state change.protected BlockStateAttachedStemBlock.getStateForNeighborUpdate(BlockState state, WorldView worldView, class_10225 class_10225, BlockPos blockPos, Direction direction, BlockPos neighborPos, BlockState blockState, Random random) Returns the state of the block after a neighboring block's state change.protected BlockStateBambooBlock.getStateForNeighborUpdate(BlockState state, WorldView worldView, class_10225 class_10225, BlockPos blockPos, Direction direction, BlockPos neighborPos, BlockState blockState, Random random) Returns the state of the block after a neighboring block's state change.protected BlockStateBambooShootBlock.getStateForNeighborUpdate(BlockState state, WorldView worldView, class_10225 class_10225, BlockPos blockPos, Direction direction, BlockPos neighborPos, BlockState blockState, Random random) Returns the state of the block after a neighboring block's state change.protected BlockStateBannerBlock.getStateForNeighborUpdate(BlockState state, WorldView worldView, class_10225 class_10225, BlockPos blockPos, Direction direction, BlockPos neighborPos, BlockState blockState, Random random) Returns the state of the block after a neighboring block's state change.protected BlockStateBarrierBlock.getStateForNeighborUpdate(BlockState state, WorldView worldView, class_10225 class_10225, BlockPos blockPos, Direction direction, BlockPos neighborPos, BlockState blockState, Random random) Returns the state of the block after a neighboring block's state change.protected BlockStateBedBlock.getStateForNeighborUpdate(BlockState state, WorldView worldView, class_10225 class_10225, BlockPos blockPos, Direction direction, BlockPos neighborPos, BlockState blockState, Random random) Returns the state of the block after a neighboring block's state change.protected BlockStateBeehiveBlock.getStateForNeighborUpdate(BlockState state, WorldView worldView, class_10225 class_10225, BlockPos blockPos, Direction direction, BlockPos neighborPos, BlockState blockState, Random random) Returns the state of the block after a neighboring block's state change.protected BlockStateBellBlock.getStateForNeighborUpdate(BlockState state, WorldView worldView, class_10225 class_10225, BlockPos blockPos, Direction direction, BlockPos neighborPos, BlockState blockState, Random random) Returns the state of the block after a neighboring block's state change.protected BlockStateBigDripleafBlock.getStateForNeighborUpdate(BlockState state, WorldView worldView, class_10225 class_10225, BlockPos blockPos, Direction direction, BlockPos neighborPos, BlockState blockState, Random random) Returns the state of the block after a neighboring block's state change.protected BlockStateBigDripleafStemBlock.getStateForNeighborUpdate(BlockState state, WorldView worldView, class_10225 class_10225, BlockPos blockPos, Direction direction, BlockPos neighborPos, BlockState blockState, Random random) Returns the state of the block after a neighboring block's state change.BrushableBlock.getStateForNeighborUpdate(BlockState state, WorldView worldView, class_10225 class_10225, BlockPos blockPos, Direction direction, BlockPos neighborPos, BlockState blockState, Random random) Returns the state of the block after a neighboring block's state change.protected BlockStateBubbleColumnBlock.getStateForNeighborUpdate(BlockState state, WorldView worldView, class_10225 class_10225, BlockPos blockPos, Direction direction, BlockPos neighborPos, BlockState blockState, Random random) Returns the state of the block after a neighboring block's state change.protected BlockStateCactusBlock.getStateForNeighborUpdate(BlockState state, WorldView worldView, class_10225 class_10225, BlockPos blockPos, Direction direction, BlockPos neighborPos, BlockState blockState, Random random) Returns the state of the block after a neighboring block's state change.protected BlockStateCakeBlock.getStateForNeighborUpdate(BlockState state, WorldView worldView, class_10225 class_10225, BlockPos blockPos, Direction direction, BlockPos neighborPos, BlockState blockState, Random random) Returns the state of the block after a neighboring block's state change.protected BlockStateCampfireBlock.getStateForNeighborUpdate(BlockState state, WorldView worldView, class_10225 class_10225, BlockPos blockPos, Direction direction, BlockPos neighborPos, BlockState blockState, Random random) Returns the state of the block after a neighboring block's state change.protected BlockStateCandleBlock.getStateForNeighborUpdate(BlockState state, WorldView worldView, class_10225 class_10225, BlockPos blockPos, Direction direction, BlockPos neighborPos, BlockState blockState, Random random) Returns the state of the block after a neighboring block's state change.protected BlockStateCandleCakeBlock.getStateForNeighborUpdate(BlockState state, WorldView worldView, class_10225 class_10225, BlockPos blockPos, Direction direction, BlockPos neighborPos, BlockState blockState, Random random) Returns the state of the block after a neighboring block's state change.protected BlockStateCarpetBlock.getStateForNeighborUpdate(BlockState state, WorldView worldView, class_10225 class_10225, BlockPos blockPos, Direction direction, BlockPos neighborPos, BlockState blockState, Random random) Returns the state of the block after a neighboring block's state change.protected BlockStateChainBlock.getStateForNeighborUpdate(BlockState state, WorldView worldView, class_10225 class_10225, BlockPos blockPos, Direction direction, BlockPos neighborPos, BlockState blockState, Random random) Returns the state of the block after a neighboring block's state change.protected BlockStateChestBlock.getStateForNeighborUpdate(BlockState state, WorldView worldView, class_10225 class_10225, BlockPos blockPos, Direction direction, BlockPos neighborPos, BlockState blockState, Random random) Returns the state of the block after a neighboring block's state change.protected BlockStateChorusFlowerBlock.getStateForNeighborUpdate(BlockState state, WorldView worldView, class_10225 class_10225, BlockPos blockPos, Direction direction, BlockPos neighborPos, BlockState blockState, Random random) Returns the state of the block after a neighboring block's state change.protected BlockStateChorusPlantBlock.getStateForNeighborUpdate(BlockState state, WorldView worldView, class_10225 class_10225, BlockPos blockPos, Direction direction, BlockPos neighborPos, BlockState blockState, Random random) Returns the state of the block after a neighboring block's state change.protected BlockStateCocoaBlock.getStateForNeighborUpdate(BlockState state, WorldView worldView, class_10225 class_10225, BlockPos blockPos, Direction direction, BlockPos neighborPos, BlockState blockState, Random random) Returns the state of the block after a neighboring block's state change.ComparatorBlock.getStateForNeighborUpdate(BlockState state, WorldView worldView, class_10225 class_10225, BlockPos blockPos, Direction direction, BlockPos neighborPos, BlockState blockState, Random random) Returns the state of the block after a neighboring block's state change.protected BlockStateConcretePowderBlock.getStateForNeighborUpdate(BlockState state, WorldView worldView, class_10225 class_10225, BlockPos blockPos, Direction direction, BlockPos neighborPos, BlockState blockState, Random random) Returns the state of the block after a neighboring block's state change.protected BlockStateConduitBlock.getStateForNeighborUpdate(BlockState state, WorldView worldView, class_10225 class_10225, BlockPos blockPos, Direction direction, BlockPos neighborPos, BlockState blockState, Random random) Returns the state of the block after a neighboring block's state change.protected BlockStateCoralBlock.getStateForNeighborUpdate(BlockState state, WorldView worldView, class_10225 class_10225, BlockPos blockPos, Direction direction, BlockPos neighborPos, BlockState blockState, Random random) Returns the state of the block after a neighboring block's state change.protected BlockStateCoralBlockBlock.getStateForNeighborUpdate(BlockState state, WorldView worldView, class_10225 class_10225, BlockPos blockPos, Direction direction, BlockPos neighborPos, BlockState blockState, Random random) Returns the state of the block after a neighboring block's state change.protected BlockStateCoralFanBlock.getStateForNeighborUpdate(BlockState state, WorldView worldView, class_10225 class_10225, BlockPos blockPos, Direction direction, BlockPos neighborPos, BlockState blockState, Random random) Returns the state of the block after a neighboring block's state change.protected BlockStateCoralParentBlock.getStateForNeighborUpdate(BlockState state, WorldView worldView, class_10225 class_10225, BlockPos blockPos, Direction direction, BlockPos neighborPos, BlockState blockState, Random random) Returns the state of the block after a neighboring block's state change.protected BlockStateCoralWallFanBlock.getStateForNeighborUpdate(BlockState state, WorldView worldView, class_10225 class_10225, BlockPos blockPos, Direction direction, BlockPos neighborPos, BlockState blockState, Random random) Returns the state of the block after a neighboring block's state change.protected BlockStateDeadCoralWallFanBlock.getStateForNeighborUpdate(BlockState state, WorldView worldView, class_10225 class_10225, BlockPos blockPos, Direction direction, BlockPos neighborPos, BlockState blockState, Random random) Returns the state of the block after a neighboring block's state change.protected BlockStateDecoratedPotBlock.getStateForNeighborUpdate(BlockState state, WorldView worldView, class_10225 class_10225, BlockPos blockPos, Direction direction, BlockPos neighborPos, BlockState blockState, Random random) Returns the state of the block after a neighboring block's state change.protected BlockStateDirtPathBlock.getStateForNeighborUpdate(BlockState state, WorldView worldView, class_10225 class_10225, BlockPos blockPos, Direction direction, BlockPos neighborPos, BlockState blockState, Random random) Returns the state of the block after a neighboring block's state change.protected BlockStateDoorBlock.getStateForNeighborUpdate(BlockState state, WorldView worldView, class_10225 class_10225, BlockPos blockPos, Direction direction, BlockPos neighborPos, BlockState blockState, Random random) Returns the state of the block after a neighboring block's state change.protected BlockStateEnderChestBlock.getStateForNeighborUpdate(BlockState state, WorldView worldView, class_10225 class_10225, BlockPos blockPos, Direction direction, BlockPos neighborPos, BlockState blockState, Random random) Returns the state of the block after a neighboring block's state change.protected BlockStateFallingBlock.getStateForNeighborUpdate(BlockState state, WorldView worldView, class_10225 class_10225, BlockPos blockPos, Direction direction, BlockPos neighborPos, BlockState blockState, Random random) Returns the state of the block after a neighboring block's state change.protected BlockStateFarmlandBlock.getStateForNeighborUpdate(BlockState state, WorldView worldView, class_10225 class_10225, BlockPos blockPos, Direction direction, BlockPos neighborPos, BlockState blockState, Random random) Returns the state of the block after a neighboring block's state change.protected BlockStateFenceBlock.getStateForNeighborUpdate(BlockState state, WorldView worldView, class_10225 class_10225, BlockPos blockPos, Direction direction, BlockPos neighborPos, BlockState blockState, Random random) Returns the state of the block after a neighboring block's state change.protected BlockStateFenceGateBlock.getStateForNeighborUpdate(BlockState state, WorldView worldView, class_10225 class_10225, BlockPos blockPos, Direction direction, BlockPos neighborPos, BlockState blockState, Random random) Returns the state of the block after a neighboring block's state change.protected BlockStateFireBlock.getStateForNeighborUpdate(BlockState state, WorldView worldView, class_10225 class_10225, BlockPos blockPos, Direction direction, BlockPos neighborPos, BlockState blockState, Random random) Returns the state of the block after a neighboring block's state change.protected BlockStateFlowerPotBlock.getStateForNeighborUpdate(BlockState state, WorldView worldView, class_10225 class_10225, BlockPos blockPos, Direction direction, BlockPos neighborPos, BlockState blockState, Random random) Returns the state of the block after a neighboring block's state change.protected BlockStateFluidBlock.getStateForNeighborUpdate(BlockState state, WorldView worldView, class_10225 class_10225, BlockPos blockPos, Direction direction, BlockPos neighborPos, BlockState blockState, Random random) Returns the state of the block after a neighboring block's state change.protected BlockStateFrogspawnBlock.getStateForNeighborUpdate(BlockState state, WorldView worldView, class_10225 class_10225, BlockPos blockPos, Direction direction, BlockPos neighborPos, BlockState blockState, Random random) Returns the state of the block after a neighboring block's state change.protected BlockStateGlowLichenBlock.getStateForNeighborUpdate(BlockState state, WorldView worldView, class_10225 class_10225, BlockPos blockPos, Direction direction, BlockPos neighborPos, BlockState blockState, Random random) Returns the state of the block after a neighboring block's state change.protected BlockStateGrateBlock.getStateForNeighborUpdate(BlockState state, WorldView worldView, class_10225 class_10225, BlockPos blockPos, Direction direction, BlockPos neighborPos, BlockState blockState, Random random) Returns the state of the block after a neighboring block's state change.protected BlockStateHangingRootsBlock.getStateForNeighborUpdate(BlockState state, WorldView worldView, class_10225 class_10225, BlockPos blockPos, Direction direction, BlockPos neighborPos, BlockState blockState, Random random) Returns the state of the block after a neighboring block's state change.protected BlockStateHangingSignBlock.getStateForNeighborUpdate(BlockState state, WorldView worldView, class_10225 class_10225, BlockPos blockPos, Direction direction, BlockPos neighborPos, BlockState blockState, Random random) Returns the state of the block after a neighboring block's state change.protected BlockStateHeavyCoreBlock.getStateForNeighborUpdate(BlockState state, WorldView worldView, class_10225 class_10225, BlockPos blockPos, Direction direction, BlockPos neighborPos, BlockState blockState, Random random) Returns the state of the block after a neighboring block's state change.protected BlockStateLadderBlock.getStateForNeighborUpdate(BlockState state, WorldView worldView, class_10225 class_10225, BlockPos blockPos, Direction direction, BlockPos neighborPos, BlockState blockState, Random random) Returns the state of the block after a neighboring block's state change.protected BlockStateLanternBlock.getStateForNeighborUpdate(BlockState state, WorldView worldView, class_10225 class_10225, BlockPos blockPos, Direction direction, BlockPos neighborPos, BlockState blockState, Random random) Returns the state of the block after a neighboring block's state change.protected BlockStateLeavesBlock.getStateForNeighborUpdate(BlockState state, WorldView worldView, class_10225 class_10225, BlockPos blockPos, Direction direction, BlockPos neighborPos, BlockState blockState, Random random) Returns the state of the block after a neighboring block's state change.protected BlockStateLightBlock.getStateForNeighborUpdate(BlockState state, WorldView worldView, class_10225 class_10225, BlockPos blockPos, Direction direction, BlockPos neighborPos, BlockState blockState, Random random) Returns the state of the block after a neighboring block's state change.protected BlockStateLightningRodBlock.getStateForNeighborUpdate(BlockState state, WorldView worldView, class_10225 class_10225, BlockPos blockPos, Direction direction, BlockPos neighborPos, BlockState blockState, Random random) Returns the state of the block after a neighboring block's state change.protected BlockStateMagmaBlock.getStateForNeighborUpdate(BlockState state, WorldView worldView, class_10225 class_10225, BlockPos blockPos, Direction direction, BlockPos neighborPos, BlockState blockState, Random random) Returns the state of the block after a neighboring block's state change.protected BlockStateMangroveRootsBlock.getStateForNeighborUpdate(BlockState state, WorldView worldView, class_10225 class_10225, BlockPos blockPos, Direction direction, BlockPos neighborPos, BlockState blockState, Random random) Returns the state of the block after a neighboring block's state change.protected BlockStateMultifaceGrowthBlock.getStateForNeighborUpdate(BlockState state, WorldView worldView, class_10225 class_10225, BlockPos blockPos, Direction direction, BlockPos neighborPos, BlockState blockState, Random random) Returns the state of the block after a neighboring block's state change.protected BlockStateMushroomBlock.getStateForNeighborUpdate(BlockState state, WorldView worldView, class_10225 class_10225, BlockPos blockPos, Direction direction, BlockPos neighborPos, BlockState blockState, Random random) Returns the state of the block after a neighboring block's state change.protected BlockStateNetherPortalBlock.getStateForNeighborUpdate(BlockState state, WorldView worldView, class_10225 class_10225, BlockPos blockPos, Direction direction, BlockPos neighborPos, BlockState blockState, Random random) Returns the state of the block after a neighboring block's state change.protected BlockStateNoteBlock.getStateForNeighborUpdate(BlockState state, WorldView worldView, class_10225 class_10225, BlockPos blockPos, Direction direction, BlockPos neighborPos, BlockState blockState, Random random) Returns the state of the block after a neighboring block's state change.protected BlockStateObserverBlock.getStateForNeighborUpdate(BlockState state, WorldView worldView, class_10225 class_10225, BlockPos blockPos, Direction direction, BlockPos neighborPos, BlockState blockState, Random random) Returns the state of the block after a neighboring block's state change.protected BlockStatePaneBlock.getStateForNeighborUpdate(BlockState state, WorldView worldView, class_10225 class_10225, BlockPos blockPos, Direction direction, BlockPos neighborPos, BlockState blockState, Random random) Returns the state of the block after a neighboring block's state change.protected BlockStatePistonHeadBlock.getStateForNeighborUpdate(BlockState state, WorldView worldView, class_10225 class_10225, BlockPos blockPos, Direction direction, BlockPos neighborPos, BlockState blockState, Random random) Returns the state of the block after a neighboring block's state change.PitcherCropBlock.getStateForNeighborUpdate(BlockState state, WorldView worldView, class_10225 class_10225, BlockPos blockPos, Direction direction, BlockPos neighborPos, BlockState blockState, Random random) Returns the state of the block after a neighboring block's state change.protected BlockStatePlantBlock.getStateForNeighborUpdate(BlockState state, WorldView worldView, class_10225 class_10225, BlockPos blockPos, Direction direction, BlockPos neighborPos, BlockState blockState, Random random) Returns the state of the block after a neighboring block's state change.protected BlockStatePointedDripstoneBlock.getStateForNeighborUpdate(BlockState state, WorldView worldView, class_10225 class_10225, BlockPos blockPos, Direction direction, BlockPos neighborPos, BlockState blockState, Random random) Returns the state of the block after a neighboring block's state change.protected BlockStatePropaguleBlock.getStateForNeighborUpdate(BlockState state, WorldView worldView, class_10225 class_10225, BlockPos blockPos, Direction direction, BlockPos neighborPos, BlockState blockState, Random random) Returns the state of the block after a neighboring block's state change.protected BlockStateRedstoneWireBlock.getStateForNeighborUpdate(BlockState state, WorldView worldView, class_10225 class_10225, BlockPos blockPos, Direction direction, BlockPos neighborPos, BlockState blockState, Random random) Returns the state of the block after a neighboring block's state change.protected BlockStateRepeaterBlock.getStateForNeighborUpdate(BlockState state, WorldView worldView, class_10225 class_10225, BlockPos blockPos, Direction direction, BlockPos neighborPos, BlockState blockState, Random random) Returns the state of the block after a neighboring block's state change.protected BlockStateScaffoldingBlock.getStateForNeighborUpdate(BlockState state, WorldView worldView, class_10225 class_10225, BlockPos blockPos, Direction direction, BlockPos neighborPos, BlockState blockState, Random random) Returns the state of the block after a neighboring block's state change.protected BlockStateSculkSensorBlock.getStateForNeighborUpdate(BlockState state, WorldView worldView, class_10225 class_10225, BlockPos blockPos, Direction direction, BlockPos neighborPos, BlockState blockState, Random random) Returns the state of the block after a neighboring block's state change.protected BlockStateSculkShriekerBlock.getStateForNeighborUpdate(BlockState state, WorldView worldView, class_10225 class_10225, BlockPos blockPos, Direction direction, BlockPos neighborPos, BlockState blockState, Random random) Returns the state of the block after a neighboring block's state change.protected BlockStateSculkVeinBlock.getStateForNeighborUpdate(BlockState state, WorldView worldView, class_10225 class_10225, BlockPos blockPos, Direction direction, BlockPos neighborPos, BlockState blockState, Random random) Returns the state of the block after a neighboring block's state change.protected BlockStateSeagrassBlock.getStateForNeighborUpdate(BlockState state, WorldView worldView, class_10225 class_10225, BlockPos blockPos, Direction direction, BlockPos neighborPos, BlockState blockState, Random random) Returns the state of the block after a neighboring block's state change.protected BlockStateSeaPickleBlock.getStateForNeighborUpdate(BlockState state, WorldView worldView, class_10225 class_10225, BlockPos blockPos, Direction direction, BlockPos neighborPos, BlockState blockState, Random random) Returns the state of the block after a neighboring block's state change.protected BlockStateSignBlock.getStateForNeighborUpdate(BlockState state, WorldView worldView, class_10225 class_10225, BlockPos blockPos, Direction direction, BlockPos neighborPos, BlockState blockState, Random random) Returns the state of the block after a neighboring block's state change.protected BlockStateSlabBlock.getStateForNeighborUpdate(BlockState state, WorldView worldView, class_10225 class_10225, BlockPos blockPos, Direction direction, BlockPos neighborPos, BlockState blockState, Random random) Returns the state of the block after a neighboring block's state change.protected BlockStateSmallDripleafBlock.getStateForNeighborUpdate(BlockState state, WorldView worldView, class_10225 class_10225, BlockPos blockPos, Direction direction, BlockPos neighborPos, BlockState blockState, Random random) Returns the state of the block after a neighboring block's state change.protected BlockStateSnowBlock.getStateForNeighborUpdate(BlockState state, WorldView worldView, class_10225 class_10225, BlockPos blockPos, Direction direction, BlockPos neighborPos, BlockState blockState, Random random) Returns the state of the block after a neighboring block's state change.protected BlockStateSnowyBlock.getStateForNeighborUpdate(BlockState state, WorldView worldView, class_10225 class_10225, BlockPos blockPos, Direction direction, BlockPos neighborPos, BlockState blockState, Random random) Returns the state of the block after a neighboring block's state change.protected BlockStateSoulFireBlock.getStateForNeighborUpdate(BlockState state, WorldView worldView, class_10225 class_10225, BlockPos blockPos, Direction direction, BlockPos neighborPos, BlockState blockState, Random random) Returns the state of the block after a neighboring block's state change.protected BlockStateSoulSandBlock.getStateForNeighborUpdate(BlockState state, WorldView worldView, class_10225 class_10225, BlockPos blockPos, Direction direction, BlockPos neighborPos, BlockState blockState, Random random) Returns the state of the block after a neighboring block's state change.protected BlockStateSporeBlossomBlock.getStateForNeighborUpdate(BlockState state, WorldView worldView, class_10225 class_10225, BlockPos blockPos, Direction direction, BlockPos neighborPos, BlockState blockState, Random random) Returns the state of the block after a neighboring block's state change.protected BlockStateStairsBlock.getStateForNeighborUpdate(BlockState state, WorldView worldView, class_10225 class_10225, BlockPos blockPos, Direction direction, BlockPos neighborPos, BlockState blockState, Random random) Returns the state of the block after a neighboring block's state change.protected BlockStateSugarCaneBlock.getStateForNeighborUpdate(BlockState state, WorldView worldView, class_10225 class_10225, BlockPos blockPos, Direction direction, BlockPos neighborPos, BlockState blockState, Random random) Returns the state of the block after a neighboring block's state change.protected BlockStateTallPlantBlock.getStateForNeighborUpdate(BlockState state, WorldView worldView, class_10225 class_10225, BlockPos blockPos, Direction direction, BlockPos neighborPos, BlockState blockState, Random random) Returns the state of the block after a neighboring block's state change.protected BlockStateTrapdoorBlock.getStateForNeighborUpdate(BlockState state, WorldView worldView, class_10225 class_10225, BlockPos blockPos, Direction direction, BlockPos neighborPos, BlockState blockState, Random random) Returns the state of the block after a neighboring block's state change.protected BlockStateTripwireBlock.getStateForNeighborUpdate(BlockState state, WorldView worldView, class_10225 class_10225, BlockPos blockPos, Direction direction, BlockPos neighborPos, BlockState blockState, Random random) Returns the state of the block after a neighboring block's state change.protected BlockStateTripwireHookBlock.getStateForNeighborUpdate(BlockState state, WorldView worldView, class_10225 class_10225, BlockPos blockPos, Direction direction, BlockPos neighborPos, BlockState blockState, Random random) Returns the state of the block after a neighboring block's state change.protected BlockStateVineBlock.getStateForNeighborUpdate(BlockState state, WorldView worldView, class_10225 class_10225, BlockPos blockPos, Direction direction, BlockPos neighborPos, BlockState blockState, Random random) Returns the state of the block after a neighboring block's state change.protected BlockStateWallBannerBlock.getStateForNeighborUpdate(BlockState state, WorldView worldView, class_10225 class_10225, BlockPos blockPos, Direction direction, BlockPos neighborPos, BlockState blockState, Random random) Returns the state of the block after a neighboring block's state change.protected BlockStateWallBlock.getStateForNeighborUpdate(BlockState state, WorldView worldView, class_10225 class_10225, BlockPos blockPos, Direction direction, BlockPos neighborPos, BlockState blockState, Random random) Returns the state of the block after a neighboring block's state change.protected BlockStateWallHangingSignBlock.getStateForNeighborUpdate(BlockState state, WorldView worldView, class_10225 class_10225, BlockPos blockPos, Direction direction, BlockPos neighborPos, BlockState blockState, Random random) Returns the state of the block after a neighboring block's state change.protected BlockStateWallMountedBlock.getStateForNeighborUpdate(BlockState state, WorldView worldView, class_10225 class_10225, BlockPos blockPos, Direction direction, BlockPos neighborPos, BlockState blockState, Random random) Returns the state of the block after a neighboring block's state change.protected BlockStateWallRedstoneTorchBlock.getStateForNeighborUpdate(BlockState state, WorldView worldView, class_10225 class_10225, BlockPos blockPos, Direction direction, BlockPos neighborPos, BlockState blockState, Random random) Returns the state of the block after a neighboring block's state change.protected BlockStateWallSignBlock.getStateForNeighborUpdate(BlockState state, WorldView worldView, class_10225 class_10225, BlockPos blockPos, Direction direction, BlockPos neighborPos, BlockState blockState, Random random) Returns the state of the block after a neighboring block's state change.protected BlockStateWallTorchBlock.getStateForNeighborUpdate(BlockState state, WorldView worldView, class_10225 class_10225, BlockPos blockPos, Direction direction, BlockPos neighborPos, BlockState blockState, Random random) Returns the state of the block after a neighboring block's state change.private voidObserverBlock.scheduleTick(WorldView worldView, class_10225 class_10225, BlockPos blockPos) -
Uses of class_10225 in net.minecraft.client.world
Classes in net.minecraft.client.world that implement class_10225 -
Uses of class_10225 in net.minecraft.server.world
Classes in net.minecraft.server.world that implement class_10225 -
Uses of class_10225 in net.minecraft.world
Subinterfaces of class_10225 in net.minecraft.worldModifier and TypeInterfaceDescriptioninterfaceRepresents access to a world on a logical Minecraft server.interfaceinterfaceClasses in net.minecraft.world that implement class_10225