Uses of Interface
net.minecraft.client.render.entity.command.EntityRenderCommandQueue
Packages that use EntityRenderCommandQueue
Package
Description
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Uses of EntityRenderCommandQueue in net.minecraft.client.render
Methods in net.minecraft.client.render with parameters of type EntityRenderCommandQueueModifier and TypeMethodDescriptionvoidMapRenderer.draw(MapRenderState state, MatrixStack matrices, EntityRenderCommandQueue entityRenderCommandQueue, boolean bool, int light) private voidWorldRenderer.pushEntityRenders(MatrixStack matrices, Camera camera, EntityRenderStates renderStates, EntityRenderCommandQueue queue) -
Uses of EntityRenderCommandQueue in net.minecraft.client.render.block.entity
Methods in net.minecraft.client.render.block.entity with parameters of type EntityRenderCommandQueueModifier and TypeMethodDescriptionstatic voidSkullBlockEntityRenderer.method_72958(float float2, float float3, MatrixStack matrixStack, EntityRenderCommandQueue entityRenderCommandQueue, int int2, SkullBlockEntityModel skullBlockEntityModel, RenderLayer renderLayer, int int3) -
Uses of EntityRenderCommandQueue in net.minecraft.client.render.entity
Methods in net.minecraft.client.render.entity with parameters of type EntityRenderCommandQueueModifier and TypeMethodDescriptionstatic voidItemEntityRenderer.method_72986(MatrixStack matrixStack, EntityRenderCommandQueue entityRenderCommandQueue, int int2, ItemStackEntityRenderState itemStackEntityRenderState, Random random, Box box) voidAbstractBoatEntityRenderer.render(BoatEntityRenderState boatEntityRenderState, MatrixStack matrixStack, EntityRenderCommandQueue entityRenderCommandQueue) voidAbstractMinecartEntityRenderer.render(S s, MatrixStack matrixStack, EntityRenderCommandQueue entityRenderCommandQueue) voidAgeableMobEntityRenderer.render(S s, MatrixStack matrixStack, EntityRenderCommandQueue entityRenderCommandQueue) Deprecated.voidArmorStandEntityRenderer.render(ArmorStandEntityRenderState armorStandEntityRenderState, MatrixStack matrixStack, EntityRenderCommandQueue entityRenderCommandQueue) voidChickenEntityRenderer.render(ChickenEntityRenderState chickenEntityRenderState, MatrixStack matrixStack, EntityRenderCommandQueue entityRenderCommandQueue) voidCowEntityRenderer.render(CowEntityRenderState cowEntityRenderState, MatrixStack matrixStack, EntityRenderCommandQueue entityRenderCommandQueue) voidDisplayEntityRenderer.BlockDisplayEntityRenderer.render(BlockDisplayEntityRenderState blockDisplayEntityRenderState, MatrixStack matrixStack, EntityRenderCommandQueue entityRenderCommandQueue, int int2, float float2) voidDisplayEntityRenderer.ItemDisplayEntityRenderer.render(ItemDisplayEntityRenderState itemDisplayEntityRenderState, MatrixStack matrixStack, EntityRenderCommandQueue entityRenderCommandQueue, int int2, float float2) voidDisplayEntityRenderer.render(ST sT, MatrixStack matrixStack, EntityRenderCommandQueue entityRenderCommandQueue) protected abstract voidDisplayEntityRenderer.render(ST state, MatrixStack matrices, EntityRenderCommandQueue queue, int light, float tickProgress) voidDisplayEntityRenderer.TextDisplayEntityRenderer.render(TextDisplayEntityRenderState textDisplayEntityRenderState, MatrixStack matrixStack, EntityRenderCommandQueue entityRenderCommandQueue, int int2, float float2) voidDragonFireballEntityRenderer.render(EntityRenderState renderState, MatrixStack matrices, EntityRenderCommandQueue queue) voidEndCrystalEntityRenderer.render(EndCrystalEntityRenderState endCrystalEntityRenderState, MatrixStack matrixStack, EntityRenderCommandQueue entityRenderCommandQueue) voidEnderDragonEntityRenderer.render(EnderDragonEntityRenderState enderDragonEntityRenderState, MatrixStack matrixStack, EntityRenderCommandQueue entityRenderCommandQueue) voidEntityRenderer.render(S renderState, MatrixStack matrices, EntityRenderCommandQueue queue) <S extends EntityRenderState>
voidEntityRenderManager.render(S renderState, double x, double y, double z, MatrixStack matrices, EntityRenderCommandQueue queue) voidEvokerFangsEntityRenderer.render(EvokerFangsEntityRenderState evokerFangsEntityRenderState, MatrixStack matrixStack, EntityRenderCommandQueue entityRenderCommandQueue) voidExperienceOrbEntityRenderer.render(ExperienceOrbEntityRenderState experienceOrbEntityRenderState, MatrixStack matrixStack, EntityRenderCommandQueue entityRenderCommandQueue) voidFallingBlockEntityRenderer.render(FallingBlockEntityRenderState fallingBlockEntityRenderState, MatrixStack matrixStack, EntityRenderCommandQueue entityRenderCommandQueue) voidFireworkRocketEntityRenderer.render(FireworkRocketEntityRenderState fireworkRocketEntityRenderState, MatrixStack matrixStack, EntityRenderCommandQueue entityRenderCommandQueue) voidFishingBobberEntityRenderer.render(FishingBobberEntityState fishingBobberEntityState, MatrixStack matrixStack, EntityRenderCommandQueue entityRenderCommandQueue) voidFlyingItemEntityRenderer.render(FlyingItemEntityRenderState flyingItemEntityRenderState, MatrixStack matrixStack, EntityRenderCommandQueue entityRenderCommandQueue) voidGuardianEntityRenderer.render(GuardianEntityRenderState guardianEntityRenderState, MatrixStack matrixStack, EntityRenderCommandQueue entityRenderCommandQueue) voidIllusionerEntityRenderer.render(IllusionerEntityRenderState illusionerEntityRenderState, MatrixStack matrixStack, EntityRenderCommandQueue entityRenderCommandQueue) voidItemEntityRenderer.render(ItemEntityRenderState itemEntityRenderState, MatrixStack matrixStack, EntityRenderCommandQueue entityRenderCommandQueue) static voidItemEntityRenderer.render(MatrixStack matrices, EntityRenderCommandQueue entityRenderCommandQueue, int light, ItemStackEntityRenderState state, Random random) voidItemFrameEntityRenderer.render(ItemFrameEntityRenderState itemFrameEntityRenderState, MatrixStack matrixStack, EntityRenderCommandQueue entityRenderCommandQueue) voidLeashKnotEntityRenderer.render(EntityRenderState renderState, MatrixStack matrices, EntityRenderCommandQueue queue) voidLightningEntityRenderer.render(LightningEntityRenderState lightningEntityRenderState, MatrixStack matrixStack, EntityRenderCommandQueue entityRenderCommandQueue) voidLivingEntityRenderer.render(S s, MatrixStack matrixStack, EntityRenderCommandQueue entityRenderCommandQueue) voidLlamaSpitEntityRenderer.render(LlamaSpitEntityRenderState llamaSpitEntityRenderState, MatrixStack matrixStack, EntityRenderCommandQueue entityRenderCommandQueue) voidOminousItemSpawnerEntityRenderer.render(ItemStackEntityRenderState itemStackEntityRenderState, MatrixStack matrixStack, EntityRenderCommandQueue entityRenderCommandQueue) voidPaintingEntityRenderer.render(PaintingEntityRenderState paintingEntityRenderState, MatrixStack matrixStack, EntityRenderCommandQueue entityRenderCommandQueue) voidPigEntityRenderer.render(PigEntityRenderState pigEntityRenderState, MatrixStack matrixStack, EntityRenderCommandQueue entityRenderCommandQueue) voidProjectileEntityRenderer.render(S s, MatrixStack matrixStack, EntityRenderCommandQueue entityRenderCommandQueue) voidPufferfishEntityRenderer.render(PufferfishEntityRenderState pufferfishEntityRenderState, MatrixStack matrixStack, EntityRenderCommandQueue entityRenderCommandQueue) voidSalmonEntityRenderer.render(SalmonEntityRenderState salmonEntityRenderState, MatrixStack matrixStack, EntityRenderCommandQueue entityRenderCommandQueue) voidShulkerBulletEntityRenderer.render(ShulkerBulletEntityRenderState shulkerBulletEntityRenderState, MatrixStack matrixStack, EntityRenderCommandQueue entityRenderCommandQueue) voidTntEntityRenderer.render(TntEntityRenderState tntEntityRenderState, MatrixStack matrixStack, EntityRenderCommandQueue entityRenderCommandQueue) voidTridentEntityRenderer.render(TridentEntityRenderState tridentEntityRenderState, MatrixStack matrixStack, EntityRenderCommandQueue entityRenderCommandQueue) voidTropicalFishEntityRenderer.render(TropicalFishEntityRenderState tropicalFishEntityRenderState, MatrixStack matrixStack, EntityRenderCommandQueue entityRenderCommandQueue) voidWindChargeEntityRenderer.render(EntityRenderState renderState, MatrixStack matrices, EntityRenderCommandQueue queue) voidWitherSkullEntityRenderer.render(WitherSkullEntityRenderState witherSkullEntityRenderState, MatrixStack matrixStack, EntityRenderCommandQueue entityRenderCommandQueue) private static voidGuardianEntityRenderer.renderBeam(MatrixStack matrixStack, EntityRenderCommandQueue entityRenderCommandQueue, Vec3d vec3d, float beamTicks, float float2, float float3) protected voidAbstractMinecartEntityRenderer.renderBlock(S state, BlockState blockState, MatrixStack matrices, EntityRenderCommandQueue entityRenderCommandQueue, int light) protected voidTntMinecartEntityRenderer.renderBlock(TntMinecartEntityRenderState tntMinecartEntityRenderState, BlockState blockState, MatrixStack matrixStack, EntityRenderCommandQueue entityRenderCommandQueue, int int2) static voidEnderDragonEntityRenderer.renderCrystalBeam(float dx, float dy, float dz, float tickProgress, MatrixStack matrices, EntityRenderCommandQueue entityRenderCommandQueue, int light) private static voidEnderDragonEntityRenderer.renderDeathAnimation(MatrixStack matrices, float animationProgress, EntityRenderCommandQueue entityRenderCommandQueue, RenderLayer renderLayer) static voidTntMinecartEntityRenderer.renderFlashingBlock(BlockState state, MatrixStack matrices, EntityRenderCommandQueue entityRenderCommandQueue, int int2, boolean bool) Renders a given block state into the given buffers either normally or with a bright white overlay.protected voidEntityRenderer.renderLabelIfPresent(S state, MatrixStack matrices, EntityRenderCommandQueue queue) protected voidPlayerEntityRenderer.renderLabelIfPresent(PlayerEntityRenderState playerEntityRenderState, MatrixStack matrixStack, EntityRenderCommandQueue entityRenderCommandQueue) private voidPaintingEntityRenderer.renderPainting(MatrixStack matrixStack, EntityRenderCommandQueue entityRenderCommandQueue, RenderLayer renderLayer, int[] int2, int int3, int int4, Sprite sprite, Sprite sprite2) protected voidAbstractBoatEntityRenderer.renderWaterMask(BoatEntityRenderState state, MatrixStack matrices, EntityRenderCommandQueue entityRenderCommandQueue, int light) protected voidBoatEntityRenderer.renderWaterMask(BoatEntityRenderState state, MatrixStack matrices, EntityRenderCommandQueue entityRenderCommandQueue, int light) -
Uses of EntityRenderCommandQueue in net.minecraft.client.render.entity.command
Classes in net.minecraft.client.render.entity.command that implement EntityRenderCommandQueue -
Uses of EntityRenderCommandQueue in net.minecraft.client.render.entity.equipment
Methods in net.minecraft.client.render.entity.equipment with parameters of type EntityRenderCommandQueueModifier and TypeMethodDescription<S> voidEquipmentRenderer.render(EquipmentModel.LayerType layerType, RegistryKey<EquipmentAsset> assetKey, Model<? super S> model, S s, ItemStack itemStack, MatrixStack matrixStack, EntityRenderCommandQueue entityRenderCommandQueue, int int2, int int3) <S> voidEquipmentRenderer.render(EquipmentModel.LayerType layerType, RegistryKey<EquipmentAsset> assetKey, Model<? super S> model, S s, ItemStack itemStack, MatrixStack matrixStack, EntityRenderCommandQueue entityRenderCommandQueue, int int2, @Nullable Identifier identifier, int int3, int int4) -
Uses of EntityRenderCommandQueue in net.minecraft.client.render.entity.feature
Methods in net.minecraft.client.render.entity.feature with parameters of type EntityRenderCommandQueueModifier and TypeMethodDescriptionvoidArmorFeatureRenderer.render(MatrixStack matrixStack, EntityRenderCommandQueue entityRenderCommandQueue, int int2, S s, float float2, float float3) voidBreezeEyesFeatureRenderer.render(MatrixStack matrixStack, EntityRenderCommandQueue entityRenderCommandQueue, int int2, BreezeEntityRenderState breezeEntityRenderState, float float2, float float3) voidBreezeWindFeatureRenderer.render(MatrixStack matrixStack, EntityRenderCommandQueue entityRenderCommandQueue, int int2, BreezeEntityRenderState breezeEntityRenderState, float float2, float float3) voidCapeFeatureRenderer.render(MatrixStack matrixStack, EntityRenderCommandQueue entityRenderCommandQueue, int int2, PlayerEntityRenderState playerEntityRenderState, float float2, float float3) voidCatCollarFeatureRenderer.render(MatrixStack matrixStack, EntityRenderCommandQueue entityRenderCommandQueue, int int2, CatEntityRenderState catEntityRenderState, float float2, float float3) voidDeadmau5FeatureRenderer.render(MatrixStack matrixStack, EntityRenderCommandQueue entityRenderCommandQueue, int int2, PlayerEntityRenderState playerEntityRenderState, float float2, float float3) voidDolphinHeldItemFeatureRenderer.render(MatrixStack matrixStack, EntityRenderCommandQueue entityRenderCommandQueue, int int2, DolphinEntityRenderState dolphinEntityRenderState, float float2, float float3) voidDrownedOverlayFeatureRenderer.render(MatrixStack matrixStack, EntityRenderCommandQueue entityRenderCommandQueue, int int2, ZombieEntityRenderState zombieEntityRenderState, float float2, float float3) voidElytraFeatureRenderer.render(MatrixStack matrixStack, EntityRenderCommandQueue entityRenderCommandQueue, int int2, S s, float float2, float float3) voidEmissiveFeatureRenderer.render(MatrixStack matrixStack, EntityRenderCommandQueue entityRenderCommandQueue, int int2, S s, float float2, float float3) voidEndermanBlockFeatureRenderer.render(MatrixStack matrixStack, EntityRenderCommandQueue entityRenderCommandQueue, int int2, EndermanEntityRenderState endermanEntityRenderState, float float2, float float3) voidEnergySwirlOverlayFeatureRenderer.render(MatrixStack matrices, EntityRenderCommandQueue entityRenderCommandQueue, int light, S state, float limbAngle, float limbDistance) voidEyesFeatureRenderer.render(MatrixStack matrices, EntityRenderCommandQueue entityRenderCommandQueue, int light, S state, float limbAngle, float limbDistance) protected static <S extends LivingEntityRenderState>
voidFeatureRenderer.render(Model<? super S> model, Identifier texture, MatrixStack matrices, EntityRenderCommandQueue entityRenderCommandQueue, int light, S state, int color, int int2) abstract voidFeatureRenderer.render(MatrixStack matrices, EntityRenderCommandQueue entityRenderCommandQueue, int light, S state, float limbAngle, float limbDistance) voidFoxHeldItemFeatureRenderer.render(MatrixStack matrixStack, EntityRenderCommandQueue entityRenderCommandQueue, int int2, FoxEntityRenderState foxEntityRenderState, float float2, float float3) voidHappyGhastRopesFeatureRenderer.render(MatrixStack matrixStack, EntityRenderCommandQueue entityRenderCommandQueue, int int2, HappyGhastEntityRenderState happyGhastEntityRenderState, float float2, float float3) voidHeadFeatureRenderer.render(MatrixStack matrixStack, EntityRenderCommandQueue entityRenderCommandQueue, int int2, S s, float float2, float float3) voidHeldItemFeatureRenderer.render(MatrixStack matrixStack, EntityRenderCommandQueue entityRenderCommandQueue, int int2, S s, float float2, float float3) voidHorseMarkingFeatureRenderer.render(MatrixStack matrixStack, EntityRenderCommandQueue entityRenderCommandQueue, int int2, HorseEntityRenderState horseEntityRenderState, float float2, float float3) voidIronGolemCrackFeatureRenderer.render(MatrixStack matrixStack, EntityRenderCommandQueue entityRenderCommandQueue, int int2, IronGolemEntityRenderState ironGolemEntityRenderState, float float2, float float3) voidIronGolemFlowerFeatureRenderer.render(MatrixStack matrixStack, EntityRenderCommandQueue entityRenderCommandQueue, int int2, IronGolemEntityRenderState ironGolemEntityRenderState, float float2, float float3) voidLlamaDecorFeatureRenderer.render(MatrixStack matrixStack, EntityRenderCommandQueue entityRenderCommandQueue, int int2, LlamaEntityRenderState llamaEntityRenderState, float float2, float float3) private voidLlamaDecorFeatureRenderer.render(MatrixStack matrices, EntityRenderCommandQueue entityRenderCommandQueue, LlamaEntityRenderState state, ItemStack stack, RegistryKey<EquipmentAsset> registryKey, int light) voidMooshroomMushroomFeatureRenderer.render(MatrixStack matrixStack, EntityRenderCommandQueue entityRenderCommandQueue, int int2, MooshroomEntityRenderState mooshroomEntityRenderState, float float2, float float3) voidPandaHeldItemFeatureRenderer.render(MatrixStack matrixStack, EntityRenderCommandQueue entityRenderCommandQueue, int int2, PandaEntityRenderState pandaEntityRenderState, float float2, float float3) voidSaddleFeatureRenderer.render(MatrixStack matrixStack, EntityRenderCommandQueue entityRenderCommandQueue, int int2, S s, float float2, float float3) voidSheepWoolFeatureRenderer.render(MatrixStack matrixStack, EntityRenderCommandQueue entityRenderCommandQueue, int int2, SheepEntityRenderState sheepEntityRenderState, float float2, float float3) voidSheepWoolUndercoatFeatureRenderer.render(MatrixStack matrixStack, EntityRenderCommandQueue entityRenderCommandQueue, int int2, SheepEntityRenderState sheepEntityRenderState, float float2, float float3) voidShoulderParrotFeatureRenderer.render(MatrixStack matrixStack, EntityRenderCommandQueue entityRenderCommandQueue, int int2, PlayerEntityRenderState playerEntityRenderState, float float2, float float3) private voidShoulderParrotFeatureRenderer.render(MatrixStack matrices, EntityRenderCommandQueue entityRenderCommandQueue, int light, PlayerEntityRenderState state, ParrotEntity.Variant parrotVariant, float headYaw, float headPitch, boolean left) voidSkeletonOverlayFeatureRenderer.render(MatrixStack matrixStack, EntityRenderCommandQueue entityRenderCommandQueue, int int2, S s, float float2, float float3) voidSlimeOverlayFeatureRenderer.render(MatrixStack matrixStack, EntityRenderCommandQueue entityRenderCommandQueue, int int2, SlimeEntityRenderState slimeEntityRenderState, float float2, float float3) voidSnowGolemPumpkinFeatureRenderer.render(MatrixStack matrixStack, EntityRenderCommandQueue entityRenderCommandQueue, int int2, SnowGolemEntityRenderState snowGolemEntityRenderState, float float2, float float3) voidStuckObjectsFeatureRenderer.render(MatrixStack matrixStack, EntityRenderCommandQueue entityRenderCommandQueue, int int2, PlayerEntityRenderState playerEntityRenderState, float float2, float float3) voidTridentRiptideFeatureRenderer.render(MatrixStack matrixStack, EntityRenderCommandQueue entityRenderCommandQueue, int int2, PlayerEntityRenderState playerEntityRenderState, float float2, float float3) voidTropicalFishColorFeatureRenderer.render(MatrixStack matrixStack, EntityRenderCommandQueue entityRenderCommandQueue, int int2, TropicalFishEntityRenderState tropicalFishEntityRenderState, float float2, float float3) voidVillagerClothingFeatureRenderer.render(MatrixStack matrixStack, EntityRenderCommandQueue entityRenderCommandQueue, int int2, S s, float float2, float float3) voidVillagerHeldItemFeatureRenderer.render(MatrixStack matrixStack, EntityRenderCommandQueue entityRenderCommandQueue, int int2, S s, float float2, float float3) voidWolfArmorFeatureRenderer.render(MatrixStack matrixStack, EntityRenderCommandQueue entityRenderCommandQueue, int int2, WolfEntityRenderState wolfEntityRenderState, float float2, float float3) voidWolfCollarFeatureRenderer.render(MatrixStack matrixStack, EntityRenderCommandQueue entityRenderCommandQueue, int int2, WolfEntityRenderState wolfEntityRenderState, float float2, float float3) private voidArmorFeatureRenderer.renderArmor(MatrixStack matrices, EntityRenderCommandQueue entityRenderCommandQueue, ItemStack stack, EquipmentSlot slot, int light, S s) private voidWolfArmorFeatureRenderer.renderCracks(MatrixStack matrices, EntityRenderCommandQueue entityRenderCommandQueue, int light, ItemStack stack, Model<WolfEntityRenderState> model, WolfEntityRenderState wolfEntityRenderState) protected voidHeldItemFeatureRenderer.renderItem(S entityState, ItemRenderState itemRenderState, Arm arm, MatrixStack matrices, EntityRenderCommandQueue entityRenderCommandQueue, int light) protected voidPlayerHeldItemFeatureRenderer.renderItem(S s, ItemRenderState itemRenderState, Arm arm, MatrixStack matrixStack, EntityRenderCommandQueue entityRenderCommandQueue, int int2) protected static <S extends LivingEntityRenderState>
voidFeatureRenderer.renderModel(Model<? super S> model, Identifier identifier, MatrixStack matrixStack, EntityRenderCommandQueue entityRenderCommandQueue, int light, S state, int color, int int2) private voidMooshroomMushroomFeatureRenderer.renderMushroom(MatrixStack matrices, EntityRenderCommandQueue entityRenderCommandQueue, int light, boolean renderAsModel, BlockState blockState, int overlay, BlockStateModel mushroomModel) private voidStuckObjectsFeatureRenderer.renderObject(MatrixStack matrixStack, EntityRenderCommandQueue entityRenderCommandQueue, int light, float float2, float directionX, float directionY, int int2) private voidPlayerHeldItemFeatureRenderer.renderSpyglass(ItemRenderState itemRenderState, Arm arm, MatrixStack matrices, EntityRenderCommandQueue entityRenderCommandQueue, int light)