Record Class EntityRenderCommandQueueImpl.ItemCommand

java.lang.Object
java.lang.Record
net.minecraft.client.render.entity.command.EntityRenderCommandQueueImpl.ItemCommand
Record Components:
pose -
state -
lightCoords -
overlayCoords -
Enclosing class:
EntityRenderCommandQueueImpl

@Environment(CLIENT) public static record EntityRenderCommandQueueImpl.ItemCommand(MatrixStack.Entry pose, ItemRenderState state, int lightCoords, int overlayCoords) extends Record
Mappings:
Namespace Name
named net/minecraft/client/render/entity/command/EntityRenderCommandQueueImpl$ItemCommand
intermediary net/minecraft/class_11661$class_11668
official hbe$g
named pose
intermediary comp_4498
official a
named state
intermediary comp_4499
official b
named lightCoords
intermediary comp_4500
official c
named overlayCoords
intermediary comp_4501
official d
  • Field Details

    • pose

      private final MatrixStack.Entry pose
      The field for the pose record component.
    • state

      private final ItemRenderState state
      The field for the state record component.
    • lightCoords

      private final int lightCoords
      The field for the lightCoords record component.
    • overlayCoords

      private final int overlayCoords
      The field for the overlayCoords record component.
  • Constructor Details

  • Method Details

    • toString

      public final String toString()
      Returns a string representation of this record class. The representation contains the name of the class, followed by the name and value of each of the record components.
      Specified by:
      toString in class Record
      Returns:
      a string representation of this object
    • hashCode

      public final int hashCode()
      Returns a hash code value for this object. The value is derived from the hash code of each of the record components.
      Specified by:
      hashCode in class Record
      Returns:
      a hash code value for this object
    • equals

      public final boolean equals(Object object)
      Indicates whether some other object is "equal to" this one. The objects are equal if the other object is of the same class and if all the record components are equal. Reference components are compared with Objects::equals(Object,Object); primitive components are compared with '=='.
      Specified by:
      equals in class Record
      Parameters:
      object - the object with which to compare
      Returns:
      true if this object is the same as the object argument; false otherwise.
    • pose

      public MatrixStack.Entry pose()
      Returns the value of the pose record component.
      Returns:
      the value of the pose record component
    • state

      public ItemRenderState state()
      Returns the value of the state record component.
      Returns:
      the value of the state record component
    • lightCoords

      public int lightCoords()
      Returns the value of the lightCoords record component.
      Returns:
      the value of the lightCoords record component
    • overlayCoords

      public int overlayCoords()
      Returns the value of the overlayCoords record component.
      Returns:
      the value of the overlayCoords record component