Package com.mojang.blaze3d.systems
Class RenderSystem
java.lang.Object
com.mojang.blaze3d.systems.RenderSystem
- Mappings:
Namespace Name named com/mojang/blaze3d/systems/RenderSystemintermediary com/mojang/blaze3d/systems/RenderSystemofficial com/mojang/blaze3d/systems/RenderSystem
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Nested Class Summary
Nested ClassesModifier and TypeClassDescriptionstatic final classAn index buffer that holds a pre-made indices for a specific shape. -
Field Summary
FieldsModifier and TypeFieldDescriptionprivate static Stringprivate static double(package private) static final Loggerprivate static intprivate static final intprivate static final Vector3fprivate static final Matrix4fStackprivate static final AtomicLongprivate static final AtomicBooleanprivate static Matrix4fprivate static ProjectionTypeprivate static @Nullable VertexBufferprivate static Matrix4fprivate static ProjectionTypeprivate static final float[]private static Fogprivate static floatprivate static floatprivate static final Vector3f[]private static floatprivate static final DrawableTexture[]private static final RenderSystem.ShapeIndexBufferprivate static final RenderSystem.ShapeIndexBufferprivate static final RenderSystem.ShapeIndexBufferprivate static Matrix4f -
Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionstatic voidactiveTexture(int texture) static voidstatic voidstatic voidbindTexture(int texture) static voidblendFuncSeparate(GlStateManager.SrcFactor srcFactor, GlStateManager.DstFactor dstFactor, GlStateManager.SrcFactor srcFactor2, GlStateManager.DstFactor dstFactor2) static voidclear(int mask) static voidclearColor(float red, float green, float blue, float alpha) static voidcolorMask(boolean red, boolean green, boolean blue, boolean alpha) private static IllegalStateExceptionstatic voidstatic voiddepthFunc(int func) static voiddepthMask(boolean mask) static voidstatic voidstatic voidstatic voidstatic voidstatic voidstatic voiddrawElements(int mode, int count, int type) static voidstatic voidstatic voidstatic voidstatic voidstatic voidenableScissor(int x, int y, int width, int height) static voidflipFrame(long window, @Nullable TracyFrameCapturer capturer) static Stringstatic Stringstatic Stringstatic Vector3fstatic Matrix4fstatic Matrix4fStackstatic Matrix4fstatic ProjectionTypestatic VertexBuffergetSequentialBuffer(VertexFormat.DrawMode drawMode) static float[]static Fogstatic floatstatic floatstatic floatstatic @Nullable DrawableTexturegetShaderTexture(int texture) static voidstatic Matrix4fstatic voidglDeleteVertexArrays(int array) static voidglUniform1(int location, FloatBuffer value) static voidglUniform1(int location, IntBuffer value) static voidglUniform1i(int location, int value) static voidglUniform2(int location, FloatBuffer value) static voidglUniform3(int location, FloatBuffer value) static voidglUniform3(int location, IntBuffer value) static voidglUniform4(int location, FloatBuffer value) static voidglUniformMatrix4(int location, FloatBuffer floatBuffer) static TimeSupplier.Nanosecondsstatic voidinitRenderer(int debugVerbosity, boolean debugSync) static voidstatic booleanstatic booleanstatic voidlimitDisplayFPS(int fps) static voidlineWidth(float width) static voidstatic intstatic voidpixelStore(int pname, int param) private static voidstatic voidpolygonMode(int face, int mode) static voidpolygonOffset(float factor, float units) static voidreadPixels(int x, int y, int width, int height, int format, int type, ByteBuffer pixels) static voidstatic voidstatic voidstatic voidsetErrorCallback(GLFWErrorCallbackI callback) static voidsetModelOffset(float float2, float float3, float float4) static voidsetProjectionMatrix(Matrix4f projectionMatrix, ProjectionType projectionType) static voidsetShaderColor(float red, float green, float blue, float alpha) static voidsetShaderFog(Fog fog) static voidsetShaderGameTime(long time, float tickProgress) static voidsetShaderGlintAlpha(double double2) static voidsetShaderGlintAlpha(float float2) static voidsetShaderLights(Vector3f vector3f, Vector3f vector3f2) static voidsetShaderTexture(int texture, @Nullable DrawableTexture drawableTexture) static voidsetShaderTexture(int texture, Identifier id) static voidsetTextureMatrix(Matrix4f textureMatrix) static voidsetupDefaultState(int x, int y, int width, int height) static voidsetupGui3DDiffuseLighting(Vector3f vector3f, Vector3f vector3f2) static voidsetupGuiFlatDiffuseLighting(Vector3f vector3f, Vector3f vector3f2) static voidsetupLevelDiffuseLighting(Vector3f vector3f, Vector3f vector3f2) static voidsetupOverlayColor(@Nullable DrawableTexture drawableTexture) static voidsetupShaderLights(ShaderProgram shader) static voidstatic voidviewport(int x, int y, int width, int height)
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Field Details
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LOGGER
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MINIMUM_ATLAS_TEXTURE_SIZE
private static final int MINIMUM_ATLAS_TEXTURE_SIZE- See Also:
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renderThread
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MAX_SUPPORTED_TEXTURE_SIZE
private static int MAX_SUPPORTED_TEXTURE_SIZE -
lastDrawTime
private static double lastDrawTime -
projectionMatrix
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savedProjectionMatrix
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projectionType
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savedProjectionType
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modelViewStack
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textureMatrix
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shaderTextures
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shaderColor
private static final float[] shaderColor -
shaderGlintAlpha
private static float shaderGlintAlpha -
shaderFog
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shaderLightDirections
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shaderGameTime
private static float shaderGameTime -
modelOffset
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shaderLineWidth
private static float shaderLineWidth -
apiDescription
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pollEventsWaitStart
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pollingEvents
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QUAD_VERTICES
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Constructor Details
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RenderSystem
public RenderSystem()
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Method Details
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initRenderThread
public static void initRenderThread() -
isOnRenderThread
public static boolean isOnRenderThread() -
assertOnRenderThread
public static void assertOnRenderThread() -
constructThreadException
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pollEvents
private static void pollEvents() -
isFrozenAtPollEvents
public static boolean isFrozenAtPollEvents() -
flipFrame
- Mappings:
Namespace Name Mixin selector named flipFrameLcom/mojang/blaze3d/systems/RenderSystem;flipFrame(JLnet/minecraft/client/util/tracy/TracyFrameCapturer;)Vintermediary flipFrameLcom/mojang/blaze3d/systems/RenderSystem;flipFrame(JLnet/minecraft/class_10219;)Vofficial flipFrameLcom/mojang/blaze3d/systems/RenderSystem;flipFrame(JLfhd;)V
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limitDisplayFPS
public static void limitDisplayFPS(int fps) - Mappings:
Namespace Name Mixin selector named limitDisplayFPSLcom/mojang/blaze3d/systems/RenderSystem;limitDisplayFPS(I)Vintermediary limitDisplayFPSLcom/mojang/blaze3d/systems/RenderSystem;limitDisplayFPS(I)Vofficial limitDisplayFPSLcom/mojang/blaze3d/systems/RenderSystem;limitDisplayFPS(I)V
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disableDepthTest
public static void disableDepthTest() -
enableDepthTest
public static void enableDepthTest() -
enableScissor
public static void enableScissor(int x, int y, int width, int height) - Mappings:
Namespace Name Mixin selector named enableScissorLcom/mojang/blaze3d/systems/RenderSystem;enableScissor(IIII)Vintermediary enableScissorLcom/mojang/blaze3d/systems/RenderSystem;enableScissor(IIII)Vofficial enableScissorLcom/mojang/blaze3d/systems/RenderSystem;enableScissor(IIII)V
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disableScissor
public static void disableScissor() -
depthFunc
public static void depthFunc(int func) - Mappings:
Namespace Name Mixin selector named depthFuncLcom/mojang/blaze3d/systems/RenderSystem;depthFunc(I)Vintermediary depthFuncLcom/mojang/blaze3d/systems/RenderSystem;depthFunc(I)Vofficial depthFuncLcom/mojang/blaze3d/systems/RenderSystem;depthFunc(I)V
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depthMask
public static void depthMask(boolean mask) - Mappings:
Namespace Name Mixin selector named depthMaskLcom/mojang/blaze3d/systems/RenderSystem;depthMask(Z)Vintermediary depthMaskLcom/mojang/blaze3d/systems/RenderSystem;depthMask(Z)Vofficial depthMaskLcom/mojang/blaze3d/systems/RenderSystem;depthMask(Z)V
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enableBlend
public static void enableBlend() -
disableBlend
public static void disableBlend() -
blendFuncSeparate
public static void blendFuncSeparate(GlStateManager.SrcFactor srcFactor, GlStateManager.DstFactor dstFactor, GlStateManager.SrcFactor srcFactor2, GlStateManager.DstFactor dstFactor2) -
enableCull
public static void enableCull() -
disableCull
public static void disableCull() -
polygonMode
public static void polygonMode(int face, int mode) - Mappings:
Namespace Name Mixin selector named polygonModeLcom/mojang/blaze3d/systems/RenderSystem;polygonMode(II)Vintermediary polygonModeLcom/mojang/blaze3d/systems/RenderSystem;polygonMode(II)Vofficial polygonModeLcom/mojang/blaze3d/systems/RenderSystem;polygonMode(II)V
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enablePolygonOffset
public static void enablePolygonOffset() -
disablePolygonOffset
public static void disablePolygonOffset() -
polygonOffset
public static void polygonOffset(float factor, float units) - Mappings:
Namespace Name Mixin selector named polygonOffsetLcom/mojang/blaze3d/systems/RenderSystem;polygonOffset(FF)Vintermediary polygonOffsetLcom/mojang/blaze3d/systems/RenderSystem;polygonOffset(FF)Vofficial polygonOffsetLcom/mojang/blaze3d/systems/RenderSystem;polygonOffset(FF)V
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enableColorLogicOp
public static void enableColorLogicOp() -
disableColorLogicOp
public static void disableColorLogicOp() -
logicOp
- Mappings:
Namespace Name Mixin selector named logicOpLcom/mojang/blaze3d/systems/RenderSystem;logicOp(Lcom/mojang/blaze3d/platform/GlStateManager$LogicOp;)Vintermediary logicOpLcom/mojang/blaze3d/systems/RenderSystem;logicOp(Lcom/mojang/blaze3d/platform/GlStateManager$class_1030;)Vofficial logicOpLcom/mojang/blaze3d/systems/RenderSystem;logicOp(Lcom/mojang/blaze3d/platform/GlStateManager$h;)V
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activeTexture
public static void activeTexture(int texture) - Mappings:
Namespace Name Mixin selector named activeTextureLcom/mojang/blaze3d/systems/RenderSystem;activeTexture(I)Vintermediary activeTextureLcom/mojang/blaze3d/systems/RenderSystem;activeTexture(I)Vofficial activeTextureLcom/mojang/blaze3d/systems/RenderSystem;activeTexture(I)V
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bindTexture
public static void bindTexture(int texture) - Mappings:
Namespace Name Mixin selector named bindTextureLcom/mojang/blaze3d/systems/RenderSystem;bindTexture(I)Vintermediary bindTextureLcom/mojang/blaze3d/systems/RenderSystem;bindTexture(I)Vofficial bindTextureLcom/mojang/blaze3d/systems/RenderSystem;bindTexture(I)V
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viewport
public static void viewport(int x, int y, int width, int height) - Mappings:
Namespace Name Mixin selector named viewportLcom/mojang/blaze3d/systems/RenderSystem;viewport(IIII)Vintermediary viewportLcom/mojang/blaze3d/systems/RenderSystem;viewport(IIII)Vofficial viewportLcom/mojang/blaze3d/systems/RenderSystem;viewport(IIII)V
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colorMask
public static void colorMask(boolean red, boolean green, boolean blue, boolean alpha) - Mappings:
Namespace Name Mixin selector named colorMaskLcom/mojang/blaze3d/systems/RenderSystem;colorMask(ZZZZ)Vintermediary colorMaskLcom/mojang/blaze3d/systems/RenderSystem;colorMask(ZZZZ)Vofficial colorMaskLcom/mojang/blaze3d/systems/RenderSystem;colorMask(ZZZZ)V
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clearColor
public static void clearColor(float red, float green, float blue, float alpha) - Mappings:
Namespace Name Mixin selector named clearColorLcom/mojang/blaze3d/systems/RenderSystem;clearColor(FFFF)Vintermediary clearColorLcom/mojang/blaze3d/systems/RenderSystem;clearColor(FFFF)Vofficial clearColorLcom/mojang/blaze3d/systems/RenderSystem;clearColor(FFFF)V
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clear
public static void clear(int mask) - Mappings:
Namespace Name Mixin selector named clearLcom/mojang/blaze3d/systems/RenderSystem;clear(I)Vintermediary clearLcom/mojang/blaze3d/systems/RenderSystem;clear(I)Vofficial clearLcom/mojang/blaze3d/systems/RenderSystem;clear(I)V
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setShaderFog
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getShaderFog
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setShaderGlintAlpha
public static void setShaderGlintAlpha(double double2) -
setShaderGlintAlpha
public static void setShaderGlintAlpha(float float2) -
getShaderGlintAlpha
public static float getShaderGlintAlpha() -
setShaderLights
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setupShaderLights
- Mappings:
Namespace Name Mixin selector named setupShaderLightsLcom/mojang/blaze3d/systems/RenderSystem;setupShaderLights(Lnet/minecraft/client/gl/ShaderProgram;)Vintermediary setupShaderLightsLcom/mojang/blaze3d/systems/RenderSystem;setupShaderLights(Lnet/minecraft/class_5944;)Vofficial setupShaderLightsLcom/mojang/blaze3d/systems/RenderSystem;setupShaderLights(Lgpv;)V
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setShaderColor
public static void setShaderColor(float red, float green, float blue, float alpha) - Mappings:
Namespace Name Mixin selector named setShaderColorLcom/mojang/blaze3d/systems/RenderSystem;setShaderColor(FFFF)Vintermediary setShaderColorLcom/mojang/blaze3d/systems/RenderSystem;setShaderColor(FFFF)Vofficial setShaderColorLcom/mojang/blaze3d/systems/RenderSystem;setShaderColor(FFFF)V
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getShaderColor
public static float[] getShaderColor() -
drawElements
public static void drawElements(int mode, int count, int type) - Mappings:
Namespace Name Mixin selector named drawElementsLcom/mojang/blaze3d/systems/RenderSystem;drawElements(III)Vintermediary drawElementsLcom/mojang/blaze3d/systems/RenderSystem;drawElements(III)Vofficial drawElementsLcom/mojang/blaze3d/systems/RenderSystem;drawElements(III)V
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lineWidth
public static void lineWidth(float width) - Mappings:
Namespace Name Mixin selector named lineWidthLcom/mojang/blaze3d/systems/RenderSystem;lineWidth(F)Vintermediary lineWidthLcom/mojang/blaze3d/systems/RenderSystem;lineWidth(F)Vofficial lineWidthLcom/mojang/blaze3d/systems/RenderSystem;lineWidth(F)V
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getShaderLineWidth
public static float getShaderLineWidth() -
pixelStore
public static void pixelStore(int pname, int param) - Mappings:
Namespace Name Mixin selector named pixelStoreLcom/mojang/blaze3d/systems/RenderSystem;pixelStore(II)Vintermediary pixelStoreLcom/mojang/blaze3d/systems/RenderSystem;pixelStore(II)Vofficial pixelStoreLcom/mojang/blaze3d/systems/RenderSystem;pixelStore(II)V
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readPixels
public static void readPixels(int x, int y, int width, int height, int format, int type, ByteBuffer pixels) - Mappings:
Namespace Name Mixin selector named readPixelsLcom/mojang/blaze3d/systems/RenderSystem;readPixels(IIIIIILjava/nio/ByteBuffer;)Vintermediary readPixelsLcom/mojang/blaze3d/systems/RenderSystem;readPixels(IIIIIILjava/nio/ByteBuffer;)Vofficial readPixelsLcom/mojang/blaze3d/systems/RenderSystem;readPixels(IIIIIILjava/nio/ByteBuffer;)V
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getString
- Mappings:
Namespace Name Mixin selector named getStringLcom/mojang/blaze3d/systems/RenderSystem;getString(ILjava/util/function/Consumer;)Vintermediary getStringLcom/mojang/blaze3d/systems/RenderSystem;getString(ILjava/util/function/Consumer;)Vofficial getStringLcom/mojang/blaze3d/systems/RenderSystem;getString(ILjava/util/function/Consumer;)V
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getBackendDescription
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getApiDescription
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initBackendSystem
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initRenderer
public static void initRenderer(int debugVerbosity, boolean debugSync) - Mappings:
Namespace Name Mixin selector named initRendererLcom/mojang/blaze3d/systems/RenderSystem;initRenderer(IZ)Vintermediary initRendererLcom/mojang/blaze3d/systems/RenderSystem;initRenderer(IZ)Vofficial initRendererLcom/mojang/blaze3d/systems/RenderSystem;initRenderer(IZ)V
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setErrorCallback
- Mappings:
Namespace Name Mixin selector named setErrorCallbackLcom/mojang/blaze3d/systems/RenderSystem;setErrorCallback(Lorg/lwjgl/glfw/GLFWErrorCallbackI;)Vintermediary setErrorCallbackLcom/mojang/blaze3d/systems/RenderSystem;setErrorCallback(Lorg/lwjgl/glfw/GLFWErrorCallbackI;)Vofficial setErrorCallbackLcom/mojang/blaze3d/systems/RenderSystem;setErrorCallback(Lorg/lwjgl/glfw/GLFWErrorCallbackI;)V
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getCapsString
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setupDefaultState
public static void setupDefaultState(int x, int y, int width, int height) - Mappings:
Namespace Name Mixin selector named setupDefaultStateLcom/mojang/blaze3d/systems/RenderSystem;setupDefaultState(IIII)Vintermediary setupDefaultStateLcom/mojang/blaze3d/systems/RenderSystem;setupDefaultState(IIII)Vofficial setupDefaultStateLcom/mojang/blaze3d/systems/RenderSystem;setupDefaultState(IIII)V
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maxSupportedTextureSize
public static int maxSupportedTextureSize() -
glDeleteVertexArrays
public static void glDeleteVertexArrays(int array) - Mappings:
Namespace Name Mixin selector named glDeleteVertexArraysLcom/mojang/blaze3d/systems/RenderSystem;glDeleteVertexArrays(I)Vintermediary glDeleteVertexArraysLcom/mojang/blaze3d/systems/RenderSystem;glDeleteVertexArrays(I)Vofficial glDeleteVertexArraysLcom/mojang/blaze3d/systems/RenderSystem;glDeleteVertexArrays(I)V
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glUniform1i
public static void glUniform1i(int location, int value) - Mappings:
Namespace Name Mixin selector named glUniform1iLcom/mojang/blaze3d/systems/RenderSystem;glUniform1i(II)Vintermediary glUniform1iLcom/mojang/blaze3d/systems/RenderSystem;glUniform1i(II)Vofficial glUniform1iLcom/mojang/blaze3d/systems/RenderSystem;glUniform1i(II)V
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glUniform1
- Mappings:
Namespace Name Mixin selector named glUniform1Lcom/mojang/blaze3d/systems/RenderSystem;glUniform1(ILjava/nio/IntBuffer;)Vintermediary glUniform1Lcom/mojang/blaze3d/systems/RenderSystem;glUniform1(ILjava/nio/IntBuffer;)Vofficial glUniform1Lcom/mojang/blaze3d/systems/RenderSystem;glUniform1(ILjava/nio/IntBuffer;)V
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glUniform3
- Mappings:
Namespace Name Mixin selector named glUniform3Lcom/mojang/blaze3d/systems/RenderSystem;glUniform3(ILjava/nio/IntBuffer;)Vintermediary glUniform3Lcom/mojang/blaze3d/systems/RenderSystem;glUniform3(ILjava/nio/IntBuffer;)Vofficial glUniform3Lcom/mojang/blaze3d/systems/RenderSystem;glUniform3(ILjava/nio/IntBuffer;)V
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glUniform1
- Mappings:
Namespace Name Mixin selector named glUniform1Lcom/mojang/blaze3d/systems/RenderSystem;glUniform1(ILjava/nio/FloatBuffer;)Vintermediary glUniform1Lcom/mojang/blaze3d/systems/RenderSystem;glUniform1(ILjava/nio/FloatBuffer;)Vofficial glUniform1Lcom/mojang/blaze3d/systems/RenderSystem;glUniform1(ILjava/nio/FloatBuffer;)V
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glUniform2
- Mappings:
Namespace Name Mixin selector named glUniform2Lcom/mojang/blaze3d/systems/RenderSystem;glUniform2(ILjava/nio/FloatBuffer;)Vintermediary glUniform2Lcom/mojang/blaze3d/systems/RenderSystem;glUniform2(ILjava/nio/FloatBuffer;)Vofficial glUniform2Lcom/mojang/blaze3d/systems/RenderSystem;glUniform2(ILjava/nio/FloatBuffer;)V
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glUniform3
- Mappings:
Namespace Name Mixin selector named glUniform3Lcom/mojang/blaze3d/systems/RenderSystem;glUniform3(ILjava/nio/FloatBuffer;)Vintermediary glUniform3Lcom/mojang/blaze3d/systems/RenderSystem;glUniform3(ILjava/nio/FloatBuffer;)Vofficial glUniform3Lcom/mojang/blaze3d/systems/RenderSystem;glUniform3(ILjava/nio/FloatBuffer;)V
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glUniform4
- Mappings:
Namespace Name Mixin selector named glUniform4Lcom/mojang/blaze3d/systems/RenderSystem;glUniform4(ILjava/nio/FloatBuffer;)Vintermediary glUniform4Lcom/mojang/blaze3d/systems/RenderSystem;glUniform4(ILjava/nio/FloatBuffer;)Vofficial glUniform4Lcom/mojang/blaze3d/systems/RenderSystem;glUniform4(ILjava/nio/FloatBuffer;)V
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glUniformMatrix4
- Mappings:
Namespace Name Mixin selector named glUniformMatrix4Lcom/mojang/blaze3d/systems/RenderSystem;glUniformMatrix4(ILjava/nio/FloatBuffer;)Vintermediary glUniformMatrix4Lcom/mojang/blaze3d/systems/RenderSystem;glUniformMatrix4(ILjava/nio/FloatBuffer;)Vofficial glUniformMatrix4Lcom/mojang/blaze3d/systems/RenderSystem;glUniformMatrix4(ILjava/nio/FloatBuffer;)V
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setupOverlayColor
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teardownOverlayColor
public static void teardownOverlayColor() -
setupLevelDiffuseLighting
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setupGuiFlatDiffuseLighting
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setupGui3DDiffuseLighting
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defaultBlendFunc
public static void defaultBlendFunc() -
setShaderTexture
- Mappings:
Namespace Name Mixin selector named setShaderTextureLcom/mojang/blaze3d/systems/RenderSystem;setShaderTexture(ILnet/minecraft/util/Identifier;)Vintermediary setShaderTextureLcom/mojang/blaze3d/systems/RenderSystem;setShaderTexture(ILnet/minecraft/class_2960;)Vofficial setShaderTextureLcom/mojang/blaze3d/systems/RenderSystem;setShaderTexture(ILalg;)V
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setShaderTexture
public static void setShaderTexture(int texture, @Nullable @Nullable DrawableTexture drawableTexture) - Mappings:
Namespace Name Mixin selector named setShaderTextureLcom/mojang/blaze3d/systems/RenderSystem;setShaderTexture(ILnet/minecraft/client/texture/DrawableTexture;)Vintermediary setShaderTextureLcom/mojang/blaze3d/systems/RenderSystem;setShaderTexture(ILnet/minecraft/class_10792;)Vofficial setShaderTextureLcom/mojang/blaze3d/systems/RenderSystem;setShaderTexture(ILfjr;)V
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getShaderTexture
- Mappings:
Namespace Name Mixin selector named getShaderTextureLcom/mojang/blaze3d/systems/RenderSystem;getShaderTexture(I)Lnet/minecraft/client/texture/DrawableTexture;intermediary getShaderTextureLcom/mojang/blaze3d/systems/RenderSystem;getShaderTexture(I)Lnet/minecraft/class_10792;official getShaderTextureLcom/mojang/blaze3d/systems/RenderSystem;getShaderTexture(I)Lfjr;
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setProjectionMatrix
- Mappings:
Namespace Name Mixin selector named setProjectionMatrixLcom/mojang/blaze3d/systems/RenderSystem;setProjectionMatrix(Lorg/joml/Matrix4f;Lcom/mojang/blaze3d/systems/ProjectionType;)Vintermediary setProjectionMatrixLcom/mojang/blaze3d/systems/RenderSystem;setProjectionMatrix(Lorg/joml/Matrix4f;Lnet/minecraft/class_10366;)Vofficial setProjectionMatrixLcom/mojang/blaze3d/systems/RenderSystem;setProjectionMatrix(Lorg/joml/Matrix4f;Lfhb;)V
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setTextureMatrix
- Mappings:
Namespace Name Mixin selector named setTextureMatrixLcom/mojang/blaze3d/systems/RenderSystem;setTextureMatrix(Lorg/joml/Matrix4f;)Vintermediary setTextureMatrixLcom/mojang/blaze3d/systems/RenderSystem;setTextureMatrix(Lorg/joml/Matrix4f;)Vofficial setTextureMatrixLcom/mojang/blaze3d/systems/RenderSystem;setTextureMatrix(Lorg/joml/Matrix4f;)V
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resetTextureMatrix
public static void resetTextureMatrix() -
backupProjectionMatrix
public static void backupProjectionMatrix() -
restoreProjectionMatrix
public static void restoreProjectionMatrix() -
getProjectionMatrix
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getModelViewMatrix
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getModelViewStack
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getTextureMatrix
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getSequentialBuffer
- Mappings:
Namespace Name Mixin selector named getSequentialBufferLcom/mojang/blaze3d/systems/RenderSystem;getSequentialBuffer(Lnet/minecraft/client/render/VertexFormat$DrawMode;)Lcom/mojang/blaze3d/systems/RenderSystem$ShapeIndexBuffer;intermediary getSequentialBufferLcom/mojang/blaze3d/systems/RenderSystem;getSequentialBuffer(Lnet/minecraft/class_293$class_5596;)Lcom/mojang/blaze3d/systems/RenderSystem$class_5590;official getSequentialBufferLcom/mojang/blaze3d/systems/RenderSystem;getSequentialBuffer(Lfkd$c;)Lcom/mojang/blaze3d/systems/RenderSystem$a;
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setShaderGameTime
public static void setShaderGameTime(long time, float tickProgress) - Mappings:
Namespace Name Mixin selector named setShaderGameTimeLcom/mojang/blaze3d/systems/RenderSystem;setShaderGameTime(JF)Vintermediary setShaderGameTimeLcom/mojang/blaze3d/systems/RenderSystem;setShaderGameTime(JF)Vofficial setShaderGameTimeLcom/mojang/blaze3d/systems/RenderSystem;setShaderGameTime(JF)V
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getShaderGameTime
public static float getShaderGameTime() -
getProjectionType
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getQuadVertices
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setModelOffset
public static void setModelOffset(float float2, float float3, float float4) -
resetModelOffset
public static void resetModelOffset() -
getModelOffset
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