Uses of Class
net.minecraft.client.gl.ShaderPipeline
Packages that use ShaderPipeline
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Uses of ShaderPipeline in net.minecraft.client.gl
Fields in net.minecraft.client.gl declared as ShaderPipelineModifier and TypeFieldDescriptionstatic final ShaderPipelineShaderPipelines.ARMOR_CUTOUT_NO_CULLstatic final ShaderPipelineShaderPipelines.ARMOR_DECAL_CUTOUT_NO_CULLstatic final ShaderPipelineShaderPipelines.ARMOR_TRANSLUCENTstatic final ShaderPipelineShaderPipelines.BEACON_BEAM_OPAQUEstatic final ShaderPipelineShaderPipelines.BEACON_BEAM_TRANSLUCENTstatic final ShaderPipelineShaderPipelines.BILT_SCREEN_LIGHTMAPstatic final ShaderPipelineShaderPipelines.BLOCK_SCREEN_EFFECTstatic final ShaderPipelineShaderPipelines.BREEZE_WINDstatic final ShaderPipelineShaderPipelines.CLOUDSstatic final ShaderPipelineShaderPipelines.CLOUDS_DEPTH_ONLYstatic final ShaderPipelineShaderPipelines.CROSSHAIRprivate @Nullable ShaderPipelineGlResourceManager.currentPipelinestatic final ShaderPipelineShaderPipelines.CUTOUTstatic final ShaderPipelineShaderPipelines.CUTOUT_MIPPEDstatic final ShaderPipelineShaderPipelines.DEBUG_FILLED_BOXstatic final ShaderPipelineShaderPipelines.DEBUG_LINE_STRIPstatic final ShaderPipelineShaderPipelines.DEBUG_QUADSstatic final ShaderPipelineShaderPipelines.DEBUG_SECTION_QUADSstatic final ShaderPipelineShaderPipelines.DEBUG_STRUCTURE_QUADSstatic final ShaderPipelineShaderPipelines.DEBUG_TRIANGLE_FANstatic final ShaderPipelineShaderPipelines.END_GATEWAYstatic final ShaderPipelineShaderPipelines.END_PORTALstatic final ShaderPipelineShaderPipelines.ENTITY_CUTOUTstatic final ShaderPipelineShaderPipelines.ENTITY_CUTOUT_NO_CULLstatic final ShaderPipelineShaderPipelines.ENTITY_CUTOUT_NO_CULL_Z_OFFSETstatic final ShaderPipelineShaderPipelines.ENTITY_ENERGY_SWIRLstatic final ShaderPipelineShaderPipelines.ENTITY_EYESstatic final ShaderPipelineShaderPipelines.ENTITY_NO_OUTLINEstatic final ShaderPipelineShaderPipelines.ENTITY_OUTLINE_BLITstatic final ShaderPipelineShaderPipelines.ENTITY_SMOOTH_CUTOUTstatic final ShaderPipelineShaderPipelines.ENTITY_SOLIDstatic final ShaderPipelineShaderPipelines.ENTITY_SOLID_OFFSET_FORWARDstatic final ShaderPipelineShaderPipelines.ENTITY_TRANSLUCENTstatic final ShaderPipelineShaderPipelines.ENTITY_TRANSLUCENT_EMISSIVEstatic final ShaderPipelineShaderPipelines.FIRE_SCREEN_EFFECTstatic final ShaderPipelineShaderPipelines.FLAT_CLOUDSstatic final ShaderPipelineShaderPipelines.GLINT_TEXstatic final ShaderPipelineShaderPipelines.GUIstatic final ShaderPipelineShaderPipelines.GUI_GHOST_RECIPE_OVERLAYstatic final ShaderPipelineShaderPipelines.GUI_NAUSEA_OVERLAYstatic final ShaderPipelineShaderPipelines.GUI_OPAQUE_TEX_BGstatic final ShaderPipelineShaderPipelines.GUI_OVERLAYstatic final ShaderPipelineShaderPipelines.GUI_TEXT_HIGHLIGHTstatic final ShaderPipelineShaderPipelines.GUI_TEXTUREDstatic final ShaderPipelineShaderPipelines.GUI_TEXTURED_OVERLAYprivate final ShaderPipelineCompiledShaderPipeline.infoThe field for theinforecord component.static final ShaderPipelineShaderPipelines.LINE_STRIPstatic final ShaderPipelineShaderPipelines.LINESstatic final ShaderPipelineShaderPipelines.MOJANG_LOGOstatic final ShaderPipelineShaderPipelines.OPAQUE_PARTICLEstatic final ShaderPipelineShaderPipelines.OUTLINE_CULLstatic final ShaderPipelineShaderPipelines.OUTLINE_NO_CULLstatic final ShaderPipelineShaderPipelines.POSITION_COLOR_SUNRISE_SUNSETstatic final ShaderPipelineShaderPipelines.POSITION_DRAGON_RAYS_DEPTHstatic final ShaderPipelineShaderPipelines.POSITION_SKYstatic final ShaderPipelineShaderPipelines.POSITION_STARSstatic final ShaderPipelineShaderPipelines.POSITION_TEX_COLOR_CELESTIALstatic final ShaderPipelineShaderPipelines.POSITION_TEX_PANORAMAstatic final ShaderPipelineShaderPipelines.POSITION_TEXT_COLOR_END_SKYstatic final ShaderPipelineShaderPipelines.RENDERTYPE_CRUMBLINGstatic final ShaderPipelineShaderPipelines.RENDERTYPE_ENTITY_ALPHAstatic final ShaderPipelineShaderPipelines.RENDERTYPE_ENTITY_DECALstatic final ShaderPipelineShaderPipelines.RENDERTYPE_ENTITY_SHADOWstatic final ShaderPipelineShaderPipelines.RENDERTYPE_ITEM_ENTITY_TRANSLUCENT_CULLstatic final ShaderPipelineShaderPipelines.RENDERTYPE_LEASHstatic final ShaderPipelineShaderPipelines.RENDERTYPE_LIGHTNINGstatic final ShaderPipelineShaderPipelines.RENDERTYPE_LIGHTNING_DRAGON_RAYSstatic final ShaderPipelineShaderPipelines.RENDERTYPE_TEXTstatic final ShaderPipelineShaderPipelines.RENDERTYPE_TEXT_BGstatic final ShaderPipelineShaderPipelines.RENDERTYPE_TEXT_BG_SEETHROUGHstatic final ShaderPipelineShaderPipelines.RENDERTYPE_TEXT_INTENSITYstatic final ShaderPipelineShaderPipelines.RENDERTYPE_TEXT_INTENSITY_SEETHROUGHstatic final ShaderPipelineShaderPipelines.RENDERTYPE_TEXT_POLYGON_OFFSETstatic final ShaderPipelineShaderPipelines.RENDERTYPE_TEXT_SEETHROUGHstatic final ShaderPipelineShaderPipelines.RENDERTYPE_TRANSLUCENT_MOVING_BLOCKstatic final ShaderPipelineShaderPipelines.RENDERTYPE_WATER_MASKstatic final ShaderPipelineShaderPipelines.RENDERTYPE_WORLD_BORDERstatic final ShaderPipelineShaderPipelines.SECOND_BLOCK_OUTLINEprivate final ShaderPipelinePostEffectPass.shaderLayerstatic final ShaderPipelineShaderPipelines.SOLIDstatic final ShaderPipelineShaderPipelines.TRACY_BLITstatic final ShaderPipelineShaderPipelines.TRANSLUCENTstatic final ShaderPipelineShaderPipelines.TRANSLUCENT_PARTICLEstatic final ShaderPipelineShaderPipelines.TRIPWIREstatic final ShaderPipelineShaderPipelines.VIGNETTEstatic final ShaderPipelineShaderPipelines.WEATHER_DEPTHstatic final ShaderPipelineShaderPipelines.WEATHER_NO_DEPTHstatic final ShaderPipelineShaderPipelines.WIREFRAMEFields in net.minecraft.client.gl with type parameters of type ShaderPipelineModifier and TypeFieldDescriptionprivate final Map<ShaderPipeline, CompiledShaderPipeline> GlBackend.pipelineCompileCacheprivate static final Map<Identifier, ShaderPipeline> ShaderPipelines.PIPELINESMethods in net.minecraft.client.gl that return ShaderPipelineModifier and TypeMethodDescriptionShaderPipeline.Builder.buildPipeline()CompiledShaderPipeline.info()Returns the value of theinforecord component.private static ShaderPipelineShaderPipelines.register(ShaderPipeline pipeline) Methods in net.minecraft.client.gl that return types with arguments of type ShaderPipelineMethods in net.minecraft.client.gl with parameters of type ShaderPipelineModifier and TypeMethodDescriptionvoidRenderPass.bindShader(ShaderPipeline pipeline) voidRenderPassImpl.bindShader(ShaderPipeline pipeline) private CompiledShaderPipelineGlBackend.compileShaderPipeline(ShaderPipeline pipeline, BiFunction<Identifier, ShaderType, String> shaderSourceGetter) protected CompiledShaderPipelineGlBackend.compileShaderPipelineCached(ShaderPipeline pipeline) GlBackend.compileShaderPipelineCached(ShaderPipeline shaderPipeline, @Nullable BiFunction<Identifier, ShaderType, String> biFunction) RenderBackend.compileShaderPipelineCached(ShaderPipeline pipeline, @Nullable BiFunction<Identifier, ShaderType, String> shaderSourceGetter) Compiles shader pipelinepipeline, using custom source retrievershaderSourceGetter.default UniformContainerRenderBackend.compileShaderPipelineCachedNoLabel(ShaderPipeline pipeline) private static ShaderPipelineShaderPipelines.register(ShaderPipeline pipeline) private voidGlResourceManager.setPipelineAndApplyState(ShaderPipeline pipeline) Constructors in net.minecraft.client.gl with parameters of type ShaderPipelineModifierConstructorDescriptionCompiledShaderPipeline(ShaderPipeline shaderPipeline, ShaderProgram shaderProgram) PostEffectPass(ShaderPipeline shaderLayer, Identifier outputTargetId, List<PostEffectPipeline.Uniform> uniforms) -
Uses of ShaderPipeline in net.minecraft.client.render
Fields in net.minecraft.client.render declared as ShaderPipelineModifier and TypeFieldDescriptionprivate final ShaderPipelineRenderLayer.MultiPhase.shaderPipelineMethods in net.minecraft.client.render that return ShaderPipelineModifier and TypeMethodDescriptionabstract ShaderPipelineRenderLayer.getShaderPipeline()RenderLayer.MultiPhase.getShaderPipeline()Methods in net.minecraft.client.render with parameters of type ShaderPipelineModifier and TypeMethodDescriptionprivate static Function<Identifier, RenderLayer> RenderLayer.createWeather(ShaderPipeline shaderLayer) private voidCloudRenderer.draw(ShaderPipeline shaderPipeline, float float2, float float3, float float4) private static RenderLayer.MultiPhaseRenderLayer.of(String name, int size, boolean hasCrumbling, boolean translucent, ShaderPipeline shaderLayer, RenderLayer.MultiPhaseParameters params) (package private) static RenderLayer.MultiPhaseRenderLayer.of(String name, int size, ShaderPipeline shaderLayer, RenderLayer.MultiPhaseParameters params) private @Nullable BuiltBufferCloudRenderer.tessellateClouds(Tessellator tessellator, int x, int z, CloudRenderMode renderMode, CloudRenderer.ViewMode viewMode, ShaderPipeline shaderPipeline) Constructors in net.minecraft.client.render with parameters of type ShaderPipelineModifierConstructorDescription(package private)MultiPhase(String name, int size, boolean hasCrumbling, boolean translucent, ShaderPipeline pipeline, RenderLayer.MultiPhaseParameters params)