Uses of Record Class
net.minecraft.client.gl.Defines
Packages that use Defines
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Uses of Defines in net.minecraft.client.gl
Fields in net.minecraft.client.gl declared as DefinesModifier and TypeFieldDescriptionprivate final DefinesGlBackend.ShaderKey.definesThe field for thedefinesrecord component.private final DefinesShaderPipeline.definesstatic final DefinesDefines.EMPTYFields in net.minecraft.client.gl with type parameters of type DefinesModifier and TypeFieldDescriptionstatic final com.mojang.serialization.Codec<Defines> Defines.CODECShaderPipeline.Stage.shaderDefinesThe field for theshaderDefinesrecord component.Methods in net.minecraft.client.gl that return DefinesModifier and TypeMethodDescriptionDefines.Builder.build()GlBackend.ShaderKey.defines()Returns the value of thedefinesrecord component.ShaderPipeline.getDefines()Defines.withMerged(Defines other) Methods in net.minecraft.client.gl that return types with arguments of type DefinesModifier and TypeMethodDescriptionShaderPipeline.Stage.shaderDefines()Returns the value of theshaderDefinesrecord component.Methods in net.minecraft.client.gl with parameters of type DefinesModifier and TypeMethodDescriptionstatic StringGlImportProcessor.addDefines(String source, Defines defines) protected CompiledShaderGlBackend.compileShader(Identifier id, ShaderType type, Defines defines, BiFunction<Identifier, ShaderType, String> sourceRetriever) Defines.withMerged(Defines other) Constructors in net.minecraft.client.gl with parameters of type DefinesModifierConstructorDescription(package private)ShaderKey(Identifier identifier, ShaderType shaderType, Defines defines) protectedShaderPipeline(Identifier id, Identifier vertexShader, Identifier fragmentShader, Defines defines, List<String> samples, List<ShaderPipeline.Uniform> glUniforms, Optional<BlendPrograms> blender, DepthTestState depthTestState, PolygonMode polygonMode, boolean hasCulling, boolean hasColor, boolean hasAlpha, boolean hasDepth, ColorLogic colorLogic, VertexFormat format, VertexFormat.DrawMode drawMode, float polygonOffsetFactor, float polygonOffsetUnits)