Uses of Class
net.minecraft.client.util.math.MatrixStack
Packages that use MatrixStack
Package
Description
The base package for all Minecraft classes.
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Uses of MatrixStack in net.minecraft
Fields in net.minecraft declared as MatrixStackMethods in net.minecraft with parameters of type MatrixStackModifier and TypeMethodDescriptionvoidclass_11785.method_73478(MatrixStack matrixStack, float float2, float float3, OrderedText orderedText, boolean bool, TextRenderer.TextLayerType textLayerType, int int2, int int3, int int4, int int5) voidclass_11788.method_73478(MatrixStack matrixStack, float float2, float float3, OrderedText orderedText, boolean bool, TextRenderer.TextLayerType textLayerType, int int2, int int3, int int4, int int5) voidclass_11785.method_73479(MatrixStack matrixStack, float float2, List<EntityRenderState.ShadowPiece> list) voidclass_11788.method_73479(MatrixStack matrixStack, float float2, List<EntityRenderState.ShadowPiece> list) voidclass_11785.method_73480(MatrixStack matrixStack, ItemDisplayContext itemDisplayContext, int int2, int int3, int int4, int[] int5, List<BakedQuad> list, RenderLayer renderLayer, ItemRenderState.Glint glint) voidclass_11788.method_73480(MatrixStack matrixStack, ItemDisplayContext itemDisplayContext, int int2, int int3, int int4, int[] int5, List<BakedQuad> list, RenderLayer renderLayer, ItemRenderState.Glint glint) voidclass_11785.method_73481(MatrixStack matrixStack, BlockState blockState, int int2, int int3, int int4) voidclass_11788.method_73481(MatrixStack matrixStack, BlockState blockState, int int2, int int3, int int4) voidclass_11785.method_73482(MatrixStack matrixStack, @Nullable Vec3d vec3d, Text text, boolean bool, int int2, double double2) voidclass_11788.method_73482(MatrixStack matrixStack, @Nullable Vec3d vec3d, Text text, boolean bool, int int2, double double2) voidclass_11785.method_73483(MatrixStack matrixStack, RenderLayer renderLayer, EntityRenderCommandQueue.Custom custom) voidclass_11788.method_73483(MatrixStack matrixStack, RenderLayer renderLayer, EntityRenderCommandQueue.Custom custom) voidclass_11785.method_73484(MatrixStack matrixStack, RenderLayer renderLayer, BlockStateModel blockStateModel, float float2, float float3, float float4, int int2, int int3, int int4) voidclass_11788.method_73484(MatrixStack matrixStack, RenderLayer renderLayer, BlockStateModel blockStateModel, float float2, float float3, float float4, int int2, int int3, int int4) voidclass_11785.method_73485(MatrixStack matrixStack, class_11791 class_11791) voidclass_11788.method_73485(MatrixStack matrixStack, class_11791 class_11791) voidclass_11785.method_73486(MatrixStack matrixStack, EntityRenderState.LeashData leashData) voidclass_11788.method_73486(MatrixStack matrixStack, EntityRenderState.LeashData leashData) voidclass_11785.method_73487(MatrixStack matrixStack, EntityRenderState entityRenderState, EntityHitboxAndView entityHitboxAndView) voidclass_11788.method_73487(MatrixStack matrixStack, EntityRenderState entityRenderState, EntityHitboxAndView entityHitboxAndView) voidclass_11785.method_73488(MatrixStack matrixStack, EntityRenderState entityRenderState, Quaternionf quaternionf) voidclass_11788.method_73488(MatrixStack matrixStack, EntityRenderState entityRenderState, Quaternionf quaternionf) default <S> voidclass_11785.method_73489(Model<? super S> model, S s, MatrixStack matrixStack, RenderLayer renderLayer, int int2, int int3, int int4, ModelCommandRenderer.class_11792 class_11792) <S> voidclass_11785.method_73490(Model<? super S> model, S s, MatrixStack matrixStack, RenderLayer renderLayer, int int2, int int3, int int4, @Nullable Sprite sprite, int int5, ModelCommandRenderer.class_11792 class_11792) <S> voidclass_11788.method_73490(Model<? super S> model, S s, MatrixStack matrixStack, RenderLayer renderLayer, int int2, int int3, int int4, @Nullable Sprite sprite, int int5, ModelCommandRenderer.class_11792 class_11792) default voidclass_11785.method_73491(ModelPart modelPart, MatrixStack matrixStack, RenderLayer renderLayer, int int2, int int3, @Nullable Sprite sprite) default voidclass_11785.method_73492(ModelPart modelPart, MatrixStack matrixStack, RenderLayer renderLayer, int int2, int int3, @Nullable Sprite sprite, int int4) default voidclass_11785.method_73493(ModelPart modelPart, MatrixStack matrixStack, RenderLayer renderLayer, int int2, int int3, @Nullable Sprite sprite, boolean bool, boolean bool2) voidclass_11785.method_73494(ModelPart modelPart, MatrixStack matrixStack, RenderLayer renderLayer, int int2, int int3, @Nullable Sprite sprite, boolean bool, boolean bool2, int int4) voidclass_11788.method_73494(ModelPart modelPart, MatrixStack matrixStack, RenderLayer renderLayer, int int2, int int3, @Nullable Sprite sprite, boolean bool, boolean bool2, int int4) -
Uses of MatrixStack in net.minecraft.client.gui.hud
Methods in net.minecraft.client.gui.hud with parameters of type MatrixStackModifier and TypeMethodDescriptionprivate static voidInGameOverlayRenderer.renderFireOverlay(MatrixStack matrices, VertexConsumerProvider vertexConsumers, Sprite sprite) private voidInGameOverlayRenderer.renderFloatingItem(MatrixStack matrices, float tickProgress, EntityRenderCommandQueue entityRenderCommandQueue) private static voidInGameOverlayRenderer.renderInWallOverlay(Sprite sprite, MatrixStack matrices, VertexConsumerProvider vertexConsumers) private static voidInGameOverlayRenderer.renderUnderwaterOverlay(MinecraftClient client, MatrixStack matrices, VertexConsumerProvider vertexConsumers) -
Uses of MatrixStack in net.minecraft.client.gui.render
Methods in net.minecraft.client.gui.render with parameters of type MatrixStackModifier and TypeMethodDescriptionprivate voidGuiRenderer.prepareItemInitially(KeyedItemRenderState state, MatrixStack matrices, int x, int y, int scale) protected voidBannerResultGuiElementRenderer.render(BannerResultGuiElementRenderState bannerResultGuiElementRenderState, MatrixStack matrixStack) protected voidBookModelGuiElementRenderer.render(BookModelGuiElementRenderState bookModelGuiElementRenderState, MatrixStack matrixStack) protected voidEntityGuiElementRenderer.render(EntityGuiElementRenderState entityGuiElementRenderState, MatrixStack matrixStack) protected voidOversizedItemGuiElementRenderer.render(OversizedItemGuiElementRenderState oversizedItemGuiElementRenderState, MatrixStack matrixStack) protected voidPlayerSkinGuiElementRenderer.render(PlayerSkinGuiElementRenderState playerSkinGuiElementRenderState, MatrixStack matrixStack) protected voidProfilerChartGuiElementRenderer.render(ProfilerChartGuiElementRenderState profilerChartGuiElementRenderState, MatrixStack matrixStack) protected voidSignGuiElementRenderer.render(SignGuiElementRenderState signGuiElementRenderState, MatrixStack matrixStack) protected abstract voidSpecialGuiElementRenderer.render(T state, MatrixStack matrices) -
Uses of MatrixStack in net.minecraft.client.model
Methods in net.minecraft.client.model with parameters of type MatrixStackModifier and TypeMethodDescriptionvoidModelPart.applyTransform(MatrixStack matrices) voidModelPart.collectVertices(MatrixStack matrices, Set<Vector3f> vertices) voidModelPart.forEachCuboid(MatrixStack matrices, ModelPart.CuboidConsumer consumer) private voidModelPart.forEachCuboid(MatrixStack matrices, ModelPart.CuboidConsumer consumer, String path) final voidModel.render(MatrixStack matrices, VertexConsumer vertices, int light, int overlay) final voidModel.render(MatrixStack matrices, VertexConsumer vertices, int light, int overlay, int color) voidModelPart.render(MatrixStack matrices, VertexConsumer vertices, int light, int overlay) voidModelPart.render(MatrixStack matrices, VertexConsumer vertices, int light, int overlay, int color) -
Uses of MatrixStack in net.minecraft.client.particle
Methods in net.minecraft.client.particle with parameters of type MatrixStackModifier and TypeMethodDescriptionvoidElderGuardianAppearanceParticle.renderCustom(MatrixStack matrices, VertexConsumerProvider vertexConsumers, Camera camera, float tickProgress) Renders this particle to the givenVertexConsumerbuffer.voidItemPickupParticle.renderCustom(MatrixStack matrices, VertexConsumerProvider vertexConsumers, Camera camera, float tickProgress) Renders this particle to the givenVertexConsumerbuffer.voidParticle.renderCustom(MatrixStack matrices, VertexConsumerProvider vertexConsumers, Camera camera, float tickProgress) Renders this particle to the givenVertexConsumerbuffer. -
Uses of MatrixStack in net.minecraft.client.render
Methods in net.minecraft.client.render with parameters of type MatrixStackModifier and TypeMethodDescriptionprivate voidGameRenderer.bobView(MatrixStack matrices, float tickProgress) private voidWorldRenderer.checkEmpty(MatrixStack matrices) voidMapRenderer.draw(MapRenderState state, MatrixStack matrices, EntityRenderCommandQueue entityRenderCommandQueue, boolean bool, int light) private voidWorldRenderer.drawBlockOutline(MatrixStack matrices, VertexConsumer vertexConsumer, Entity entity, double cameraX, double cameraY, double cameraZ, BlockPos pos, BlockState state, int color) voidSkyRendering.drawEndLightFlash(VertexConsumerProvider vertexConsumers, MatrixStack matrices, float skyFactor, float pitch, float yaw) static voidVertexRendering.drawFilledBox(MatrixStack matrices, VertexConsumer vertexConsumers, double minX, double minY, double minZ, double maxX, double maxY, double maxZ, float red, float green, float blue, float alpha) static voidVertexRendering.drawFilledBox(MatrixStack matrices, VertexConsumer vertexConsumers, float minX, float minY, float minZ, float maxX, float maxY, float maxZ, float red, float green, float blue, float alpha) static voidVertexRendering.drawOutline(MatrixStack matrices, VertexConsumer vertexConsumers, VoxelShape shape, double offsetX, double offsetY, double offsetZ, int color) static voidVertexRendering.drawVector(MatrixStack matrices, VertexConsumer vertexConsumers, Vector3f offset, Vec3d vec, int argb) private voidWorldRenderer.pushEntityRenders(MatrixStack matrices, Camera camera, EntityRenderStates renderStates, EntityRenderCommandQueue queue) private voidWorldRenderer.renderBlockDamage(MatrixStack matrices, Camera camera, VertexConsumerProvider.Immediate vertexConsumers) private voidWorldRenderer.renderBlockEntities(MatrixStack matrices, Camera camera, float float2) voidSkyRendering.renderCelestialBodies(MatrixStack matrices, VertexConsumerProvider.Immediate vertexConsumers, float rot, int phase, float alpha, float starBrightness) voidSkyRendering.renderGlowingSky(MatrixStack matrices, VertexConsumerProvider.Immediate vertexConsumers, float angleRadians, int color) private voidSkyRendering.renderMoon(int phase, float alpha, VertexConsumerProvider vertexConsumers, MatrixStack matrices) private voidSkyRendering.renderStars(float brightness, MatrixStack matrices) private voidSkyRendering.renderSun(float alpha, VertexConsumerProvider vertexConsumers, MatrixStack matrices) private voidWorldRenderer.renderTargetBlockOutline(Camera camera, VertexConsumerProvider.Immediate vertexConsumers, MatrixStack matrices, boolean translucent) private voidGameRenderer.tiltViewWhenHurt(MatrixStack matrices, float tickProgress) -
Uses of MatrixStack in net.minecraft.client.render.block
Methods in net.minecraft.client.render.block with parameters of type MatrixStackModifier and TypeMethodDescriptionvoidBlockModelRenderer.render(BlockRenderView world, List<BlockModelPart> parts, BlockState state, BlockPos pos, MatrixStack matrices, VertexConsumer vertexConsumer, boolean cull, int overlay) voidBlockRenderManager.renderBlock(BlockState state, BlockPos pos, BlockRenderView world, MatrixStack matrices, VertexConsumer vertexConsumer, boolean cull, List<BlockModelPart> parts) voidBlockRenderManager.renderBlockAsEntity(BlockState state, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, int overlay) voidBlockRenderManager.renderDamage(BlockState state, BlockPos pos, BlockRenderView world, MatrixStack matrices, VertexConsumer vertexConsumer) voidBlockModelRenderer.renderFlat(BlockRenderView world, List<BlockModelPart> parts, BlockState state, BlockPos pos, MatrixStack matrices, VertexConsumer vertexConsumer, boolean cull, int overlay) private voidBlockModelRenderer.renderQuadsFlat(BlockRenderView world, BlockState state, BlockPos pos, int light, int overlay, boolean useWorldLight, MatrixStack matrices, VertexConsumer vertexConsumer, List<BakedQuad> quads, BlockModelRenderer.LightmapCache lightmap) private voidBlockModelRenderer.renderQuadsSmooth(BlockRenderView world, BlockState state, BlockPos pos, MatrixStack matrices, VertexConsumer vertexConsumer, List<BakedQuad> quads, BlockModelRenderer.AmbientOcclusionCalculator ambientOcclusionCalculator, int overlay) voidBlockModelRenderer.renderSmooth(BlockRenderView world, List<BlockModelPart> parts, BlockState state, BlockPos pos, MatrixStack matrices, VertexConsumer vertexConsumer, boolean cull, int overlay) -
Uses of MatrixStack in net.minecraft.client.render.block.entity
Methods in net.minecraft.client.render.block.entity with parameters of type MatrixStackModifier and TypeMethodDescriptionprivate voidAbstractSignBlockEntityRenderer.applyTextTransforms(MatrixStack matrices, boolean front, Vec3d textOffset) protected abstract voidAbstractSignBlockEntityRenderer.applyTransforms(MatrixStack matrices, float blockRotationDegrees, BlockState state) protected voidHangingSignBlockEntityRenderer.applyTransforms(MatrixStack matrices, float blockRotationDegrees, BlockState state) protected voidSignBlockEntityRenderer.applyTransforms(MatrixStack matrices, float blockRotationDegrees, BlockState state) static voidSkullBlockEntityRenderer.method_72958(@Nullable Direction direction, float float2, float float3, MatrixStack matrixStack, EntityRenderCommandQueue entityRenderCommandQueue, int int2, SkullBlockEntityModel skullBlockEntityModel, RenderLayer renderLayer, int int3) voidAbstractSignBlockEntityRenderer.render(SignBlockEntity signBlockEntity, float float2, MatrixStack matrixStack, int int2, int int3, Vec3d vec3d, ModelCommandRenderer.class_11792 class_11792, EntityRenderCommandQueue entityRenderCommandQueue) private voidAbstractSignBlockEntityRenderer.render(SignBlockEntity blockEntity, MatrixStack matrices, int int2, int int3, BlockState blockState, AbstractSignBlock abstractSignBlock, WoodType woodType, Model.SinglePartModel singlePartModel, ModelCommandRenderer.class_11792 class_11792, EntityRenderCommandQueue entityRenderCommandQueue) voidBannerBlockEntityRenderer.render(BannerBlockEntity bannerBlockEntity, float float2, MatrixStack matrixStack, int int2, int int3, Vec3d vec3d, ModelCommandRenderer.class_11792 class_11792, EntityRenderCommandQueue entityRenderCommandQueue) private static voidBannerBlockEntityRenderer.render(SpriteHolder spriteHolder, MatrixStack matrixStack, EntityRenderCommandQueue entityRenderCommandQueue, int int2, int int3, float float2, BannerBlockModel bannerBlockModel, BannerFlagBlockModel bannerFlagBlockModel, float float3, DyeColor dyeColor, BannerPatternsComponent bannerPatternsComponent, ModelCommandRenderer.class_11792 class_11792) voidBeaconBlockEntityRenderer.render(T entity, float tickProgress, MatrixStack matrices, int int2, int light, Vec3d vec3d, ModelCommandRenderer.class_11792 class_11792, EntityRenderCommandQueue entityRenderCommandQueue) voidBedBlockEntityRenderer.render(BedBlockEntity bedBlockEntity, float float2, MatrixStack matrixStack, int int2, int int3, Vec3d vec3d, ModelCommandRenderer.class_11792 class_11792, EntityRenderCommandQueue entityRenderCommandQueue) voidBellBlockEntityRenderer.render(BellBlockEntity bellBlockEntity, float float2, MatrixStack matrixStack, int int2, int int3, Vec3d vec3d, ModelCommandRenderer.class_11792 class_11792, EntityRenderCommandQueue entityRenderCommandQueue) voidBlockEntityRenderer.render(T entity, float tickProgress, MatrixStack matrices, int int2, int light, Vec3d vec3d, ModelCommandRenderer.class_11792 class_11792, EntityRenderCommandQueue entityRenderCommandQueue) <E extends BlockEntity>
voidBlockEntityRenderManager.render(E blockEntity, float tickProgress, MatrixStack matrices, ModelCommandRenderer.class_11792 class_11792, EntityRenderCommandQueue entityRenderCommandQueue) voidBrushableBlockEntityRenderer.render(BrushableBlockEntity brushableBlockEntity, float float2, MatrixStack matrixStack, int int2, int int3, Vec3d vec3d, ModelCommandRenderer.class_11792 class_11792, EntityRenderCommandQueue entityRenderCommandQueue) voidCampfireBlockEntityRenderer.render(CampfireBlockEntity campfireBlockEntity, float float2, MatrixStack matrixStack, int int2, int int3, Vec3d vec3d, ModelCommandRenderer.class_11792 class_11792, EntityRenderCommandQueue entityRenderCommandQueue) voidChestBlockEntityRenderer.render(T entity, float tickProgress, MatrixStack matrices, int int2, int light, Vec3d vec3d, ModelCommandRenderer.class_11792 class_11792, EntityRenderCommandQueue entityRenderCommandQueue) voidConduitBlockEntityRenderer.render(ConduitBlockEntity conduitBlockEntity, float float2, MatrixStack matrixStack, int int2, int int3, Vec3d vec3d, ModelCommandRenderer.class_11792 class_11792, EntityRenderCommandQueue entityRenderCommandQueue) voidCopperGolemStatueBlockEntityRenderer.render(CopperGolemStatueBlockEntity copperGolemStatueBlockEntity, float float2, MatrixStack matrixStack, int int2, int int3, Vec3d vec3d, ModelCommandRenderer.class_11792 class_11792, EntityRenderCommandQueue entityRenderCommandQueue) voidDecoratedPotBlockEntityRenderer.render(DecoratedPotBlockEntity decoratedPotBlockEntity, float float2, MatrixStack matrixStack, int int2, int int3, Vec3d vec3d, ModelCommandRenderer.class_11792 class_11792, EntityRenderCommandQueue entityRenderCommandQueue) voidDecoratedPotBlockEntityRenderer.render(MatrixStack matrixStack, EntityRenderCommandQueue entityRenderCommandQueue, int light, int overlay, Sherds sherds) voidEnchantingTableBlockEntityRenderer.render(EnchantingTableBlockEntity enchantingTableBlockEntity, float float2, MatrixStack matrixStack, int int2, int int3, Vec3d vec3d, ModelCommandRenderer.class_11792 class_11792, EntityRenderCommandQueue entityRenderCommandQueue) voidEndGatewayBlockEntityRenderer.render(EndGatewayBlockEntity endGatewayBlockEntity, float float2, MatrixStack matrixStack, int int2, int int3, Vec3d vec3d, ModelCommandRenderer.class_11792 class_11792, EntityRenderCommandQueue entityRenderCommandQueue) voidEndPortalBlockEntityRenderer.render(T t, float float2, MatrixStack matrixStack, int int2, int int3, Vec3d vec3d, ModelCommandRenderer.class_11792 class_11792, EntityRenderCommandQueue entityRenderCommandQueue) voidLecternBlockEntityRenderer.render(LecternBlockEntity lecternBlockEntity, float float2, MatrixStack matrixStack, int int2, int int3, Vec3d vec3d, ModelCommandRenderer.class_11792 class_11792, EntityRenderCommandQueue entityRenderCommandQueue) voidLoadedBlockEntityModels.render(Block block, ItemDisplayContext displayContext, MatrixStack matrices, EntityRenderCommandQueue entityRenderCommandQueue, int light, int overlay) static voidMobSpawnerBlockEntityRenderer.render(float tickProgress, MatrixStack matrices, EntityRenderCommandQueue entityRenderCommandQueue, Entity entity, EntityRenderManager entityRenderManager, double double2, double double3) voidMobSpawnerBlockEntityRenderer.render(MobSpawnerBlockEntity mobSpawnerBlockEntity, float float2, MatrixStack matrixStack, int int2, int int3, Vec3d vec3d, ModelCommandRenderer.class_11792 class_11792, EntityRenderCommandQueue entityRenderCommandQueue) voidPistonBlockEntityRenderer.render(PistonBlockEntity pistonBlockEntity, float float2, MatrixStack matrixStack, int int2, int int3, Vec3d vec3d, ModelCommandRenderer.class_11792 class_11792, EntityRenderCommandQueue entityRenderCommandQueue) voidShelfBlockEntityRenderer.render(ShelfBlockEntity shelfBlockEntity, float float2, MatrixStack matrixStack, int int2, int int3, Vec3d vec3d, ModelCommandRenderer.class_11792 class_11792, EntityRenderCommandQueue entityRenderCommandQueue) voidShulkerBoxBlockEntityRenderer.render(ShulkerBoxBlockEntity shulkerBoxBlockEntity, float float2, MatrixStack matrixStack, int int2, int int3, Vec3d vec3d, ModelCommandRenderer.class_11792 class_11792, EntityRenderCommandQueue entityRenderCommandQueue) voidShulkerBoxBlockEntityRenderer.render(MatrixStack matrixStack, EntityRenderCommandQueue entityRenderCommandQueue, int light, int overlay, Direction facing, float openness, ModelCommandRenderer.class_11792 class_11792, SpriteIdentifier spriteIdentifier) voidSkullBlockEntityRenderer.render(SkullBlockEntity skullBlockEntity, float float2, MatrixStack matrixStack, int int2, int int3, Vec3d vec3d, ModelCommandRenderer.class_11792 class_11792, EntityRenderCommandQueue entityRenderCommandQueue) voidStructureBlockBlockEntityRenderer.render(T entity, float tickProgress, MatrixStack matrices, int int2, int light, Vec3d vec3d, ModelCommandRenderer.class_11792 class_11792, EntityRenderCommandQueue entityRenderCommandQueue) voidTestInstanceBlockEntityRenderer.render(TestInstanceBlockEntity testInstanceBlockEntity, float float2, MatrixStack matrixStack, int int2, int int3, Vec3d vec3d, ModelCommandRenderer.class_11792 class_11792, EntityRenderCommandQueue entityRenderCommandQueue) voidTrialSpawnerBlockEntityRenderer.render(TrialSpawnerBlockEntity trialSpawnerBlockEntity, float float2, MatrixStack matrixStack, int int2, int int3, Vec3d vec3d, ModelCommandRenderer.class_11792 class_11792, EntityRenderCommandQueue entityRenderCommandQueue) voidVaultBlockEntityRenderer.render(VaultBlockEntity vaultBlockEntity, float float2, MatrixStack matrixStack, int int2, int int3, Vec3d vec3d, ModelCommandRenderer.class_11792 class_11792, EntityRenderCommandQueue entityRenderCommandQueue) voidBannerBlockEntityRenderer.renderAsItem(MatrixStack matrixStack, EntityRenderCommandQueue entityRenderCommandQueue, int light, int overlay, DyeColor baseColor, BannerPatternsComponent patterns) voidBedBlockEntityRenderer.renderAsItem(MatrixStack matrices, EntityRenderCommandQueue entityRenderCommandQueue, int light, int overlay, SpriteIdentifier textureId) static voidHangingSignBlockEntityRenderer.renderAsItem(SpriteHolder spriteHolder, MatrixStack matrixStack, EntityRenderCommandQueue entityRenderCommandQueue, int int2, int int3, Model.SinglePartModel singlePartModel, SpriteIdentifier spriteIdentifier) static voidSignBlockEntityRenderer.renderAsItem(SpriteHolder spriteHolder, MatrixStack matrixStack, EntityRenderCommandQueue entityRenderCommandQueue, int light, int overlay, Model.SinglePartModel singlePartModel, SpriteIdentifier spriteIdentifier) private static voidBeaconBlockEntityRenderer.renderBeam(MatrixStack matrices, EntityRenderCommandQueue entityRenderCommandQueue, float tickProgress, float scale, long worldTime, int yOffset, int maxY, int color) static voidBeaconBlockEntityRenderer.renderBeam(MatrixStack matrixStack, EntityRenderCommandQueue entityRenderCommandQueue, Identifier textureId, float tickProgress, float heightScale, long worldTime, int yOffset, int maxY, int color, float innerRadius, float outerRadius) static voidBannerBlockEntityRenderer.renderCanvas(SpriteHolder spriteHolder, MatrixStack matrixStack, EntityRenderCommandQueue entityRenderCommandQueue, int int2, int int3, ModelPart modelPart, SpriteIdentifier spriteIdentifier, boolean bool, DyeColor dyeColor, BannerPatternsComponent bannerPatternsComponent) static voidBannerBlockEntityRenderer.renderCanvas(SpriteHolder spriteHolder, MatrixStack matrixStack, EntityRenderCommandQueue entityRenderCommandQueue, int int2, int int3, ModelPart modelPart, SpriteIdentifier spriteIdentifier, boolean bool, DyeColor dyeColor, BannerPatternsComponent bannerPatternsComponent, boolean bool2, boolean bool3) private voidStructureBlockBlockEntityRenderer.renderInvisibleBlocks(T entity, BlockView world, BlockPos pos, Vec3i vec3i, EntityRenderCommandQueue entityRenderCommandQueue, MatrixStack matrices) private voidShelfBlockEntityRenderer.renderItem(ShelfBlockEntity entity, MatrixStack matrices, EntityRenderCommandQueue entityRenderCommandQueue, int light, int overlay, int itemIndex, float float2, ItemStack itemStack, int int2) private static voidBannerBlockEntityRenderer.renderLayer(SpriteHolder spriteHolder, MatrixStack matrixStack, EntityRenderCommandQueue entityRenderCommandQueue, int int2, int int3, ModelPart modelPart, SpriteIdentifier spriteIdentifier, DyeColor dyeColor) private static voidPistonBlockEntityRenderer.renderModel(MatrixStack matrixStack, EntityRenderCommandQueue entityRenderCommandQueue, BlockPos blockPos, BlockState blockState, RegistryEntry<Biome> registryEntry, World world) private voidBedBlockEntityRenderer.renderPart(MatrixStack matrixStack, EntityRenderCommandQueue entityRenderCommandQueue, Model.SinglePartModel singlePartModel, Direction direction, SpriteIdentifier spriteIdentifier, int light, int overlay, boolean isFoot, ModelCommandRenderer.class_11792 class_11792) protected voidAbstractSignBlockEntityRenderer.renderSign(MatrixStack matrices, int int2, int int3, WoodType woodType, Model.SinglePartModel singlePartModel, ModelCommandRenderer.class_11792 class_11792, EntityRenderCommandQueue entityRenderCommandQueue) private voidAbstractSignBlockEntityRenderer.renderText(BlockPos pos, SignText text, MatrixStack matrices, EntityRenderCommandQueue entityRenderCommandQueue, int light, int textLineHeight, int maxTextWidth, boolean front) static voidHangingSignBlockEntityRenderer.setAngles(MatrixStack matrices, float blockRotationDegrees) private static voidSignBlockEntityRenderer.setAngles(MatrixStack matrices, float blockRotationDegrees) private static voidBedBlockEntityRenderer.setTransforms(MatrixStack matrices, boolean isFoot, Direction direction) private voidShulkerBoxBlockEntityRenderer.setTransforms(MatrixStack matrices, Direction facing, float openness) static voidSignBlockEntityRenderer.setTransformsForItem(MatrixStack matrices) -
Uses of MatrixStack in net.minecraft.client.render.debug
Methods in net.minecraft.client.render.debug with parameters of type MatrixStackModifier and TypeMethodDescriptionprivate voidVillageDebugRenderer.draw(MatrixStack matrices, VertexConsumerProvider vertexConsumers, double x, double y, double z) private voidBeeDebugRenderer.drawBee(MatrixStack matrices, VertexConsumerProvider vertexConsumers, DebugBeeCustomPayload.Bee bee) static voidDebugRenderer.drawBlockBox(MatrixStack matrices, VertexConsumerProvider vertexConsumers, BlockPos pos, float red, float green, float blue, float alpha) static voidDebugRenderer.drawBox(MatrixStack matrices, VertexConsumerProvider vertexConsumers, double minX, double minY, double minZ, double maxX, double maxY, double maxZ, float red, float green, float blue, float alpha) static voidDebugRenderer.drawBox(MatrixStack matrices, VertexConsumerProvider vertexConsumers, BlockPos pos, float expand, float red, float green, float blue, float alpha) static voidDebugRenderer.drawBox(MatrixStack matrices, VertexConsumerProvider vertexConsumers, BlockPos pos1, BlockPos pos2, float red, float green, float blue, float alpha) static voidDebugRenderer.drawBox(MatrixStack matrices, VertexConsumerProvider vertexConsumers, Box box, float red, float green, float blue, float alpha) private static voidVillageSectionsDebugRenderer.drawBoxAtCenterOf(MatrixStack matrices, VertexConsumerProvider vertexConsumers, ChunkSectionPos sectionPos) private static voidGameEventDebugRenderer.drawBoxIfCameraReady(MatrixStack matrices, VertexConsumerProvider vertexConsumers, Box box, float red, float green, float blue, float alpha) private voidVillageDebugRenderer.drawBrain(MatrixStack matrices, VertexConsumerProvider vertexConsumers, DebugBrainCustomPayload.Brain brain, double cameraX, double cameraY, double cameraZ) private static voidLightDebugRenderer.drawEdge(MatrixStack matrices, VertexConsumer vertexConsumer, double cameraX, double cameraY, double cameraZ, int x1, int y1, int z1, int x2, int y2, int z, Vector4f color) private static voidLightDebugRenderer.drawEdges(MatrixStack matrices, VoxelSet shape, ChunkSectionPos sectionPos, VertexConsumerProvider vertexConsumers, double cameraX, double cameraY, double cameraZ, Vector4f color) private static voidLightDebugRenderer.drawFace(MatrixStack matrices, VertexConsumer vertexConsumer, Direction direction, double cameraX, double cameraY, double cameraZ, int x, int y, int z, Vector4f color) private static voidLightDebugRenderer.drawFaces(MatrixStack matrices, VoxelSet shape, ChunkSectionPos sectionPos, VertexConsumer vertexConsumer, double cameraX, double cameraY, double cameraZ, Vector4f color) private voidBeeDebugRenderer.drawFlowers(MatrixStack matrices, VertexConsumerProvider vertexConsumers) private voidVillageDebugRenderer.drawGhostPointOfInterest(MatrixStack matrices, VertexConsumerProvider vertexConsumers, BlockPos pos, List<String> brains) private static voidBeeDebugRenderer.drawHive(MatrixStack matrices, VertexConsumerProvider vertexConsumers, BlockPos pos) private voidBeeDebugRenderer.drawHiveBees(MatrixStack matrices, VertexConsumerProvider vertexConsumers, BlockPos pos, List<String> bees) private voidBeeDebugRenderer.drawHiveInfo(MatrixStack matrices, VertexConsumerProvider vertexConsumers, DebugHiveCustomPayload.HiveInfo hive, Collection<UUID> blacklistingBees) private static voidBreezeDebugRenderer.drawLine(MatrixStack matrices, VertexConsumerProvider vertexConsumers, double cameraX, double cameraY, double cameraZ, Vec3d entityPos, Vec3d targetPos, int color) private voidBeeDebugRenderer.drawPath(MatrixStack matrices, VertexConsumerProvider vertexConsumers, DebugBeeCustomPayload.Bee bee) static voidPathfindingDebugRenderer.drawPath(MatrixStack matrices, VertexConsumerProvider vertexConsumers, Path path, float nodeSize, boolean drawDebugNodes, boolean drawLabels, double cameraX, double cameraY, double cameraZ) private voidVillageDebugRenderer.drawPath(MatrixStack matrices, VertexConsumerProvider vertexConsumers, DebugBrainCustomPayload.Brain brain, double cameraX, double cameraY, double cameraZ) static voidPathfindingDebugRenderer.drawPathLines(MatrixStack matrices, VertexConsumer vertexConsumers, Path path, double cameraX, double cameraY, double cameraZ) private static voidVillageDebugRenderer.drawPointOfInterest(MatrixStack matrices, VertexConsumerProvider vertexConsumers, BlockPos pos) private voidVillageDebugRenderer.drawPointOfInterestInfo(MatrixStack matrices, VertexConsumerProvider vertexConsumers, VillageDebugRenderer.PointOfInterest pointOfInterest) private static voidRaidCenterDebugRenderer.drawRaidCenter(MatrixStack matrices, VertexConsumerProvider vertexConsumers, BlockPos pos) private static voidBeeDebugRenderer.drawString(MatrixStack matrices, VertexConsumerProvider vertexConsumers, String string, DebugHiveCustomPayload.HiveInfo hive, int line, int color) private static voidBeeDebugRenderer.drawString(MatrixStack matrices, VertexConsumerProvider vertexConsumers, String string, BlockPos pos, int line, int color) private static voidBeeDebugRenderer.drawString(MatrixStack matrices, VertexConsumerProvider vertexConsumers, Position pos, int line, String string, int color, float size) static voidDebugRenderer.drawString(MatrixStack matrices, VertexConsumerProvider vertexConsumers, String string, double x, double y, double z, int color) static voidDebugRenderer.drawString(MatrixStack matrices, VertexConsumerProvider vertexConsumers, String string, double x, double y, double z, int color, float size) static voidDebugRenderer.drawString(MatrixStack matrices, VertexConsumerProvider vertexConsumers, String string, double x, double y, double z, int color, float size, boolean center, float offset, boolean visibleThroughObjects) static voidDebugRenderer.drawString(MatrixStack matrices, VertexConsumerProvider vertexConsumers, String string, int x, int y, int z, int color) private static voidRaidCenterDebugRenderer.drawString(MatrixStack matrices, VertexConsumerProvider vertexConsumers, String string, BlockPos pos, int color) private static voidVillageDebugRenderer.drawString(MatrixStack matrices, VertexConsumerProvider vertexConsumers, String string, VillageDebugRenderer.PointOfInterest pointOfInterest, int offsetY, int color) private static voidVillageDebugRenderer.drawString(MatrixStack matrices, VertexConsumerProvider vertexConsumers, String string, BlockPos pos, int offsetY, int color) private static voidVillageDebugRenderer.drawString(MatrixStack matrices, VertexConsumerProvider vertexConsumers, Position pos, int offsetY, String string, int color, float size) static voidDebugRenderer.drawVoxelShapeOutlines(MatrixStack matrices, VertexConsumer vertexConsumer, VoxelShape shape, double offsetX, double offsetY, double offsetZ, float red, float green, float blue, float alpha, boolean bool) private voidBeeDebugRenderer.render(MatrixStack matrices, VertexConsumerProvider vertexConsumers) voidBeeDebugRenderer.render(MatrixStack matrices, VertexConsumerProvider vertexConsumers, double cameraX, double cameraY, double cameraZ) voidBlockOutlineDebugRenderer.render(MatrixStack matrices, VertexConsumerProvider vertexConsumers, double cameraX, double cameraY, double cameraZ) voidBreezeDebugRenderer.render(MatrixStack matrices, VertexConsumerProvider vertexConsumers, double cameraX, double cameraY, double cameraZ) voidChunkBorderDebugRenderer.render(MatrixStack matrices, VertexConsumerProvider vertexConsumers, double cameraX, double cameraY, double cameraZ) voidChunkDebugRenderer.render(MatrixStack matrices, VertexConsumerProvider vertexConsumers, double cameraX, double cameraY, double cameraZ) voidChunkLoadingDebugRenderer.render(MatrixStack matrices, VertexConsumerProvider vertexConsumers, double cameraX, double cameraY, double cameraZ) voidCollisionDebugRenderer.render(MatrixStack matrices, VertexConsumerProvider vertexConsumers, double cameraX, double cameraY, double cameraZ) voidDebugRenderer.render(MatrixStack matrices, Frustum frustum, VertexConsumerProvider.Immediate vertexConsumers, double cameraX, double cameraY, double cameraZ) voidDebugRenderer.Renderer.render(MatrixStack matrices, VertexConsumerProvider vertexConsumers, double cameraX, double cameraY, double cameraZ) voidGameEventDebugRenderer.render(MatrixStack matrices, VertexConsumerProvider vertexConsumers, double cameraX, double cameraY, double cameraZ) voidGameTestDebugRenderer.render(MatrixStack matrices, VertexConsumerProvider vertexConsumers, double cameraX, double cameraY, double cameraZ) voidGoalSelectorDebugRenderer.render(MatrixStack matrices, VertexConsumerProvider vertexConsumers, double cameraX, double cameraY, double cameraZ) voidHeightmapDebugRenderer.render(MatrixStack matrices, VertexConsumerProvider vertexConsumers, double cameraX, double cameraY, double cameraZ) voidLightDebugRenderer.render(MatrixStack matrices, VertexConsumerProvider vertexConsumers, double cameraX, double cameraY, double cameraZ) voidNeighborUpdateDebugRenderer.render(MatrixStack matrices, VertexConsumerProvider vertexConsumers, double cameraX, double cameraY, double cameraZ) voidOctreeDebugRenderer.render(MatrixStack matrices, Frustum frustum, VertexConsumerProvider vertexConsumers, double cameraX, double cameraY, double cameraZ) voidPathfindingDebugRenderer.render(MatrixStack matrices, VertexConsumerProvider vertexConsumers, double cameraX, double cameraY, double cameraZ) voidRaidCenterDebugRenderer.render(MatrixStack matrices, VertexConsumerProvider vertexConsumers, double cameraX, double cameraY, double cameraZ) voidRedstoneUpdateOrderDebugRenderer.render(MatrixStack matrices, VertexConsumerProvider vertexConsumers, double cameraX, double cameraY, double cameraZ) voidSkyLightDebugRenderer.render(MatrixStack matrices, VertexConsumerProvider vertexConsumers, double cameraX, double cameraY, double cameraZ) voidStructureDebugRenderer.render(MatrixStack matrices, VertexConsumerProvider vertexConsumers, double cameraX, double cameraY, double cameraZ) voidSupportingBlockDebugRenderer.render(MatrixStack matrices, VertexConsumerProvider vertexConsumers, double cameraX, double cameraY, double cameraZ) voidVillageDebugRenderer.render(MatrixStack matrices, VertexConsumerProvider vertexConsumers, double cameraX, double cameraY, double cameraZ) voidVillageSectionsDebugRenderer.render(MatrixStack matrices, VertexConsumerProvider vertexConsumers, double cameraX, double cameraY, double cameraZ) voidWaterDebugRenderer.render(MatrixStack matrices, VertexConsumerProvider vertexConsumers, double cameraX, double cameraY, double cameraZ) voidWorldGenAttemptDebugRenderer.render(MatrixStack matrices, VertexConsumerProvider vertexConsumers, double cameraX, double cameraY, double cameraZ) private voidSupportingBlockDebugRenderer.renderBlockHighlight(BlockPos pos, MatrixStack matrices, double cameraX, double cameraY, double cameraZ, VertexConsumerProvider vertexConsumers, double dilation, float red, float green, float blue) private voidSupportingBlockDebugRenderer.renderBlockHighlights(MatrixStack matrices, VertexConsumerProvider vertexConsumers, double cameraX, double cameraY, double cameraZ, Entity entity, DoubleSupplier extraDilation, float red, float green, float blue) voidDebugRenderer.renderLate(MatrixStack matrices, VertexConsumerProvider.Immediate vertexConsumers, double cameraX, double cameraY, double cameraZ) private voidGameTestDebugRenderer.renderMarker(MatrixStack matrices, VertexConsumerProvider vertexConsumers, BlockPos pos, GameTestDebugRenderer.Marker marker) private voidOctreeDebugRenderer.renderNode(Octree.Node node, MatrixStack matrices, VertexConsumerProvider vertexConsumers, double cameraX, double cameraY, double cameraZ, int depth, boolean skipVisibilityCheck, MutableInt id, boolean bool) -
Uses of MatrixStack in net.minecraft.client.render.entity
Methods in net.minecraft.client.render.entity with parameters of type MatrixStackModifier and TypeMethodDescriptionstatic voidItemEntityRenderer.method_72986(MatrixStack matrixStack, EntityRenderCommandQueue entityRenderCommandQueue, int int2, ItemStackEntityRenderState itemStackEntityRenderState, Random random, Box box) voidAbstractBoatEntityRenderer.render(BoatEntityRenderState boatEntityRenderState, MatrixStack matrixStack, EntityRenderCommandQueue entityRenderCommandQueue) voidAbstractMinecartEntityRenderer.render(S s, MatrixStack matrixStack, EntityRenderCommandQueue entityRenderCommandQueue) voidAgeableMobEntityRenderer.render(S s, MatrixStack matrixStack, EntityRenderCommandQueue entityRenderCommandQueue) Deprecated.voidArmorStandEntityRenderer.render(ArmorStandEntityRenderState armorStandEntityRenderState, MatrixStack matrixStack, EntityRenderCommandQueue entityRenderCommandQueue) voidChickenEntityRenderer.render(ChickenEntityRenderState chickenEntityRenderState, MatrixStack matrixStack, EntityRenderCommandQueue entityRenderCommandQueue) voidCowEntityRenderer.render(CowEntityRenderState cowEntityRenderState, MatrixStack matrixStack, EntityRenderCommandQueue entityRenderCommandQueue) voidDisplayEntityRenderer.BlockDisplayEntityRenderer.render(BlockDisplayEntityRenderState blockDisplayEntityRenderState, MatrixStack matrixStack, EntityRenderCommandQueue entityRenderCommandQueue, int int2, float float2) voidDisplayEntityRenderer.ItemDisplayEntityRenderer.render(ItemDisplayEntityRenderState itemDisplayEntityRenderState, MatrixStack matrixStack, EntityRenderCommandQueue entityRenderCommandQueue, int int2, float float2) voidDisplayEntityRenderer.render(ST sT, MatrixStack matrixStack, EntityRenderCommandQueue entityRenderCommandQueue) protected abstract voidDisplayEntityRenderer.render(ST state, MatrixStack matrices, EntityRenderCommandQueue queue, int light, float tickProgress) voidDisplayEntityRenderer.TextDisplayEntityRenderer.render(TextDisplayEntityRenderState textDisplayEntityRenderState, MatrixStack matrixStack, EntityRenderCommandQueue entityRenderCommandQueue, int int2, float float2) voidDragonFireballEntityRenderer.render(EntityRenderState renderState, MatrixStack matrices, EntityRenderCommandQueue queue) voidEndCrystalEntityRenderer.render(EndCrystalEntityRenderState endCrystalEntityRenderState, MatrixStack matrixStack, EntityRenderCommandQueue entityRenderCommandQueue) voidEnderDragonEntityRenderer.render(EnderDragonEntityRenderState enderDragonEntityRenderState, MatrixStack matrixStack, EntityRenderCommandQueue entityRenderCommandQueue) voidEntityRenderer.render(S renderState, MatrixStack matrices, EntityRenderCommandQueue queue) <S extends EntityRenderState>
voidEntityRenderManager.render(S renderState, double x, double y, double z, MatrixStack matrices, EntityRenderCommandQueue queue) voidEvokerFangsEntityRenderer.render(EvokerFangsEntityRenderState evokerFangsEntityRenderState, MatrixStack matrixStack, EntityRenderCommandQueue entityRenderCommandQueue) voidExperienceOrbEntityRenderer.render(ExperienceOrbEntityRenderState experienceOrbEntityRenderState, MatrixStack matrixStack, EntityRenderCommandQueue entityRenderCommandQueue) voidFallingBlockEntityRenderer.render(FallingBlockEntityRenderState fallingBlockEntityRenderState, MatrixStack matrixStack, EntityRenderCommandQueue entityRenderCommandQueue) voidFireworkRocketEntityRenderer.render(FireworkRocketEntityRenderState fireworkRocketEntityRenderState, MatrixStack matrixStack, EntityRenderCommandQueue entityRenderCommandQueue) voidFishingBobberEntityRenderer.render(FishingBobberEntityState fishingBobberEntityState, MatrixStack matrixStack, EntityRenderCommandQueue entityRenderCommandQueue) voidFlyingItemEntityRenderer.render(FlyingItemEntityRenderState flyingItemEntityRenderState, MatrixStack matrixStack, EntityRenderCommandQueue entityRenderCommandQueue) voidGuardianEntityRenderer.render(GuardianEntityRenderState guardianEntityRenderState, MatrixStack matrixStack, EntityRenderCommandQueue entityRenderCommandQueue) voidIllusionerEntityRenderer.render(IllusionerEntityRenderState illusionerEntityRenderState, MatrixStack matrixStack, EntityRenderCommandQueue entityRenderCommandQueue) voidItemEntityRenderer.render(ItemEntityRenderState itemEntityRenderState, MatrixStack matrixStack, EntityRenderCommandQueue entityRenderCommandQueue) static voidItemEntityRenderer.render(MatrixStack matrices, EntityRenderCommandQueue entityRenderCommandQueue, int light, ItemStackEntityRenderState state, Random random) voidItemFrameEntityRenderer.render(ItemFrameEntityRenderState itemFrameEntityRenderState, MatrixStack matrixStack, EntityRenderCommandQueue entityRenderCommandQueue) voidLeashKnotEntityRenderer.render(EntityRenderState renderState, MatrixStack matrices, EntityRenderCommandQueue queue) voidLightningEntityRenderer.render(LightningEntityRenderState lightningEntityRenderState, MatrixStack matrixStack, EntityRenderCommandQueue entityRenderCommandQueue) voidLivingEntityRenderer.render(S s, MatrixStack matrixStack, EntityRenderCommandQueue entityRenderCommandQueue) voidLlamaSpitEntityRenderer.render(LlamaSpitEntityRenderState llamaSpitEntityRenderState, MatrixStack matrixStack, EntityRenderCommandQueue entityRenderCommandQueue) voidOminousItemSpawnerEntityRenderer.render(ItemStackEntityRenderState itemStackEntityRenderState, MatrixStack matrixStack, EntityRenderCommandQueue entityRenderCommandQueue) voidPaintingEntityRenderer.render(PaintingEntityRenderState paintingEntityRenderState, MatrixStack matrixStack, EntityRenderCommandQueue entityRenderCommandQueue) voidPigEntityRenderer.render(PigEntityRenderState pigEntityRenderState, MatrixStack matrixStack, EntityRenderCommandQueue entityRenderCommandQueue) voidProjectileEntityRenderer.render(S s, MatrixStack matrixStack, EntityRenderCommandQueue entityRenderCommandQueue) voidPufferfishEntityRenderer.render(PufferfishEntityRenderState pufferfishEntityRenderState, MatrixStack matrixStack, EntityRenderCommandQueue entityRenderCommandQueue) voidSalmonEntityRenderer.render(SalmonEntityRenderState salmonEntityRenderState, MatrixStack matrixStack, EntityRenderCommandQueue entityRenderCommandQueue) voidShulkerBulletEntityRenderer.render(ShulkerBulletEntityRenderState shulkerBulletEntityRenderState, MatrixStack matrixStack, EntityRenderCommandQueue entityRenderCommandQueue) voidTntEntityRenderer.render(TntEntityRenderState tntEntityRenderState, MatrixStack matrixStack, EntityRenderCommandQueue entityRenderCommandQueue) voidTridentEntityRenderer.render(TridentEntityRenderState tridentEntityRenderState, MatrixStack matrixStack, EntityRenderCommandQueue entityRenderCommandQueue) voidTropicalFishEntityRenderer.render(TropicalFishEntityRenderState tropicalFishEntityRenderState, MatrixStack matrixStack, EntityRenderCommandQueue entityRenderCommandQueue) voidWindChargeEntityRenderer.render(EntityRenderState renderState, MatrixStack matrices, EntityRenderCommandQueue queue) voidWitherSkullEntityRenderer.render(WitherSkullEntityRenderState witherSkullEntityRenderState, MatrixStack matrixStack, EntityRenderCommandQueue entityRenderCommandQueue) private voidPlayerEntityRenderer.renderArm(MatrixStack matrixStack, EntityRenderCommandQueue entityRenderCommandQueue, int light, Identifier skinTexture, ModelPart modelPart, boolean sleeveVisible) private static voidGuardianEntityRenderer.renderBeam(MatrixStack matrixStack, EntityRenderCommandQueue entityRenderCommandQueue, Vec3d vec3d, float beamTicks, float float2, float float3) protected voidAbstractMinecartEntityRenderer.renderBlock(S state, BlockState blockState, MatrixStack matrices, EntityRenderCommandQueue entityRenderCommandQueue, int light) protected voidTntMinecartEntityRenderer.renderBlock(TntMinecartEntityRenderState tntMinecartEntityRenderState, BlockState blockState, MatrixStack matrixStack, EntityRenderCommandQueue entityRenderCommandQueue, int int2) static voidEnderDragonEntityRenderer.renderCrystalBeam(float dx, float dy, float dz, float tickProgress, MatrixStack matrices, EntityRenderCommandQueue entityRenderCommandQueue, int light) private static voidEnderDragonEntityRenderer.renderDeathAnimation(MatrixStack matrices, float animationProgress, EntityRenderCommandQueue entityRenderCommandQueue, RenderLayer renderLayer) static voidTntMinecartEntityRenderer.renderFlashingBlock(BlockState state, MatrixStack matrices, EntityRenderCommandQueue entityRenderCommandQueue, int int2, boolean bool, int int3) Renders a given block state into the given buffers either normally or with a bright white overlay.protected voidEntityRenderer.renderLabelIfPresent(S state, MatrixStack matrices, EntityRenderCommandQueue queue) protected voidPlayerEntityRenderer.renderLabelIfPresent(PlayerEntityRenderState playerEntityRenderState, MatrixStack matrixStack, EntityRenderCommandQueue entityRenderCommandQueue) voidPlayerEntityRenderer.renderLeftArm(MatrixStack matrices, EntityRenderCommandQueue entityRenderCommandQueue, int light, Identifier skinTexture, boolean sleeveVisible) private voidPaintingEntityRenderer.renderPainting(MatrixStack matrixStack, EntityRenderCommandQueue entityRenderCommandQueue, RenderLayer renderLayer, int[] int2, int int3, int int4, Sprite sprite, Sprite sprite2) voidPlayerEntityRenderer.renderRightArm(MatrixStack matrices, EntityRenderCommandQueue entityRenderCommandQueue, int light, Identifier skinTexture, boolean sleeveVisible) static voidItemEntityRenderer.renderStack(MatrixStack matrices, EntityRenderCommandQueue entityRenderCommandQueue, int light, ItemStackEntityRenderState state, Random random) protected voidAbstractBoatEntityRenderer.renderWaterMask(BoatEntityRenderState state, MatrixStack matrices, EntityRenderCommandQueue entityRenderCommandQueue, int light) protected voidBoatEntityRenderer.renderWaterMask(BoatEntityRenderState state, MatrixStack matrices, EntityRenderCommandQueue entityRenderCommandQueue, int light) protected voidCreeperEntityRenderer.scale(CreeperEntityRenderState creeperEntityRenderState, MatrixStack matrixStack) protected voidLivingEntityRenderer.scale(S state, MatrixStack matrices) protected voidMagmaCubeEntityRenderer.scale(SlimeEntityRenderState slimeEntityRenderState, MatrixStack matrixStack) protected voidPhantomEntityRenderer.scale(PhantomEntityRenderState phantomEntityRenderState, MatrixStack matrixStack) protected voidPlayerEntityRenderer.scale(PlayerEntityRenderState playerEntityRenderState, MatrixStack matrixStack) protected voidSlimeEntityRenderer.scale(SlimeEntityRenderState slimeEntityRenderState, MatrixStack matrixStack) protected voidWitherEntityRenderer.scale(WitherEntityRenderState witherEntityRenderState, MatrixStack matrixStack) protected voidArmorStandEntityRenderer.setupTransforms(ArmorStandEntityRenderState armorStandEntityRenderState, MatrixStack matrixStack, float float2, float float3) protected voidCatEntityRenderer.setupTransforms(CatEntityRenderState catEntityRenderState, MatrixStack matrixStack, float float2, float float3) protected voidCodEntityRenderer.setupTransforms(LivingEntityRenderState state, MatrixStack matrices, float bodyYaw, float baseHeight) protected voidDrownedEntityRenderer.setupTransforms(ZombieEntityRenderState zombieEntityRenderState, MatrixStack matrixStack, float float2, float float3) protected voidFoxEntityRenderer.setupTransforms(FoxEntityRenderState foxEntityRenderState, MatrixStack matrixStack, float float2, float float3) protected voidIronGolemEntityRenderer.setupTransforms(IronGolemEntityRenderState ironGolemEntityRenderState, MatrixStack matrixStack, float float2, float float3) protected voidLivingEntityRenderer.setupTransforms(S state, MatrixStack matrices, float bodyYaw, float baseHeight) protected voidPandaEntityRenderer.setupTransforms(PandaEntityRenderState pandaEntityRenderState, MatrixStack matrixStack, float float2, float float3) protected voidPhantomEntityRenderer.setupTransforms(PhantomEntityRenderState phantomEntityRenderState, MatrixStack matrixStack, float float2, float float3) protected voidPlayerEntityRenderer.setupTransforms(PlayerEntityRenderState playerEntityRenderState, MatrixStack matrixStack, float float2, float float3) protected voidPufferfishEntityRenderer.setupTransforms(PufferfishEntityRenderState pufferfishEntityRenderState, MatrixStack matrixStack, float float2, float float3) protected voidSalmonEntityRenderer.setupTransforms(SalmonEntityRenderState salmonEntityRenderState, MatrixStack matrixStack, float float2, float float3) protected voidShulkerEntityRenderer.setupTransforms(ShulkerEntityRenderState shulkerEntityRenderState, MatrixStack matrixStack, float float2, float float3) protected voidSquidEntityRenderer.setupTransforms(SquidEntityRenderState squidEntityRenderState, MatrixStack matrixStack, float float2, float float3) protected voidTropicalFishEntityRenderer.setupTransforms(TropicalFishEntityRenderState tropicalFishEntityRenderState, MatrixStack matrixStack, float float2, float float3) private static <S extends MinecartEntityRenderState>
voidAbstractMinecartEntityRenderer.transformDefaultControllerMinecart(S state, MatrixStack matrices) private static <S extends MinecartEntityRenderState>
voidAbstractMinecartEntityRenderer.transformExperimentalControllerMinecart(S state, MatrixStack matrices) -
Uses of MatrixStack in net.minecraft.client.render.entity.command
Fields in net.minecraft.client.render.entity.command declared as MatrixStackModifier and TypeFieldDescriptionprivate final MatrixStackFallingBlockCommandRenderer.matricesprivate final MatrixStackItemCommandRenderer.matricesprivate final MatrixStackModelCommandRenderer.matricesMethods in net.minecraft.client.render.entity.command with parameters of type MatrixStackModifier and TypeMethodDescriptionvoidBatchingEntityRenderCommandQueue.method_73478(MatrixStack matrixStack, float float2, float float3, OrderedText orderedText, boolean bool, TextRenderer.TextLayerType textLayerType, int int2, int int3, int int4, int int5) voidBatchingEntityRenderCommandQueue.method_73479(MatrixStack matrixStack, float float2, List<EntityRenderState.ShadowPiece> list) voidBatchingEntityRenderCommandQueue.method_73480(MatrixStack matrixStack, ItemDisplayContext itemDisplayContext, int int2, int int3, int int4, int[] int5, List<BakedQuad> list, RenderLayer renderLayer, ItemRenderState.Glint glint) voidBatchingEntityRenderCommandQueue.method_73481(MatrixStack matrixStack, BlockState blockState, int int2, int int3, int int4) voidBatchingEntityRenderCommandQueue.method_73482(MatrixStack matrixStack, @Nullable Vec3d vec3d, Text text, boolean bool, int int2, double double2) voidBatchingEntityRenderCommandQueue.method_73483(MatrixStack matrixStack, RenderLayer renderLayer, EntityRenderCommandQueue.Custom custom) voidBatchingEntityRenderCommandQueue.method_73484(MatrixStack matrixStack, RenderLayer renderLayer, BlockStateModel blockStateModel, float float2, float float3, float float4, int int2, int int3, int int4) voidBatchingEntityRenderCommandQueue.method_73485(MatrixStack matrixStack, class_11791 class_11791) voidBatchingEntityRenderCommandQueue.method_73486(MatrixStack matrixStack, EntityRenderState.LeashData leashData) voidBatchingEntityRenderCommandQueue.method_73487(MatrixStack matrixStack, EntityRenderState entityRenderState, EntityHitboxAndView entityHitboxAndView) voidBatchingEntityRenderCommandQueue.method_73488(MatrixStack matrixStack, EntityRenderState entityRenderState, Quaternionf quaternionf) <S> voidBatchingEntityRenderCommandQueue.method_73490(Model<? super S> model, S s, MatrixStack matrixStack, RenderLayer renderLayer, int int2, int int3, int int4, @Nullable Sprite sprite, int int5, ModelCommandRenderer.class_11792 class_11792) voidBatchingEntityRenderCommandQueue.method_73494(ModelPart modelPart, MatrixStack matrixStack, RenderLayer renderLayer, int int2, int int3, @Nullable Sprite sprite, boolean bool, boolean bool2, int int4) private static voidDebugHitboxCommandRenderer.renderHitbox(MatrixStack matrices, VertexConsumer vertexConsumer, EntityHitbox hitbox) private static voidDebugHitboxCommandRenderer.renderHitboxesAndEyeLevel(MatrixStack matrices, EntityHitboxAndView hitboxAndView, VertexConsumer vertexConsumer, float standingEyeHeight) -
Uses of MatrixStack in net.minecraft.client.render.entity.equipment
Methods in net.minecraft.client.render.entity.equipment with parameters of type MatrixStackModifier and TypeMethodDescription<S> voidEquipmentRenderer.render(EquipmentModel.LayerType layerType, RegistryKey<EquipmentAsset> assetKey, Model<? super S> model, S s, ItemStack itemStack, MatrixStack matrixStack, EntityRenderCommandQueue entityRenderCommandQueue, int int2, int int3) <S> voidEquipmentRenderer.render(EquipmentModel.LayerType layerType, RegistryKey<EquipmentAsset> assetKey, Model<? super S> model, S s, ItemStack itemStack, MatrixStack matrixStack, EntityRenderCommandQueue entityRenderCommandQueue, int int2, @Nullable Identifier identifier, int int3, int int4) -
Uses of MatrixStack in net.minecraft.client.render.entity.feature
Fields in net.minecraft.client.render.entity.feature with type parameters of type MatrixStackModifier and TypeFieldDescriptionprivate final BiConsumer<BlockState, MatrixStack> CopperGolemHeadBlockFeatureRenderer.matrixTransformerMethods in net.minecraft.client.render.entity.feature with parameters of type MatrixStackModifier and TypeMethodDescriptionprotected voidVillagerHeldItemFeatureRenderer.applyTransforms(S state, MatrixStack matrices) protected voidWitchHeldItemFeatureRenderer.applyTransforms(WitchEntityRenderState witchEntityRenderState, MatrixStack matrixStack) voidArmorFeatureRenderer.render(MatrixStack matrixStack, EntityRenderCommandQueue entityRenderCommandQueue, int int2, S s, float float2, float float3) voidBreezeEyesFeatureRenderer.render(MatrixStack matrixStack, EntityRenderCommandQueue entityRenderCommandQueue, int int2, BreezeEntityRenderState breezeEntityRenderState, float float2, float float3) voidBreezeWindFeatureRenderer.render(MatrixStack matrixStack, EntityRenderCommandQueue entityRenderCommandQueue, int int2, BreezeEntityRenderState breezeEntityRenderState, float float2, float float3) voidCapeFeatureRenderer.render(MatrixStack matrixStack, EntityRenderCommandQueue entityRenderCommandQueue, int int2, PlayerEntityRenderState playerEntityRenderState, float float2, float float3) voidCatCollarFeatureRenderer.render(MatrixStack matrixStack, EntityRenderCommandQueue entityRenderCommandQueue, int int2, CatEntityRenderState catEntityRenderState, float float2, float float3) voidCopperGolemHeadBlockFeatureRenderer.render(MatrixStack matrices, EntityRenderCommandQueue queue, int light, S state, float limbAngle, float limbDistance) voidDeadmau5FeatureRenderer.render(MatrixStack matrixStack, EntityRenderCommandQueue entityRenderCommandQueue, int int2, PlayerEntityRenderState playerEntityRenderState, float float2, float float3) voidDolphinHeldItemFeatureRenderer.render(MatrixStack matrixStack, EntityRenderCommandQueue entityRenderCommandQueue, int int2, DolphinEntityRenderState dolphinEntityRenderState, float float2, float float3) voidDrownedOverlayFeatureRenderer.render(MatrixStack matrixStack, EntityRenderCommandQueue entityRenderCommandQueue, int int2, ZombieEntityRenderState zombieEntityRenderState, float float2, float float3) voidElytraFeatureRenderer.render(MatrixStack matrixStack, EntityRenderCommandQueue entityRenderCommandQueue, int int2, S s, float float2, float float3) voidEmissiveFeatureRenderer.render(MatrixStack matrixStack, EntityRenderCommandQueue entityRenderCommandQueue, int int2, S s, float float2, float float3) voidEndermanBlockFeatureRenderer.render(MatrixStack matrixStack, EntityRenderCommandQueue entityRenderCommandQueue, int int2, EndermanEntityRenderState endermanEntityRenderState, float float2, float float3) voidEnergySwirlOverlayFeatureRenderer.render(MatrixStack matrices, EntityRenderCommandQueue queue, int light, S state, float limbAngle, float limbDistance) voidEyesFeatureRenderer.render(MatrixStack matrices, EntityRenderCommandQueue queue, int light, S state, float limbAngle, float limbDistance) protected static <S extends LivingEntityRenderState>
voidFeatureRenderer.render(Model<? super S> model, Identifier texture, MatrixStack matrices, EntityRenderCommandQueue entityRenderCommandQueue, int light, S state, int color, int int2) abstract voidFeatureRenderer.render(MatrixStack matrices, EntityRenderCommandQueue queue, int light, S state, float limbAngle, float limbDistance) voidFoxHeldItemFeatureRenderer.render(MatrixStack matrixStack, EntityRenderCommandQueue entityRenderCommandQueue, int int2, FoxEntityRenderState foxEntityRenderState, float float2, float float3) voidHappyGhastRopesFeatureRenderer.render(MatrixStack matrixStack, EntityRenderCommandQueue entityRenderCommandQueue, int int2, HappyGhastEntityRenderState happyGhastEntityRenderState, float float2, float float3) voidHeadFeatureRenderer.render(MatrixStack matrixStack, EntityRenderCommandQueue entityRenderCommandQueue, int int2, S s, float float2, float float3) voidHeldItemFeatureRenderer.render(MatrixStack matrixStack, EntityRenderCommandQueue entityRenderCommandQueue, int int2, S s, float float2, float float3) voidHorseMarkingFeatureRenderer.render(MatrixStack matrixStack, EntityRenderCommandQueue entityRenderCommandQueue, int int2, HorseEntityRenderState horseEntityRenderState, float float2, float float3) voidIronGolemCrackFeatureRenderer.render(MatrixStack matrixStack, EntityRenderCommandQueue entityRenderCommandQueue, int int2, IronGolemEntityRenderState ironGolemEntityRenderState, float float2, float float3) voidIronGolemFlowerFeatureRenderer.render(MatrixStack matrixStack, EntityRenderCommandQueue entityRenderCommandQueue, int int2, IronGolemEntityRenderState ironGolemEntityRenderState, float float2, float float3) voidLlamaDecorFeatureRenderer.render(MatrixStack matrixStack, EntityRenderCommandQueue entityRenderCommandQueue, int int2, LlamaEntityRenderState llamaEntityRenderState, float float2, float float3) private voidLlamaDecorFeatureRenderer.render(MatrixStack matrices, EntityRenderCommandQueue entityRenderCommandQueue, LlamaEntityRenderState state, ItemStack stack, RegistryKey<EquipmentAsset> registryKey, int light) voidMooshroomMushroomFeatureRenderer.render(MatrixStack matrixStack, EntityRenderCommandQueue entityRenderCommandQueue, int int2, MooshroomEntityRenderState mooshroomEntityRenderState, float float2, float float3) voidPandaHeldItemFeatureRenderer.render(MatrixStack matrixStack, EntityRenderCommandQueue entityRenderCommandQueue, int int2, PandaEntityRenderState pandaEntityRenderState, float float2, float float3) voidSaddleFeatureRenderer.render(MatrixStack matrixStack, EntityRenderCommandQueue entityRenderCommandQueue, int int2, S s, float float2, float float3) voidSheepWoolFeatureRenderer.render(MatrixStack matrixStack, EntityRenderCommandQueue entityRenderCommandQueue, int int2, SheepEntityRenderState sheepEntityRenderState, float float2, float float3) voidSheepWoolUndercoatFeatureRenderer.render(MatrixStack matrixStack, EntityRenderCommandQueue entityRenderCommandQueue, int int2, SheepEntityRenderState sheepEntityRenderState, float float2, float float3) voidShoulderParrotFeatureRenderer.render(MatrixStack matrixStack, EntityRenderCommandQueue entityRenderCommandQueue, int int2, PlayerEntityRenderState playerEntityRenderState, float float2, float float3) private voidShoulderParrotFeatureRenderer.render(MatrixStack matrices, EntityRenderCommandQueue entityRenderCommandQueue, int light, PlayerEntityRenderState state, ParrotEntity.Variant parrotVariant, float headYaw, float headPitch, boolean left) voidSkeletonOverlayFeatureRenderer.render(MatrixStack matrixStack, EntityRenderCommandQueue entityRenderCommandQueue, int int2, S s, float float2, float float3) voidSlimeOverlayFeatureRenderer.render(MatrixStack matrixStack, EntityRenderCommandQueue entityRenderCommandQueue, int int2, SlimeEntityRenderState slimeEntityRenderState, float float2, float float3) voidSnowGolemPumpkinFeatureRenderer.render(MatrixStack matrixStack, EntityRenderCommandQueue entityRenderCommandQueue, int int2, SnowGolemEntityRenderState snowGolemEntityRenderState, float float2, float float3) voidStuckObjectsFeatureRenderer.render(MatrixStack matrixStack, EntityRenderCommandQueue entityRenderCommandQueue, int int2, PlayerEntityRenderState playerEntityRenderState, float float2, float float3) voidTridentRiptideFeatureRenderer.render(MatrixStack matrixStack, EntityRenderCommandQueue entityRenderCommandQueue, int int2, PlayerEntityRenderState playerEntityRenderState, float float2, float float3) voidTropicalFishColorFeatureRenderer.render(MatrixStack matrixStack, EntityRenderCommandQueue entityRenderCommandQueue, int int2, TropicalFishEntityRenderState tropicalFishEntityRenderState, float float2, float float3) voidVillagerClothingFeatureRenderer.render(MatrixStack matrixStack, EntityRenderCommandQueue entityRenderCommandQueue, int int2, S s, float float2, float float3) voidVillagerHeldItemFeatureRenderer.render(MatrixStack matrixStack, EntityRenderCommandQueue entityRenderCommandQueue, int int2, S s, float float2, float float3) voidWolfArmorFeatureRenderer.render(MatrixStack matrixStack, EntityRenderCommandQueue entityRenderCommandQueue, int int2, WolfEntityRenderState wolfEntityRenderState, float float2, float float3) voidWolfCollarFeatureRenderer.render(MatrixStack matrixStack, EntityRenderCommandQueue entityRenderCommandQueue, int int2, WolfEntityRenderState wolfEntityRenderState, float float2, float float3) private voidArmorFeatureRenderer.renderArmor(MatrixStack matrices, EntityRenderCommandQueue entityRenderCommandQueue, ItemStack stack, EquipmentSlot slot, int light, S s) private voidWolfArmorFeatureRenderer.renderCracks(MatrixStack matrices, EntityRenderCommandQueue entityRenderCommandQueue, int light, ItemStack stack, Model<WolfEntityRenderState> model, WolfEntityRenderState wolfEntityRenderState) protected voidHeldItemFeatureRenderer.renderItem(S entityState, ItemRenderState itemRenderState, Arm arm, MatrixStack matrices, EntityRenderCommandQueue entityRenderCommandQueue, int light) protected voidPlayerHeldItemFeatureRenderer.renderItem(S s, ItemRenderState itemRenderState, Arm arm, MatrixStack matrixStack, EntityRenderCommandQueue entityRenderCommandQueue, int int2) protected static <S extends LivingEntityRenderState>
voidFeatureRenderer.renderModel(Model<? super S> model, Identifier identifier, MatrixStack matrixStack, EntityRenderCommandQueue entityRenderCommandQueue, int light, S state, int color, int int2) private voidMooshroomMushroomFeatureRenderer.renderMushroom(MatrixStack matrices, EntityRenderCommandQueue entityRenderCommandQueue, int light, boolean renderAsModel, int int2, BlockState blockState, int int3, BlockStateModel blockStateModel) private voidStuckObjectsFeatureRenderer.renderObject(MatrixStack matrixStack, EntityRenderCommandQueue entityRenderCommandQueue, int light, float float2, float directionX, float directionY, int int2) private voidPlayerHeldItemFeatureRenderer.renderSpyglass(S s, Arm arm, MatrixStack matrices, EntityRenderCommandQueue entityRenderCommandQueue, int light) static voidHeadFeatureRenderer.translate(MatrixStack matrices, HeadFeatureRenderer.HeadTransformation transformation) Constructor parameters in net.minecraft.client.render.entity.feature with type arguments of type MatrixStackModifierConstructorDescriptionCopperGolemHeadBlockFeatureRenderer(FeatureRendererContext<S, M> context, Function<S, Optional<BlockState>> state, BiConsumer<BlockState, MatrixStack> matrixTransformer) -
Uses of MatrixStack in net.minecraft.client.render.entity.model
Methods in net.minecraft.client.render.entity.model with parameters of type MatrixStackModifier and TypeMethodDescriptionvoidModelWithHat.rotateArms(T state, MatrixStack matrices) voidVillagerResemblingModel.rotateArms(VillagerEntityRenderState villagerEntityRenderState, MatrixStack matrixStack) voidWitchEntityModel.rotateArms(WitchEntityRenderState witchEntityRenderState, MatrixStack matrixStack) voidZombieVillagerEntityModel.rotateArms(ZombieVillagerRenderState zombieVillagerRenderState, MatrixStack matrixStack) voidAllayEntityModel.setArmAngle(AllayEntityRenderState allayEntityRenderState, Arm arm, MatrixStack matrixStack) voidArmorStandEntityModel.setArmAngle(ArmorStandEntityRenderState armorStandEntityRenderState, Arm arm, MatrixStack matrixStack) voidBipedEntityModel.setArmAngle(BipedEntityRenderState bipedEntityRenderState, Arm arm, MatrixStack matrixStack) voidCopperGolemEntityModel.setArmAngle(CopperGolemEntityRenderState copperGolemEntityRenderState, Arm arm, MatrixStack matrixStack) voidIllagerEntityModel.setArmAngle(IllagerEntityRenderState illagerEntityRenderState, Arm arm, MatrixStack matrixStack) voidModelWithArms.setArmAngle(T state, Arm arm, MatrixStack matrices) voidPlayerEntityModel.setArmAngle(PlayerEntityRenderState playerEntityRenderState, Arm arm, MatrixStack matrixStack) voidSkeletonEntityModel.setArmAngle(SkeletonEntityRenderState skeletonEntityRenderState, Arm arm, MatrixStack matrixStack) voidVexEntityModel.setArmAngle(VexEntityRenderState vexEntityRenderState, Arm arm, MatrixStack matrixStack) voidCopperGolemEntityModel.transformMatricesForBlock(BlockState state, MatrixStack matrices) private voidVexEntityModel.translateForHand(MatrixStack matrices, boolean mainHand) -
Uses of MatrixStack in net.minecraft.client.render.item
Methods in net.minecraft.client.render.item with parameters of type MatrixStackModifier and TypeMethodDescriptionprivate voidHeldItemRenderer.applyBrushTransformation(MatrixStack matrices, float tickProgress, Arm arm, ItemStack stack, PlayerEntity player, float equipProgress) private voidHeldItemRenderer.applyEatOrDrinkTransformation(MatrixStack matrices, float tickProgress, Arm arm, ItemStack stack, PlayerEntity player) private voidHeldItemRenderer.applyEquipOffset(MatrixStack matrices, Arm arm, float equipProgress) private voidHeldItemRenderer.applySwingOffset(MatrixStack matrices, Arm arm, float swingProgress) voidItemRenderer.method_73541(@Nullable HeldItemContext heldItemContext, ItemStack itemStack, ItemDisplayContext itemDisplayContext, MatrixStack matrixStack, EntityRenderCommandQueue entityRenderCommandQueue, @Nullable World world, int int2, int int3, int int4) (package private) voidItemRenderState.LayerRenderState.render(MatrixStack matrices, EntityRenderCommandQueue entityRenderCommandQueue, int light, int overlay, int int2) voidItemRenderState.render(MatrixStack matrices, EntityRenderCommandQueue entityRenderCommandQueue, int light, int overlay, int int2) private voidHeldItemRenderer.renderArm(MatrixStack matrices, EntityRenderCommandQueue entityRenderCommandQueue, int light, Arm arm) private voidHeldItemRenderer.renderArmHoldingItem(MatrixStack matrices, EntityRenderCommandQueue entityRenderCommandQueue, int light, float equipProgress, float swingProgress, Arm arm) private static voidItemRenderer.renderBakedItemQuads(MatrixStack matrices, VertexConsumer vertexConsumer, List<BakedQuad> quads, int[] tints, int light, int overlay) private voidHeldItemRenderer.renderFirstPersonItem(AbstractClientPlayerEntity player, float tickProgress, float pitch, Hand hand, float swingProgress, ItemStack item, float equipProgress, MatrixStack matrices, EntityRenderCommandQueue entityRenderCommandQueue, int light) private voidHeldItemRenderer.renderFirstPersonMap(MatrixStack matrices, EntityRenderCommandQueue entityRenderCommandQueue, int swingProgress, ItemStack stack) voidHeldItemRenderer.renderItem(float tickProgress, MatrixStack matrices, EntityRenderCommandQueue entityRenderCommandQueue, ClientPlayerEntity player, int light) voidHeldItemRenderer.renderItem(LivingEntity entity, ItemStack stack, ItemDisplayContext renderMode, MatrixStack matrices, EntityRenderCommandQueue entityRenderCommandQueue, int light) static voidItemRenderer.renderItem(ItemDisplayContext displayContext, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, int overlay, int[] tints, List<BakedQuad> quads, RenderLayer layer, ItemRenderState.Glint glint) private voidHeldItemRenderer.renderMapInBothHands(MatrixStack matrices, EntityRenderCommandQueue entityRenderCommandQueue, int light, float pitch, float equipProgress, float swingProgress) private voidHeldItemRenderer.renderMapInOneHand(MatrixStack matrices, EntityRenderCommandQueue entityRenderCommandQueue, int light, float equipProgress, Arm arm, float swingProgress, ItemStack stack) private voidHeldItemRenderer.swingArm(float swingProgress, float equipProgress, MatrixStack matrices, int armX, Arm arm) -
Uses of MatrixStack in net.minecraft.client.render.item.model.special
Methods in net.minecraft.client.render.item.model.special with parameters of type MatrixStackModifier and TypeMethodDescriptionvoidBannerModelRenderer.render(@Nullable BannerPatternsComponent bannerPatternsComponent, ItemDisplayContext itemDisplayContext, MatrixStack matrixStack, EntityRenderCommandQueue entityRenderCommandQueue, int int2, int int3, boolean bool) voidBedModelRenderer.render(ItemDisplayContext displayContext, MatrixStack matrices, EntityRenderCommandQueue entityRenderCommandQueue, int light, int overlay, boolean glint) voidChestModelRenderer.render(ItemDisplayContext displayContext, MatrixStack matrices, EntityRenderCommandQueue entityRenderCommandQueue, int light, int overlay, boolean glint) voidConduitModelRenderer.render(ItemDisplayContext displayContext, MatrixStack matrices, EntityRenderCommandQueue entityRenderCommandQueue, int light, int overlay, boolean glint) voidCopperGolemStatueModelRenderer.render(ItemDisplayContext displayContext, MatrixStack matrices, EntityRenderCommandQueue entityRenderCommandQueue, int light, int overlay, boolean glint) voidDecoratedPotModelRenderer.render(@Nullable Sherds sherds, ItemDisplayContext itemDisplayContext, MatrixStack matrixStack, EntityRenderCommandQueue entityRenderCommandQueue, int int2, int int3, boolean bool) voidHangingSignModelRenderer.render(ItemDisplayContext displayContext, MatrixStack matrices, EntityRenderCommandQueue entityRenderCommandQueue, int light, int overlay, boolean glint) voidHeadModelRenderer.render(ItemDisplayContext displayContext, MatrixStack matrices, EntityRenderCommandQueue entityRenderCommandQueue, int light, int overlay, boolean glint) voidPlayerHeadModelRenderer.render(class_11786.class_11787 class_11787, ItemDisplayContext itemDisplayContext, MatrixStack matrixStack, EntityRenderCommandQueue entityRenderCommandQueue, int int2, int int3, boolean bool) voidShieldModelRenderer.render(@Nullable ComponentMap componentMap, ItemDisplayContext itemDisplayContext, MatrixStack matrixStack, EntityRenderCommandQueue entityRenderCommandQueue, int int2, int int3, boolean bool) voidShulkerBoxModelRenderer.render(ItemDisplayContext displayContext, MatrixStack matrices, EntityRenderCommandQueue entityRenderCommandQueue, int light, int overlay, boolean glint) voidSignModelRenderer.render(ItemDisplayContext displayContext, MatrixStack matrices, EntityRenderCommandQueue entityRenderCommandQueue, int light, int overlay, boolean glint) default voidSimpleSpecialModelRenderer.render(@Nullable Void void2, ItemDisplayContext itemDisplayContext, MatrixStack matrixStack, EntityRenderCommandQueue entityRenderCommandQueue, int int2, int int3, boolean bool) voidSimpleSpecialModelRenderer.render(ItemDisplayContext displayContext, MatrixStack matrices, EntityRenderCommandQueue entityRenderCommandQueue, int light, int overlay, boolean glint) voidSpecialModelRenderer.render(T data, ItemDisplayContext displayContext, MatrixStack matrices, EntityRenderCommandQueue entityRenderCommandQueue, int light, int overlay, boolean glint) voidTridentModelRenderer.render(ItemDisplayContext displayContext, MatrixStack matrices, EntityRenderCommandQueue entityRenderCommandQueue, int light, int overlay, boolean glint) private voidCopperGolemStatueModelRenderer.setAngles(MatrixStack matrices)