Uses of Interface
net.minecraft.client.render.entity.command.EntityRenderCommandQueue
Packages that use EntityRenderCommandQueue
Package
Description
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Uses of EntityRenderCommandQueue in net.minecraft.client.gui.hud
Methods in net.minecraft.client.gui.hud with parameters of type EntityRenderCommandQueueModifier and TypeMethodDescriptionprivate voidInGameOverlayRenderer.renderFloatingItem(MatrixStack matrices, float tickProgress, EntityRenderCommandQueue entityRenderCommandQueue) voidInGameOverlayRenderer.renderOverlays(boolean sleeping, float tickProgress, EntityRenderCommandQueue entityRenderCommandQueue) -
Uses of EntityRenderCommandQueue in net.minecraft.client.gui.render
Fields in net.minecraft.client.gui.render declared as EntityRenderCommandQueueConstructors in net.minecraft.client.gui.render with parameters of type EntityRenderCommandQueueModifierConstructorDescriptionGuiRenderer(GuiRenderState state, VertexConsumerProvider.Immediate vertexConsumers, EntityRenderCommandQueue entityRenderCommandQueue, EntityRenderDispatcher entityRenderDispatcher, List<SpecialGuiElementRenderer<?>> list) -
Uses of EntityRenderCommandQueue in net.minecraft.client.render
Methods in net.minecraft.client.render with parameters of type EntityRenderCommandQueueModifier and TypeMethodDescriptionvoidMapRenderer.draw(MapRenderState state, MatrixStack matrices, EntityRenderCommandQueue entityRenderCommandQueue, boolean bool, int light) private voidWorldRenderer.pushEntityRenders(MatrixStack matrices, Camera camera, EntityRenderStates renderStates, EntityRenderCommandQueue queue) -
Uses of EntityRenderCommandQueue in net.minecraft.client.render.block.entity
Methods in net.minecraft.client.render.block.entity with parameters of type EntityRenderCommandQueueModifier and TypeMethodDescriptionstatic voidSkullBlockEntityRenderer.method_72958(@Nullable Direction direction, float float2, float float3, MatrixStack matrixStack, EntityRenderCommandQueue entityRenderCommandQueue, int int2, SkullBlockEntityModel skullBlockEntityModel, RenderLayer renderLayer, int int3) voidAbstractSignBlockEntityRenderer.render(SignBlockEntity signBlockEntity, float float2, MatrixStack matrixStack, int int2, int int3, Vec3d vec3d, ModelCommandRenderer.class_11792 class_11792, EntityRenderCommandQueue entityRenderCommandQueue) private voidAbstractSignBlockEntityRenderer.render(SignBlockEntity blockEntity, MatrixStack matrices, int int2, int int3, BlockState blockState, AbstractSignBlock abstractSignBlock, WoodType woodType, Model.SinglePartModel singlePartModel, ModelCommandRenderer.class_11792 class_11792, EntityRenderCommandQueue entityRenderCommandQueue) voidBannerBlockEntityRenderer.render(BannerBlockEntity bannerBlockEntity, float float2, MatrixStack matrixStack, int int2, int int3, Vec3d vec3d, ModelCommandRenderer.class_11792 class_11792, EntityRenderCommandQueue entityRenderCommandQueue) private static voidBannerBlockEntityRenderer.render(SpriteHolder spriteHolder, MatrixStack matrixStack, EntityRenderCommandQueue entityRenderCommandQueue, int int2, int int3, float float2, BannerBlockModel bannerBlockModel, BannerFlagBlockModel bannerFlagBlockModel, float float3, DyeColor dyeColor, BannerPatternsComponent bannerPatternsComponent, ModelCommandRenderer.class_11792 class_11792) voidBeaconBlockEntityRenderer.render(T entity, float tickProgress, MatrixStack matrices, int int2, int light, Vec3d vec3d, ModelCommandRenderer.class_11792 class_11792, EntityRenderCommandQueue entityRenderCommandQueue) voidBedBlockEntityRenderer.render(BedBlockEntity bedBlockEntity, float float2, MatrixStack matrixStack, int int2, int int3, Vec3d vec3d, ModelCommandRenderer.class_11792 class_11792, EntityRenderCommandQueue entityRenderCommandQueue) voidBellBlockEntityRenderer.render(BellBlockEntity bellBlockEntity, float float2, MatrixStack matrixStack, int int2, int int3, Vec3d vec3d, ModelCommandRenderer.class_11792 class_11792, EntityRenderCommandQueue entityRenderCommandQueue) voidBlockEntityRenderer.render(T entity, float tickProgress, MatrixStack matrices, int int2, int light, Vec3d vec3d, ModelCommandRenderer.class_11792 class_11792, EntityRenderCommandQueue entityRenderCommandQueue) <E extends BlockEntity>
voidBlockEntityRenderManager.render(E blockEntity, float tickProgress, MatrixStack matrices, ModelCommandRenderer.class_11792 class_11792, EntityRenderCommandQueue entityRenderCommandQueue) voidBrushableBlockEntityRenderer.render(BrushableBlockEntity brushableBlockEntity, float float2, MatrixStack matrixStack, int int2, int int3, Vec3d vec3d, ModelCommandRenderer.class_11792 class_11792, EntityRenderCommandQueue entityRenderCommandQueue) voidCampfireBlockEntityRenderer.render(CampfireBlockEntity campfireBlockEntity, float float2, MatrixStack matrixStack, int int2, int int3, Vec3d vec3d, ModelCommandRenderer.class_11792 class_11792, EntityRenderCommandQueue entityRenderCommandQueue) voidChestBlockEntityRenderer.render(T entity, float tickProgress, MatrixStack matrices, int int2, int light, Vec3d vec3d, ModelCommandRenderer.class_11792 class_11792, EntityRenderCommandQueue entityRenderCommandQueue) voidConduitBlockEntityRenderer.render(ConduitBlockEntity conduitBlockEntity, float float2, MatrixStack matrixStack, int int2, int int3, Vec3d vec3d, ModelCommandRenderer.class_11792 class_11792, EntityRenderCommandQueue entityRenderCommandQueue) voidCopperGolemStatueBlockEntityRenderer.render(CopperGolemStatueBlockEntity copperGolemStatueBlockEntity, float float2, MatrixStack matrixStack, int int2, int int3, Vec3d vec3d, ModelCommandRenderer.class_11792 class_11792, EntityRenderCommandQueue entityRenderCommandQueue) voidDecoratedPotBlockEntityRenderer.render(DecoratedPotBlockEntity decoratedPotBlockEntity, float float2, MatrixStack matrixStack, int int2, int int3, Vec3d vec3d, ModelCommandRenderer.class_11792 class_11792, EntityRenderCommandQueue entityRenderCommandQueue) voidDecoratedPotBlockEntityRenderer.render(MatrixStack matrixStack, EntityRenderCommandQueue entityRenderCommandQueue, int light, int overlay, Sherds sherds) voidEnchantingTableBlockEntityRenderer.render(EnchantingTableBlockEntity enchantingTableBlockEntity, float float2, MatrixStack matrixStack, int int2, int int3, Vec3d vec3d, ModelCommandRenderer.class_11792 class_11792, EntityRenderCommandQueue entityRenderCommandQueue) voidEndGatewayBlockEntityRenderer.render(EndGatewayBlockEntity endGatewayBlockEntity, float float2, MatrixStack matrixStack, int int2, int int3, Vec3d vec3d, ModelCommandRenderer.class_11792 class_11792, EntityRenderCommandQueue entityRenderCommandQueue) voidEndPortalBlockEntityRenderer.render(T t, float float2, MatrixStack matrixStack, int int2, int int3, Vec3d vec3d, ModelCommandRenderer.class_11792 class_11792, EntityRenderCommandQueue entityRenderCommandQueue) voidLecternBlockEntityRenderer.render(LecternBlockEntity lecternBlockEntity, float float2, MatrixStack matrixStack, int int2, int int3, Vec3d vec3d, ModelCommandRenderer.class_11792 class_11792, EntityRenderCommandQueue entityRenderCommandQueue) voidLoadedBlockEntityModels.render(Block block, ItemDisplayContext displayContext, MatrixStack matrices, EntityRenderCommandQueue entityRenderCommandQueue, int light, int overlay) static voidMobSpawnerBlockEntityRenderer.render(float tickProgress, MatrixStack matrices, EntityRenderCommandQueue entityRenderCommandQueue, Entity entity, EntityRenderManager entityRenderManager, double double2, double double3) voidMobSpawnerBlockEntityRenderer.render(MobSpawnerBlockEntity mobSpawnerBlockEntity, float float2, MatrixStack matrixStack, int int2, int int3, Vec3d vec3d, ModelCommandRenderer.class_11792 class_11792, EntityRenderCommandQueue entityRenderCommandQueue) voidPistonBlockEntityRenderer.render(PistonBlockEntity pistonBlockEntity, float float2, MatrixStack matrixStack, int int2, int int3, Vec3d vec3d, ModelCommandRenderer.class_11792 class_11792, EntityRenderCommandQueue entityRenderCommandQueue) voidShelfBlockEntityRenderer.render(ShelfBlockEntity shelfBlockEntity, float float2, MatrixStack matrixStack, int int2, int int3, Vec3d vec3d, ModelCommandRenderer.class_11792 class_11792, EntityRenderCommandQueue entityRenderCommandQueue) voidShulkerBoxBlockEntityRenderer.render(ShulkerBoxBlockEntity shulkerBoxBlockEntity, float float2, MatrixStack matrixStack, int int2, int int3, Vec3d vec3d, ModelCommandRenderer.class_11792 class_11792, EntityRenderCommandQueue entityRenderCommandQueue) voidShulkerBoxBlockEntityRenderer.render(MatrixStack matrixStack, EntityRenderCommandQueue entityRenderCommandQueue, int light, int overlay, Direction facing, float openness, ModelCommandRenderer.class_11792 class_11792, SpriteIdentifier spriteIdentifier) voidSkullBlockEntityRenderer.render(SkullBlockEntity skullBlockEntity, float float2, MatrixStack matrixStack, int int2, int int3, Vec3d vec3d, ModelCommandRenderer.class_11792 class_11792, EntityRenderCommandQueue entityRenderCommandQueue) voidStructureBlockBlockEntityRenderer.render(T entity, float tickProgress, MatrixStack matrices, int int2, int light, Vec3d vec3d, ModelCommandRenderer.class_11792 class_11792, EntityRenderCommandQueue entityRenderCommandQueue) voidTestInstanceBlockEntityRenderer.render(TestInstanceBlockEntity testInstanceBlockEntity, float float2, MatrixStack matrixStack, int int2, int int3, Vec3d vec3d, ModelCommandRenderer.class_11792 class_11792, EntityRenderCommandQueue entityRenderCommandQueue) voidTrialSpawnerBlockEntityRenderer.render(TrialSpawnerBlockEntity trialSpawnerBlockEntity, float float2, MatrixStack matrixStack, int int2, int int3, Vec3d vec3d, ModelCommandRenderer.class_11792 class_11792, EntityRenderCommandQueue entityRenderCommandQueue) voidVaultBlockEntityRenderer.render(VaultBlockEntity vaultBlockEntity, float float2, MatrixStack matrixStack, int int2, int int3, Vec3d vec3d, ModelCommandRenderer.class_11792 class_11792, EntityRenderCommandQueue entityRenderCommandQueue) voidBannerBlockEntityRenderer.renderAsItem(MatrixStack matrixStack, EntityRenderCommandQueue entityRenderCommandQueue, int light, int overlay, DyeColor baseColor, BannerPatternsComponent patterns) voidBedBlockEntityRenderer.renderAsItem(MatrixStack matrices, EntityRenderCommandQueue entityRenderCommandQueue, int light, int overlay, SpriteIdentifier textureId) static voidHangingSignBlockEntityRenderer.renderAsItem(SpriteHolder spriteHolder, MatrixStack matrixStack, EntityRenderCommandQueue entityRenderCommandQueue, int int2, int int3, Model.SinglePartModel singlePartModel, SpriteIdentifier spriteIdentifier) static voidSignBlockEntityRenderer.renderAsItem(SpriteHolder spriteHolder, MatrixStack matrixStack, EntityRenderCommandQueue entityRenderCommandQueue, int light, int overlay, Model.SinglePartModel singlePartModel, SpriteIdentifier spriteIdentifier) private static voidBeaconBlockEntityRenderer.renderBeam(MatrixStack matrices, EntityRenderCommandQueue entityRenderCommandQueue, float tickProgress, float scale, long worldTime, int yOffset, int maxY, int color) static voidBeaconBlockEntityRenderer.renderBeam(MatrixStack matrixStack, EntityRenderCommandQueue entityRenderCommandQueue, Identifier textureId, float tickProgress, float heightScale, long worldTime, int yOffset, int maxY, int color, float innerRadius, float outerRadius) static voidBannerBlockEntityRenderer.renderCanvas(SpriteHolder spriteHolder, MatrixStack matrixStack, EntityRenderCommandQueue entityRenderCommandQueue, int int2, int int3, ModelPart modelPart, SpriteIdentifier spriteIdentifier, boolean bool, DyeColor dyeColor, BannerPatternsComponent bannerPatternsComponent) static voidBannerBlockEntityRenderer.renderCanvas(SpriteHolder spriteHolder, MatrixStack matrixStack, EntityRenderCommandQueue entityRenderCommandQueue, int int2, int int3, ModelPart modelPart, SpriteIdentifier spriteIdentifier, boolean bool, DyeColor dyeColor, BannerPatternsComponent bannerPatternsComponent, boolean bool2, boolean bool3) private voidStructureBlockBlockEntityRenderer.renderInvisibleBlocks(T entity, BlockView world, BlockPos pos, Vec3i vec3i, EntityRenderCommandQueue entityRenderCommandQueue, MatrixStack matrices) private voidShelfBlockEntityRenderer.renderItem(ShelfBlockEntity entity, MatrixStack matrices, EntityRenderCommandQueue entityRenderCommandQueue, int light, int overlay, int itemIndex, float float2, ItemStack itemStack, int int2) private static voidBannerBlockEntityRenderer.renderLayer(SpriteHolder spriteHolder, MatrixStack matrixStack, EntityRenderCommandQueue entityRenderCommandQueue, int int2, int int3, ModelPart modelPart, SpriteIdentifier spriteIdentifier, DyeColor dyeColor) private static voidPistonBlockEntityRenderer.renderModel(MatrixStack matrixStack, EntityRenderCommandQueue entityRenderCommandQueue, BlockPos blockPos, BlockState blockState, RegistryEntry<Biome> registryEntry, World world) private voidBedBlockEntityRenderer.renderPart(MatrixStack matrixStack, EntityRenderCommandQueue entityRenderCommandQueue, Model.SinglePartModel singlePartModel, Direction direction, SpriteIdentifier spriteIdentifier, int light, int overlay, boolean isFoot, ModelCommandRenderer.class_11792 class_11792) protected voidAbstractSignBlockEntityRenderer.renderSign(MatrixStack matrices, int int2, int int3, WoodType woodType, Model.SinglePartModel singlePartModel, ModelCommandRenderer.class_11792 class_11792, EntityRenderCommandQueue entityRenderCommandQueue) private voidAbstractSignBlockEntityRenderer.renderText(BlockPos pos, SignText text, MatrixStack matrices, EntityRenderCommandQueue entityRenderCommandQueue, int light, int textLineHeight, int maxTextWidth, boolean front) -
Uses of EntityRenderCommandQueue in net.minecraft.client.render.entity
Methods in net.minecraft.client.render.entity with parameters of type EntityRenderCommandQueueModifier and TypeMethodDescriptionstatic voidItemEntityRenderer.method_72986(MatrixStack matrixStack, EntityRenderCommandQueue entityRenderCommandQueue, int int2, ItemStackEntityRenderState itemStackEntityRenderState, Random random, Box box) voidAbstractBoatEntityRenderer.render(BoatEntityRenderState boatEntityRenderState, MatrixStack matrixStack, EntityRenderCommandQueue entityRenderCommandQueue) voidAbstractMinecartEntityRenderer.render(S s, MatrixStack matrixStack, EntityRenderCommandQueue entityRenderCommandQueue) voidAgeableMobEntityRenderer.render(S s, MatrixStack matrixStack, EntityRenderCommandQueue entityRenderCommandQueue) Deprecated.voidArmorStandEntityRenderer.render(ArmorStandEntityRenderState armorStandEntityRenderState, MatrixStack matrixStack, EntityRenderCommandQueue entityRenderCommandQueue) voidChickenEntityRenderer.render(ChickenEntityRenderState chickenEntityRenderState, MatrixStack matrixStack, EntityRenderCommandQueue entityRenderCommandQueue) voidCowEntityRenderer.render(CowEntityRenderState cowEntityRenderState, MatrixStack matrixStack, EntityRenderCommandQueue entityRenderCommandQueue) voidDisplayEntityRenderer.BlockDisplayEntityRenderer.render(BlockDisplayEntityRenderState blockDisplayEntityRenderState, MatrixStack matrixStack, EntityRenderCommandQueue entityRenderCommandQueue, int int2, float float2) voidDisplayEntityRenderer.ItemDisplayEntityRenderer.render(ItemDisplayEntityRenderState itemDisplayEntityRenderState, MatrixStack matrixStack, EntityRenderCommandQueue entityRenderCommandQueue, int int2, float float2) voidDisplayEntityRenderer.render(ST sT, MatrixStack matrixStack, EntityRenderCommandQueue entityRenderCommandQueue) protected abstract voidDisplayEntityRenderer.render(ST state, MatrixStack matrices, EntityRenderCommandQueue queue, int light, float tickProgress) voidDisplayEntityRenderer.TextDisplayEntityRenderer.render(TextDisplayEntityRenderState textDisplayEntityRenderState, MatrixStack matrixStack, EntityRenderCommandQueue entityRenderCommandQueue, int int2, float float2) voidDragonFireballEntityRenderer.render(EntityRenderState renderState, MatrixStack matrices, EntityRenderCommandQueue queue) voidEndCrystalEntityRenderer.render(EndCrystalEntityRenderState endCrystalEntityRenderState, MatrixStack matrixStack, EntityRenderCommandQueue entityRenderCommandQueue) voidEnderDragonEntityRenderer.render(EnderDragonEntityRenderState enderDragonEntityRenderState, MatrixStack matrixStack, EntityRenderCommandQueue entityRenderCommandQueue) voidEntityRenderer.render(S renderState, MatrixStack matrices, EntityRenderCommandQueue queue) <S extends EntityRenderState>
voidEntityRenderManager.render(S renderState, double x, double y, double z, MatrixStack matrices, EntityRenderCommandQueue queue) voidEvokerFangsEntityRenderer.render(EvokerFangsEntityRenderState evokerFangsEntityRenderState, MatrixStack matrixStack, EntityRenderCommandQueue entityRenderCommandQueue) voidExperienceOrbEntityRenderer.render(ExperienceOrbEntityRenderState experienceOrbEntityRenderState, MatrixStack matrixStack, EntityRenderCommandQueue entityRenderCommandQueue) voidFallingBlockEntityRenderer.render(FallingBlockEntityRenderState fallingBlockEntityRenderState, MatrixStack matrixStack, EntityRenderCommandQueue entityRenderCommandQueue) voidFireworkRocketEntityRenderer.render(FireworkRocketEntityRenderState fireworkRocketEntityRenderState, MatrixStack matrixStack, EntityRenderCommandQueue entityRenderCommandQueue) voidFishingBobberEntityRenderer.render(FishingBobberEntityState fishingBobberEntityState, MatrixStack matrixStack, EntityRenderCommandQueue entityRenderCommandQueue) voidFlyingItemEntityRenderer.render(FlyingItemEntityRenderState flyingItemEntityRenderState, MatrixStack matrixStack, EntityRenderCommandQueue entityRenderCommandQueue) voidGuardianEntityRenderer.render(GuardianEntityRenderState guardianEntityRenderState, MatrixStack matrixStack, EntityRenderCommandQueue entityRenderCommandQueue) voidIllusionerEntityRenderer.render(IllusionerEntityRenderState illusionerEntityRenderState, MatrixStack matrixStack, EntityRenderCommandQueue entityRenderCommandQueue) voidItemEntityRenderer.render(ItemEntityRenderState itemEntityRenderState, MatrixStack matrixStack, EntityRenderCommandQueue entityRenderCommandQueue) static voidItemEntityRenderer.render(MatrixStack matrices, EntityRenderCommandQueue entityRenderCommandQueue, int light, ItemStackEntityRenderState state, Random random) voidItemFrameEntityRenderer.render(ItemFrameEntityRenderState itemFrameEntityRenderState, MatrixStack matrixStack, EntityRenderCommandQueue entityRenderCommandQueue) voidLeashKnotEntityRenderer.render(EntityRenderState renderState, MatrixStack matrices, EntityRenderCommandQueue queue) voidLightningEntityRenderer.render(LightningEntityRenderState lightningEntityRenderState, MatrixStack matrixStack, EntityRenderCommandQueue entityRenderCommandQueue) voidLivingEntityRenderer.render(S s, MatrixStack matrixStack, EntityRenderCommandQueue entityRenderCommandQueue) voidLlamaSpitEntityRenderer.render(LlamaSpitEntityRenderState llamaSpitEntityRenderState, MatrixStack matrixStack, EntityRenderCommandQueue entityRenderCommandQueue) voidOminousItemSpawnerEntityRenderer.render(ItemStackEntityRenderState itemStackEntityRenderState, MatrixStack matrixStack, EntityRenderCommandQueue entityRenderCommandQueue) voidPaintingEntityRenderer.render(PaintingEntityRenderState paintingEntityRenderState, MatrixStack matrixStack, EntityRenderCommandQueue entityRenderCommandQueue) voidPigEntityRenderer.render(PigEntityRenderState pigEntityRenderState, MatrixStack matrixStack, EntityRenderCommandQueue entityRenderCommandQueue) voidProjectileEntityRenderer.render(S s, MatrixStack matrixStack, EntityRenderCommandQueue entityRenderCommandQueue) voidPufferfishEntityRenderer.render(PufferfishEntityRenderState pufferfishEntityRenderState, MatrixStack matrixStack, EntityRenderCommandQueue entityRenderCommandQueue) voidSalmonEntityRenderer.render(SalmonEntityRenderState salmonEntityRenderState, MatrixStack matrixStack, EntityRenderCommandQueue entityRenderCommandQueue) voidShulkerBulletEntityRenderer.render(ShulkerBulletEntityRenderState shulkerBulletEntityRenderState, MatrixStack matrixStack, EntityRenderCommandQueue entityRenderCommandQueue) voidTntEntityRenderer.render(TntEntityRenderState tntEntityRenderState, MatrixStack matrixStack, EntityRenderCommandQueue entityRenderCommandQueue) voidTridentEntityRenderer.render(TridentEntityRenderState tridentEntityRenderState, MatrixStack matrixStack, EntityRenderCommandQueue entityRenderCommandQueue) voidTropicalFishEntityRenderer.render(TropicalFishEntityRenderState tropicalFishEntityRenderState, MatrixStack matrixStack, EntityRenderCommandQueue entityRenderCommandQueue) voidWindChargeEntityRenderer.render(EntityRenderState renderState, MatrixStack matrices, EntityRenderCommandQueue queue) voidWitherSkullEntityRenderer.render(WitherSkullEntityRenderState witherSkullEntityRenderState, MatrixStack matrixStack, EntityRenderCommandQueue entityRenderCommandQueue) private voidPlayerEntityRenderer.renderArm(MatrixStack matrixStack, EntityRenderCommandQueue entityRenderCommandQueue, int light, Identifier skinTexture, ModelPart modelPart, boolean sleeveVisible) private static voidGuardianEntityRenderer.renderBeam(MatrixStack matrixStack, EntityRenderCommandQueue entityRenderCommandQueue, Vec3d vec3d, float beamTicks, float float2, float float3) protected voidAbstractMinecartEntityRenderer.renderBlock(S state, BlockState blockState, MatrixStack matrices, EntityRenderCommandQueue entityRenderCommandQueue, int light) protected voidTntMinecartEntityRenderer.renderBlock(TntMinecartEntityRenderState tntMinecartEntityRenderState, BlockState blockState, MatrixStack matrixStack, EntityRenderCommandQueue entityRenderCommandQueue, int int2) static voidEnderDragonEntityRenderer.renderCrystalBeam(float dx, float dy, float dz, float tickProgress, MatrixStack matrices, EntityRenderCommandQueue entityRenderCommandQueue, int light) private static voidEnderDragonEntityRenderer.renderDeathAnimation(MatrixStack matrices, float animationProgress, EntityRenderCommandQueue entityRenderCommandQueue, RenderLayer renderLayer) static voidTntMinecartEntityRenderer.renderFlashingBlock(BlockState state, MatrixStack matrices, EntityRenderCommandQueue entityRenderCommandQueue, int int2, boolean bool, int int3) Renders a given block state into the given buffers either normally or with a bright white overlay.protected voidEntityRenderer.renderLabelIfPresent(S state, MatrixStack matrices, EntityRenderCommandQueue queue) protected voidPlayerEntityRenderer.renderLabelIfPresent(PlayerEntityRenderState playerEntityRenderState, MatrixStack matrixStack, EntityRenderCommandQueue entityRenderCommandQueue) voidPlayerEntityRenderer.renderLeftArm(MatrixStack matrices, EntityRenderCommandQueue entityRenderCommandQueue, int light, Identifier skinTexture, boolean sleeveVisible) private voidPaintingEntityRenderer.renderPainting(MatrixStack matrixStack, EntityRenderCommandQueue entityRenderCommandQueue, RenderLayer renderLayer, int[] int2, int int3, int int4, Sprite sprite, Sprite sprite2) voidPlayerEntityRenderer.renderRightArm(MatrixStack matrices, EntityRenderCommandQueue entityRenderCommandQueue, int light, Identifier skinTexture, boolean sleeveVisible) static voidItemEntityRenderer.renderStack(MatrixStack matrices, EntityRenderCommandQueue entityRenderCommandQueue, int light, ItemStackEntityRenderState state, Random random) protected voidAbstractBoatEntityRenderer.renderWaterMask(BoatEntityRenderState state, MatrixStack matrices, EntityRenderCommandQueue entityRenderCommandQueue, int light) protected voidBoatEntityRenderer.renderWaterMask(BoatEntityRenderState state, MatrixStack matrices, EntityRenderCommandQueue entityRenderCommandQueue, int light) -
Uses of EntityRenderCommandQueue in net.minecraft.client.render.entity.command
Classes in net.minecraft.client.render.entity.command that implement EntityRenderCommandQueue -
Uses of EntityRenderCommandQueue in net.minecraft.client.render.entity.equipment
Methods in net.minecraft.client.render.entity.equipment with parameters of type EntityRenderCommandQueueModifier and TypeMethodDescription<S> voidEquipmentRenderer.render(EquipmentModel.LayerType layerType, RegistryKey<EquipmentAsset> assetKey, Model<? super S> model, S s, ItemStack itemStack, MatrixStack matrixStack, EntityRenderCommandQueue entityRenderCommandQueue, int int2, int int3) <S> voidEquipmentRenderer.render(EquipmentModel.LayerType layerType, RegistryKey<EquipmentAsset> assetKey, Model<? super S> model, S s, ItemStack itemStack, MatrixStack matrixStack, EntityRenderCommandQueue entityRenderCommandQueue, int int2, @Nullable Identifier identifier, int int3, int int4) -
Uses of EntityRenderCommandQueue in net.minecraft.client.render.entity.feature
Methods in net.minecraft.client.render.entity.feature with parameters of type EntityRenderCommandQueueModifier and TypeMethodDescriptionvoidArmorFeatureRenderer.render(MatrixStack matrixStack, EntityRenderCommandQueue entityRenderCommandQueue, int int2, S s, float float2, float float3) voidBreezeEyesFeatureRenderer.render(MatrixStack matrixStack, EntityRenderCommandQueue entityRenderCommandQueue, int int2, BreezeEntityRenderState breezeEntityRenderState, float float2, float float3) voidBreezeWindFeatureRenderer.render(MatrixStack matrixStack, EntityRenderCommandQueue entityRenderCommandQueue, int int2, BreezeEntityRenderState breezeEntityRenderState, float float2, float float3) voidCapeFeatureRenderer.render(MatrixStack matrixStack, EntityRenderCommandQueue entityRenderCommandQueue, int int2, PlayerEntityRenderState playerEntityRenderState, float float2, float float3) voidCatCollarFeatureRenderer.render(MatrixStack matrixStack, EntityRenderCommandQueue entityRenderCommandQueue, int int2, CatEntityRenderState catEntityRenderState, float float2, float float3) voidCopperGolemHeadBlockFeatureRenderer.render(MatrixStack matrices, EntityRenderCommandQueue queue, int light, S state, float limbAngle, float limbDistance) voidDeadmau5FeatureRenderer.render(MatrixStack matrixStack, EntityRenderCommandQueue entityRenderCommandQueue, int int2, PlayerEntityRenderState playerEntityRenderState, float float2, float float3) voidDolphinHeldItemFeatureRenderer.render(MatrixStack matrixStack, EntityRenderCommandQueue entityRenderCommandQueue, int int2, DolphinEntityRenderState dolphinEntityRenderState, float float2, float float3) voidDrownedOverlayFeatureRenderer.render(MatrixStack matrixStack, EntityRenderCommandQueue entityRenderCommandQueue, int int2, ZombieEntityRenderState zombieEntityRenderState, float float2, float float3) voidElytraFeatureRenderer.render(MatrixStack matrixStack, EntityRenderCommandQueue entityRenderCommandQueue, int int2, S s, float float2, float float3) voidEmissiveFeatureRenderer.render(MatrixStack matrixStack, EntityRenderCommandQueue entityRenderCommandQueue, int int2, S s, float float2, float float3) voidEndermanBlockFeatureRenderer.render(MatrixStack matrixStack, EntityRenderCommandQueue entityRenderCommandQueue, int int2, EndermanEntityRenderState endermanEntityRenderState, float float2, float float3) voidEnergySwirlOverlayFeatureRenderer.render(MatrixStack matrices, EntityRenderCommandQueue queue, int light, S state, float limbAngle, float limbDistance) voidEyesFeatureRenderer.render(MatrixStack matrices, EntityRenderCommandQueue queue, int light, S state, float limbAngle, float limbDistance) protected static <S extends LivingEntityRenderState>
voidFeatureRenderer.render(Model<? super S> model, Identifier texture, MatrixStack matrices, EntityRenderCommandQueue entityRenderCommandQueue, int light, S state, int color, int int2) abstract voidFeatureRenderer.render(MatrixStack matrices, EntityRenderCommandQueue queue, int light, S state, float limbAngle, float limbDistance) voidFoxHeldItemFeatureRenderer.render(MatrixStack matrixStack, EntityRenderCommandQueue entityRenderCommandQueue, int int2, FoxEntityRenderState foxEntityRenderState, float float2, float float3) voidHappyGhastRopesFeatureRenderer.render(MatrixStack matrixStack, EntityRenderCommandQueue entityRenderCommandQueue, int int2, HappyGhastEntityRenderState happyGhastEntityRenderState, float float2, float float3) voidHeadFeatureRenderer.render(MatrixStack matrixStack, EntityRenderCommandQueue entityRenderCommandQueue, int int2, S s, float float2, float float3) voidHeldItemFeatureRenderer.render(MatrixStack matrixStack, EntityRenderCommandQueue entityRenderCommandQueue, int int2, S s, float float2, float float3) voidHorseMarkingFeatureRenderer.render(MatrixStack matrixStack, EntityRenderCommandQueue entityRenderCommandQueue, int int2, HorseEntityRenderState horseEntityRenderState, float float2, float float3) voidIronGolemCrackFeatureRenderer.render(MatrixStack matrixStack, EntityRenderCommandQueue entityRenderCommandQueue, int int2, IronGolemEntityRenderState ironGolemEntityRenderState, float float2, float float3) voidIronGolemFlowerFeatureRenderer.render(MatrixStack matrixStack, EntityRenderCommandQueue entityRenderCommandQueue, int int2, IronGolemEntityRenderState ironGolemEntityRenderState, float float2, float float3) voidLlamaDecorFeatureRenderer.render(MatrixStack matrixStack, EntityRenderCommandQueue entityRenderCommandQueue, int int2, LlamaEntityRenderState llamaEntityRenderState, float float2, float float3) private voidLlamaDecorFeatureRenderer.render(MatrixStack matrices, EntityRenderCommandQueue entityRenderCommandQueue, LlamaEntityRenderState state, ItemStack stack, RegistryKey<EquipmentAsset> registryKey, int light) voidMooshroomMushroomFeatureRenderer.render(MatrixStack matrixStack, EntityRenderCommandQueue entityRenderCommandQueue, int int2, MooshroomEntityRenderState mooshroomEntityRenderState, float float2, float float3) voidPandaHeldItemFeatureRenderer.render(MatrixStack matrixStack, EntityRenderCommandQueue entityRenderCommandQueue, int int2, PandaEntityRenderState pandaEntityRenderState, float float2, float float3) voidSaddleFeatureRenderer.render(MatrixStack matrixStack, EntityRenderCommandQueue entityRenderCommandQueue, int int2, S s, float float2, float float3) voidSheepWoolFeatureRenderer.render(MatrixStack matrixStack, EntityRenderCommandQueue entityRenderCommandQueue, int int2, SheepEntityRenderState sheepEntityRenderState, float float2, float float3) voidSheepWoolUndercoatFeatureRenderer.render(MatrixStack matrixStack, EntityRenderCommandQueue entityRenderCommandQueue, int int2, SheepEntityRenderState sheepEntityRenderState, float float2, float float3) voidShoulderParrotFeatureRenderer.render(MatrixStack matrixStack, EntityRenderCommandQueue entityRenderCommandQueue, int int2, PlayerEntityRenderState playerEntityRenderState, float float2, float float3) private voidShoulderParrotFeatureRenderer.render(MatrixStack matrices, EntityRenderCommandQueue entityRenderCommandQueue, int light, PlayerEntityRenderState state, ParrotEntity.Variant parrotVariant, float headYaw, float headPitch, boolean left) voidSkeletonOverlayFeatureRenderer.render(MatrixStack matrixStack, EntityRenderCommandQueue entityRenderCommandQueue, int int2, S s, float float2, float float3) voidSlimeOverlayFeatureRenderer.render(MatrixStack matrixStack, EntityRenderCommandQueue entityRenderCommandQueue, int int2, SlimeEntityRenderState slimeEntityRenderState, float float2, float float3) voidSnowGolemPumpkinFeatureRenderer.render(MatrixStack matrixStack, EntityRenderCommandQueue entityRenderCommandQueue, int int2, SnowGolemEntityRenderState snowGolemEntityRenderState, float float2, float float3) voidStuckObjectsFeatureRenderer.render(MatrixStack matrixStack, EntityRenderCommandQueue entityRenderCommandQueue, int int2, PlayerEntityRenderState playerEntityRenderState, float float2, float float3) voidTridentRiptideFeatureRenderer.render(MatrixStack matrixStack, EntityRenderCommandQueue entityRenderCommandQueue, int int2, PlayerEntityRenderState playerEntityRenderState, float float2, float float3) voidTropicalFishColorFeatureRenderer.render(MatrixStack matrixStack, EntityRenderCommandQueue entityRenderCommandQueue, int int2, TropicalFishEntityRenderState tropicalFishEntityRenderState, float float2, float float3) voidVillagerClothingFeatureRenderer.render(MatrixStack matrixStack, EntityRenderCommandQueue entityRenderCommandQueue, int int2, S s, float float2, float float3) voidVillagerHeldItemFeatureRenderer.render(MatrixStack matrixStack, EntityRenderCommandQueue entityRenderCommandQueue, int int2, S s, float float2, float float3) voidWolfArmorFeatureRenderer.render(MatrixStack matrixStack, EntityRenderCommandQueue entityRenderCommandQueue, int int2, WolfEntityRenderState wolfEntityRenderState, float float2, float float3) voidWolfCollarFeatureRenderer.render(MatrixStack matrixStack, EntityRenderCommandQueue entityRenderCommandQueue, int int2, WolfEntityRenderState wolfEntityRenderState, float float2, float float3) private voidArmorFeatureRenderer.renderArmor(MatrixStack matrices, EntityRenderCommandQueue entityRenderCommandQueue, ItemStack stack, EquipmentSlot slot, int light, S s) private voidWolfArmorFeatureRenderer.renderCracks(MatrixStack matrices, EntityRenderCommandQueue entityRenderCommandQueue, int light, ItemStack stack, Model<WolfEntityRenderState> model, WolfEntityRenderState wolfEntityRenderState) protected voidHeldItemFeatureRenderer.renderItem(S entityState, ItemRenderState itemRenderState, Arm arm, MatrixStack matrices, EntityRenderCommandQueue entityRenderCommandQueue, int light) protected voidPlayerHeldItemFeatureRenderer.renderItem(S s, ItemRenderState itemRenderState, Arm arm, MatrixStack matrixStack, EntityRenderCommandQueue entityRenderCommandQueue, int int2) protected static <S extends LivingEntityRenderState>
voidFeatureRenderer.renderModel(Model<? super S> model, Identifier identifier, MatrixStack matrixStack, EntityRenderCommandQueue entityRenderCommandQueue, int light, S state, int color, int int2) private voidMooshroomMushroomFeatureRenderer.renderMushroom(MatrixStack matrices, EntityRenderCommandQueue entityRenderCommandQueue, int light, boolean renderAsModel, int int2, BlockState blockState, int int3, BlockStateModel blockStateModel) private voidStuckObjectsFeatureRenderer.renderObject(MatrixStack matrixStack, EntityRenderCommandQueue entityRenderCommandQueue, int light, float float2, float directionX, float directionY, int int2) private voidPlayerHeldItemFeatureRenderer.renderSpyglass(S s, Arm arm, MatrixStack matrices, EntityRenderCommandQueue entityRenderCommandQueue, int light) -
Uses of EntityRenderCommandQueue in net.minecraft.client.render.item
Methods in net.minecraft.client.render.item with parameters of type EntityRenderCommandQueueModifier and TypeMethodDescriptionvoidItemRenderer.method_73541(@Nullable HeldItemContext heldItemContext, ItemStack itemStack, ItemDisplayContext itemDisplayContext, MatrixStack matrixStack, EntityRenderCommandQueue entityRenderCommandQueue, @Nullable World world, int int2, int int3, int int4) (package private) voidItemRenderState.LayerRenderState.render(MatrixStack matrices, EntityRenderCommandQueue entityRenderCommandQueue, int light, int overlay, int int2) voidItemRenderState.render(MatrixStack matrices, EntityRenderCommandQueue entityRenderCommandQueue, int light, int overlay, int int2) private voidHeldItemRenderer.renderArm(MatrixStack matrices, EntityRenderCommandQueue entityRenderCommandQueue, int light, Arm arm) private voidHeldItemRenderer.renderArmHoldingItem(MatrixStack matrices, EntityRenderCommandQueue entityRenderCommandQueue, int light, float equipProgress, float swingProgress, Arm arm) private voidHeldItemRenderer.renderFirstPersonItem(AbstractClientPlayerEntity player, float tickProgress, float pitch, Hand hand, float swingProgress, ItemStack item, float equipProgress, MatrixStack matrices, EntityRenderCommandQueue entityRenderCommandQueue, int light) private voidHeldItemRenderer.renderFirstPersonMap(MatrixStack matrices, EntityRenderCommandQueue entityRenderCommandQueue, int swingProgress, ItemStack stack) voidHeldItemRenderer.renderItem(float tickProgress, MatrixStack matrices, EntityRenderCommandQueue entityRenderCommandQueue, ClientPlayerEntity player, int light) voidHeldItemRenderer.renderItem(LivingEntity entity, ItemStack stack, ItemDisplayContext renderMode, MatrixStack matrices, EntityRenderCommandQueue entityRenderCommandQueue, int light) private voidHeldItemRenderer.renderMapInBothHands(MatrixStack matrices, EntityRenderCommandQueue entityRenderCommandQueue, int light, float pitch, float equipProgress, float swingProgress) private voidHeldItemRenderer.renderMapInOneHand(MatrixStack matrices, EntityRenderCommandQueue entityRenderCommandQueue, int light, float equipProgress, Arm arm, float swingProgress, ItemStack stack) -
Uses of EntityRenderCommandQueue in net.minecraft.client.render.item.model.special
Methods in net.minecraft.client.render.item.model.special with parameters of type EntityRenderCommandQueueModifier and TypeMethodDescriptionvoidBannerModelRenderer.render(@Nullable BannerPatternsComponent bannerPatternsComponent, ItemDisplayContext itemDisplayContext, MatrixStack matrixStack, EntityRenderCommandQueue entityRenderCommandQueue, int int2, int int3, boolean bool) voidBedModelRenderer.render(ItemDisplayContext displayContext, MatrixStack matrices, EntityRenderCommandQueue entityRenderCommandQueue, int light, int overlay, boolean glint) voidChestModelRenderer.render(ItemDisplayContext displayContext, MatrixStack matrices, EntityRenderCommandQueue entityRenderCommandQueue, int light, int overlay, boolean glint) voidConduitModelRenderer.render(ItemDisplayContext displayContext, MatrixStack matrices, EntityRenderCommandQueue entityRenderCommandQueue, int light, int overlay, boolean glint) voidCopperGolemStatueModelRenderer.render(ItemDisplayContext displayContext, MatrixStack matrices, EntityRenderCommandQueue entityRenderCommandQueue, int light, int overlay, boolean glint) voidDecoratedPotModelRenderer.render(@Nullable Sherds sherds, ItemDisplayContext itemDisplayContext, MatrixStack matrixStack, EntityRenderCommandQueue entityRenderCommandQueue, int int2, int int3, boolean bool) voidHangingSignModelRenderer.render(ItemDisplayContext displayContext, MatrixStack matrices, EntityRenderCommandQueue entityRenderCommandQueue, int light, int overlay, boolean glint) voidHeadModelRenderer.render(ItemDisplayContext displayContext, MatrixStack matrices, EntityRenderCommandQueue entityRenderCommandQueue, int light, int overlay, boolean glint) voidPlayerHeadModelRenderer.render(class_11786.class_11787 class_11787, ItemDisplayContext itemDisplayContext, MatrixStack matrixStack, EntityRenderCommandQueue entityRenderCommandQueue, int int2, int int3, boolean bool) voidShieldModelRenderer.render(@Nullable ComponentMap componentMap, ItemDisplayContext itemDisplayContext, MatrixStack matrixStack, EntityRenderCommandQueue entityRenderCommandQueue, int int2, int int3, boolean bool) voidShulkerBoxModelRenderer.render(ItemDisplayContext displayContext, MatrixStack matrices, EntityRenderCommandQueue entityRenderCommandQueue, int light, int overlay, boolean glint) voidSignModelRenderer.render(ItemDisplayContext displayContext, MatrixStack matrices, EntityRenderCommandQueue entityRenderCommandQueue, int light, int overlay, boolean glint) default voidSimpleSpecialModelRenderer.render(@Nullable Void void2, ItemDisplayContext itemDisplayContext, MatrixStack matrixStack, EntityRenderCommandQueue entityRenderCommandQueue, int int2, int int3, boolean bool) voidSimpleSpecialModelRenderer.render(ItemDisplayContext displayContext, MatrixStack matrices, EntityRenderCommandQueue entityRenderCommandQueue, int light, int overlay, boolean glint) voidSpecialModelRenderer.render(T data, ItemDisplayContext displayContext, MatrixStack matrices, EntityRenderCommandQueue entityRenderCommandQueue, int light, int overlay, boolean glint) voidTridentModelRenderer.render(ItemDisplayContext displayContext, MatrixStack matrices, EntityRenderCommandQueue entityRenderCommandQueue, int light, int overlay, boolean glint)