Uses of Interface
net.minecraft.client.render.VertexConsumerProvider
Packages that use VertexConsumerProvider
Package
Description
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Uses of VertexConsumerProvider in net.minecraft.client.font
Methods in net.minecraft.client.font with parameters of type VertexConsumerProviderModifier and TypeMethodDescriptionvoidTextRenderer.draw(String string, float x, float y, int color, boolean shadow, Matrix4f matrix, VertexConsumerProvider vertexConsumers, TextRenderer.TextLayerType layerType, int backgroundColor, int light) voidTextRenderer.draw(OrderedText text, float x, float y, int color, boolean shadow, Matrix4f matrix, VertexConsumerProvider vertexConsumers, TextRenderer.TextLayerType layerType, int backgroundColor, int light) voidTextRenderer.draw(Text text, float x, float y, int color, boolean shadow, Matrix4f matrix, VertexConsumerProvider vertexConsumers, TextRenderer.TextLayerType layerType, int backgroundColor, int light) static TextRenderer.GlyphDrawerTextRenderer.GlyphDrawer.drawing(VertexConsumerProvider vertexConsumers, Matrix4f matrix, TextRenderer.TextLayerType layerType, int light) voidTextRenderer.drawWithOutline(OrderedText text, float x, float y, int color, int outlineColor, Matrix4f matrix, VertexConsumerProvider vertexConsumers, int light) -
Uses of VertexConsumerProvider in net.minecraft.client.gui.hud
Fields in net.minecraft.client.gui.hud declared as VertexConsumerProviderModifier and TypeFieldDescriptionprivate final VertexConsumerProviderInGameOverlayRenderer.vertexConsumersMethods in net.minecraft.client.gui.hud with parameters of type VertexConsumerProviderModifier and TypeMethodDescriptionprivate static voidInGameOverlayRenderer.renderFireOverlay(MatrixStack matrices, VertexConsumerProvider vertexConsumers, Sprite sprite) private static voidInGameOverlayRenderer.renderInWallOverlay(Sprite sprite, MatrixStack matrices, VertexConsumerProvider vertexConsumers) private static voidInGameOverlayRenderer.renderUnderwaterOverlay(MinecraftClient client, MatrixStack matrices, VertexConsumerProvider vertexConsumers) Constructors in net.minecraft.client.gui.hud with parameters of type VertexConsumerProviderModifierConstructorDescriptionInGameOverlayRenderer(MinecraftClient client, SpriteHolder spriteHolder, VertexConsumerProvider vertexConsumerProvider) -
Uses of VertexConsumerProvider in net.minecraft.client.particle
Methods in net.minecraft.client.particle with parameters of type VertexConsumerProviderModifier and TypeMethodDescriptionvoidElderGuardianAppearanceParticle.renderCustom(MatrixStack matrices, VertexConsumerProvider vertexConsumers, Camera camera, float tickProgress) Renders this particle to the givenVertexConsumerbuffer.voidItemPickupParticle.renderCustom(MatrixStack matrices, VertexConsumerProvider vertexConsumers, Camera camera, float tickProgress) Renders this particle to the givenVertexConsumerbuffer.voidParticle.renderCustom(MatrixStack matrices, VertexConsumerProvider vertexConsumers, Camera camera, float tickProgress) Renders this particle to the givenVertexConsumerbuffer. -
Uses of VertexConsumerProvider in net.minecraft.client.render
Classes in net.minecraft.client.render that implement VertexConsumerProviderModifier and TypeClassDescriptionclassstatic classA vertex consumer provider that immediately draws the current buffer builder when a different render layer is requested except for render layers specified in the constructor.Methods in net.minecraft.client.render with parameters of type VertexConsumerProviderModifier and TypeMethodDescriptionprivate voidSkyRendering.renderMoon(int phase, float alpha, VertexConsumerProvider vertexConsumers, MatrixStack matrices) private voidWeatherRendering.renderPrecipitation(VertexConsumerProvider vertexConsumers, Vec3d pos, int range, float gradient, List<WeatherRendering.Piece> rainPieces, List<WeatherRendering.Piece> snowPieces) voidWeatherRendering.renderPrecipitation(World world, VertexConsumerProvider vertexConsumers, int ticks, float tickProgress, Vec3d pos) private voidSkyRendering.renderSun(float alpha, VertexConsumerProvider vertexConsumers, MatrixStack matrices) -
Uses of VertexConsumerProvider in net.minecraft.client.render.block
Methods in net.minecraft.client.render.block with parameters of type VertexConsumerProviderModifier and TypeMethodDescriptionvoidBlockRenderManager.renderBlockAsEntity(BlockState state, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, int overlay) -
Uses of VertexConsumerProvider in net.minecraft.client.render.block.entity
Methods in net.minecraft.client.render.block.entity with parameters of type VertexConsumerProviderModifier and TypeMethodDescriptionvoidAbstractSignBlockEntityRenderer.render(SignBlockEntity signBlockEntity, float float2, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, int int3, Vec3d vec3d) private voidAbstractSignBlockEntityRenderer.render(SignBlockEntity blockEntity, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, int overlay, BlockState state, AbstractSignBlock block, WoodType woodType, Model.SinglePartModel singlePartModel) voidBannerBlockEntityRenderer.render(BannerBlockEntity bannerBlockEntity, float float2, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, int int3, Vec3d vec3d) private static voidBannerBlockEntityRenderer.render(SpriteHolder spriteHolder, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, int int3, float float2, BannerBlockModel bannerBlockModel, BannerFlagBlockModel bannerFlagBlockModel, float float3, DyeColor dyeColor, BannerPatternsComponent bannerPatternsComponent) voidBeaconBlockEntityRenderer.render(T entity, float tickProgress, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, int overlay, Vec3d cameraPos) voidBedBlockEntityRenderer.render(BedBlockEntity bedBlockEntity, float float2, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, int int3, Vec3d vec3d) voidBellBlockEntityRenderer.render(BellBlockEntity bellBlockEntity, float float2, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, int int3, Vec3d vec3d) voidBlockEntityRenderer.render(T entity, float tickProgress, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, int overlay, Vec3d cameraPos) <E extends BlockEntity>
voidBlockEntityRenderManager.render(E blockEntity, float tickProgress, MatrixStack matrices, VertexConsumerProvider vertexConsumers) private static <T extends BlockEntity>
voidBlockEntityRenderManager.render(BlockEntityRenderer<T> renderer, T blockEntity, float tickProgress, MatrixStack matrices, VertexConsumerProvider vertexConsumers, Vec3d cameraPos) voidBrushableBlockEntityRenderer.render(BrushableBlockEntity brushableBlockEntity, float float2, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, int int3, Vec3d vec3d) voidCampfireBlockEntityRenderer.render(CampfireBlockEntity campfireBlockEntity, float float2, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, int int3, Vec3d vec3d) voidChestBlockEntityRenderer.render(T entity, float tickProgress, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, int overlay, Vec3d cameraPos) voidConduitBlockEntityRenderer.render(ConduitBlockEntity conduitBlockEntity, float float2, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, int int3, Vec3d vec3d) voidCopperGolemStatueBlockEntityRenderer.render(CopperGolemStatueBlockEntity copperGolemStatueBlockEntity, float float2, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, int int3, Vec3d vec3d) voidDecoratedPotBlockEntityRenderer.render(DecoratedPotBlockEntity decoratedPotBlockEntity, float float2, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, int int3, Vec3d vec3d) private voidDecoratedPotBlockEntityRenderer.render(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int light, int overlay, Sherds sherds) voidEnchantingTableBlockEntityRenderer.render(EnchantingTableBlockEntity enchantingTableBlockEntity, float float2, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, int int3, Vec3d vec3d) voidEndGatewayBlockEntityRenderer.render(EndGatewayBlockEntity endGatewayBlockEntity, float float2, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, int int3, Vec3d vec3d) voidEndPortalBlockEntityRenderer.render(T t, float float2, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, int int3, Vec3d vec3d) voidLecternBlockEntityRenderer.render(LecternBlockEntity lecternBlockEntity, float float2, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, int int3, Vec3d vec3d) voidLoadedBlockEntityModels.render(Block block, ItemDisplayContext displayContext, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, int overlay) static voidMobSpawnerBlockEntityRenderer.render(float tickProgress, MatrixStack matrices, VertexConsumerProvider vertexConsumers, Entity entity, EntityRenderManager entityRenderManager, double double2, double double3) voidMobSpawnerBlockEntityRenderer.render(MobSpawnerBlockEntity mobSpawnerBlockEntity, float float2, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, int int3, Vec3d vec3d) voidPistonBlockEntityRenderer.render(PistonBlockEntity pistonBlockEntity, float float2, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, int int3, Vec3d vec3d) voidShelfBlockEntityRenderer.render(ShelfBlockEntity shelfBlockEntity, float float2, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, int int3, Vec3d vec3d) voidShulkerBoxBlockEntityRenderer.render(ShulkerBoxBlockEntity shulkerBoxBlockEntity, float float2, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, int int3, Vec3d vec3d) voidShulkerBoxBlockEntityRenderer.render(MatrixStack matrices, VertexConsumerProvider vertexConsumerProvider, int light, int overlay, Direction facing, float openness, SpriteIdentifier textureId) voidSkullBlockEntityRenderer.render(SkullBlockEntity skullBlockEntity, float float2, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, int int3, Vec3d vec3d) voidStructureBlockBlockEntityRenderer.render(T entity, float tickProgress, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, int overlay, Vec3d cameraPos) voidTestInstanceBlockEntityRenderer.render(TestInstanceBlockEntity testInstanceBlockEntity, float float2, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, int int3, Vec3d vec3d) voidTrialSpawnerBlockEntityRenderer.render(TrialSpawnerBlockEntity trialSpawnerBlockEntity, float float2, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, int int3, Vec3d vec3d) voidVaultBlockEntityRenderer.render(VaultBlockEntity vaultBlockEntity, float float2, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, int int3, Vec3d vec3d) voidBannerBlockEntityRenderer.renderAsItem(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int light, int overlay, DyeColor baseColor, BannerPatternsComponent patterns) voidBedBlockEntityRenderer.renderAsItem(MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, int overlay, SpriteIdentifier textureId) voidDecoratedPotBlockEntityRenderer.renderAsItem(MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, int overlay, Sherds sherds) static voidHangingSignBlockEntityRenderer.renderAsItem(SpriteHolder spriteHolder, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, int int3, Model.SinglePartModel singlePartModel, SpriteIdentifier spriteIdentifier) static voidSignBlockEntityRenderer.renderAsItem(SpriteHolder spriteHolder, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, int overlay, Model.SinglePartModel model, SpriteIdentifier texture) private static voidBeaconBlockEntityRenderer.renderBeam(MatrixStack matrices, VertexConsumerProvider vertexConsumers, float tickProgress, float scale, long worldTime, int yOffset, int maxY, int color) static voidBeaconBlockEntityRenderer.renderBeam(MatrixStack matrices, VertexConsumerProvider vertexConsumers, Identifier textureId, float tickProgress, float heightScale, long worldTime, int yOffset, int maxY, int color, float innerRadius, float outerRadius) static voidBannerBlockEntityRenderer.renderCanvas(SpriteHolder spriteHolder, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, int int3, ModelPart modelPart, SpriteIdentifier spriteIdentifier, boolean bool, DyeColor dyeColor, BannerPatternsComponent bannerPatternsComponent) static voidBannerBlockEntityRenderer.renderCanvas(SpriteHolder spriteHolder, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, int int3, ModelPart modelPart, SpriteIdentifier spriteIdentifier, boolean bool, DyeColor dyeColor, BannerPatternsComponent bannerPatternsComponent, boolean bool2, boolean bool3) private voidDecoratedPotBlockEntityRenderer.renderDecoratedSide(ModelPart part, SpriteHolder spriteHolder, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, int int3, SpriteIdentifier spriteIdentifier) private voidStructureBlockBlockEntityRenderer.renderInvisibleBlocks(T entity, BlockView world, BlockPos pos, Vec3i size, VertexConsumerProvider vertexConsumers, MatrixStack matrices) private voidShelfBlockEntityRenderer.renderItem(ShelfBlockEntity entity, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, int overlay, int itemIndex, BlockPos pos, Direction facing, float horizontalRotationDegrees, ItemStack itemStack, int seed) private static voidBannerBlockEntityRenderer.renderLayer(SpriteHolder spriteHolder, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, int int3, ModelPart modelPart, SpriteIdentifier spriteIdentifier, DyeColor dyeColor) private voidPistonBlockEntityRenderer.renderModel(BlockPos pos, BlockState state, MatrixStack matrices, VertexConsumerProvider vertexConsumers, World world, boolean cull, int overlay) private voidBedBlockEntityRenderer.renderPart(MatrixStack matrices, VertexConsumerProvider vertexConsumerProvider, Model.SinglePartModel singlePartModel, Direction direction, SpriteIdentifier sprite, int light, int overlay, boolean isFoot) protected voidAbstractSignBlockEntityRenderer.renderSign(MatrixStack matrices, VertexConsumerProvider vertexConsumerProvider, int light, int overlay, WoodType woodType, Model.SinglePartModel singlePartModel) static voidSkullBlockEntityRenderer.renderSkull(@Nullable Direction direction, float yaw, float animationProgress, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, SkullBlockEntityModel model, RenderLayer renderLayer) private voidAbstractSignBlockEntityRenderer.renderText(BlockPos pos, SignText text, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, int textLineHeight, int maxTextWidth, boolean front) -
Uses of VertexConsumerProvider in net.minecraft.client.render.debug
Methods in net.minecraft.client.render.debug with parameters of type VertexConsumerProviderModifier and TypeMethodDescriptionprivate voidVillageDebugRenderer.draw(MatrixStack matrices, VertexConsumerProvider vertexConsumers, double x, double y, double z) private voidBeeDebugRenderer.drawBee(MatrixStack matrices, VertexConsumerProvider vertexConsumers, DebugBeeCustomPayload.Bee bee) static voidDebugRenderer.drawBlockBox(MatrixStack matrices, VertexConsumerProvider vertexConsumers, BlockPos pos, float red, float green, float blue, float alpha) static voidDebugRenderer.drawBox(MatrixStack matrices, VertexConsumerProvider vertexConsumers, double minX, double minY, double minZ, double maxX, double maxY, double maxZ, float red, float green, float blue, float alpha) static voidDebugRenderer.drawBox(MatrixStack matrices, VertexConsumerProvider vertexConsumers, BlockPos pos, float expand, float red, float green, float blue, float alpha) static voidDebugRenderer.drawBox(MatrixStack matrices, VertexConsumerProvider vertexConsumers, BlockPos pos1, BlockPos pos2, float red, float green, float blue, float alpha) static voidDebugRenderer.drawBox(MatrixStack matrices, VertexConsumerProvider vertexConsumers, Box box, float red, float green, float blue, float alpha) private static voidVillageSectionsDebugRenderer.drawBoxAtCenterOf(MatrixStack matrices, VertexConsumerProvider vertexConsumers, ChunkSectionPos sectionPos) private static voidGameEventDebugRenderer.drawBoxIfCameraReady(MatrixStack matrices, VertexConsumerProvider vertexConsumers, Box box, float red, float green, float blue, float alpha) private voidVillageDebugRenderer.drawBrain(MatrixStack matrices, VertexConsumerProvider vertexConsumers, DebugBrainCustomPayload.Brain brain, double cameraX, double cameraY, double cameraZ) private static voidLightDebugRenderer.drawEdges(MatrixStack matrices, VoxelSet shape, ChunkSectionPos sectionPos, VertexConsumerProvider vertexConsumers, double cameraX, double cameraY, double cameraZ, Vector4f color) private voidBeeDebugRenderer.drawFlowers(MatrixStack matrices, VertexConsumerProvider vertexConsumers) private voidVillageDebugRenderer.drawGhostPointOfInterest(MatrixStack matrices, VertexConsumerProvider vertexConsumers, BlockPos pos, List<String> brains) private static voidBeeDebugRenderer.drawHive(MatrixStack matrices, VertexConsumerProvider vertexConsumers, BlockPos pos) private voidBeeDebugRenderer.drawHiveBees(MatrixStack matrices, VertexConsumerProvider vertexConsumers, BlockPos pos, List<String> bees) private voidBeeDebugRenderer.drawHiveInfo(MatrixStack matrices, VertexConsumerProvider vertexConsumers, DebugHiveCustomPayload.HiveInfo hive, Collection<UUID> blacklistingBees) private static voidBreezeDebugRenderer.drawLine(MatrixStack matrices, VertexConsumerProvider vertexConsumers, double cameraX, double cameraY, double cameraZ, Vec3d entityPos, Vec3d targetPos, int color) private voidBeeDebugRenderer.drawPath(MatrixStack matrices, VertexConsumerProvider vertexConsumers, DebugBeeCustomPayload.Bee bee) static voidPathfindingDebugRenderer.drawPath(MatrixStack matrices, VertexConsumerProvider vertexConsumers, Path path, float nodeSize, boolean drawDebugNodes, boolean drawLabels, double cameraX, double cameraY, double cameraZ) private voidVillageDebugRenderer.drawPath(MatrixStack matrices, VertexConsumerProvider vertexConsumers, DebugBrainCustomPayload.Brain brain, double cameraX, double cameraY, double cameraZ) private static voidVillageDebugRenderer.drawPointOfInterest(MatrixStack matrices, VertexConsumerProvider vertexConsumers, BlockPos pos) private voidVillageDebugRenderer.drawPointOfInterestInfo(MatrixStack matrices, VertexConsumerProvider vertexConsumers, VillageDebugRenderer.PointOfInterest pointOfInterest) private static voidRaidCenterDebugRenderer.drawRaidCenter(MatrixStack matrices, VertexConsumerProvider vertexConsumers, BlockPos pos) private static voidBeeDebugRenderer.drawString(MatrixStack matrices, VertexConsumerProvider vertexConsumers, String string, DebugHiveCustomPayload.HiveInfo hive, int line, int color) private static voidBeeDebugRenderer.drawString(MatrixStack matrices, VertexConsumerProvider vertexConsumers, String string, BlockPos pos, int line, int color) private static voidBeeDebugRenderer.drawString(MatrixStack matrices, VertexConsumerProvider vertexConsumers, Position pos, int line, String string, int color, float size) static voidDebugRenderer.drawString(MatrixStack matrices, VertexConsumerProvider vertexConsumers, String string, double x, double y, double z, int color) static voidDebugRenderer.drawString(MatrixStack matrices, VertexConsumerProvider vertexConsumers, String string, double x, double y, double z, int color, float size) static voidDebugRenderer.drawString(MatrixStack matrices, VertexConsumerProvider vertexConsumers, String string, double x, double y, double z, int color, float size, boolean center, float offset, boolean visibleThroughObjects) static voidDebugRenderer.drawString(MatrixStack matrices, VertexConsumerProvider vertexConsumers, String string, int x, int y, int z, int color) private static voidRaidCenterDebugRenderer.drawString(MatrixStack matrices, VertexConsumerProvider vertexConsumers, String string, BlockPos pos, int color) private static voidVillageDebugRenderer.drawString(MatrixStack matrices, VertexConsumerProvider vertexConsumers, String string, VillageDebugRenderer.PointOfInterest pointOfInterest, int offsetY, int color) private static voidVillageDebugRenderer.drawString(MatrixStack matrices, VertexConsumerProvider vertexConsumers, String string, BlockPos pos, int offsetY, int color) private static voidVillageDebugRenderer.drawString(MatrixStack matrices, VertexConsumerProvider vertexConsumers, Position pos, int offsetY, String string, int color, float size) private voidBeeDebugRenderer.render(MatrixStack matrices, VertexConsumerProvider vertexConsumers) voidBeeDebugRenderer.render(MatrixStack matrices, VertexConsumerProvider vertexConsumers, double cameraX, double cameraY, double cameraZ) voidBlockOutlineDebugRenderer.render(MatrixStack matrices, VertexConsumerProvider vertexConsumers, double cameraX, double cameraY, double cameraZ) voidBreezeDebugRenderer.render(MatrixStack matrices, VertexConsumerProvider vertexConsumers, double cameraX, double cameraY, double cameraZ) voidChunkBorderDebugRenderer.render(MatrixStack matrices, VertexConsumerProvider vertexConsumers, double cameraX, double cameraY, double cameraZ) voidChunkDebugRenderer.render(MatrixStack matrices, VertexConsumerProvider vertexConsumers, double cameraX, double cameraY, double cameraZ) voidChunkLoadingDebugRenderer.render(MatrixStack matrices, VertexConsumerProvider vertexConsumers, double cameraX, double cameraY, double cameraZ) voidCollisionDebugRenderer.render(MatrixStack matrices, VertexConsumerProvider vertexConsumers, double cameraX, double cameraY, double cameraZ) voidDebugRenderer.Renderer.render(MatrixStack matrices, VertexConsumerProvider vertexConsumers, double cameraX, double cameraY, double cameraZ) voidGameEventDebugRenderer.render(MatrixStack matrices, VertexConsumerProvider vertexConsumers, double cameraX, double cameraY, double cameraZ) voidGameTestDebugRenderer.render(MatrixStack matrices, VertexConsumerProvider vertexConsumers, double cameraX, double cameraY, double cameraZ) voidGoalSelectorDebugRenderer.render(MatrixStack matrices, VertexConsumerProvider vertexConsumers, double cameraX, double cameraY, double cameraZ) voidHeightmapDebugRenderer.render(MatrixStack matrices, VertexConsumerProvider vertexConsumers, double cameraX, double cameraY, double cameraZ) voidLightDebugRenderer.render(MatrixStack matrices, VertexConsumerProvider vertexConsumers, double cameraX, double cameraY, double cameraZ) voidNeighborUpdateDebugRenderer.render(MatrixStack matrices, VertexConsumerProvider vertexConsumers, double cameraX, double cameraY, double cameraZ) voidOctreeDebugRenderer.render(MatrixStack matrices, Frustum frustum, VertexConsumerProvider vertexConsumers, double cameraX, double cameraY, double cameraZ) voidPathfindingDebugRenderer.render(MatrixStack matrices, VertexConsumerProvider vertexConsumers, double cameraX, double cameraY, double cameraZ) voidRaidCenterDebugRenderer.render(MatrixStack matrices, VertexConsumerProvider vertexConsumers, double cameraX, double cameraY, double cameraZ) voidRedstoneUpdateOrderDebugRenderer.render(MatrixStack matrices, VertexConsumerProvider vertexConsumers, double cameraX, double cameraY, double cameraZ) voidSkyLightDebugRenderer.render(MatrixStack matrices, VertexConsumerProvider vertexConsumers, double cameraX, double cameraY, double cameraZ) voidStructureDebugRenderer.render(MatrixStack matrices, VertexConsumerProvider vertexConsumers, double cameraX, double cameraY, double cameraZ) voidSupportingBlockDebugRenderer.render(MatrixStack matrices, VertexConsumerProvider vertexConsumers, double cameraX, double cameraY, double cameraZ) voidVillageDebugRenderer.render(MatrixStack matrices, VertexConsumerProvider vertexConsumers, double cameraX, double cameraY, double cameraZ) voidVillageSectionsDebugRenderer.render(MatrixStack matrices, VertexConsumerProvider vertexConsumers, double cameraX, double cameraY, double cameraZ) voidWaterDebugRenderer.render(MatrixStack matrices, VertexConsumerProvider vertexConsumers, double cameraX, double cameraY, double cameraZ) voidWorldGenAttemptDebugRenderer.render(MatrixStack matrices, VertexConsumerProvider vertexConsumers, double cameraX, double cameraY, double cameraZ) private voidSupportingBlockDebugRenderer.renderBlockHighlight(BlockPos pos, MatrixStack matrices, double cameraX, double cameraY, double cameraZ, VertexConsumerProvider vertexConsumers, double dilation, float red, float green, float blue) private voidSupportingBlockDebugRenderer.renderBlockHighlights(MatrixStack matrices, VertexConsumerProvider vertexConsumers, double cameraX, double cameraY, double cameraZ, Entity entity, DoubleSupplier extraDilation, float red, float green, float blue) private voidGameTestDebugRenderer.renderMarker(MatrixStack matrices, VertexConsumerProvider vertexConsumers, BlockPos pos, GameTestDebugRenderer.Marker marker) private voidOctreeDebugRenderer.renderNode(Octree.Node node, MatrixStack matrices, VertexConsumerProvider vertexConsumers, double cameraX, double cameraY, double cameraZ, int depth, boolean skipVisibilityCheck, MutableInt id, boolean bool) -
Uses of VertexConsumerProvider in net.minecraft.client.render.entity
Methods in net.minecraft.client.render.entity with parameters of type VertexConsumerProviderModifier and TypeMethodDescriptionprivate voidPlayerEntityRenderer.renderArm(MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, Identifier skinTexture, ModelPart arm, boolean sleeveVisible) voidPlayerEntityRenderer.renderLeftArm(MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, Identifier skinTexture, boolean sleeveVisible) voidPlayerEntityRenderer.renderRightArm(MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, Identifier skinTexture, boolean sleeveVisible) static voidItemEntityRenderer.renderStack(MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, ItemStackEntityRenderState state, Random random) -
Uses of VertexConsumerProvider in net.minecraft.client.render.entity.command
Methods in net.minecraft.client.render.entity.command with parameters of type VertexConsumerProviderModifier and TypeMethodDescriptionprivate voidFireCommandRenderer.render(MatrixStack.Entry matricesEntry, VertexConsumerProvider vertexConsumers, EntityRenderState renderState, Quaternionf rotation, AtlasManager atlasManager) private static voidLeashCommandRenderer.render(Matrix4f matrix, VertexConsumerProvider vertexConsumers, EntityRenderState.LeashData data) -
Uses of VertexConsumerProvider in net.minecraft.client.render.item
Methods in net.minecraft.client.render.item with parameters of type VertexConsumerProviderModifier and TypeMethodDescriptionstatic VertexConsumerItemRenderer.getItemGlintConsumer(VertexConsumerProvider vertexConsumers, RenderLayer layer, boolean solid, boolean glint) private static VertexConsumerItemRenderer.getSpecialItemGlintConsumer(VertexConsumerProvider consumers, RenderLayer layer, MatrixStack.Entry matrix) voidItemRenderer.method_73155(@Nullable EntityPos entityPos, ItemStack itemStack, ItemDisplayContext itemDisplayContext, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, @Nullable World world, int int2, int int3, int int4) (package private) voidItemRenderState.LayerRenderState.render(MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, int overlay) voidItemRenderState.render(MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, int overlay) private voidHeldItemRenderer.renderArm(MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, Arm arm) private voidHeldItemRenderer.renderArmHoldingItem(MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, float equipProgress, float swingProgress, Arm arm) private voidHeldItemRenderer.renderFirstPersonItem(AbstractClientPlayerEntity player, float tickProgress, float pitch, Hand hand, float swingProgress, ItemStack item, float equipProgress, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light) private voidHeldItemRenderer.renderFirstPersonMap(MatrixStack matrices, VertexConsumerProvider vertexConsumerProvider, int swingProgress, ItemStack stack) voidHeldItemRenderer.renderItem(LivingEntity entity, ItemStack stack, ItemDisplayContext renderMode, MatrixStack matrices, VertexConsumerProvider vertexConsumer, int light) static voidItemRenderer.renderItem(ItemDisplayContext displayContext, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, int overlay, int[] tints, List<BakedQuad> quads, RenderLayer layer, ItemRenderState.Glint glint) voidItemRenderer.renderItem(ItemStack stack, ItemDisplayContext displayContext, int light, int overlay, MatrixStack matrices, VertexConsumerProvider vertexConsumers, @Nullable World world, int seed) voidItemRenderer.renderItem(@Nullable EntityPos entityPos, ItemStack stack, ItemDisplayContext displayContext, MatrixStack matrices, VertexConsumerProvider vertexConsumers, @Nullable World world, int light, int overlay, int seed) private voidHeldItemRenderer.renderMapInBothHands(MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, float pitch, float equipProgress, float swingProgress) private voidHeldItemRenderer.renderMapInOneHand(MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, float equipProgress, Arm arm, float swingProgress, ItemStack stack) -
Uses of VertexConsumerProvider in net.minecraft.client.render.item.model.special
Methods in net.minecraft.client.render.item.model.special with parameters of type VertexConsumerProviderModifier and TypeMethodDescriptionvoidBannerModelRenderer.render(@Nullable BannerPatternsComponent bannerPatternsComponent, ItemDisplayContext itemDisplayContext, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, int int3, boolean bool) voidBedModelRenderer.render(ItemDisplayContext displayContext, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, int overlay, boolean glint) voidChestModelRenderer.render(ItemDisplayContext displayContext, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, int overlay, boolean glint) voidConduitModelRenderer.render(ItemDisplayContext displayContext, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, int overlay, boolean glint) voidCopperGolemStatueModelRenderer.render(ItemDisplayContext displayContext, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, int overlay, boolean glint) voidDecoratedPotModelRenderer.render(@Nullable Sherds sherds, ItemDisplayContext itemDisplayContext, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, int int3, boolean bool) voidHangingSignModelRenderer.render(ItemDisplayContext displayContext, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, int overlay, boolean glint) voidHeadModelRenderer.render(ItemDisplayContext displayContext, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, int overlay, boolean glint) voidPlayerHeadModelRenderer.render(@Nullable PlayerHeadModelRenderer.Data data, ItemDisplayContext itemDisplayContext, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, int int3, boolean bool) voidShieldModelRenderer.render(@Nullable ComponentMap componentMap, ItemDisplayContext itemDisplayContext, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, int int3, boolean bool) voidShulkerBoxModelRenderer.render(ItemDisplayContext displayContext, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, int overlay, boolean glint) voidSignModelRenderer.render(ItemDisplayContext displayContext, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, int overlay, boolean glint) default voidSimpleSpecialModelRenderer.render(@Nullable Void void2, ItemDisplayContext itemDisplayContext, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, int int3, boolean bool) voidSimpleSpecialModelRenderer.render(ItemDisplayContext displayContext, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, int overlay, boolean glint) voidSpecialModelRenderer.render(T data, ItemDisplayContext displayContext, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, int overlay, boolean glint) voidTridentModelRenderer.render(ItemDisplayContext displayContext, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, int overlay, boolean glint) -
Uses of VertexConsumerProvider in net.minecraft.client.util
Methods in net.minecraft.client.util with parameters of type VertexConsumerProviderModifier and TypeMethodDescriptionSpriteIdentifier.getVertexConsumer(SpriteHolder spriteHolder, VertexConsumerProvider vertexConsumerProvider, Function<Identifier, RenderLayer> function) SpriteIdentifier.getVertexConsumer(SpriteHolder spriteHolder, VertexConsumerProvider vertexConsumerProvider, Function<Identifier, RenderLayer> function, boolean bool, boolean bool2)