Uses of Record Class
net.minecraft.client.render.entity.command.ModelCommandRenderer.class_11792
Packages that use ModelCommandRenderer.class_11792
Package
Description
The base package for all Minecraft classes.
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Uses of ModelCommandRenderer.class_11792 in net.minecraft
Methods in net.minecraft with parameters of type ModelCommandRenderer.class_11792Modifier and TypeMethodDescriptiondefault <S> voidclass_11785.method_73489(Model<? super S> model, S s, MatrixStack matrixStack, RenderLayer renderLayer, int int2, int int3, int int4, ModelCommandRenderer.class_11792 class_11792) <S> voidclass_11785.method_73490(Model<? super S> model, S s, MatrixStack matrixStack, RenderLayer renderLayer, int int2, int int3, int int4, @Nullable Sprite sprite, int int5, ModelCommandRenderer.class_11792 class_11792) <S> voidclass_11788.method_73490(Model<? super S> model, S s, MatrixStack matrixStack, RenderLayer renderLayer, int int2, int int3, int int4, @Nullable Sprite sprite, int int5, ModelCommandRenderer.class_11792 class_11792) -
Uses of ModelCommandRenderer.class_11792 in net.minecraft.client.render.block.entity
Methods in net.minecraft.client.render.block.entity with parameters of type ModelCommandRenderer.class_11792Modifier and TypeMethodDescriptionvoidAbstractSignBlockEntityRenderer.render(SignBlockEntity signBlockEntity, float float2, MatrixStack matrixStack, int int2, int int3, Vec3d vec3d, ModelCommandRenderer.class_11792 class_11792, EntityRenderCommandQueue entityRenderCommandQueue) private voidAbstractSignBlockEntityRenderer.render(SignBlockEntity blockEntity, MatrixStack matrices, int int2, int int3, BlockState blockState, AbstractSignBlock abstractSignBlock, WoodType woodType, Model.SinglePartModel singlePartModel, ModelCommandRenderer.class_11792 class_11792, EntityRenderCommandQueue entityRenderCommandQueue) voidBannerBlockEntityRenderer.render(BannerBlockEntity bannerBlockEntity, float float2, MatrixStack matrixStack, int int2, int int3, Vec3d vec3d, ModelCommandRenderer.class_11792 class_11792, EntityRenderCommandQueue entityRenderCommandQueue) private static voidBannerBlockEntityRenderer.render(SpriteHolder spriteHolder, MatrixStack matrixStack, EntityRenderCommandQueue entityRenderCommandQueue, int int2, int int3, float float2, BannerBlockModel bannerBlockModel, BannerFlagBlockModel bannerFlagBlockModel, float float3, DyeColor dyeColor, BannerPatternsComponent bannerPatternsComponent, ModelCommandRenderer.class_11792 class_11792) voidBeaconBlockEntityRenderer.render(T entity, float tickProgress, MatrixStack matrices, int int2, int light, Vec3d vec3d, ModelCommandRenderer.class_11792 class_11792, EntityRenderCommandQueue entityRenderCommandQueue) voidBedBlockEntityRenderer.render(BedBlockEntity bedBlockEntity, float float2, MatrixStack matrixStack, int int2, int int3, Vec3d vec3d, ModelCommandRenderer.class_11792 class_11792, EntityRenderCommandQueue entityRenderCommandQueue) voidBellBlockEntityRenderer.render(BellBlockEntity bellBlockEntity, float float2, MatrixStack matrixStack, int int2, int int3, Vec3d vec3d, ModelCommandRenderer.class_11792 class_11792, EntityRenderCommandQueue entityRenderCommandQueue) voidBlockEntityRenderer.render(T entity, float tickProgress, MatrixStack matrices, int int2, int light, Vec3d vec3d, ModelCommandRenderer.class_11792 class_11792, EntityRenderCommandQueue entityRenderCommandQueue) <E extends BlockEntity>
voidBlockEntityRenderManager.render(E blockEntity, float tickProgress, MatrixStack matrices, ModelCommandRenderer.class_11792 class_11792, EntityRenderCommandQueue entityRenderCommandQueue) voidBrushableBlockEntityRenderer.render(BrushableBlockEntity brushableBlockEntity, float float2, MatrixStack matrixStack, int int2, int int3, Vec3d vec3d, ModelCommandRenderer.class_11792 class_11792, EntityRenderCommandQueue entityRenderCommandQueue) voidCampfireBlockEntityRenderer.render(CampfireBlockEntity campfireBlockEntity, float float2, MatrixStack matrixStack, int int2, int int3, Vec3d vec3d, ModelCommandRenderer.class_11792 class_11792, EntityRenderCommandQueue entityRenderCommandQueue) voidChestBlockEntityRenderer.render(T entity, float tickProgress, MatrixStack matrices, int int2, int light, Vec3d vec3d, ModelCommandRenderer.class_11792 class_11792, EntityRenderCommandQueue entityRenderCommandQueue) voidConduitBlockEntityRenderer.render(ConduitBlockEntity conduitBlockEntity, float float2, MatrixStack matrixStack, int int2, int int3, Vec3d vec3d, ModelCommandRenderer.class_11792 class_11792, EntityRenderCommandQueue entityRenderCommandQueue) voidCopperGolemStatueBlockEntityRenderer.render(CopperGolemStatueBlockEntity copperGolemStatueBlockEntity, float float2, MatrixStack matrixStack, int int2, int int3, Vec3d vec3d, ModelCommandRenderer.class_11792 class_11792, EntityRenderCommandQueue entityRenderCommandQueue) voidDecoratedPotBlockEntityRenderer.render(DecoratedPotBlockEntity decoratedPotBlockEntity, float float2, MatrixStack matrixStack, int int2, int int3, Vec3d vec3d, ModelCommandRenderer.class_11792 class_11792, EntityRenderCommandQueue entityRenderCommandQueue) voidEnchantingTableBlockEntityRenderer.render(EnchantingTableBlockEntity enchantingTableBlockEntity, float float2, MatrixStack matrixStack, int int2, int int3, Vec3d vec3d, ModelCommandRenderer.class_11792 class_11792, EntityRenderCommandQueue entityRenderCommandQueue) voidEndGatewayBlockEntityRenderer.render(EndGatewayBlockEntity endGatewayBlockEntity, float float2, MatrixStack matrixStack, int int2, int int3, Vec3d vec3d, ModelCommandRenderer.class_11792 class_11792, EntityRenderCommandQueue entityRenderCommandQueue) voidEndPortalBlockEntityRenderer.render(T t, float float2, MatrixStack matrixStack, int int2, int int3, Vec3d vec3d, ModelCommandRenderer.class_11792 class_11792, EntityRenderCommandQueue entityRenderCommandQueue) voidLecternBlockEntityRenderer.render(LecternBlockEntity lecternBlockEntity, float float2, MatrixStack matrixStack, int int2, int int3, Vec3d vec3d, ModelCommandRenderer.class_11792 class_11792, EntityRenderCommandQueue entityRenderCommandQueue) voidMobSpawnerBlockEntityRenderer.render(MobSpawnerBlockEntity mobSpawnerBlockEntity, float float2, MatrixStack matrixStack, int int2, int int3, Vec3d vec3d, ModelCommandRenderer.class_11792 class_11792, EntityRenderCommandQueue entityRenderCommandQueue) voidPistonBlockEntityRenderer.render(PistonBlockEntity pistonBlockEntity, float float2, MatrixStack matrixStack, int int2, int int3, Vec3d vec3d, ModelCommandRenderer.class_11792 class_11792, EntityRenderCommandQueue entityRenderCommandQueue) voidShelfBlockEntityRenderer.render(ShelfBlockEntity shelfBlockEntity, float float2, MatrixStack matrixStack, int int2, int int3, Vec3d vec3d, ModelCommandRenderer.class_11792 class_11792, EntityRenderCommandQueue entityRenderCommandQueue) voidShulkerBoxBlockEntityRenderer.render(ShulkerBoxBlockEntity shulkerBoxBlockEntity, float float2, MatrixStack matrixStack, int int2, int int3, Vec3d vec3d, ModelCommandRenderer.class_11792 class_11792, EntityRenderCommandQueue entityRenderCommandQueue) voidShulkerBoxBlockEntityRenderer.render(MatrixStack matrixStack, EntityRenderCommandQueue entityRenderCommandQueue, int light, int overlay, Direction facing, float openness, ModelCommandRenderer.class_11792 class_11792, SpriteIdentifier spriteIdentifier) voidSkullBlockEntityRenderer.render(SkullBlockEntity skullBlockEntity, float float2, MatrixStack matrixStack, int int2, int int3, Vec3d vec3d, ModelCommandRenderer.class_11792 class_11792, EntityRenderCommandQueue entityRenderCommandQueue) voidStructureBlockBlockEntityRenderer.render(T entity, float tickProgress, MatrixStack matrices, int int2, int light, Vec3d vec3d, ModelCommandRenderer.class_11792 class_11792, EntityRenderCommandQueue entityRenderCommandQueue) voidTestInstanceBlockEntityRenderer.render(TestInstanceBlockEntity testInstanceBlockEntity, float float2, MatrixStack matrixStack, int int2, int int3, Vec3d vec3d, ModelCommandRenderer.class_11792 class_11792, EntityRenderCommandQueue entityRenderCommandQueue) voidTrialSpawnerBlockEntityRenderer.render(TrialSpawnerBlockEntity trialSpawnerBlockEntity, float float2, MatrixStack matrixStack, int int2, int int3, Vec3d vec3d, ModelCommandRenderer.class_11792 class_11792, EntityRenderCommandQueue entityRenderCommandQueue) voidVaultBlockEntityRenderer.render(VaultBlockEntity vaultBlockEntity, float float2, MatrixStack matrixStack, int int2, int int3, Vec3d vec3d, ModelCommandRenderer.class_11792 class_11792, EntityRenderCommandQueue entityRenderCommandQueue) private voidBedBlockEntityRenderer.renderPart(MatrixStack matrixStack, EntityRenderCommandQueue entityRenderCommandQueue, Model.SinglePartModel singlePartModel, Direction direction, SpriteIdentifier spriteIdentifier, int light, int overlay, boolean isFoot, ModelCommandRenderer.class_11792 class_11792) protected voidAbstractSignBlockEntityRenderer.renderSign(MatrixStack matrices, int int2, int int3, WoodType woodType, Model.SinglePartModel singlePartModel, ModelCommandRenderer.class_11792 class_11792, EntityRenderCommandQueue entityRenderCommandQueue) -
Uses of ModelCommandRenderer.class_11792 in net.minecraft.client.render.entity.command
Fields in net.minecraft.client.render.entity.command declared as ModelCommandRenderer.class_11792Modifier and TypeFieldDescriptionprivate final ModelCommandRenderer.class_11792BatchingEntityRenderCommandQueue.ModelCommand.crumblingOverlayThe field for thecrumblingOverlayrecord component.Methods in net.minecraft.client.render.entity.command that return ModelCommandRenderer.class_11792Modifier and TypeMethodDescriptionBatchingEntityRenderCommandQueue.ModelCommand.crumblingOverlay()Returns the value of thecrumblingOverlayrecord component.Methods in net.minecraft.client.render.entity.command with parameters of type ModelCommandRenderer.class_11792Modifier and TypeMethodDescription<S> voidBatchingEntityRenderCommandQueue.method_73490(Model<? super S> model, S s, MatrixStack matrixStack, RenderLayer renderLayer, int int2, int int3, int int4, @Nullable Sprite sprite, int int5, ModelCommandRenderer.class_11792 class_11792) Constructors in net.minecraft.client.render.entity.command with parameters of type ModelCommandRenderer.class_11792ModifierConstructorDescriptionModelCommand(MatrixStack.Entry entry, Model<? super S> model, S s, int int2, int int3, int int4, @Nullable Sprite sprite, int int5, ModelCommandRenderer.class_11792 class_11792)