Uses of Interface
net.minecraft.class_11659
Packages that use class_11659
Package
Description
The base package for all Minecraft classes.
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Uses of class_11659 in net.minecraft
Classes in net.minecraft that implement class_11659 -
Uses of class_11659 in net.minecraft.client.render
Methods in net.minecraft.client.render with parameters of type class_11659Modifier and TypeMethodDescriptionvoidMapRenderer.draw(MapRenderState state, MatrixStack matrices, class_11659 class_11659, boolean bool, int light) private voidWorldRenderer.method_72916(MatrixStack matrixStack, Camera camera, class_11658 class_11658, class_11659 class_11659) -
Uses of class_11659 in net.minecraft.client.render.block.entity
Methods in net.minecraft.client.render.block.entity with parameters of type class_11659Modifier and TypeMethodDescriptionstatic voidSkullBlockEntityRenderer.method_72958(float float2, float float3, MatrixStack matrixStack, class_11659 class_11659, int int2, SkullBlockEntityModel skullBlockEntityModel, RenderLayer renderLayer, int int3) -
Uses of class_11659 in net.minecraft.client.render.entity
Methods in net.minecraft.client.render.entity with parameters of type class_11659Modifier and TypeMethodDescription<S extends EntityRenderState>
voidEntityRenderDispatcher.method_72976(S s, double double2, double double3, double double4, MatrixStack matrixStack, class_11659 class_11659) static voidItemEntityRenderer.method_72986(MatrixStack matrixStack, class_11659 class_11659, int int2, ItemStackEntityRenderState itemStackEntityRenderState, Random random, Box box) voidAbstractBoatEntityRenderer.render(BoatEntityRenderState boatEntityRenderState, MatrixStack matrixStack, class_11659 class_11659) voidAbstractMinecartEntityRenderer.render(S s, MatrixStack matrixStack, class_11659 class_11659) voidAgeableMobEntityRenderer.render(S s, MatrixStack matrixStack, class_11659 class_11659) Deprecated.voidArmorStandEntityRenderer.render(ArmorStandEntityRenderState armorStandEntityRenderState, MatrixStack matrixStack, class_11659 class_11659) voidChickenEntityRenderer.render(ChickenEntityRenderState chickenEntityRenderState, MatrixStack matrixStack, class_11659 class_11659) voidCowEntityRenderer.render(CowEntityRenderState cowEntityRenderState, MatrixStack matrixStack, class_11659 class_11659) voidDisplayEntityRenderer.BlockDisplayEntityRenderer.render(BlockDisplayEntityRenderState blockDisplayEntityRenderState, MatrixStack matrixStack, class_11659 class_11659, int int2, float float2) voidDisplayEntityRenderer.ItemDisplayEntityRenderer.render(ItemDisplayEntityRenderState itemDisplayEntityRenderState, MatrixStack matrixStack, class_11659 class_11659, int int2, float float2) voidDisplayEntityRenderer.render(ST sT, MatrixStack matrixStack, class_11659 class_11659) protected abstract voidDisplayEntityRenderer.render(ST state, MatrixStack matrices, class_11659 class_11659, int light, float tickProgress) voidDisplayEntityRenderer.TextDisplayEntityRenderer.render(TextDisplayEntityRenderState textDisplayEntityRenderState, MatrixStack matrixStack, class_11659 class_11659, int int2, float float2) voidDragonFireballEntityRenderer.render(EntityRenderState entityRenderState, MatrixStack matrixStack, class_11659 class_11659) voidEndCrystalEntityRenderer.render(EndCrystalEntityRenderState endCrystalEntityRenderState, MatrixStack matrixStack, class_11659 class_11659) voidEnderDragonEntityRenderer.render(EnderDragonEntityRenderState enderDragonEntityRenderState, MatrixStack matrixStack, class_11659 class_11659) voidEntityRenderer.render(S s, MatrixStack matrixStack, class_11659 class_11659) voidEvokerFangsEntityRenderer.render(EvokerFangsEntityRenderState evokerFangsEntityRenderState, MatrixStack matrixStack, class_11659 class_11659) voidExperienceOrbEntityRenderer.render(ExperienceOrbEntityRenderState experienceOrbEntityRenderState, MatrixStack matrixStack, class_11659 class_11659) voidFallingBlockEntityRenderer.render(FallingBlockEntityRenderState fallingBlockEntityRenderState, MatrixStack matrixStack, class_11659 class_11659) voidFireworkRocketEntityRenderer.render(FireworkRocketEntityRenderState fireworkRocketEntityRenderState, MatrixStack matrixStack, class_11659 class_11659) voidFishingBobberEntityRenderer.render(FishingBobberEntityState fishingBobberEntityState, MatrixStack matrixStack, class_11659 class_11659) voidFlyingItemEntityRenderer.render(FlyingItemEntityRenderState flyingItemEntityRenderState, MatrixStack matrixStack, class_11659 class_11659) voidGuardianEntityRenderer.render(GuardianEntityRenderState guardianEntityRenderState, MatrixStack matrixStack, class_11659 class_11659) voidIllusionerEntityRenderer.render(IllusionerEntityRenderState illusionerEntityRenderState, MatrixStack matrixStack, class_11659 class_11659) voidItemEntityRenderer.render(ItemEntityRenderState itemEntityRenderState, MatrixStack matrixStack, class_11659 class_11659) static voidItemEntityRenderer.render(MatrixStack matrices, class_11659 class_11659, int light, ItemStackEntityRenderState state, Random random) voidItemFrameEntityRenderer.render(ItemFrameEntityRenderState itemFrameEntityRenderState, MatrixStack matrixStack, class_11659 class_11659) voidLeashKnotEntityRenderer.render(EntityRenderState entityRenderState, MatrixStack matrixStack, class_11659 class_11659) voidLightningEntityRenderer.render(LightningEntityRenderState lightningEntityRenderState, MatrixStack matrixStack, class_11659 class_11659) voidLivingEntityRenderer.render(S s, MatrixStack matrixStack, class_11659 class_11659) voidLlamaSpitEntityRenderer.render(LlamaSpitEntityRenderState llamaSpitEntityRenderState, MatrixStack matrixStack, class_11659 class_11659) voidOminousItemSpawnerEntityRenderer.render(ItemStackEntityRenderState itemStackEntityRenderState, MatrixStack matrixStack, class_11659 class_11659) voidPaintingEntityRenderer.render(PaintingEntityRenderState paintingEntityRenderState, MatrixStack matrixStack, class_11659 class_11659) voidPigEntityRenderer.render(PigEntityRenderState pigEntityRenderState, MatrixStack matrixStack, class_11659 class_11659) voidProjectileEntityRenderer.render(S s, MatrixStack matrixStack, class_11659 class_11659) voidPufferfishEntityRenderer.render(PufferfishEntityRenderState pufferfishEntityRenderState, MatrixStack matrixStack, class_11659 class_11659) voidSalmonEntityRenderer.render(SalmonEntityRenderState salmonEntityRenderState, MatrixStack matrixStack, class_11659 class_11659) voidShulkerBulletEntityRenderer.render(ShulkerBulletEntityRenderState shulkerBulletEntityRenderState, MatrixStack matrixStack, class_11659 class_11659) voidTntEntityRenderer.render(TntEntityRenderState tntEntityRenderState, MatrixStack matrixStack, class_11659 class_11659) voidTridentEntityRenderer.render(TridentEntityRenderState tridentEntityRenderState, MatrixStack matrixStack, class_11659 class_11659) voidTropicalFishEntityRenderer.render(TropicalFishEntityRenderState tropicalFishEntityRenderState, MatrixStack matrixStack, class_11659 class_11659) voidWindChargeEntityRenderer.render(EntityRenderState entityRenderState, MatrixStack matrixStack, class_11659 class_11659) voidWitherSkullEntityRenderer.render(WitherSkullEntityRenderState witherSkullEntityRenderState, MatrixStack matrixStack, class_11659 class_11659) private static voidGuardianEntityRenderer.renderBeam(MatrixStack matrixStack, class_11659 class_11659, Vec3d vec3d, float beamTicks, float float2, float float3) protected voidAbstractMinecartEntityRenderer.renderBlock(S state, BlockState blockState, MatrixStack matrices, class_11659 class_11659, int light) protected voidTntMinecartEntityRenderer.renderBlock(TntMinecartEntityRenderState tntMinecartEntityRenderState, BlockState blockState, MatrixStack matrixStack, class_11659 class_11659, int int2) static voidEnderDragonEntityRenderer.renderCrystalBeam(float dx, float dy, float dz, float tickProgress, MatrixStack matrices, class_11659 class_11659, int light) private static voidEnderDragonEntityRenderer.renderDeathAnimation(MatrixStack matrixStack, float animationProgress, class_11659 class_11659, RenderLayer renderLayer) static voidTntMinecartEntityRenderer.renderFlashingBlock(BlockState blockState, MatrixStack matrixStack, class_11659 class_11659, int int2, boolean bool) Renders a given block state into the given buffers either normally or with a bright white overlay.protected voidEntityRenderer.renderLabelIfPresent(S state, MatrixStack matrixStack, class_11659 class_11659) protected voidPlayerEntityRenderer.renderLabelIfPresent(PlayerEntityRenderState playerEntityRenderState, MatrixStack matrixStack, class_11659 class_11659) private voidPaintingEntityRenderer.renderPainting(MatrixStack matrixStack, class_11659 class_11659, RenderLayer renderLayer, int[] int2, int int3, int int4, Sprite sprite, Sprite sprite2) protected voidAbstractBoatEntityRenderer.renderWaterMask(BoatEntityRenderState state, MatrixStack matrices, class_11659 class_11659, int light) protected voidBoatEntityRenderer.renderWaterMask(BoatEntityRenderState state, MatrixStack matrices, class_11659 class_11659, int light) -
Uses of class_11659 in net.minecraft.client.render.entity.equipment
Methods in net.minecraft.client.render.entity.equipment with parameters of type class_11659Modifier and TypeMethodDescription<S> voidEquipmentRenderer.render(EquipmentModel.LayerType layerType, RegistryKey<EquipmentAsset> assetKey, Model<? super S> model, S s, ItemStack itemStack, MatrixStack matrixStack, class_11659 class_11659, int int2, int int3) <S> voidEquipmentRenderer.render(EquipmentModel.LayerType layerType, RegistryKey<EquipmentAsset> assetKey, Model<? super S> model, S s, ItemStack itemStack, MatrixStack matrixStack, class_11659 class_11659, int int2, @Nullable Identifier identifier, int int3) -
Uses of class_11659 in net.minecraft.client.render.entity.feature
Methods in net.minecraft.client.render.entity.feature with parameters of type class_11659Modifier and TypeMethodDescriptionvoidArmorFeatureRenderer.render(MatrixStack matrixStack, class_11659 class_11659, int int2, S s, float float2, float float3) voidBreezeEyesFeatureRenderer.render(MatrixStack matrixStack, class_11659 class_11659, int int2, BreezeEntityRenderState breezeEntityRenderState, float float2, float float3) voidBreezeWindFeatureRenderer.render(MatrixStack matrixStack, class_11659 class_11659, int int2, BreezeEntityRenderState breezeEntityRenderState, float float2, float float3) voidCapeFeatureRenderer.render(MatrixStack matrixStack, class_11659 class_11659, int int2, PlayerEntityRenderState playerEntityRenderState, float float2, float float3) voidCatCollarFeatureRenderer.render(MatrixStack matrixStack, class_11659 class_11659, int int2, CatEntityRenderState catEntityRenderState, float float2, float float3) voidDeadmau5FeatureRenderer.render(MatrixStack matrixStack, class_11659 class_11659, int int2, PlayerEntityRenderState playerEntityRenderState, float float2, float float3) voidDolphinHeldItemFeatureRenderer.render(MatrixStack matrixStack, class_11659 class_11659, int int2, DolphinEntityRenderState dolphinEntityRenderState, float float2, float float3) voidDrownedOverlayFeatureRenderer.render(MatrixStack matrixStack, class_11659 class_11659, int int2, ZombieEntityRenderState zombieEntityRenderState, float float2, float float3) voidElytraFeatureRenderer.render(MatrixStack matrixStack, class_11659 class_11659, int int2, S s, float float2, float float3) voidEmissiveFeatureRenderer.render(MatrixStack matrixStack, class_11659 class_11659, int int2, S s, float float2, float float3) voidEndermanBlockFeatureRenderer.render(MatrixStack matrixStack, class_11659 class_11659, int int2, EndermanEntityRenderState endermanEntityRenderState, float float2, float float3) voidEnergySwirlOverlayFeatureRenderer.render(MatrixStack matrices, class_11659 class_11659, int light, S state, float limbAngle, float limbDistance) voidEyesFeatureRenderer.render(MatrixStack matrices, class_11659 class_11659, int light, S state, float limbAngle, float limbDistance) protected static <S extends LivingEntityRenderState>
voidFeatureRenderer.render(Model<? super S> model, Identifier texture, MatrixStack matrices, class_11659 class_11659, int light, S state, int color, int int2) abstract voidFeatureRenderer.render(MatrixStack matrices, class_11659 class_11659, int light, S state, float limbAngle, float limbDistance) voidFoxHeldItemFeatureRenderer.render(MatrixStack matrixStack, class_11659 class_11659, int int2, FoxEntityRenderState foxEntityRenderState, float float2, float float3) voidHappyGhastRopesFeatureRenderer.render(MatrixStack matrixStack, class_11659 class_11659, int int2, HappyGhastEntityRenderState happyGhastEntityRenderState, float float2, float float3) voidHeadFeatureRenderer.render(MatrixStack matrixStack, class_11659 class_11659, int int2, S s, float float2, float float3) voidHeldItemFeatureRenderer.render(MatrixStack matrixStack, class_11659 class_11659, int int2, S s, float float2, float float3) voidHorseMarkingFeatureRenderer.render(MatrixStack matrixStack, class_11659 class_11659, int int2, HorseEntityRenderState horseEntityRenderState, float float2, float float3) voidIronGolemCrackFeatureRenderer.render(MatrixStack matrixStack, class_11659 class_11659, int int2, IronGolemEntityRenderState ironGolemEntityRenderState, float float2, float float3) voidIronGolemFlowerFeatureRenderer.render(MatrixStack matrixStack, class_11659 class_11659, int int2, IronGolemEntityRenderState ironGolemEntityRenderState, float float2, float float3) voidLlamaDecorFeatureRenderer.render(MatrixStack matrixStack, class_11659 class_11659, int int2, LlamaEntityRenderState llamaEntityRenderState, float float2, float float3) private voidLlamaDecorFeatureRenderer.render(MatrixStack matrices, class_11659 class_11659, LlamaEntityRenderState state, ItemStack stack, RegistryKey<EquipmentAsset> registryKey, int light) voidMooshroomMushroomFeatureRenderer.render(MatrixStack matrixStack, class_11659 class_11659, int int2, MooshroomEntityRenderState mooshroomEntityRenderState, float float2, float float3) voidPandaHeldItemFeatureRenderer.render(MatrixStack matrixStack, class_11659 class_11659, int int2, PandaEntityRenderState pandaEntityRenderState, float float2, float float3) voidSaddleFeatureRenderer.render(MatrixStack matrixStack, class_11659 class_11659, int int2, S s, float float2, float float3) voidSheepWoolFeatureRenderer.render(MatrixStack matrixStack, class_11659 class_11659, int int2, SheepEntityRenderState sheepEntityRenderState, float float2, float float3) voidSheepWoolUndercoatFeatureRenderer.render(MatrixStack matrixStack, class_11659 class_11659, int int2, SheepEntityRenderState sheepEntityRenderState, float float2, float float3) voidShoulderParrotFeatureRenderer.render(MatrixStack matrixStack, class_11659 class_11659, int int2, PlayerEntityRenderState playerEntityRenderState, float float2, float float3) private voidShoulderParrotFeatureRenderer.render(MatrixStack matrices, class_11659 class_11659, int light, PlayerEntityRenderState state, ParrotEntity.Variant parrotVariant, float headYaw, float headPitch, boolean left) voidSkeletonOverlayFeatureRenderer.render(MatrixStack matrixStack, class_11659 class_11659, int int2, S s, float float2, float float3) voidSlimeOverlayFeatureRenderer.render(MatrixStack matrixStack, class_11659 class_11659, int int2, SlimeEntityRenderState slimeEntityRenderState, float float2, float float3) voidSnowGolemPumpkinFeatureRenderer.render(MatrixStack matrixStack, class_11659 class_11659, int int2, SnowGolemEntityRenderState snowGolemEntityRenderState, float float2, float float3) voidStuckObjectsFeatureRenderer.render(MatrixStack matrixStack, class_11659 class_11659, int int2, PlayerEntityRenderState playerEntityRenderState, float float2, float float3) voidTridentRiptideFeatureRenderer.render(MatrixStack matrixStack, class_11659 class_11659, int int2, PlayerEntityRenderState playerEntityRenderState, float float2, float float3) voidTropicalFishColorFeatureRenderer.render(MatrixStack matrixStack, class_11659 class_11659, int int2, TropicalFishEntityRenderState tropicalFishEntityRenderState, float float2, float float3) voidVillagerClothingFeatureRenderer.render(MatrixStack matrixStack, class_11659 class_11659, int int2, S s, float float2, float float3) voidVillagerHeldItemFeatureRenderer.render(MatrixStack matrixStack, class_11659 class_11659, int int2, S s, float float2, float float3) voidWolfArmorFeatureRenderer.render(MatrixStack matrixStack, class_11659 class_11659, int int2, WolfEntityRenderState wolfEntityRenderState, float float2, float float3) voidWolfCollarFeatureRenderer.render(MatrixStack matrixStack, class_11659 class_11659, int int2, WolfEntityRenderState wolfEntityRenderState, float float2, float float3) private voidArmorFeatureRenderer.renderArmor(MatrixStack matrices, class_11659 class_11659, ItemStack stack, EquipmentSlot slot, int light, S s) private voidWolfArmorFeatureRenderer.renderCracks(MatrixStack matrices, class_11659 class_11659, int light, ItemStack stack, Model<WolfEntityRenderState> model, WolfEntityRenderState wolfEntityRenderState) protected voidHeldItemFeatureRenderer.renderItem(S entityState, ItemRenderState itemRenderState, Arm arm, MatrixStack matrices, class_11659 class_11659, int light) protected voidPlayerHeldItemFeatureRenderer.renderItem(S s, ItemRenderState itemRenderState, Arm arm, MatrixStack matrixStack, class_11659 class_11659, int int2) protected static <S extends LivingEntityRenderState>
voidFeatureRenderer.renderModel(Model<? super S> model, Identifier identifier, MatrixStack matrixStack, class_11659 class_11659, int light, S state, int color, int int2) private voidMooshroomMushroomFeatureRenderer.renderMushroom(MatrixStack matrixStack, class_11659 class_11659, int light, boolean renderAsModel, BlockState blockState, int overlay, BlockStateModel mushroomModel) private voidStuckObjectsFeatureRenderer.renderObject(MatrixStack matrixStack, class_11659 class_11659, int light, float float2, float directionX, float directionY, int int2) private voidPlayerHeldItemFeatureRenderer.renderSpyglass(ItemRenderState itemRenderState, Arm arm, MatrixStack matrices, class_11659 class_11659, int light)